mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-30 15:41:47 +00:00
Convert r_visibleplane into classes
This commit is contained in:
parent
9f8ac7e498
commit
2988a5fe87
9 changed files with 195 additions and 156 deletions
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@ -537,7 +537,7 @@ namespace swrenderer
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{
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if (ceilingplane)
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{ // killough 4/11/98: add NULL ptr checks
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ceilingplane = R_CheckPlane(ceilingplane, start, stop);
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ceilingplane = VisiblePlaneList::Instance()->GetRange(ceilingplane, start, stop);
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}
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else
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{
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@ -549,7 +549,7 @@ namespace swrenderer
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{
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if (floorplane)
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{ // killough 4/11/98: add NULL ptr checks
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floorplane = R_CheckPlane(floorplane, start, stop);
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floorplane = VisiblePlaneList::Instance()->GetRange(floorplane, start, stop);
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}
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else
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{
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@ -559,7 +559,8 @@ namespace swrenderer
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RenderWallSegmentTextures(start, stop);
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if (clip3d->fake3D & FAKE3D_FAKEMASK) {
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if (clip3d->fake3D & FAKE3D_FAKEMASK)
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{
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return (clip3d->fake3D & FAKE3D_FAKEMASK) == 0;
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}
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@ -29,6 +29,7 @@
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#include "g_level.h"
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#include "gl/dynlights/gl_dynlight.h"
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#include "swrenderer/r_main.h"
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#include "swrenderer/r_memory.h"
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#include "swrenderer/scene/r_opaque_pass.h"
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#include "swrenderer/scene/r_3dfloors.h"
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#include "swrenderer/scene/r_portal.h"
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@ -42,19 +43,101 @@ CVAR(Bool, tilt, false, 0);
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namespace swrenderer
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{
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// [RH] Allocate one extra for sky box planes.
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visplane_t *visplanes[MAXVISPLANES + 1];
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visplane_t *freetail;
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visplane_t **freehead = &freetail;
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namespace
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void visplane_t::AddLights(FLightNode *node)
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{
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enum { max_plane_lights = 32 * 1024 };
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visplane_light plane_lights[max_plane_lights];
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int next_plane_light = 0;
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if (!r_dynlights)
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return;
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while (node)
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{
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if (!(node->lightsource->flags2&MF2_DORMANT))
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{
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bool found = false;
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visplane_light *light_node = lights;
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while (light_node)
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{
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if (light_node->lightsource == node->lightsource)
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{
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found = true;
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break;
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}
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light_node = light_node->next;
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}
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if (!found)
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{
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visplane_light *newlight = R_NewPlaneLight();
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if (!newlight)
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return;
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newlight->next = lights;
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newlight->lightsource = node->lightsource;
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lights = newlight;
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}
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}
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node = node->nextLight;
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}
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}
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void R_DeinitPlanes()
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void visplane_t::Render(fixed_t alpha, bool additive, bool masked)
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{
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if (left >= right)
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return;
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if (picnum == skyflatnum) // sky flat
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{
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RenderSkyPlane::Render(this);
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}
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else // regular flat
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{
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FTexture *tex = TexMan(picnum, true);
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if (tex->UseType == FTexture::TEX_Null)
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{
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return;
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}
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if (!masked && !additive)
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{ // If we're not supposed to see through this plane, draw it opaque.
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alpha = OPAQUE;
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}
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else if (!tex->bMasked)
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{ // Don't waste time on a masked texture if it isn't really masked.
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masked = false;
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}
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R_SetSpanTexture(tex);
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double xscale = xform.xScale * tex->Scale.X;
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double yscale = xform.yScale * tex->Scale.Y;
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basecolormap = colormap;
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if (!height.isSlope() && !tilt)
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{
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RenderFlatPlane renderer;
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renderer.Render(this, xscale, yscale, alpha, additive, masked);
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}
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else
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{
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RenderSlopePlane renderer;
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renderer.Render(this, xscale, yscale, alpha, additive, masked);
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}
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}
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NetUpdate();
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}
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VisiblePlaneList *VisiblePlaneList::Instance()
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{
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static VisiblePlaneList instance;
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return &instance;
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}
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VisiblePlaneList::VisiblePlaneList()
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{
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for (auto &plane : visplanes)
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plane = nullptr;
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freehead = &freetail;
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}
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void VisiblePlaneList::Deinit()
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{
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// do not use R_ClearPlanes because at this point the screen pointer is no longer valid.
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for (int i = 0; i <= MAXVISPLANES; i++) // new code -- killough
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@ -72,7 +155,7 @@ namespace swrenderer
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}
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}
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visplane_t *new_visplane(unsigned hash)
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visplane_t *VisiblePlaneList::Add(unsigned hash)
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{
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visplane_t *check = freetail;
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@ -94,7 +177,7 @@ namespace swrenderer
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return check;
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}
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void R_PlaneInitData()
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void VisiblePlaneList::Init()
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{
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int i;
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visplane_t *pl;
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@ -124,7 +207,7 @@ namespace swrenderer
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}
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}
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void R_ClearPlanes(bool fullclear)
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void VisiblePlaneList::Clear(bool fullclear)
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{
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int i;
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@ -159,47 +242,10 @@ namespace swrenderer
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freehead = &(*freehead)->next;
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}
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}
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next_plane_light = 0;
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}
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}
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void R_AddPlaneLights(visplane_t *plane, FLightNode *node)
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{
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if (!r_dynlights)
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return;
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while (node)
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{
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if (!(node->lightsource->flags2&MF2_DORMANT))
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{
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bool found = false;
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visplane_light *light_node = plane->lights;
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while (light_node)
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{
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if (light_node->lightsource == node->lightsource)
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{
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found = true;
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break;
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}
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light_node = light_node->next;
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}
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if (!found)
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{
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if (next_plane_light == max_plane_lights)
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return;
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visplane_light *newlight = &plane_lights[next_plane_light++];
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newlight->next = plane->lights;
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newlight->lightsource = node->lightsource;
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plane->lights = newlight;
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}
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}
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node = node->nextLight;
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}
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}
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visplane_t *R_FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal)
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visplane_t *VisiblePlaneList::FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal)
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{
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secplane_t plane;
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visplane_t *check;
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@ -246,7 +292,7 @@ namespace swrenderer
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}
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// New visplane algorithm uses hash table -- killough
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hash = isskybox ? MAXVISPLANES : visplane_hash(picnum.GetIndex(), lightlevel, height);
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hash = isskybox ? MAXVISPLANES : CalcHash(picnum.GetIndex(), lightlevel, height);
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RenderPortal *renderportal = RenderPortal::Instance();
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@ -307,7 +353,7 @@ namespace swrenderer
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}
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}
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check = new_visplane(hash); // killough
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check = Add(hash); // killough
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check->height = plane;
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check->picnum = picnum;
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@ -333,7 +379,7 @@ namespace swrenderer
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return check;
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}
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visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop)
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visplane_t *VisiblePlaneList::GetRange(visplane_t *pl, int start, int stop)
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{
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int intrl, intrh;
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int unionl, unionh;
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@ -384,9 +430,9 @@ namespace swrenderer
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}
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else
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{
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hash = visplane_hash(pl->picnum.GetIndex(), pl->lightlevel, pl->height);
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hash = CalcHash(pl->picnum.GetIndex(), pl->lightlevel, pl->height);
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}
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visplane_t *new_pl = new_visplane(hash);
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visplane_t *new_pl = Add(hash);
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new_pl->height = pl->height;
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new_pl->picnum = pl->picnum;
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return pl;
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}
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int R_DrawPlanes()
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int VisiblePlaneList::Render()
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{
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visplane_t *pl;
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int i;
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// kg3D - draw only real planes now
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if (pl->sky >= 0) {
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vpcount++;
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R_DrawSinglePlane(pl, OPAQUE, false, false);
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pl->Render(OPAQUE, false, false);
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}
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}
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}
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return vpcount;
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}
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void R_DrawHeightPlanes(double height)
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void VisiblePlaneList::RenderHeight(double height)
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{
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visplane_t *pl;
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int i;
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ViewAngle = pl->viewangle;
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renderportal->MirrorFlags = pl->MirrorFlags;
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R_DrawSinglePlane(pl, pl->sky & 0x7FFFFFFF, pl->Additive, true);
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pl->Render(pl->sky & 0x7FFFFFFF, pl->Additive, true);
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}
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}
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}
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ViewAngle = oViewAngle;
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}
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void R_DrawSinglePlane(visplane_t *pl, fixed_t alpha, bool additive, bool masked)
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{
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if (pl->left >= pl->right)
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return;
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if (pl->picnum == skyflatnum) // sky flat
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{
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RenderSkyPlane::Render(pl);
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}
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else // regular flat
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{
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FTexture *tex = TexMan(pl->picnum, true);
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if (tex->UseType == FTexture::TEX_Null)
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{
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return;
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}
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if (!masked && !additive)
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{ // If we're not supposed to see through this plane, draw it opaque.
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alpha = OPAQUE;
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}
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else if (!tex->bMasked)
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{ // Don't waste time on a masked texture if it isn't really masked.
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masked = false;
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}
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R_SetSpanTexture(tex);
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double xscale = pl->xform.xScale * tex->Scale.X;
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double yscale = pl->xform.yScale * tex->Scale.Y;
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basecolormap = pl->colormap;
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if (!pl->height.isSlope() && !tilt)
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{
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RenderFlatPlane renderer;
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renderer.Render(pl, xscale, yscale, alpha, additive, masked);
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}
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else
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{
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RenderSlopePlane renderer;
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renderer.Render(pl, xscale, yscale, alpha, additive, masked);
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}
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}
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NetUpdate();
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}
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void PlaneRenderer::RenderLines(visplane_t *pl)
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{
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// t1/b1 are at x
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@ -64,29 +64,37 @@ namespace swrenderer
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unsigned short *bottom; // [RH] bottom and top arrays are dynamically
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unsigned short pad; // allocated immediately after the
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unsigned short top[]; // visplane.
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void AddLights(FLightNode *node);
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void Render(fixed_t alpha, bool additive, bool masked);
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};
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#define MAXVISPLANES 128 /* must be a power of 2 */
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#define visplane_hash(picnum,lightlevel,height) ((unsigned)((picnum)*3+(lightlevel)+(FLOAT2FIXED((height).fD()))*7) & (MAXVISPLANES-1))
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class VisiblePlaneList
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{
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public:
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static VisiblePlaneList *Instance();
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extern visplane_t *visplanes[MAXVISPLANES + 1];
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extern visplane_t *freetail;
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extern visplane_t **freehead;
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void Init();
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void Deinit();
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void Clear(bool fullclear);
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void R_DeinitPlanes();
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visplane_t *new_visplane(unsigned hash);
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visplane_t *FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal);
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visplane_t *GetRange(visplane_t *pl, int start, int stop);
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void R_PlaneInitData();
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void R_ClearPlanes(bool fullclear);
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int Render();
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void RenderHeight(double height);
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void R_AddPlaneLights(visplane_t *plane, FLightNode *node);
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enum { MAXVISPLANES = 128 }; // must be a power of 2
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visplane_t *visplanes[MAXVISPLANES + 1];
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visplane_t *freetail = nullptr;
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visplane_t **freehead = nullptr;
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visplane_t *R_FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal);
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visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop);
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private:
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VisiblePlaneList();
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visplane_t *Add(unsigned hash);
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int R_DrawPlanes();
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void R_DrawHeightPlanes(double height);
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void R_DrawSinglePlane(visplane_t *pl, fixed_t alpha, bool additive, bool masked);
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static unsigned CalcHash(int picnum, int lightlevel, const secplane_t &height) { return (unsigned)((picnum) * 3 + (lightlevel)+(FLOAT2FIXED((height).fD())) * 7) & (MAXVISPLANES - 1); }
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};
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class PlaneRenderer
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{
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@ -386,7 +386,7 @@ void R_InitRenderer()
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static void R_ShutdownRenderer()
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{
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RenderTranslucentPass::Deinit();
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R_DeinitPlanes();
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VisiblePlaneList::Instance()->Deinit();
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Clip3DFloors::Instance()->Cleanup();
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R_DeinitOpenings();
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R_FreeDrawSegs();
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@ -527,7 +527,8 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
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// Clear buffers.
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R_ClearClipSegs (0, viewwidth);
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R_ClearDrawSegs ();
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R_ClearPlanes (true);
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VisiblePlaneList::Instance()->Clear(true);
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R_FreePlaneLights();
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RenderTranslucentPass::Clear();
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// opening / clipping determination
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@ -568,7 +569,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
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if (viewactive)
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{
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PlaneCycles.Clock();
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R_DrawPlanes();
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VisiblePlaneList::Instance()->Render();
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RenderPortal::Instance()->RenderPlanePortals();
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PlaneCycles.Unclock();
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@ -655,7 +656,7 @@ void R_RenderViewToCanvas (AActor *actor, DCanvas *canvas,
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void R_MultiresInit ()
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{
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R_PlaneInitData ();
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VisiblePlaneList::Instance()->Init();
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}
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@ -20,6 +20,7 @@
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#include "p_setup.h"
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#include "swrenderer/r_main.h"
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#include "swrenderer/drawers/r_draw.h"
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#include "swrenderer/plane/r_visibleplane.h"
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#include "a_sharedglobal.h"
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#include "g_level.h"
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#include "p_effect.h"
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@ -70,4 +71,25 @@ namespace swrenderer
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openings = nullptr;
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}
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}
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/////////////////////////////////////////////////////////////////////////
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namespace
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{
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enum { max_plane_lights = 32 * 1024 };
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visplane_light plane_lights[max_plane_lights];
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int next_plane_light = 0;
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}
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visplane_light *R_NewPlaneLight()
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{
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if (next_plane_light == max_plane_lights)
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return nullptr;
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return &plane_lights[next_plane_light++];
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}
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void R_FreePlaneLights()
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{
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next_plane_light = 0;
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}
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}
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@ -15,9 +15,14 @@
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namespace swrenderer
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{
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struct visplane_light;
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extern short *openings;
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ptrdiff_t R_NewOpening(ptrdiff_t len);
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void R_FreeOpenings();
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void R_DeinitOpenings();
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visplane_light *R_NewPlaneLight();
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void R_FreePlaneLights();
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}
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@ -501,7 +501,7 @@ namespace swrenderer
|
|||
(frontsector->heightsec &&
|
||||
!(frontsector->heightsec->MoreFlags & SECF_IGNOREHEIGHTSEC) &&
|
||||
frontsector->heightsec->GetTexture(sector_t::floor) == skyflatnum) ?
|
||||
R_FindPlane(frontsector->ceilingplane, // killough 3/8/98
|
||||
VisiblePlaneList::Instance()->FindPlane(frontsector->ceilingplane, // killough 3/8/98
|
||||
frontsector->GetTexture(sector_t::ceiling),
|
||||
ceilinglightlevel + r_actualextralight, // killough 4/11/98
|
||||
frontsector->GetAlpha(sector_t::ceiling),
|
||||
|
@ -512,7 +512,7 @@ namespace swrenderer
|
|||
) : nullptr;
|
||||
|
||||
if (ceilingplane)
|
||||
R_AddPlaneLights(ceilingplane, frontsector->lighthead);
|
||||
ceilingplane->AddLights(frontsector->lighthead);
|
||||
|
||||
if (fixedlightlev < 0 && frontsector->e && frontsector->e->XFloor.lightlist.Size())
|
||||
{
|
||||
|
@ -541,7 +541,7 @@ namespace swrenderer
|
|||
(frontsector->heightsec &&
|
||||
!(frontsector->heightsec->MoreFlags & SECF_IGNOREHEIGHTSEC) &&
|
||||
frontsector->heightsec->GetTexture(sector_t::ceiling) == skyflatnum) ?
|
||||
R_FindPlane(frontsector->floorplane,
|
||||
VisiblePlaneList::Instance()->FindPlane(frontsector->floorplane,
|
||||
frontsector->GetTexture(sector_t::floor),
|
||||
floorlightlevel + r_actualextralight, // killough 3/16/98
|
||||
frontsector->GetAlpha(sector_t::floor),
|
||||
|
@ -552,7 +552,7 @@ namespace swrenderer
|
|||
) : nullptr;
|
||||
|
||||
if (floorplane)
|
||||
R_AddPlaneLights(floorplane, frontsector->lighthead);
|
||||
floorplane->AddLights(frontsector->lighthead);
|
||||
|
||||
// kg3D - fake planes rendering
|
||||
if (r_3dfloors && frontsector->e && frontsector->e->XFloor.ffloors.Size())
|
||||
|
@ -606,7 +606,7 @@ namespace swrenderer
|
|||
}
|
||||
|
||||
ceilingplane = nullptr;
|
||||
floorplane = R_FindPlane(frontsector->floorplane,
|
||||
floorplane = VisiblePlaneList::Instance()->FindPlane(frontsector->floorplane,
|
||||
frontsector->GetTexture(sector_t::floor),
|
||||
floorlightlevel + r_actualextralight, // killough 3/16/98
|
||||
frontsector->GetAlpha(sector_t::floor),
|
||||
|
@ -616,7 +616,7 @@ namespace swrenderer
|
|||
nullptr);
|
||||
|
||||
if (floorplane)
|
||||
R_AddPlaneLights(floorplane, frontsector->lighthead);
|
||||
floorplane->AddLights(frontsector->lighthead);
|
||||
|
||||
FakeDrawLoop(sub, floorplane, ceilingplane);
|
||||
clip3d->fake3D = 0;
|
||||
|
@ -671,7 +671,7 @@ namespace swrenderer
|
|||
tempsec.ceilingplane.ChangeHeight(1 / 65536.);
|
||||
|
||||
floorplane = nullptr;
|
||||
ceilingplane = R_FindPlane(frontsector->ceilingplane, // killough 3/8/98
|
||||
ceilingplane = VisiblePlaneList::Instance()->FindPlane(frontsector->ceilingplane, // killough 3/8/98
|
||||
frontsector->GetTexture(sector_t::ceiling),
|
||||
ceilinglightlevel + r_actualextralight, // killough 4/11/98
|
||||
frontsector->GetAlpha(sector_t::ceiling),
|
||||
|
@ -681,7 +681,7 @@ namespace swrenderer
|
|||
nullptr);
|
||||
|
||||
if (ceilingplane)
|
||||
R_AddPlaneLights(ceilingplane, frontsector->lighthead);
|
||||
ceilingplane->AddLights(frontsector->lighthead);
|
||||
|
||||
FakeDrawLoop(sub, floorplane, ceilingplane);
|
||||
clip3d->fake3D = 0;
|
||||
|
|
|
@ -88,7 +88,9 @@ namespace swrenderer
|
|||
{
|
||||
numskyboxes = 0;
|
||||
|
||||
if (visplanes[MAXVISPLANES] == nullptr)
|
||||
VisiblePlaneList *planes = VisiblePlaneList::Instance();
|
||||
|
||||
if (planes->visplanes[VisiblePlaneList::MAXVISPLANES] == nullptr)
|
||||
return;
|
||||
|
||||
Clip3DFloors::Instance()->EnterSkybox();
|
||||
|
@ -107,19 +109,19 @@ namespace swrenderer
|
|||
int i;
|
||||
visplane_t *pl;
|
||||
|
||||
for (pl = visplanes[MAXVISPLANES]; pl != nullptr; pl = visplanes[MAXVISPLANES])
|
||||
for (pl = planes->visplanes[VisiblePlaneList::MAXVISPLANES]; pl != nullptr; pl = planes->visplanes[VisiblePlaneList::MAXVISPLANES])
|
||||
{
|
||||
// Pop the visplane off the list now so that if this skybox adds more
|
||||
// skyboxes to the list, they will be drawn instead of skipped (because
|
||||
// new skyboxes go to the beginning of the list instead of the end).
|
||||
visplanes[MAXVISPLANES] = pl->next;
|
||||
planes->visplanes[VisiblePlaneList::MAXVISPLANES] = pl->next;
|
||||
pl->next = nullptr;
|
||||
|
||||
if (pl->right < pl->left || !r_skyboxes || numskyboxes == MAX_SKYBOX_PLANES || pl->portal == nullptr)
|
||||
{
|
||||
R_DrawSinglePlane(pl, OPAQUE, false, false);
|
||||
*freehead = pl;
|
||||
freehead = &pl->next;
|
||||
pl->Render(OPAQUE, false, false);
|
||||
*planes->freehead = pl;
|
||||
planes->freehead = &pl->next;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -158,9 +160,9 @@ namespace swrenderer
|
|||
// not implemented yet
|
||||
|
||||
default:
|
||||
R_DrawSinglePlane(pl, OPAQUE, false, false);
|
||||
*freehead = pl;
|
||||
freehead = &pl->next;
|
||||
pl->Render(OPAQUE, false, false);
|
||||
*planes->freehead = pl;
|
||||
planes->freehead = &pl->next;
|
||||
numskyboxes--;
|
||||
continue;
|
||||
}
|
||||
|
@ -173,7 +175,7 @@ namespace swrenderer
|
|||
R_SetViewAngle();
|
||||
validcount++; // Make sure we see all sprites
|
||||
|
||||
R_ClearPlanes(false);
|
||||
planes->Clear(false);
|
||||
R_ClearClipSegs(pl->left, pl->right);
|
||||
WindowLeft = pl->left;
|
||||
WindowRight = pl->right;
|
||||
|
@ -227,7 +229,7 @@ namespace swrenderer
|
|||
|
||||
RenderOpaquePass::Instance()->RenderScene();
|
||||
Clip3DFloors::Instance()->ResetClip(); // reset clips (floor/ceiling)
|
||||
R_DrawPlanes();
|
||||
planes->Render();
|
||||
|
||||
port->mFlags &= ~PORTSF_INSKYBOX;
|
||||
if (port->mPartner > 0) sectorPortals[port->mPartner].mFlags &= ~PORTSF_INSKYBOX;
|
||||
|
@ -256,10 +258,10 @@ namespace swrenderer
|
|||
visplaneStack.Pop(pl);
|
||||
if (pl->Alpha > 0 && pl->picnum != skyflatnum)
|
||||
{
|
||||
R_DrawSinglePlane(pl, pl->Alpha, pl->Additive, true);
|
||||
pl->Render(pl->Alpha, pl->Additive, true);
|
||||
}
|
||||
*freehead = pl;
|
||||
freehead = &pl->next;
|
||||
*planes->freehead = pl;
|
||||
planes->freehead = &pl->next;
|
||||
}
|
||||
VisibleSpriteList::firstvissprite = VisibleSpriteList::vissprites;
|
||||
VisibleSpriteList::vissprite_p = VisibleSpriteList::vissprites + savedvissprite_p;
|
||||
|
@ -281,8 +283,8 @@ namespace swrenderer
|
|||
|
||||
if (Clip3DFloors::Instance()->fakeActive) return;
|
||||
|
||||
for (*freehead = visplanes[MAXVISPLANES], visplanes[MAXVISPLANES] = nullptr; *freehead; )
|
||||
freehead = &(*freehead)->next;
|
||||
for (*planes->freehead = planes->visplanes[VisiblePlaneList::MAXVISPLANES], planes->visplanes[VisiblePlaneList::MAXVISPLANES] = nullptr; *planes->freehead; )
|
||||
planes->freehead = &(*planes->freehead)->next;
|
||||
}
|
||||
|
||||
void RenderPortal::RenderLinePortals()
|
||||
|
@ -421,7 +423,7 @@ namespace swrenderer
|
|||
PortalDrawseg* prevpds = CurrentPortal;
|
||||
CurrentPortal = pds;
|
||||
|
||||
R_ClearPlanes(false);
|
||||
VisiblePlaneList::Instance()->Clear(false);
|
||||
R_ClearClipSegs(pds->x1, pds->x2);
|
||||
|
||||
WindowLeft = pds->x1;
|
||||
|
@ -451,7 +453,7 @@ namespace swrenderer
|
|||
if (!savedvisibility && camera) camera->renderflags &= ~RF_INVISIBLE;
|
||||
|
||||
PlaneCycles.Clock();
|
||||
R_DrawPlanes();
|
||||
VisiblePlaneList::Instance()->Render();
|
||||
RenderPlanePortals();
|
||||
PlaneCycles.Unclock();
|
||||
|
||||
|
|
|
@ -586,7 +586,7 @@ namespace swrenderer
|
|||
}
|
||||
clip3d->sclipBottom = hl->height;
|
||||
DrawMaskedSingle(true);
|
||||
R_DrawHeightPlanes(hl->height);
|
||||
VisiblePlaneList::Instance()->RenderHeight(hl->height);
|
||||
}
|
||||
|
||||
// floors
|
||||
|
@ -595,7 +595,7 @@ namespace swrenderer
|
|||
DrawMaskedSingle(true);
|
||||
for (HeightLevel *hl = clip3d->height_top; hl != nullptr && hl->height < ViewPos.Z; hl = hl->next)
|
||||
{
|
||||
R_DrawHeightPlanes(hl->height);
|
||||
VisiblePlaneList::Instance()->RenderHeight(hl->height);
|
||||
if (hl->next)
|
||||
{
|
||||
clip3d->fake3D = FAKE3D_DOWN2UP | FAKE3D_CLIPTOP | FAKE3D_CLIPBOTTOM;
|
||||
|
|
Loading…
Reference in a new issue