Merge branch 'master' into zscript

This commit is contained in:
Christoph Oelckers 2016-11-05 10:35:00 +01:00
commit 272dff6b8f
6 changed files with 322 additions and 497 deletions

View file

@ -358,7 +358,7 @@ void DBot::WhatToGet (AActor *item)
}
else if ((typeis (Megasphere) || typeis (Soulsphere) || typeis (HealthBonus)) && player->mo->health >= deh.MaxSoulsphere)
return;
else if (item->IsKindOf (RUNTIME_CLASS(AHealth)) && player->mo->health >= deh.MaxHealth /*MAXHEALTH*/)
else if (item->IsKindOf (RUNTIME_CLASS(AHealth)) && player->mo->health >= player->mo->GetMaxHealth() + player->mo->stamina)
return;
if ((dest == NULL ||

View file

@ -1172,7 +1172,7 @@ void G_Ticker ()
}
// check for turbo cheats
if (cmd->ucmd.forwardmove > TURBOTHRESHOLD &&
if (turbo > 100.f && cmd->ucmd.forwardmove > TURBOTHRESHOLD &&
!(gametic&31) && ((gametic>>5)&(MAXPLAYERS-1)) == i )
{
Printf ("%s is turbo!\n", players[i].userinfo.GetName());

View file

@ -671,6 +671,7 @@ public:
{
return FOptionMenuItem::MenuEvent(mkey, fromcontroller);
}
if (fabs(value) < FLT_EPSILON) value = 0;
SetSliderValue(clamp(value, mMin, mMax));
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", snd_menuvolume, ATTN_NONE);
return true;

View file

@ -2677,10 +2677,11 @@ void P_PlayerThink (player_t *player)
// Apply degeneration.
if (dmflags2 & DF2_YES_DEGENERATION)
{
if ((level.time % TICRATE) == 0 && player->health > deh.MaxHealth)
int maxhealth = player->mo->GetMaxHealth() + player->mo->stamina;
if ((level.time % TICRATE) == 0 && player->health > maxhealth)
{
if (player->health - 5 < deh.MaxHealth)
player->health = deh.MaxHealth;
if (player->health - 5 < maxhealth)
player->health = maxhealth;
else
player->health--;

View file

@ -1066,56 +1066,188 @@ void R_RenderFakeWallRange (drawseg_t *ds, int x1, int x2)
return;
}
// prevlineasm1 is like vlineasm1 but skips the loop if only drawing one pixel
inline fixed_t prevline1 (fixed_t vince, BYTE *colormap, int count, fixed_t vplce, const BYTE *bufplce, BYTE *dest)
struct WallscanSampler
{
dc_iscale = vince;
dc_colormap = colormap;
dc_count = count;
dc_texturefrac = vplce;
dc_source = bufplce;
dc_dest = dest;
return doprevline1 ();
}
WallscanSampler() { }
WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x));
void wallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal,
double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
uint32_t uv_pos;
uint32_t uv_step;
uint32_t uv_max;
const BYTE *source;
uint32_t height;
};
WallscanSampler::WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x))
{
int x, fracbits;
int y1ve[4], y2ve[4], u4, d4, z;
char bad;
float light = rw_light - rw_lightstep;
SDWORD xoffset;
BYTE *basecolormapdata;
double iscale;
height = texture->GetHeight();
// This function also gets used to draw skies. Unlike BUILD, skies are
// drawn by visplane instead of by bunch, so these checks are invalid.
//if ((uwal[x1] > viewheight) && (uwal[x2] > viewheight)) return;
//if ((dwal[x1] < 0) && (dwal[x2] < 0)) return;
if (rw_pic->UseType == FTexture::TEX_Null)
int uv_fracbits = 32 - texture->HeightBits;
if (uv_fracbits != 32)
{
return;
uv_max = height << uv_fracbits;
// Find start uv in [0-base_height[ range.
// Not using xs_ToFixed because it rounds the result and we need something that always rounds down to stay within the range.
double uv_stepd = swal * yrepeat;
double v = (dc_texturemid + uv_stepd * (y1 - CenterY + 0.5)) / height;
v = v - floor(v);
v *= height;
v *= (1 << uv_fracbits);
uv_pos = (uint32_t)v;
uv_step = xs_ToFixed(uv_fracbits, uv_stepd);
if (uv_step == 0) // To prevent divide by zero elsewhere
uv_step = 1;
}
else
{ // Hack for one pixel tall textures
uv_pos = 0;
uv_step = 0;
uv_max = 1;
}
//extern cycle_t WallScanCycles;
//clock (WallScanCycles);
source = getcol(texture, xoffset >> FRACBITS);
}
rw_pic->GetHeight(); // Make sure texture size is loaded
fracbits = 32 - rw_pic->HeightBits;
// Draw a column with support for non-power-of-two ranges
void wallscan_drawcol1(int x, int y1, int y2, WallscanSampler &sampler, DWORD(*draw1column)())
{
if (sampler.uv_max == 0) // power of two
{
int count = y2 - y1;
dc_source = sampler.source;
dc_dest = (ylookup[y1] + x) + dc_destorg;
dc_count = count;
dc_iscale = sampler.uv_step;
dc_texturefrac = sampler.uv_pos;
draw1column();
uint64_t step64 = sampler.uv_step;
uint64_t pos64 = sampler.uv_pos;
sampler.uv_pos = (uint32_t)(pos64 + step64 * count);
}
else
{
uint32_t uv_pos = sampler.uv_pos;
uint32_t left = y2 - y1;
while (left > 0)
{
uint32_t available = sampler.uv_max - uv_pos;
uint32_t next_uv_wrap = available / sampler.uv_step;
if (available % sampler.uv_step != 0)
next_uv_wrap++;
uint32_t count = MIN(left, next_uv_wrap);
dc_source = sampler.source;
dc_dest = (ylookup[y1] + x) + dc_destorg;
dc_count = count;
dc_iscale = sampler.uv_step;
dc_texturefrac = uv_pos;
draw1column();
left -= count;
uv_pos += sampler.uv_step * count;
if (uv_pos >= sampler.uv_max)
uv_pos -= sampler.uv_max;
}
sampler.uv_pos = uv_pos;
}
}
// Draw four columns with support for non-power-of-two ranges
void wallscan_drawcol4(int x, int y1, int y2, WallscanSampler *sampler, void(*draw4columns)())
{
if (sampler[0].uv_max == 0) // power of two, no wrap handling needed
{
int count = y2 - y1;
for (int i = 0; i < 4; i++)
{
bufplce[i] = sampler[i].source;
vplce[i] = sampler[i].uv_pos;
vince[i] = sampler[i].uv_step;
uint64_t step64 = sampler[i].uv_step;
uint64_t pos64 = sampler[i].uv_pos;
sampler[i].uv_pos = (uint32_t)(pos64 + step64 * count);
}
dc_dest = (ylookup[y1] + x) + dc_destorg;
dc_count = count;
draw4columns();
}
else
{
dc_dest = (ylookup[y1] + x) + dc_destorg;
for (int i = 0; i < 4; i++)
{
bufplce[i] = sampler[i].source;
}
uint32_t left = y2 - y1;
while (left > 0)
{
// Find which column wraps first
uint32_t count = left;
for (int i = 0; i < 4; i++)
{
uint32_t available = sampler[i].uv_max - sampler[i].uv_pos;
uint32_t next_uv_wrap = available / sampler[i].uv_step;
if (available % sampler[i].uv_step != 0)
next_uv_wrap++;
count = MIN(next_uv_wrap, count);
}
// Draw until that column wraps
for (int i = 0; i < 4; i++)
{
vplce[i] = sampler[i].uv_pos;
vince[i] = sampler[i].uv_step;
}
dc_count = count;
draw4columns();
// Wrap the uv position
for (int i = 0; i < 4; i++)
{
sampler[i].uv_pos += sampler[i].uv_step * count;
if (sampler[i].uv_pos >= sampler[i].uv_max)
sampler[i].uv_pos -= sampler[i].uv_max;
}
left -= count;
}
}
}
typedef DWORD(*Draw1ColumnFuncPtr)();
typedef void(*Draw4ColumnsFuncPtr)();
void wallscan_any(
int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat,
const BYTE *(*getcol)(FTexture *tex, int x),
void(setupwallscan(int bits, Draw1ColumnFuncPtr &draw1, Draw4ColumnsFuncPtr &draw2)))
{
if (rw_pic->UseType == FTexture::TEX_Null)
return;
fixed_t xoffset = rw_offset;
rw_pic->GetHeight(); // To ensure that rw_pic->HeightBits has been set
int fracbits = 32 - rw_pic->HeightBits;
if (fracbits == 32)
{ // Hack for one pixel tall textures
fracbits = 0;
yrepeat = 0;
dc_texturemid = 0;
}
setupvline(fracbits);
xoffset = rw_offset;
basecolormapdata = basecolormap->Maps;
x = x1;
//while ((umost[x] > dmost[x]) && (x < x2)) x++;
DWORD(*draw1column)();
void(*draw4columns)();
setupwallscan(fracbits, draw1column, draw4columns);
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
if (fixed)
@ -1126,128 +1258,175 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *l
palookupoffse[3] = dc_colormap;
}
for(; (x < x2) && (x & 3); ++x)
if (fixedcolormap)
dc_colormap = fixedcolormap;
else
dc_colormap = basecolormap->Maps;
float light = rw_light;
// Calculate where 4 column alignment begins and ends:
int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2);
int aligned_x2 = clamp(x2 / 4 * 4, x1, x2);
// First unaligned columns:
for (int x = x1; x < aligned_x1; x++, light += rw_lightstep)
{
light += rw_lightstep;
y1ve[0] = uwal[x];//max(uwal[x],umost[x]);
y2ve[0] = dwal[x];//min(dwal[x],dmost[x]);
if (y2ve[0] <= y1ve[0]) continue;
assert (y1ve[0] < viewheight);
assert (y2ve[0] <= viewheight);
int y1 = uwal[x];
int y2 = dwal[x];
if (y2 <= y1)
continue;
if (!fixed)
{ // calculate lighting
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
}
dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] + x + dc_destorg;
dc_count = y2ve[0] - y1ve[0];
iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
dovline1();
WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, rw_pic, getcol);
wallscan_drawcol1(x, y1, y2, sampler, draw1column);
}
for(; x < x2-3; x += 4)
// The aligned columns
for (int x = aligned_x1; x < aligned_x2; x += 4)
{
bad = 0;
for (z = 3; z>= 0; --z)
{
y1ve[z] = uwal[x+z];//max(uwal[x+z],umost[x+z]);
y2ve[z] = dwal[x+z];//min(dwal[x+z],dmost[x+z])-1;
if (y2ve[z] <= y1ve[z]) { bad += 1<<z; continue; }
assert (y1ve[z] < viewheight);
assert (y2ve[z] <= viewheight);
// Find y1, y2, light and uv values for four columns:
int y1[4] = { uwal[x], uwal[x + 1], uwal[x + 2], uwal[x + 3] };
int y2[4] = { dwal[x], dwal[x + 1], dwal[x + 2], dwal[x + 3] };
bufplce[z] = getcol (rw_pic, (lwal[x+z] + xoffset) >> FRACBITS);
iscale = swal[x + z] * yrepeat;
vince[z] = xs_ToFixed(fracbits, iscale);
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[z] - CenterY + 0.5));
}
if (bad == 15)
float lights[4];
for (int i = 0; i < 4; i++)
{
light += rw_lightstep * 4;
continue;
lights[i] = light;
light += rw_lightstep;
}
if (!fixed)
WallscanSampler sampler[4];
for (int i = 0; i < 4; i++)
sampler[i] = WallscanSampler(y1[i], swal[x + i], yrepeat, lwal[x + i] + xoffset, rw_pic, getcol);
// Figure out where we vertically can start and stop drawing 4 columns in one go
int middle_y1 = y1[0];
int middle_y2 = y2[0];
for (int i = 1; i < 4; i++)
{
for (z = 0; z < 4; ++z)
middle_y1 = MAX(y1[i], middle_y1);
middle_y2 = MIN(y2[i], middle_y2);
}
// If we got an empty column in our set we cannot draw 4 columns in one go:
bool empty_column_in_set = false;
for (int i = 0; i < 4; i++)
{
if (y2[i] <= y1[i])
empty_column_in_set = true;
}
if (empty_column_in_set || middle_y2 <= middle_y1)
{
for (int i = 0; i < 4; i++)
{
light += rw_lightstep;
palookupoffse[z] = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
}
}
if (y2[i] <= y1[i])
continue;
u4 = MAX(MAX(y1ve[0],y1ve[1]),MAX(y1ve[2],y1ve[3]));
d4 = MIN(MIN(y2ve[0],y2ve[1]),MIN(y2ve[2],y2ve[3]));
if ((bad != 0) || (u4 >= d4))
{
for (z = 0; z < 4; ++z)
{
if (!(bad & 1))
{
prevline1(vince[z],palookupoffse[z],y2ve[z]-y1ve[z],vplce[z],bufplce[z],ylookup[y1ve[z]]+x+z+dc_destorg);
}
bad >>= 1;
if (!fixed)
dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
wallscan_drawcol1(x + i, y1[i], y2[i], sampler[i], draw1column);
}
continue;
}
for (z = 0; z < 4; ++z)
// Draw the first rows where not all 4 columns are active
for (int i = 0; i < 4; i++)
{
if (u4 > y1ve[z])
{
vplce[z] = prevline1(vince[z],palookupoffse[z],u4-y1ve[z],vplce[z],bufplce[z],ylookup[y1ve[z]]+x+z+dc_destorg);
}
if (!fixed)
dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
if (y1[i] < middle_y1)
wallscan_drawcol1(x + i, y1[i], middle_y1, sampler[i], draw1column);
}
if (d4 > u4)
// Draw the area where all 4 columns are active
if (!fixed)
{
dc_count = d4-u4;
dc_dest = ylookup[u4]+x+dc_destorg;
dovline4();
}
BYTE *i = x+ylookup[d4]+dc_destorg;
for (z = 0; z < 4; ++z)
{
if (y2ve[z] > d4)
for (int i = 0; i < 4; i++)
{
prevline1(vince[z],palookupoffse[0],y2ve[z]-d4,vplce[z],bufplce[z],i+z);
palookupoffse[i] = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
}
}
wallscan_drawcol4(x, middle_y1, middle_y2, sampler, draw4columns);
// Draw the last rows where not all 4 columns are active
for (int i = 0; i < 4; i++)
{
if (!fixed)
dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
if (middle_y2 < y2[i])
wallscan_drawcol1(x + i, middle_y2, y2[i], sampler[i], draw1column);
}
}
for(;x<x2;x++)
// The last unaligned columns:
for (int x = aligned_x2; x < x2; x++, light += rw_lightstep)
{
light += rw_lightstep;
y1ve[0] = uwal[x];//max(uwal[x],umost[x]);
y2ve[0] = dwal[x];//min(dwal[x],dmost[x]);
if (y2ve[0] <= y1ve[0]) continue;
assert (y1ve[0] < viewheight);
assert (y2ve[0] <= viewheight);
int y1 = uwal[x];
int y2 = dwal[x];
if (y2 <= y1)
continue;
if (!fixed)
{ // calculate lighting
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
}
dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] + x + dc_destorg;
dc_count = y2ve[0] - y1ve[0];
iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
dovline1();
WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, rw_pic, getcol);
wallscan_drawcol1(x, y1, y2, sampler, draw1column);
}
//unclock (WallScanCycles);
NetUpdate();
}
NetUpdate ();
void wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setupvline(bits);
line1 = dovline1;
line4 = dovline4;
});
}
void maskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
if (!rw_pic->bMasked) // Textures that aren't masked can use the faster wallscan.
{
wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
}
else
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setupmvline(bits);
line1 = domvline1;
line4 = domvline4;
});
}
}
void transmaskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
static fixed_t(*tmvline1)();
static void(*tmvline4)();
if (!R_GetTransMaskDrawers(&tmvline1, &tmvline4))
{
// The current translucency is unsupported, so draw with regular maskwallscan instead.
maskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
}
else
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setuptmvline(bits);
line1 = reinterpret_cast<DWORD(*)()>(tmvline1);
line4 = tmvline4;
});
}
}
void wallscan_striped (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
@ -1423,370 +1602,6 @@ static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *d
}
}
inline fixed_t mvline1 (fixed_t vince, BYTE *colormap, int count, fixed_t vplce, const BYTE *bufplce, BYTE *dest)
{
dc_iscale = vince;
dc_colormap = colormap;
dc_count = count;
dc_texturefrac = vplce;
dc_source = bufplce;
dc_dest = dest;
return domvline1 ();
}
void maskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal,
double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
int x, fracbits;
BYTE *p;
int y1ve[4], y2ve[4], u4, d4, startx, dax, z;
char bad;
float light = rw_light - rw_lightstep;
SDWORD xoffset;
BYTE *basecolormapdata;
double iscale;
if (rw_pic->UseType == FTexture::TEX_Null)
{
return;
}
if (!rw_pic->bMasked)
{ // Textures that aren't masked can use the faster wallscan.
wallscan (x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
return;
}
//extern cycle_t WallScanCycles;
//clock (WallScanCycles);
rw_pic->GetHeight(); // Make sure texture size is loaded
fracbits = 32- rw_pic->HeightBits;
if (fracbits == 32)
{ // Hack for one pixel tall textures
fracbits = 0;
yrepeat = 0;
dc_texturemid = 0;
}
setupmvline(fracbits);
xoffset = rw_offset;
basecolormapdata = basecolormap->Maps;
x = startx = x1;
p = x + dc_destorg;
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
if (fixed)
{
palookupoffse[0] = dc_colormap;
palookupoffse[1] = dc_colormap;
palookupoffse[2] = dc_colormap;
palookupoffse[3] = dc_colormap;
}
for(; (x < x2) && ((size_t)p & 3); ++x, ++p)
{
light += rw_lightstep;
y1ve[0] = uwal[x];//max(uwal[x],umost[x]);
y2ve[0] = dwal[x];//min(dwal[x],dmost[x]);
if (y2ve[0] <= y1ve[0]) continue;
if (!fixed)
{ // calculate lighting
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
}
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] + p;
dc_count = y2ve[0] - y1ve[0];
iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
domvline1();
}
for(; x < x2-3; x += 4, p+= 4)
{
bad = 0;
for (z = 3, dax = x+3; z >= 0; --z, --dax)
{
y1ve[z] = uwal[dax];
y2ve[z] = dwal[dax];
if (y2ve[z] <= y1ve[z]) { bad += 1<<z; continue; }
bufplce[z] = getcol (rw_pic, (lwal[dax] + xoffset) >> FRACBITS);
iscale = swal[dax] * yrepeat;
vince[z] = xs_ToFixed(fracbits, iscale);
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[z] - CenterY + 0.5));
}
if (bad == 15)
{
light += rw_lightstep * 4;
continue;
}
if (!fixed)
{
for (z = 0; z < 4; ++z)
{
light += rw_lightstep;
palookupoffse[z] = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
}
}
u4 = MAX(MAX(y1ve[0],y1ve[1]),MAX(y1ve[2],y1ve[3]));
d4 = MIN(MIN(y2ve[0],y2ve[1]),MIN(y2ve[2],y2ve[3]));
if ((bad != 0) || (u4 >= d4))
{
for (z = 0; z < 4; ++z)
{
if (!(bad & 1))
{
mvline1(vince[z],palookupoffse[z],y2ve[z]-y1ve[z],vplce[z],bufplce[z],ylookup[y1ve[z]]+p+z);
}
bad >>= 1;
}
continue;
}
for (z = 0; z < 4; ++z)
{
if (u4 > y1ve[z])
{
vplce[z] = mvline1(vince[z],palookupoffse[z],u4-y1ve[z],vplce[z],bufplce[z],ylookup[y1ve[z]]+p+z);
}
}
if (d4 > u4)
{
dc_count = d4-u4;
dc_dest = ylookup[u4]+p;
domvline4();
}
BYTE *i = p+ylookup[d4];
for (z = 0; z < 4; ++z)
{
if (y2ve[z] > d4)
{
mvline1(vince[z],palookupoffse[0],y2ve[z]-d4,vplce[z],bufplce[z],i+z);
}
}
}
for(; x < x2; ++x, ++p)
{
light += rw_lightstep;
y1ve[0] = uwal[x];
y2ve[0] = dwal[x];
if (y2ve[0] <= y1ve[0]) continue;
if (!fixed)
{ // calculate lighting
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
}
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] + p;
dc_count = y2ve[0] - y1ve[0];
iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
domvline1();
}
//unclock(WallScanCycles);
NetUpdate ();
}
inline void preptmvline1 (fixed_t vince, BYTE *colormap, int count, fixed_t vplce, const BYTE *bufplce, BYTE *dest)
{
dc_iscale = vince;
dc_colormap = colormap;
dc_count = count;
dc_texturefrac = vplce;
dc_source = bufplce;
dc_dest = dest;
}
void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal,
double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
fixed_t (*tmvline1)();
void (*tmvline4)();
int x, fracbits;
BYTE *p;
int y1ve[4], y2ve[4], u4, d4, startx, dax, z;
char bad;
float light = rw_light - rw_lightstep;
SDWORD xoffset;
BYTE *basecolormapdata;
double iscale;
if (rw_pic->UseType == FTexture::TEX_Null)
{
return;
}
if (!R_GetTransMaskDrawers (&tmvline1, &tmvline4))
{
// The current translucency is unsupported, so draw with regular maskwallscan instead.
maskwallscan (x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
return;
}
//extern cycle_t WallScanCycles;
//clock (WallScanCycles);
rw_pic->GetHeight(); // Make sure texture size is loaded
fracbits = 32 - rw_pic->HeightBits;
if (fracbits == 32)
{ // Hack for one pixel tall textures
fracbits = 0;
yrepeat = 0;
dc_texturemid = 0;
}
setuptmvline(fracbits);
xoffset = rw_offset;
basecolormapdata = basecolormap->Maps;
fixed_t centeryfrac = FLOAT2FIXED(CenterY);
x = startx = x1;
p = x + dc_destorg;
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
if (fixed)
{
palookupoffse[0] = dc_colormap;
palookupoffse[1] = dc_colormap;
palookupoffse[2] = dc_colormap;
palookupoffse[3] = dc_colormap;
}
for(; (x < x2) && ((size_t)p & 3); ++x, ++p)
{
light += rw_lightstep;
y1ve[0] = uwal[x];//max(uwal[x],umost[x]);
y2ve[0] = dwal[x];//min(dwal[x],dmost[x]);
if (y2ve[0] <= y1ve[0]) continue;
if (!fixed)
{ // calculate lighting
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
}
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] + p;
dc_count = y2ve[0] - y1ve[0];
iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
tmvline1();
}
for(; x < x2-3; x += 4, p+= 4)
{
bad = 0;
for (z = 3, dax = x+3; z >= 0; --z, --dax)
{
y1ve[z] = uwal[dax];
y2ve[z] = dwal[dax];
if (y2ve[z] <= y1ve[z]) { bad += 1<<z; continue; }
bufplce[z] = getcol (rw_pic, (lwal[dax] + xoffset) >> FRACBITS);
iscale = swal[dax] * yrepeat;
vince[z] = xs_ToFixed(fracbits, iscale);
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + vince[z] * (y1ve[z] - CenterY + 0.5));
}
if (bad == 15)
{
light += rw_lightstep * 4;
continue;
}
if (!fixed)
{
for (z = 0; z < 4; ++z)
{
light += rw_lightstep;
palookupoffse[z] = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
}
}
u4 = MAX(MAX(y1ve[0],y1ve[1]),MAX(y1ve[2],y1ve[3]));
d4 = MIN(MIN(y2ve[0],y2ve[1]),MIN(y2ve[2],y2ve[3]));
if ((bad != 0) || (u4 >= d4))
{
for (z = 0; z < 4; ++z)
{
if (!(bad & 1))
{
preptmvline1(vince[z],palookupoffse[z],y2ve[z]-y1ve[z],vplce[z],bufplce[z],ylookup[y1ve[z]]+p+z);
tmvline1();
}
bad >>= 1;
}
continue;
}
for (z = 0; z < 4; ++z)
{
if (u4 > y1ve[z])
{
preptmvline1(vince[z],palookupoffse[z],u4-y1ve[z],vplce[z],bufplce[z],ylookup[y1ve[z]]+p+z);
vplce[z] = tmvline1();
}
}
if (d4 > u4)
{
dc_count = d4-u4;
dc_dest = ylookup[u4]+p;
tmvline4();
}
BYTE *i = p+ylookup[d4];
for (z = 0; z < 4; ++z)
{
if (y2ve[z] > d4)
{
preptmvline1(vince[z],palookupoffse[0],y2ve[z]-d4,vplce[z],bufplce[z],i+z);
tmvline1();
}
}
}
for(; x < x2; ++x, ++p)
{
light += rw_lightstep;
y1ve[0] = uwal[x];
y2ve[0] = dwal[x];
if (y2ve[0] <= y1ve[0]) continue;
if (!fixed)
{ // calculate lighting
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
}
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] + p;
dc_count = y2ve[0] - y1ve[0];
iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
tmvline1();
}
//unclock(WallScanCycles);
NetUpdate ();
}
//
// R_RenderSegLoop
// Draws zero, one, or two textures for walls.

View file

@ -281,6 +281,15 @@ void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *span, bool us
dc_source = column;
dc_dest = (ylookup[dc_yl] + dc_x) + dc_destorg;
dc_count = dc_yh - dc_yl + 1;
fixed_t maxfrac = ((top + length) << FRACBITS) - 1;
dc_texturefrac = MAX(dc_texturefrac, 0);
dc_texturefrac = MIN(dc_texturefrac, maxfrac);
if (dc_iscale > 0)
dc_count = MIN(dc_count, (maxfrac - dc_texturefrac + dc_iscale - 1) / dc_iscale);
else if (dc_iscale < 0)
dc_count = MIN(dc_count, (dc_texturefrac - dc_iscale) / (-dc_iscale));
if (useRt)
hcolfunc_pre();
else
@ -954,15 +963,14 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
return;
tx += tex->GetWidth() * thingxscalemul;
double dtx2 = tx * xscale;
x2 = centerx + xs_RoundToInt(dtx2);
x2 = centerx + xs_RoundToInt(tx * xscale);
// off the left side or too small?
if ((x2 < WindowLeft || x2 <= x1))
return;
xscale = spriteScale.X * xscale / tex->Scale.X;
iscale = (fixed_t)(tex->GetWidth() / (dtx2 - dtx1) * FRACUNIT);
iscale = (fixed_t)(FRACUNIT / xscale); // Round towards zero to avoid wrapping in edge cases
double yscale = spriteScale.Y / tex->Scale.Y;
@ -990,7 +998,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
vis->xiscale = iscale;
}
vis->startfrac += (fixed_t)(vis->xiscale * (vis->x1 - centerx - dtx1 + 0.5 * thingxscalemul));
vis->startfrac += (fixed_t)(vis->xiscale * (vis->x1 - centerx + 0.5 - dtx1));
}
else
{