- Plugged more leaks in SBARINFO.

- Spawned actors that have MF2_DORMANT set in their default instance now have
  Deactivate() called on them immediately after spawning.


SVN r707 (trunk)
This commit is contained in:
Randy Heit 2008-01-16 04:43:50 +00:00
parent d36d4aa863
commit 25e0f0644a
6 changed files with 165 additions and 96 deletions

View file

@ -1,3 +1,8 @@
January 15, 2008
- Plugged more leaks in SBARINFO.
- Spawned actors that have MF2_DORMANT set in their default instance now have
Deactivate() called on them immediately after spawning.
January 14, 2008
- Fixed: ACS translations were loaded into the wrong slot after restoring a
savegame.

View file

@ -90,6 +90,7 @@
#include "templates.h"
#include "teaminfo.h"
#include "hardware.h"
#include "sbarinfo.h"
EXTERN_CVAR(Bool, hud_althud)
void DrawHUD();
@ -2429,6 +2430,15 @@ void D_DoomMain (void)
StartScreen->LoadingStatus ("Init game engine", 0x3f);
P_Init ();
//SBarInfo support.
if(Wads.CheckNumForName("SBARINFO") != -1)
{
Printf ("ParseSBarInfo: Loading custom status bar definition.\n");
SBarInfoScript = new SBarInfo(Wads.GetNumForName("SBARINFO")); //load last SBARINFO lump to avoid clashes
atterm(FreeSBarInfoScript);
}
//end most of the SBarInfo stuff
Printf ("D_CheckNetGame: Checking network game status.\n");
StartScreen->LoadingStatus ("Checking network game status.", 0x3f);
D_CheckNetGame ();

View file

@ -74,6 +74,7 @@
#include "vectors.h"
#include "sbarinfo.h"
#include "r_translate.h"
#include "sbarinfo.h"
#include "gi.h"
@ -1537,18 +1538,6 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
S_ResumeSound ();
}
//SBarInfo support.
int stbar = gameinfo.gametype;
if(Wads.CheckNumForName("SBARINFO") != -1)
{
if(SBarInfoScript != NULL)
{
delete SBarInfoScript;
}
SBarInfoScript = new SBarInfo();
stbar = SBarInfoScript->ParseSBarInfo(Wads.GetNumForName("SBARINFO")); //load last SBARINFO lump to avoid clashes
}
//end most of the SBarInfo stuff
if (StatusBar != NULL)
{
delete StatusBar;
@ -1557,30 +1546,38 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
{
StatusBar = new FBaseStatusBar (0);
}
else if (stbar == GAME_Doom)
else if (SBarInfoScript != NULL)
{
int cstype = SBarInfoScript->GetGameType();
if (cstype == GAME_Any || cstype == gameinfo.gametype)
{
StatusBar = CreateCustomStatusBar();
}
}
if (StatusBar == NULL)
{
if (gameinfo.gametype == GAME_Doom)
{
StatusBar = CreateDoomStatusBar ();
}
else if (stbar == GAME_Heretic)
else if (gameinfo.gametype == GAME_Heretic)
{
StatusBar = CreateHereticStatusBar ();
}
else if (stbar == GAME_Hexen)
else if (gameinfo.gametype == GAME_Hexen)
{
StatusBar = CreateHexenStatusBar ();
}
else if (stbar == GAME_Strife)
else if (gameinfo.gametype == GAME_Strife)
{
StatusBar = CreateStrifeStatusBar ();
}
else if (stbar == GAME_Any)
{
StatusBar = CreateCustomStatusBar (); //SBARINFO is empty unless scripted.
}
else
{
StatusBar = new FBaseStatusBar (0);
}
}
StatusBar->AttachToPlayer (&players[consoleplayer]);
StatusBar->NewGame ();
setsizeneeded = true;

View file

@ -186,10 +186,19 @@ enum
SBARINFO_PLAYERCLASS,
};
//Laz Bar Script Reader
int SBarInfo::ParseSBarInfo(int lump)
void FreeSBarInfoScript()
{
int stbar = GAME_Any;
if (SBarInfoScript != NULL)
{
delete SBarInfoScript;
SBarInfoScript = NULL;
}
}
//Laz Bar Script Reader
void SBarInfo::ParseSBarInfo(int lump)
{
gameType = GAME_Any;
SC_OpenLumpNum(lump, Wads.GetLumpFullName(lump));
SC_SetCMode(true);
while(SC_CheckToken(TK_Identifier) || SC_CheckToken(TK_Include))
@ -213,15 +222,15 @@ int SBarInfo::ParseSBarInfo(int lump)
case SBARINFO_BASE:
SC_MustGetToken(TK_Identifier);
if(SC_Compare("Doom"))
stbar = GAME_Doom;
gameType = GAME_Doom;
else if(SC_Compare("Heretic"))
stbar = GAME_Heretic;
gameType = GAME_Heretic;
else if(SC_Compare("Hexen"))
stbar = GAME_Hexen;
gameType = GAME_Hexen;
else if(SC_Compare("Strife"))
stbar = GAME_Strife;
gameType = GAME_Strife;
else if(SC_Compare("None"))
stbar = GAME_Any;
gameType = GAME_Any;
else
SC_ScriptError("Bad game name: %s", sc_String);
SC_MustGetToken(';');
@ -276,14 +285,14 @@ int SBarInfo::ParseSBarInfo(int lump)
}
SC_SetCMode(false);
SC_Close();
return stbar;
}
void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
{
while(SC_CheckToken(TK_Identifier))
{
SBarInfoCommand cmd = *new SBarInfoCommand();
SBarInfoCommand cmd;
switch(cmd.type = SC_MustMatchString(SBarInfoRoutineLevel))
{
case SBARINFO_DRAWSWITCHABLEIMAGE:
@ -377,7 +386,7 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
cmd.x = sc_Number;
SC_MustGetToken(',');
SC_MustGetToken(TK_IntConst);
cmd.y = sc_Number - (200 - SBarInfoScript->height); //the position should be absolute on the screen.
cmd.y = sc_Number - (200 - this->height); //the position should be absolute on the screen.
if(SC_CheckToken(','))
{
SC_MustGetToken(TK_Identifier);
@ -471,7 +480,7 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
cmd.x = sc_Number;
SC_MustGetToken(',');
SC_MustGetToken(TK_IntConst);
cmd.y = sc_Number - (200 - SBarInfoScript->height);
cmd.y = sc_Number - (200 - this->height);
if(SC_CheckToken(','))
{
bool needsComma = false;
@ -522,13 +531,13 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
cmd.x = sc_Number;
SC_MustGetToken(',');
SC_MustGetToken(TK_IntConst);
cmd.y = sc_Number - (200 - SBarInfoScript->height);
cmd.y = sc_Number - (200 - this->height);
if(SC_CheckToken(',')) //hmm I guess we had a numberic flag in there.
{
cmd.flags = cmd.x;
cmd.x = cmd.y + (200 - SBarInfoScript->height);
cmd.x = cmd.y + (200 - this->height);
SC_MustGetToken(TK_IntConst);
cmd.y = sc_Number - (200 - SBarInfoScript->height);
cmd.y = sc_Number - (200 - this->height);
}
SC_MustGetToken(';');
break;
@ -565,7 +574,7 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
cmd.x = sc_Number;
SC_MustGetToken(',');
SC_MustGetToken(TK_IntConst);
cmd.y = sc_Number - (200 - SBarInfoScript->height);
cmd.y = sc_Number - (200 - this->height);
cmd.special2 = cmd.x + 30;
cmd.special3 = cmd.y + 24;
cmd.translation = CR_GOLD;
@ -575,7 +584,7 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
cmd.special2 = sc_Number;
SC_MustGetToken(',');
SC_MustGetToken(TK_IntConst);
cmd.special3 = sc_Number - (200 - SBarInfoScript->height);
cmd.special3 = sc_Number - (200 - this->height);
if(SC_CheckToken(','))
{
SC_MustGetToken(TK_Identifier);
@ -648,7 +657,7 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
cmd.x = sc_Number;
SC_MustGetToken(',');
SC_MustGetNumber();
cmd.y = sc_Number - (200 - SBarInfoScript->height);
cmd.y = sc_Number - (200 - this->height);
cmd.special2 = cmd.x + 26;
cmd.special3 = cmd.y + 22;
cmd.translation = CR_GOLD;
@ -658,7 +667,7 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
cmd.special2 = sc_Number;
SC_MustGetToken(',');
SC_MustGetToken(TK_IntConst);
cmd.special3 = sc_Number - (200 - SBarInfoScript->height);
cmd.special3 = sc_Number - (200 - this->height);
if(SC_CheckToken(','))
{
SC_MustGetToken(TK_Identifier);
@ -763,7 +772,7 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
cmd.x = sc_Number;
SC_MustGetToken(',');
SC_MustGetToken(TK_IntConst);
cmd.y = sc_Number - (200 - SBarInfoScript->height);
cmd.y = sc_Number - (200 - this->height);
SC_MustGetToken(';');
break;
case SBARINFO_DRAWGEM:
@ -802,7 +811,7 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
cmd.x = sc_Number;
SC_MustGetToken(',');
SC_MustGetToken(TK_IntConst);
cmd.y = sc_Number - (200 - SBarInfoScript->height);
cmd.y = sc_Number - (200 - this->height);
SC_MustGetToken(';');
break;
case SBARINFO_DRAWSHADER:
@ -835,7 +844,7 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
cmd.x = sc_Number;
SC_MustGetToken(',');
SC_MustGetToken(TK_IntConst);
cmd.y = sc_Number - (200 - SBarInfoScript->height);
cmd.y = sc_Number - (200 - this->height);
SC_MustGetToken(';');
break;
case SBARINFO_DRAWSTRING:
@ -854,7 +863,7 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
cmd.x = sc_Number;
SC_MustGetToken(',');
SC_MustGetToken(TK_IntConst);
cmd.y = sc_Number - (200 - SBarInfoScript->height);
cmd.y = sc_Number - (200 - this->height);
SC_MustGetToken(';');
break;
case SBARINFO_GAMEMODE:
@ -946,6 +955,17 @@ EColorRange SBarInfo::GetTranslation(char* translation)
}
SBarInfo::SBarInfo() //make results more predicable
{
Init();
}
SBarInfo::SBarInfo(int lumpnum)
{
Init();
ParseSBarInfo(lumpnum);
}
void SBarInfo::Init()
{
automapbar = false;
interpolateHealth = false;
@ -953,6 +973,14 @@ SBarInfo::SBarInfo() //make results more predicable
height = 0;
}
SBarInfo::~SBarInfo()
{
for (size_t i = 0; i < countof(huds); ++i)
{
huds[i].commands.Clear();
}
}
void SBarInfoCommand::setString(const char* source, int strnum, int maxlength, bool exact)
{
if(!exact)
@ -974,31 +1002,6 @@ void SBarInfoCommand::setString(const char* source, int strnum, int maxlength, b
string[strnum] = source;
}
SBarInfoCommand::SBarInfoCommand() //sets the default values for more predicable behavior
{
type = 0;
special = 0;
special2 = 0;
special3 = 0;
special4 = 0;
flags = 0;
x = 0;
y = 0;
value = 0;
sprite = 0;
string[0] = "";
string[1] = "";
translation = CR_UNTRANSLATED;
translation2 = CR_UNTRANSLATED;
translation3 = CR_UNTRANSLATED;
font = V_GetFont("CONFONT");
}
SBarInfoBlock::SBarInfoBlock()
{
forceScaled = false;
}
enum
{
ST_FACENORMALRIGHT,
@ -1030,6 +1033,11 @@ enum
class FBarTexture : public FTexture
{
public:
~FBarTexture()
{
delete Pixels;
}
void Unload()
{
if(image != NULL)
@ -1053,12 +1061,9 @@ public:
return Pixels;
}
void PrepareTexture(FTexture* bar, FTexture* bg, int value, bool horizontal, bool reverse)
FBarTexture(FTexture* bar, FTexture* bg, int value, bool horizontal, bool reverse)
{
if(value < 0)
value = 0;
else if(value > 100)
value = 100;
value = clamp(value, 0, 100);
image = bar;
//width and height are supposed to be the end result, Width and Height are the input image. If that makes sense.
int width = Width = bar->GetWidth();
@ -1067,8 +1072,6 @@ public:
{
width = (int) (((double) width/100)*value);
}
if(Pixels != NULL)
delete Pixels;
Pixels = new BYTE[Width*Height];
memset(Pixels, 0, Width*Height); //Prevent garbage when using transparent images
bar->CopyToBlock(Pixels, Width, Height, 0, 0); //draw the bar
@ -1208,6 +1211,39 @@ private:
Span DummySpan[2];
};
SBarInfoCommand::SBarInfoCommand() //sets the default values for more predicable behavior
{
type = 0;
special = 0;
special2 = 0;
special3 = 0;
special4 = 0;
flags = 0;
x = 0;
y = 0;
value = 0;
sprite = 0;
translation = CR_UNTRANSLATED;
translation2 = CR_UNTRANSLATED;
translation3 = CR_UNTRANSLATED;
font = V_GetFont("CONFONT");
bar = NULL;
}
SBarInfoCommand::~SBarInfoCommand()
{
if (bar != NULL)
{
delete bar;
}
subBlock.commands.Clear();
}
SBarInfoBlock::SBarInfoBlock()
{
forceScaled = false;
}
//SBarInfo Display
class FSBarInfo : public FBaseStatusBar
{
@ -1435,7 +1471,7 @@ private:
}
for(unsigned int i = 0;i < block.commands.Size();i++)
{
SBarInfoCommand cmd = block.commands[i];
SBarInfoCommand& cmd = block.commands[i];
switch(cmd.type) //read and execute all the commands
{
case SBARINFO_DRAWSWITCHABLEIMAGE: //draw the alt image if we don't have the item else this is like a normal drawimage
@ -1816,13 +1852,14 @@ private:
{
value = 0;
}
FBarTexture* bar = new FBarTexture();
if(cmd.bar != NULL)
delete cmd.bar;
if(cmd.special != -1)
bar->PrepareTexture(Images[cmd.sprite], Images[cmd.special], value, horizontal, reverse);
cmd.bar = new FBarTexture(Images[cmd.sprite], Images[cmd.special], value, horizontal, reverse);
else
bar->PrepareTexture(Images[cmd.sprite], NULL, value, horizontal, reverse);
DrawImage(bar, cmd.x, cmd.y);
delete bar;
cmd.bar = new FBarTexture(Images[cmd.sprite], NULL, value, horizontal, reverse);
DrawImage(cmd.bar, cmd.x, cmd.y);
//delete cmd.bar;
break;
}
case SBARINFO_DRAWGEM:

View file

@ -4,6 +4,8 @@
#include "tarray.h"
#include "v_collection.h"
class FBarTexture;
struct SBarInfoCommand; //we need to be able to use this before it is defined.
struct SBarInfoBlock
@ -15,6 +17,10 @@ struct SBarInfoBlock
struct SBarInfoCommand
{
SBarInfoCommand();
~SBarInfoCommand();
void setString(const char* source, int strnum, int maxlength=-1, bool exact=false);
int type;
int special;
int special2;
@ -30,9 +36,8 @@ struct SBarInfoCommand
EColorRange translation;
EColorRange translation2;
EColorRange translation3;
FBarTexture *bar;
SBarInfoBlock subBlock; //for type SBarInfo_CMD_GAMEMODE
void setString(const char* source, int strnum, int maxlength=-1, bool exact=false);
SBarInfoCommand();
};
struct SBarInfo
@ -43,13 +48,21 @@ struct SBarInfo
bool interpolateHealth;
int interpolationSpeed;
int height;
int ParseSBarInfo(int lump);
int gameType;
int GetGameType() { return gameType; }
void ParseSBarInfo(int lump);
void ParseSBarInfoBlock(SBarInfoBlock &block);
int newImage(const char* patchname);
void Init();
EColorRange GetTranslation(char* translation);
SBarInfo();
SBarInfo(int lumpnum);
~SBarInfo();
};
extern SBarInfo *SBarInfoScript;
void FreeSBarInfoScript();
#endif //__SBarInfo_SBAR_H__

View file

@ -3316,6 +3316,13 @@ void AActor::HandleSpawnFlags ()
void AActor::BeginPlay ()
{
// If the actor is spawned with the dormant flag set, clear it, and use
// the normal deactivation logic to make it properly dormant.
if (flags2 & MF2_DORMANT)
{
flags2 &= ~MF2_DORMANT;
Deactivate (NULL);
}
}
bool AActor::isFast()