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Creating 0.2pre tag
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1 changed files with 5 additions and 5 deletions
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@ -41,17 +41,17 @@ const char *GetVersionString();
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/** Lots of different version numbers **/
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#define VERSIONSTR "0.1beta"
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#define VERSIONSTR "0.2pre"
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// The version as seen in the Windows resource
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#define RC_FILEVERSION 0,1,0,0
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#define RC_PRODUCTVERSION 0,1,0,0
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#define RC_PRODUCTVERSION2 "0.1beta"
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#define RC_FILEVERSION 0,1,9999,0
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#define RC_PRODUCTVERSION 0,1,9999,0
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#define RC_PRODUCTVERSION2 "0.2pre"
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// Version identifier for network games.
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// Bump it every time you do a release unless you're certain you
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// didn't change anything that will affect sync.
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#define NETGAMEVERSION 232
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#define NETGAMEVERSION 233
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// Version stored in the ini's [LastRun] section.
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// Bump it if you made some configuration change that you want to
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