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https://github.com/ZDoom/qzdoom-gpl.git
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Moved render buffer options definition to own header file
This is needed for GZDoom
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f8dfdbd4a4
commit
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2 changed files with 65 additions and 28 deletions
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@ -63,6 +63,7 @@
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#include "textures.h"
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#include "v_video.h"
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#include "version.h"
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#include "i_rbopts.h"
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#undef Class
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@ -92,6 +93,7 @@
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// ---------------------------------------------------------------------------
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RenderBufferOptions rbOpts;
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CVAR(Bool, use_mouse, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, m_noprescale, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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@ -123,20 +125,6 @@ void I_ShutdownJoysticks();
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namespace
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{
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struct FrameBufferParameters
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{
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float pixelScale;
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float shiftX;
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float shiftY;
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float width;
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float height;
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};
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FrameBufferParameters s_frameBufferParameters;
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const int ARGC_MAX = 64;
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int s_argc;
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@ -619,8 +607,8 @@ void NSEventToGameMousePosition(NSEvent* inEvent, event_t* outEvent)
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const CGFloat frameHeight = GetRealContentViewSize(window).height;
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const CGFloat posX = ( viewPos.x - s_frameBufferParameters.shiftX) / s_frameBufferParameters.pixelScale;
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const CGFloat posY = (frameHeight - viewPos.y - s_frameBufferParameters.shiftY) / s_frameBufferParameters.pixelScale;
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const CGFloat posX = ( viewPos.x - rbOpts.shiftX) / rbOpts.pixelScale;
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const CGFloat posY = (frameHeight - viewPos.y - rbOpts.shiftY) / rbOpts.pixelScale;
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outEvent->data1 = static_cast< int >(posX);
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outEvent->data2 = static_cast< int >(posY);
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@ -1091,13 +1079,13 @@ static ApplicationDelegate* s_applicationDelegate;
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const float pixelScaleFactorX = displayWidth / static_cast< float >(width );
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const float pixelScaleFactorY = displayHeight / static_cast< float >(height);
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s_frameBufferParameters.pixelScale = std::min(pixelScaleFactorX, pixelScaleFactorY);
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rbOpts.pixelScale = std::min(pixelScaleFactorX, pixelScaleFactorY);
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s_frameBufferParameters.width = width * s_frameBufferParameters.pixelScale;
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s_frameBufferParameters.height = height * s_frameBufferParameters.pixelScale;
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rbOpts.width = width * rbOpts.pixelScale;
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rbOpts.height = height * rbOpts.pixelScale;
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s_frameBufferParameters.shiftX = (displayWidth - s_frameBufferParameters.width ) / 2.0f;
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s_frameBufferParameters.shiftY = (displayHeight - s_frameBufferParameters.height) / 2.0f;
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rbOpts.shiftX = (displayWidth - rbOpts.width ) / 2.0f;
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rbOpts.shiftY = (displayHeight - rbOpts.height) / 2.0f;
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[m_window setLevel:NSMainMenuWindowLevel + 1];
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[m_window setStyleMask:NSBorderlessWindowMask];
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@ -1108,13 +1096,13 @@ static ApplicationDelegate* s_applicationDelegate;
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- (void)windowedWithWidth:(int)width height:(int)height
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{
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s_frameBufferParameters.pixelScale = 1.0f;
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rbOpts.pixelScale = 1.0f;
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s_frameBufferParameters.width = static_cast< float >(width );
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s_frameBufferParameters.height = static_cast< float >(height);
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rbOpts.width = static_cast< float >(width );
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rbOpts.height = static_cast< float >(height);
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s_frameBufferParameters.shiftX = 0.0f;
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s_frameBufferParameters.shiftY = 0.0f;
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rbOpts.shiftX = 0.0f;
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rbOpts.shiftY = 0.0f;
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const NSSize windowPixelSize = NSMakeSize(width, height);
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const NSSize windowSize = IsHiDPISupported()
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@ -1580,8 +1568,7 @@ static void ResetSoftwareViewport()
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glViewport(0, 0, viewport[0], viewport[1]);
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glClear(GL_COLOR_BUFFER_BIT);
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glViewport(s_frameBufferParameters.shiftX, s_frameBufferParameters.shiftY,
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s_frameBufferParameters.width, s_frameBufferParameters.height);
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glViewport(rbOpts.shiftX, rbOpts.shiftY, rbOpts.width, rbOpts.height);
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}
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int SDL_WM_ToggleFullScreen(SDL_Surface* surface)
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50
src/cocoa/i_rbopts.h
Normal file
50
src/cocoa/i_rbopts.h
Normal file
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@ -0,0 +1,50 @@
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/*
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** i_rbopts.h
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**
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**---------------------------------------------------------------------------
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** Copyright 2014 Alexey Lysiuk
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef SRC_COCOA_I_RBOPTS_H_INCLUDED
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#define SRC_COCOA_I_RBOPTS_H_INCLUDED
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struct RenderBufferOptions
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{
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float pixelScale;
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float shiftX;
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float shiftY;
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float width;
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float height;
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};
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extern RenderBufferOptions rbOpts;
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#endif // SRC_COCOA_I_RBOPTS_H_INCLUDED
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