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https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-29 15:12:11 +00:00
Add linear filtering
This commit is contained in:
parent
36f168040e
commit
2e1e202812
2 changed files with 109 additions and 54 deletions
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@ -334,6 +334,9 @@ void DrawTriangleCodegen::SetupAffineBlock()
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AffineVaryingPosX[i] = SSAInt(AffineVaryingPosY[i] * rcpW0, false);
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AffineVaryingStepX[i] = (SSAInt((AffineVaryingPosY[i] + gradVaryingX[i]) * rcpW1, false) - AffineVaryingPosX[i]) / q;
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}
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// Min filter = linear, Mag filter = nearest:
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AffineLinear = (gradVaryingX[0] / AffineW) > SSAFloat(1.0f) || (gradVaryingX[0] / AffineW) < SSAFloat(-1.0f);
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}
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void DrawTriangleCodegen::LoopFullBlock()
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@ -739,32 +742,97 @@ void DrawTriangleCodegen::LoopMaskedStoreBlock()
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}
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#endif
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SSAVec4i DrawTriangleCodegen::TranslateSample32(SSAInt uvoffset)
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SSAVec4i DrawTriangleCodegen::TranslateSample32(SSAInt *varying)
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{
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SSAInt ufrac = varying[0] << 8;
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SSAInt vfrac = varying[1] << 8;
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SSAInt upos = ((ufrac >> 16) * textureWidth) >> 16;
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SSAInt vpos = ((vfrac >> 16) * textureHeight) >> 16;
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SSAInt uvoffset = upos * textureHeight + vpos;
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if (variant == TriDrawVariant::FillNormal || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector)
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return translation[color * 4].load_vec4ub(true);
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else
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return translation[texturePixels[uvoffset].load(true).zext_int() * 4].load_vec4ub(true);
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}
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SSAInt DrawTriangleCodegen::TranslateSample8(SSAInt uvoffset)
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SSAInt DrawTriangleCodegen::TranslateSample8(SSAInt *varying)
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{
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SSAInt ufrac = varying[0] << 8;
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SSAInt vfrac = varying[1] << 8;
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SSAInt upos = ((ufrac >> 16) * textureWidth) >> 16;
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SSAInt vpos = ((vfrac >> 16) * textureHeight) >> 16;
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SSAInt uvoffset = upos * textureHeight + vpos;
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if (variant == TriDrawVariant::FillNormal || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector)
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return translation[color].load(true).zext_int();
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else
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return translation[texturePixels[uvoffset].load(true).zext_int()].load(true).zext_int();
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}
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SSAVec4i DrawTriangleCodegen::Sample32(SSAInt uvoffset)
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SSAVec4i DrawTriangleCodegen::Sample32(SSAInt *varying)
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{
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if (variant == TriDrawVariant::FillNormal || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector)
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return SSAVec4i::unpack(color);
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else
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return texturePixels[uvoffset * 4].load_vec4ub(true);
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SSAInt ufrac = varying[0] << 8;
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SSAInt vfrac = varying[1] << 8;
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SSAVec4i nearest;
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SSAVec4i linear;
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{
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SSAInt upos = ((ufrac >> 16) * textureWidth) >> 16;
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SSAInt vpos = ((vfrac >> 16) * textureHeight) >> 16;
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SSAInt uvoffset = upos * textureHeight + vpos;
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nearest = texturePixels[uvoffset * 4].load_vec4ub(true);
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}
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{
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SSAInt uone = (SSAInt(0x01000000) / textureWidth) << 8;
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SSAInt vone = (SSAInt(0x01000000) / textureHeight) << 8;
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ufrac = ufrac - (uone >> 1);
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vfrac = vfrac - (vone >> 1);
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SSAInt frac_x0 = (ufrac >> FRACBITS) * textureWidth;
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SSAInt frac_x1 = ((ufrac + uone) >> FRACBITS) * textureWidth;
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SSAInt frac_y0 = (vfrac >> FRACBITS) * textureHeight;
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SSAInt frac_y1 = ((vfrac + vone) >> FRACBITS) * textureHeight;
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SSAInt x0 = frac_x0 >> FRACBITS;
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SSAInt x1 = frac_x1 >> FRACBITS;
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SSAInt y0 = frac_y0 >> FRACBITS;
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SSAInt y1 = frac_y1 >> FRACBITS;
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SSAVec4i p00 = texturePixels[(x0 * textureHeight + y0) * 4].load_vec4ub(true);
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SSAVec4i p01 = texturePixels[(x0 * textureHeight + y1) * 4].load_vec4ub(true);
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SSAVec4i p10 = texturePixels[(x1 * textureHeight + y0) * 4].load_vec4ub(true);
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SSAVec4i p11 = texturePixels[(x1 * textureHeight + y1) * 4].load_vec4ub(true);
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SSAInt inv_b = (frac_x1 >> (FRACBITS - 4)) & 15;
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SSAInt inv_a = (frac_y1 >> (FRACBITS - 4)) & 15;
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SSAInt a = 16 - inv_a;
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SSAInt b = 16 - inv_b;
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linear = (p00 * (a * b) + p01 * (inv_a * b) + p10 * (a * inv_b) + p11 * (inv_a * inv_b) + 127) >> 8;
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}
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return AffineLinear.select(linear, nearest);
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}
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SSAInt DrawTriangleCodegen::Sample8(SSAInt uvoffset)
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SSAInt DrawTriangleCodegen::Sample8(SSAInt *varying)
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{
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SSAInt ufrac = varying[0] << 8;
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SSAInt vfrac = varying[1] << 8;
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SSAInt upos = ((ufrac >> 16) * textureWidth) >> 16;
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SSAInt vpos = ((vfrac >> 16) * textureHeight) >> 16;
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SSAInt uvoffset = upos * textureHeight + vpos;
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if (variant == TriDrawVariant::FillNormal || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector)
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return color;
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else
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@ -778,13 +846,6 @@ SSAInt DrawTriangleCodegen::Shade8(SSAInt c)
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SSAVec4i DrawTriangleCodegen::ProcessPixel32(SSAVec4i bg, SSAInt *varying)
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{
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SSAInt ufrac = varying[0] << 8;
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SSAInt vfrac = varying[1] << 8;
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SSAInt upos = ((ufrac >> 16) * textureWidth) >> 16;
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SSAInt vpos = ((vfrac >> 16) * textureHeight) >> 16;
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SSAInt uvoffset = upos * textureHeight + vpos;
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SSAVec4i fg;
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SSAVec4i output;
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@ -792,62 +853,62 @@ SSAVec4i DrawTriangleCodegen::ProcessPixel32(SSAVec4i bg, SSAInt *varying)
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{
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default:
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case TriBlendMode::Copy:
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fg = Sample32(uvoffset);
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fg = Sample32(varying);
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output = blend_copy(shade_bgra_simple(fg, currentlight));
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break;
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case TriBlendMode::AlphaBlend:
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fg = Sample32(uvoffset);
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fg = Sample32(varying);
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output = blend_alpha_blend(shade_bgra_simple(fg, currentlight), bg);
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break;
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case TriBlendMode::AddSolid:
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fg = Sample32(uvoffset);
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fg = Sample32(varying);
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output = blend_add(shade_bgra_simple(fg, currentlight), bg, srcalpha, destalpha);
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break;
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case TriBlendMode::Add:
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fg = Sample32(uvoffset);
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fg = Sample32(varying);
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output = blend_add(shade_bgra_simple(fg, currentlight), bg, srcalpha, calc_blend_bgalpha(fg, destalpha));
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break;
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case TriBlendMode::Sub:
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fg = Sample32(uvoffset);
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fg = Sample32(varying);
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output = blend_sub(shade_bgra_simple(fg, currentlight), bg, srcalpha, calc_blend_bgalpha(fg, destalpha));
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break;
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case TriBlendMode::RevSub:
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fg = Sample32(uvoffset);
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fg = Sample32(varying);
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output = blend_revsub(shade_bgra_simple(fg, currentlight), bg, srcalpha, calc_blend_bgalpha(fg, destalpha));
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break;
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case TriBlendMode::Stencil:
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fg = Sample32(uvoffset);
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fg = Sample32(varying);
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output = blend_stencil(shade_bgra_simple(SSAVec4i::unpack(color), currentlight), fg[3], bg, srcalpha, destalpha);
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break;
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case TriBlendMode::Shaded:
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output = blend_stencil(shade_bgra_simple(SSAVec4i::unpack(color), currentlight), Sample8(uvoffset), bg, srcalpha, destalpha);
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output = blend_stencil(shade_bgra_simple(SSAVec4i::unpack(color), currentlight), Sample8(varying), bg, srcalpha, destalpha);
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break;
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case TriBlendMode::TranslateCopy:
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fg = TranslateSample32(uvoffset);
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fg = TranslateSample32(varying);
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output = blend_copy(shade_bgra_simple(fg, currentlight));
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break;
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case TriBlendMode::TranslateAlphaBlend:
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fg = TranslateSample32(uvoffset);
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fg = TranslateSample32(varying);
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output = blend_alpha_blend(shade_bgra_simple(fg, currentlight), bg);
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break;
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case TriBlendMode::TranslateAdd:
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fg = TranslateSample32(uvoffset);
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fg = TranslateSample32(varying);
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output = blend_add(shade_bgra_simple(fg, currentlight), bg, srcalpha, calc_blend_bgalpha(fg, destalpha));
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break;
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case TriBlendMode::TranslateSub:
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fg = TranslateSample32(uvoffset);
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fg = TranslateSample32(varying);
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output = blend_sub(shade_bgra_simple(fg, currentlight), bg, srcalpha, calc_blend_bgalpha(fg, destalpha));
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break;
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case TriBlendMode::TranslateRevSub:
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fg = TranslateSample32(uvoffset);
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fg = TranslateSample32(varying);
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output = blend_revsub(shade_bgra_simple(fg, currentlight), bg, srcalpha, calc_blend_bgalpha(fg, destalpha));
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break;
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case TriBlendMode::AddSrcColorOneMinusSrcColor:
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fg = Sample32(uvoffset);
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fg = Sample32(varying);
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output = blend_add_srccolor_oneminussrccolor(shade_bgra_simple(fg, currentlight), bg);
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break;
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case TriBlendMode::Skycap:
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fg = Sample32(uvoffset);
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fg = Sample32(varying);
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output = FadeOut(varying[1], fg);
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break;
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}
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@ -869,13 +930,6 @@ SSAInt DrawTriangleCodegen::ToPal8(SSAVec4i c)
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SSAInt DrawTriangleCodegen::ProcessPixel8(SSAInt bg, SSAInt *varying)
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{
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SSAInt ufrac = varying[0] << 8;
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SSAInt vfrac = varying[1] << 8;
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SSAInt upos = ((ufrac >> 16) * textureWidth) >> 16;
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SSAInt vpos = ((vfrac >> 16) * textureHeight) >> 16;
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SSAInt uvoffset = upos * textureHeight + vpos;
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SSAVec4i fg;
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SSAInt alpha, inv_alpha;
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SSAInt output;
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@ -885,80 +939,80 @@ SSAInt DrawTriangleCodegen::ProcessPixel8(SSAInt bg, SSAInt *varying)
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{
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default:
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case TriBlendMode::Copy:
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output = Shade8(Sample8(uvoffset));
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output = Shade8(Sample8(varying));
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break;
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case TriBlendMode::AlphaBlend:
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palindex = Sample8(uvoffset);
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palindex = Sample8(varying);
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output = Shade8(palindex);
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output = (palindex == SSAInt(0)).select(bg, output);
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break;
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case TriBlendMode::AddSolid:
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palindex = Sample8(uvoffset);
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palindex = Sample8(varying);
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fg = ToBgra(Shade8(palindex));
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output = ToPal8(blend_add(fg, ToBgra(bg), srcalpha, destalpha));
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output = (palindex == SSAInt(0)).select(bg, output);
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break;
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case TriBlendMode::Add:
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palindex = Sample8(uvoffset);
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palindex = Sample8(varying);
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fg = ToBgra(Shade8(palindex));
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output = ToPal8(blend_add(fg, ToBgra(bg), srcalpha, calc_blend_bgalpha(fg, destalpha)));
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output = (palindex == SSAInt(0)).select(bg, output);
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break;
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case TriBlendMode::Sub:
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palindex = Sample8(uvoffset);
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palindex = Sample8(varying);
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fg = ToBgra(Shade8(palindex));
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output = ToPal8(blend_sub(fg, ToBgra(bg), srcalpha, calc_blend_bgalpha(fg, destalpha)));
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output = (palindex == SSAInt(0)).select(bg, output);
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break;
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case TriBlendMode::RevSub:
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palindex = Sample8(uvoffset);
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palindex = Sample8(varying);
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fg = ToBgra(Shade8(palindex));
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output = ToPal8(blend_revsub(fg, ToBgra(bg), srcalpha, calc_blend_bgalpha(fg, destalpha)));
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output = (palindex == SSAInt(0)).select(bg, output);
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break;
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case TriBlendMode::Stencil:
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output = ToPal8(blend_stencil(ToBgra(Shade8(color)), (Sample8(uvoffset) == SSAInt(0)).select(SSAInt(0), SSAInt(256)), ToBgra(bg), srcalpha, destalpha));
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output = ToPal8(blend_stencil(ToBgra(Shade8(color)), (Sample8(varying) == SSAInt(0)).select(SSAInt(0), SSAInt(256)), ToBgra(bg), srcalpha, destalpha));
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break;
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case TriBlendMode::Shaded:
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palindex = Sample8(uvoffset);
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palindex = Sample8(varying);
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output = ToPal8(blend_stencil(ToBgra(Shade8(color)), palindex, ToBgra(bg), srcalpha, destalpha));
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break;
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case TriBlendMode::TranslateCopy:
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palindex = TranslateSample8(uvoffset);
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palindex = TranslateSample8(varying);
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output = Shade8(palindex);
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output = (palindex == SSAInt(0)).select(bg, output);
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break;
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case TriBlendMode::TranslateAlphaBlend:
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palindex = TranslateSample8(uvoffset);
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palindex = TranslateSample8(varying);
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output = Shade8(palindex);
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output = (palindex == SSAInt(0)).select(bg, output);
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break;
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case TriBlendMode::TranslateAdd:
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palindex = TranslateSample8(uvoffset);
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palindex = TranslateSample8(varying);
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fg = ToBgra(Shade8(palindex));
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output = ToPal8(blend_add(fg, ToBgra(bg), srcalpha, calc_blend_bgalpha(fg, destalpha)));
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output = (palindex == SSAInt(0)).select(bg, output);
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break;
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case TriBlendMode::TranslateSub:
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palindex = TranslateSample8(uvoffset);
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palindex = TranslateSample8(varying);
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fg = ToBgra(Shade8(palindex));
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output = ToPal8(blend_sub(fg, ToBgra(bg), srcalpha, calc_blend_bgalpha(fg, destalpha)));
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output = (palindex == SSAInt(0)).select(bg, output);
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break;
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case TriBlendMode::TranslateRevSub:
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palindex = TranslateSample8(uvoffset);
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palindex = TranslateSample8(varying);
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fg = ToBgra(Shade8(palindex));
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output = ToPal8(blend_revsub(fg, ToBgra(bg), srcalpha, calc_blend_bgalpha(fg, destalpha)));
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output = (palindex == SSAInt(0)).select(bg, output);
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break;
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case TriBlendMode::AddSrcColorOneMinusSrcColor:
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palindex = Sample8(uvoffset);
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palindex = Sample8(varying);
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fg = ToBgra(Shade8(palindex));
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output = ToPal8(blend_add_srccolor_oneminussrccolor(fg, ToBgra(bg)));
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output = (palindex == SSAInt(0)).select(bg, output);
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break;
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case TriBlendMode::Skycap:
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fg = ToBgra(Sample8(uvoffset));
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fg = ToBgra(Sample8(varying));
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output = ToPal8(FadeOut(varying[1], fg));
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break;
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}
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@ -50,10 +50,10 @@ private:
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SSAVec4i ProcessPixel32(SSAVec4i bg, SSAInt *varying);
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SSAInt ProcessPixel8(SSAInt bg, SSAInt *varying);
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SSAVec4i TranslateSample32(SSAInt uvoffset);
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SSAInt TranslateSample8(SSAInt uvoffset);
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SSAVec4i Sample32(SSAInt uvoffset);
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SSAInt Sample8(SSAInt uvoffset);
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SSAVec4i TranslateSample32(SSAInt *varying);
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SSAInt TranslateSample8(SSAInt *varying);
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SSAVec4i Sample32(SSAInt *varying);
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SSAInt Sample8(SSAInt *varying);
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SSAInt Shade8(SSAInt c);
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SSAVec4i ToBgra(SSAInt index);
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SSAInt ToPal8(SSAVec4i c);
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@ -143,6 +143,7 @@ private:
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SSAInt currentlight;
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SSAUBytePtr currentcolormap;
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SSAFloat AffineW;
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SSABool AffineLinear;
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SSAFloat AffineVaryingPosY[TriVertex::NumVarying];
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SSAInt AffineVaryingPosX[TriVertex::NumVarying];
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SSAInt AffineVaryingStepX[TriVertex::NumVarying];
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