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Fix vid_hw2d 0 rendering glitch
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parent
49e890f212
commit
2534e80a19
2 changed files with 38 additions and 16 deletions
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@ -2689,16 +2689,19 @@ ESPSResult R_SetPatchStyle (FRenderStyle style, fixed_t alpha, int translation,
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alpha = clamp<fixed_t> (alpha, 0, OPAQUE);
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}
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dc_translation = NULL;
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if (translation != 0)
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if (translation != -1)
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{
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FRemapTable *table = TranslationToTable(translation);
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if (table != NULL && !table->Inactive)
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dc_translation = NULL;
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if (translation != 0)
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{
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if (r_swtruecolor)
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dc_translation = (BYTE*)table->Palette;
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else
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dc_translation = table->Remap;
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FRemapTable *table = TranslationToTable(translation);
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if (table != NULL && !table->Inactive)
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{
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if (r_swtruecolor)
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dc_translation = (BYTE*)table->Palette;
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else
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dc_translation = table->Remap;
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}
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}
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}
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basecolormapsave = basecolormap;
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@ -2801,10 +2804,11 @@ bool R_GetTransMaskDrawers (fixed_t (**tmvline1)(), void (**tmvline4)())
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void R_SetTranslationMap(lighttable_t *translation)
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{
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dc_fcolormap = nullptr;
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dc_colormap = translation;
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if (r_swtruecolor)
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{
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dc_fcolormap = nullptr;
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dc_colormap = nullptr;
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dc_translation = translation;
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dc_shade_constants.light_red = 256;
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dc_shade_constants.light_green = 256;
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dc_shade_constants.light_blue = 256;
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@ -2817,6 +2821,11 @@ void R_SetTranslationMap(lighttable_t *translation)
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dc_shade_constants.simple_shade = true;
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dc_light = 0;
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}
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else
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{
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dc_fcolormap = nullptr;
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dc_colormap = translation;
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}
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}
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void R_SetColorMapLight(FSWColormap *base_colormap, float light, int shade)
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@ -169,13 +169,19 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
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parms.colorOverlay = PalEntry(parms.colorOverlay).InverseColor();
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}
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// Note that this overrides DTA_Translation in software, but not in hardware.
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FDynamicColormap *colormap = GetSpecialLights(MAKERGB(255,255,255),
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parms.colorOverlay & MAKEARGB(0,255,255,255), 0);
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translation = &colormap->Maps[(APART(parms.colorOverlay)*NUMCOLORMAPS/255)*256];
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if (!r_swtruecolor)
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{
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FDynamicColormap *colormap = GetSpecialLights(MAKERGB(255, 255, 255),
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parms.colorOverlay & MAKEARGB(0, 255, 255, 255), 0);
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translation = &colormap->Maps[(APART(parms.colorOverlay)*NUMCOLORMAPS / 255) * 256];
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}
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}
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else if (parms.remap != NULL)
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{
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translation = parms.remap->Remap;
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if (r_swtruecolor)
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translation = (const BYTE*)parms.remap->Palette;
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else
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translation = parms.remap->Remap;
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}
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if (translation != NULL)
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@ -184,11 +190,18 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
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}
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else
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{
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R_SetTranslationMap(identitymap);
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if (r_swtruecolor)
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R_SetTranslationMap(nullptr);
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else
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R_SetTranslationMap(identitymap);
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}
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fixedcolormap = dc_fcolormap;
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ESPSResult mode = R_SetPatchStyle (parms.style, parms.Alpha, 0, parms.fillcolor);
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ESPSResult mode;
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if (r_swtruecolor)
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mode = R_SetPatchStyle(parms.style, parms.Alpha, -1, parms.fillcolor);
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else
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mode = R_SetPatchStyle(parms.style, parms.Alpha, 0, parms.fillcolor);
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BYTE *destorgsave = dc_destorg;
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dc_destorg = screen->GetBuffer();
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