mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-24 21:01:35 +00:00
Merge branch 'maint2.4' of https://github.com/coelckers/gzdoom
This commit is contained in:
commit
2494f1e49d
13 changed files with 63 additions and 25 deletions
|
@ -1035,7 +1035,6 @@ public:
|
|||
{ // Calculate cleanX and cleanY
|
||||
wrapper->ScreenSizeChanged();
|
||||
}
|
||||
wrapper->GetCoords(ST_X, ST_Y);
|
||||
int hud = STBAR_NORMAL;
|
||||
if(state == HUD_StatusBar)
|
||||
{
|
||||
|
@ -1225,8 +1224,10 @@ public:
|
|||
if(!fullScreenOffsets)
|
||||
{
|
||||
double tmp = 0;
|
||||
dx += ST_X;
|
||||
dy += ST_Y - (Scaled ? script->resH : 200) + script->height;
|
||||
int stX, stY;
|
||||
wrapper->GetCoords(stX, stY);
|
||||
dx += stX;
|
||||
dy += stY - (Scaled ? script->resH : 200) + script->height;
|
||||
w = forceWidth < 0 ? texture->GetScaledWidthDouble() : forceWidth;
|
||||
h = forceHeight < 0 ? texture->GetScaledHeightDouble() : forceHeight;
|
||||
double dcx = clip[0] == 0 ? 0 : dx + clip[0] - texture->GetScaledLeftOffsetDouble();
|
||||
|
@ -1451,8 +1452,10 @@ public:
|
|||
|
||||
if(!fullScreenOffsets)
|
||||
{
|
||||
rx += ST_X;
|
||||
ry += ST_Y - (Scaled ? script->resH : 200) + script->height;
|
||||
int stX, stY;
|
||||
wrapper->GetCoords(stX, stY);
|
||||
rx += stX;
|
||||
ry += stY - (Scaled ? script->resH : 200) + script->height;
|
||||
if(Scaled)
|
||||
screen->VirtualToRealCoords(rx, ry, rw, rh, script->resW, script->resH, true);
|
||||
else
|
||||
|
@ -1520,7 +1523,6 @@ public:
|
|||
player_t *CPlayer = nullptr;
|
||||
DBaseStatusBar *wrapper;
|
||||
bool Scaled;
|
||||
int ST_X, ST_Y;
|
||||
|
||||
private:
|
||||
SBarInfo *script;
|
||||
|
|
|
@ -1898,7 +1898,7 @@ DEFINE_ACTION_FUNCTION(AStateProvider, A_FireProjectile)
|
|||
|
||||
// Temporarily adjusts the pitch
|
||||
DAngle saved_player_pitch = self->Angles.Pitch;
|
||||
self->Angles.Pitch -= pitch;
|
||||
self->Angles.Pitch += pitch;
|
||||
AActor * misl=P_SpawnPlayerMissile (self, ofs.X, ofs.Y, spawnheight, ti, shootangle, &t, NULL, false, (flags & FPF_NOAUTOAIM) != 0);
|
||||
self->Angles.Pitch = saved_player_pitch;
|
||||
|
||||
|
@ -6851,4 +6851,16 @@ DEFINE_ACTION_FUNCTION(AActor, A_SetMugshotState)
|
|||
if (self->CheckLocalView(consoleplayer))
|
||||
StatusBar->SetMugShotState(name);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// This needs to account for the fact that internally renderstyles are stored as a series of operations,
|
||||
// but the script side only cares about symbolic constants.
|
||||
DEFINE_ACTION_FUNCTION(AActor, GetRenderStyle)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(AActor);
|
||||
for(unsigned i=0;i<STYLE_Count;i++)
|
||||
{
|
||||
if (self->RenderStyle == LegacyRenderStyles[i]) ACTION_RETURN_INT(i);
|
||||
}
|
||||
ACTION_RETURN_INT(-1); // no symbolic constant exists to handle this style.
|
||||
}
|
||||
|
|
|
@ -616,6 +616,7 @@ void DAnimatedDoor::Tick ()
|
|||
}
|
||||
|
||||
m_Timer = m_Delay;
|
||||
m_Status = Waiting;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -5136,7 +5136,8 @@ void P_RailAttack(FRailParams *p)
|
|||
if (puffDefaults->flags3 & MF3_FOILINVUL) dmgFlagPass |= DMG_FOILINVUL;
|
||||
if (puffDefaults->flags7 & MF7_FOILBUDDHA) dmgFlagPass |= DMG_FOILBUDDHA;
|
||||
}
|
||||
int newdam = P_DamageMobj(hitactor, thepuff ? thepuff : source, source, p->damage, damagetype, dmgFlagPass|DMG_USEANGLE, hitangle);
|
||||
// [RK] If the attack source is a player, send the DMG_PLAYERATTACK flag.
|
||||
int newdam = P_DamageMobj(hitactor, thepuff ? thepuff : source, source, p->damage, damagetype, dmgFlagPass | DMG_USEANGLE | (source->player ? DMG_PLAYERATTACK : 0), hitangle);
|
||||
|
||||
if (bleed)
|
||||
{
|
||||
|
|
|
@ -492,18 +492,18 @@ void S_PrecacheLevel ()
|
|||
actor->MarkPrecacheSounds();
|
||||
}
|
||||
}
|
||||
for (auto i : gameinfo.PrecachedSounds)
|
||||
for (auto snd : gameinfo.PrecachedSounds)
|
||||
{
|
||||
level.info->PrecacheSounds[i].MarkUsed();
|
||||
FSoundID(snd).MarkUsed();
|
||||
}
|
||||
for (auto i : gameinfo.PrecachedSounds)
|
||||
{
|
||||
level.info->PrecacheSounds[i].MarkUsed();
|
||||
}
|
||||
// Precache all extra sounds requested by this map.
|
||||
for (i = 0; i < level.info->PrecacheSounds.Size(); ++i)
|
||||
for (auto snd : level.info->PrecacheSounds)
|
||||
{
|
||||
level.info->PrecacheSounds[i].MarkUsed();
|
||||
FSoundID(snd).MarkUsed();
|
||||
}
|
||||
// Don't unload sounds that are playing right now.
|
||||
for (FSoundChan *chan = Channels; chan != NULL; chan = chan->NextChan)
|
||||
|
|
|
@ -2514,7 +2514,7 @@ ExpEmit FxAssign::Emit(VMFunctionBuilder *build)
|
|||
|
||||
if (IsBitWrite == -1)
|
||||
{
|
||||
build->Emit(ValueType->GetStoreOp(), pointer.RegNum, result.RegNum, build->GetConstantInt(0));
|
||||
build->Emit(Base->ValueType->GetStoreOp(), pointer.RegNum, result.RegNum, build->GetConstantInt(0));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -570,7 +570,6 @@ size_t VMFunctionBuilder::Emit(int opcode, int opa, int opb, int opc)
|
|||
assert(opb >= 0);
|
||||
assert(opc >= 0);
|
||||
|
||||
|
||||
// The following were just asserts, meaning this would silently create broken code if there was an overflow
|
||||
// if this happened in a release build. Not good.
|
||||
// These are critical errors that need to be reported to the user.
|
||||
|
|
|
@ -1783,14 +1783,23 @@ void ZCCCompiler::DispatchScriptProperty(PProperty *prop, ZCC_PropertyStmt *prop
|
|||
ZCC_ExprConstant one;
|
||||
unsigned parmcount = 1;
|
||||
ZCC_TreeNode *x = property->Values;
|
||||
while (x->SiblingNext != property->Values)
|
||||
if (x == nullptr)
|
||||
{
|
||||
x = x->SiblingNext;
|
||||
parmcount++;
|
||||
parmcount = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (x->SiblingNext != property->Values)
|
||||
{
|
||||
x = x->SiblingNext;
|
||||
parmcount++;
|
||||
}
|
||||
}
|
||||
if (parmcount == 0 && prop->Variables.Size() == 1 && prop->Variables[0]->Type == TypeBool)
|
||||
{
|
||||
// allow boolean properties to have the parameter omitted
|
||||
memset(&one, 0, sizeof(one));
|
||||
one.SourceName = property->SourceName; // This may not be null!
|
||||
one.Operation = PEX_ConstValue;
|
||||
one.NodeType = AST_ExprConstant;
|
||||
one.Type = TypeBool;
|
||||
|
@ -1799,7 +1808,7 @@ void ZCCCompiler::DispatchScriptProperty(PProperty *prop, ZCC_PropertyStmt *prop
|
|||
}
|
||||
else if (parmcount != prop->Variables.Size())
|
||||
{
|
||||
Error(x, "Argument count mismatch: Got %u, expected %u", parmcount, prop->Variables.Size());
|
||||
Error(x == nullptr? property : x, "Argument count mismatch: Got %u, expected %u", parmcount, prop->Variables.Size());
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -1399,6 +1399,12 @@ void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int real
|
|||
int cheight;
|
||||
int cx1, cy1, cx2, cy2;
|
||||
|
||||
// For larger screems always use at least a 16:9 ratio for clean factor calculation, even if the actual ratio is narrower.
|
||||
if (realwidth > 1280 && (double)realwidth / realheight < 16./9)
|
||||
{
|
||||
realheight = realwidth * 9 / 16;
|
||||
}
|
||||
|
||||
ratio = ActiveRatio(realwidth, realheight);
|
||||
if (AspectTallerThanWide(ratio))
|
||||
{
|
||||
|
@ -1416,7 +1422,7 @@ void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int real
|
|||
cy1 = MAX(cheight / designheight, 1);
|
||||
cx2 = MAX(realwidth / designwidth, 1);
|
||||
cy2 = MAX(realheight / designheight, 1);
|
||||
if (abs(cx1 - cy1) <= abs(cx2 - cy2) || cx1 >= 4)
|
||||
if (abs(cx1 - cy1) <= abs(cx2 - cy2) || MAX(cx1, cx2) >= 4)
|
||||
{ // e.g. 640x360 looks better with this.
|
||||
*cleanx = cx1;
|
||||
*cleany = cy1;
|
||||
|
|
|
@ -46,12 +46,12 @@ const char *GetVersionString();
|
|||
#ifdef GIT_DESCRIPTION
|
||||
#define VERSIONSTR GIT_DESCRIPTION
|
||||
#else
|
||||
#define VERSIONSTR "2.3pre"
|
||||
#define VERSIONSTR "2.4.0"
|
||||
#endif
|
||||
|
||||
// The version as seen in the Windows resource
|
||||
#define RC_FILEVERSION 2,3,9999,0
|
||||
#define RC_PRODUCTVERSION 2,3,9999,0
|
||||
#define RC_FILEVERSION 2,4,0,0
|
||||
#define RC_PRODUCTVERSION 2,4,0,0
|
||||
#define RC_PRODUCTVERSION2 VERSIONSTR
|
||||
// These are for content versioning. The current state is '2.4'.
|
||||
#define VER_MAJOR 2
|
||||
|
|
|
@ -718,6 +718,7 @@ bool Win32GLVideo::SetupPixelFormat(int multisample)
|
|||
|
||||
if (myWglChoosePixelFormatARB)
|
||||
{
|
||||
again:
|
||||
attributes[0] = WGL_RED_BITS_ARB; //bits
|
||||
attributes[1] = 8;
|
||||
attributes[2] = WGL_GREEN_BITS_ARB; //bits
|
||||
|
@ -773,6 +774,12 @@ bool Win32GLVideo::SetupPixelFormat(int multisample)
|
|||
|
||||
if (numFormats == 0)
|
||||
{
|
||||
if (vr_enable_quadbuffered)
|
||||
{
|
||||
Printf("R_OPENGL: No valid pixel formats found for VR quadbuffering. Retrying without this feature\n");
|
||||
vr_enable_quadbuffered = false;
|
||||
goto again;
|
||||
}
|
||||
Printf("R_OPENGL: No valid pixel formats found. Retrying in compatibility mode\n");
|
||||
goto oldmethod;
|
||||
}
|
||||
|
|
|
@ -449,6 +449,7 @@ class Actor : Thinker native
|
|||
native void ChangeTid(int newtid);
|
||||
native static int FindUniqueTid(int start = 0, int limit = 0);
|
||||
native void SetShade(color col);
|
||||
native clearscope int GetRenderStyle() const;
|
||||
|
||||
native clearscope string GetTag(string defstr = "") const;
|
||||
native void SetTag(string defstr = "");
|
||||
|
|
|
@ -119,7 +119,7 @@ class ListMenuItemStaticText : ListMenuItem
|
|||
int mColor;
|
||||
bool mCentered;
|
||||
|
||||
void Init(ListMenuDescriptor desc, double x, double y, String text, int color = Font.CR_UNTRANSLATED)
|
||||
void Init(ListMenuDescriptor desc, double x, double y, String text, int color = -1)
|
||||
{
|
||||
Super.Init(x, y);
|
||||
mText = text;
|
||||
|
@ -267,7 +267,7 @@ class ListMenuItemTextItem : ListMenuItemSelectable
|
|||
|
||||
override int GetWidth()
|
||||
{
|
||||
return min(1, mFont.StringWidth(StringTable.Localize(mText)));
|
||||
return max(1, mFont.StringWidth(StringTable.Localize(mText)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue