mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-27 22:22:08 +00:00
Merge remote-tracking branch 'remotes/zdoom/master'
This commit is contained in:
commit
20036a907a
33 changed files with 156 additions and 133 deletions
|
@ -1234,9 +1234,16 @@ void AM_initVariables ()
|
|||
for (pnum=0;pnum<MAXPLAYERS;pnum++)
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if (playeringame[pnum])
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break;
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// [ZzZombo] no access out of bounds.
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if(pnum>=MAXPLAYERS)
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{
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m_x=m_y=0;
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}
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else
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{
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m_x = (players[pnum].camera->x >> FRACTOMAPBITS) - m_w/2;
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m_y = (players[pnum].camera->y >> FRACTOMAPBITS) - m_h/2;
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}
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AM_changeWindowLoc();
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// for saving & restoring
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|
|
|
@ -61,8 +61,8 @@ void DBot::Serialize (FArchive &arc)
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if (SaveVersion < 4515)
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{
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angle_t savedyaw;
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int savedpitch;
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angle_t savedyaw=0;
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int savedpitch=0;
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arc << savedyaw
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<< savedpitch;
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}
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|
|
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@ -513,7 +513,7 @@ angle_t DBot::FireRox (AActor *enemy, ticcmd_t *cmd)
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bglobal.SetBodyAt (enemy->x + FixedMul(enemy->velx, (m+2*FRACUNIT)),
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enemy->y + FixedMul(enemy->vely, (m+2*FRACUNIT)), ONFLOORZ, 1);
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dist = P_AproxDistance(actor->x-bglobal.body1->x, actor->y-bglobal.body1->y);
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//try the predicted location
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if (P_CheckSight (actor, bglobal.body1, SF_IGNOREVISIBILITY)) //See the predicted location, so give a test missile
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{
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|
|
|
@ -1028,7 +1028,6 @@ CCMD(nextsecret)
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TEXTCOLOR_NORMAL " is for single-player only.\n");
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return;
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}
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char *next = NULL;
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|
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if (level.NextSecretMap.Len() > 0 && level.NextSecretMap.Compare("enDSeQ", 6))
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{
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|
|
|
@ -856,11 +856,10 @@ void C_DrawConsole (bool hw2d)
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}
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else if (ConBottom)
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{
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int visheight, realheight;
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int visheight;
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FTexture *conpic = TexMan[conback];
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visheight = ConBottom;
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realheight = (visheight * conpic->GetHeight()) / SCREENHEIGHT;
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screen->DrawTexture (conpic, 0, visheight - screen->GetHeight(),
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DTA_DestWidth, screen->GetWidth(),
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|
|
|
@ -439,7 +439,7 @@ static BYTE HexToByte (const char *hex)
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UCVarValue FBaseCVar::FromString (const char *value, ECVarType type)
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{
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UCVarValue ret;
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int i;
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int i=0;
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switch (type)
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{
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@ -475,38 +475,28 @@ UCVarValue FBaseCVar::FromString (const char *value, ECVarType type)
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// 0 1 2 3
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ret.pGUID = NULL;
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for (i = 0; i < 38; ++i)
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if(value)
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for (; i < 38; i++)
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{
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if (value[i] == 0)
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{
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break;
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}
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bool goodv = true;
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switch (i)
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{
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case 0:
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if (value[i] != '{')
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goodv = false;
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break;
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case 9:
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case 14:
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case 19:
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case 24:
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if (value[i] != '-')
|
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goodv = false;
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break;
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case 37:
|
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if (value[i] != '}')
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goodv = false;
|
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break;
|
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default:
|
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if (value[i] < '0' ||
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(value[i] > '9' && value[i] < 'A') ||
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(value[i] > 'F' && value[i] < 'a') ||
|
||||
value[i] > 'f')
|
||||
{
|
||||
goodv = false;
|
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}
|
||||
break;
|
||||
}
|
||||
}
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|
@ -1673,9 +1663,6 @@ void FBaseCVar::ListVars (const char *filter, bool plain)
|
|||
if (CheckWildcards (filter, var->GetName()))
|
||||
{
|
||||
DWORD flags = var->GetFlags();
|
||||
UCVarValue val;
|
||||
|
||||
val = var->GetGenericRep (CVAR_String);
|
||||
if (plain)
|
||||
{ // plain formatting does not include user-defined cvars
|
||||
if (!(flags & CVAR_UNSETTABLE))
|
||||
|
|
|
@ -694,7 +694,7 @@ void C_DoCommand (const char *cmd, int keynum)
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|||
}
|
||||
else
|
||||
{
|
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Printf ("Unknown command \"%.*s\"\n", len, beg);
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Printf ("Unknown command \"%.*s\"\n", (int)len, beg);
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}
|
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}
|
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}
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|
@ -1336,7 +1336,7 @@ CCMD (alias)
|
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}
|
||||
else
|
||||
{
|
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alias = new FConsoleAlias (argv[1], argv[2], ParsingKeyConf);
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new FConsoleAlias (argv[1], argv[2], ParsingKeyConf);
|
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}
|
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}
|
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}
|
||||
|
|
|
@ -448,7 +448,7 @@ void SetCompatibilityParams()
|
|||
{
|
||||
unsigned i = ii_compatparams;
|
||||
|
||||
while (CompatParams[i] != CP_END && i < CompatParams.Size())
|
||||
while (i < CompatParams.Size() && CompatParams[i] != CP_END)
|
||||
{
|
||||
switch (CompatParams[i])
|
||||
{
|
||||
|
|
|
@ -20,11 +20,11 @@ struct FCompatValues
|
|||
|
||||
struct FMD5HashTraits
|
||||
{
|
||||
hash_t Hash(const FMD5Holder key)
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hash_t Hash(const FMD5Holder &key)
|
||||
{
|
||||
return key.Hash;
|
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}
|
||||
int Compare(const FMD5Holder left, const FMD5Holder right)
|
||||
int Compare(const FMD5Holder &left, const FMD5Holder &right)
|
||||
{
|
||||
return left.DWords[0] != right.DWords[0] ||
|
||||
left.DWords[1] != right.DWords[1] ||
|
||||
|
|
|
@ -50,12 +50,11 @@ static FRandom pr_endtag;
|
|||
//
|
||||
//====================================================================
|
||||
|
||||
FConfigFile::FConfigFile ()
|
||||
FConfigFile::FConfigFile () : PathName(NAME_None)
|
||||
{
|
||||
Sections = CurrentSection = NULL;
|
||||
LastSectionPtr = &Sections;
|
||||
CurrentEntry = NULL;
|
||||
PathName = "";
|
||||
OkayToWrite = true;
|
||||
FileExisted = true;
|
||||
}
|
||||
|
@ -836,7 +835,7 @@ const char *FConfigFile::GenerateEndTag(const char *value)
|
|||
|
||||
for (int i = 0; i < 5; ++i)
|
||||
{
|
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DWORD three_bytes = (rand_bytes[i*3] << 16) | (rand_bytes[i*3+1] << 8) | (rand_bytes[i*3+2]);
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//DWORD three_bytes = (rand_bytes[i*3] << 16) | (rand_bytes[i*3+1] << 8) | (rand_bytes[i*3+2]); // ???
|
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EndTag[4+i*4 ] = Base64Table[rand_bytes[i*3] >> 2];
|
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EndTag[4+i*4+1] = Base64Table[((rand_bytes[i*3] & 3) << 4) | (rand_bytes[i*3+1] >> 4)];
|
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EndTag[4+i*4+2] = Base64Table[((rand_bytes[i*3+1] & 15) << 2) | (rand_bytes[i*3+2] >> 6)];
|
||||
|
|
|
@ -2455,6 +2455,12 @@ static bool DoDehPatch()
|
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Printf (PRINT_BOLD, "\"%s\" is an old and unsupported DeHackEd patch\n", PatchFile);
|
||||
return false;
|
||||
}
|
||||
// fix for broken WolfenDoom patches which contain \0 characters in some places.
|
||||
for (int i = 0; i < PatchSize; i++)
|
||||
{
|
||||
if (PatchFile[i] == 0) PatchFile[i] = ' ';
|
||||
}
|
||||
|
||||
PatchPt = strchr (PatchFile, '\n');
|
||||
while ((cont = GetLine()) == 1)
|
||||
{
|
||||
|
|
|
@ -2048,14 +2048,14 @@ void FDynamicBuffer::SetData (const BYTE *data, int len)
|
|||
m_BufferLen = (len + 255) & ~255;
|
||||
m_Data = (BYTE *)M_Realloc (m_Data, m_BufferLen);
|
||||
}
|
||||
if (data)
|
||||
if (data != NULL)
|
||||
{
|
||||
m_Len = len;
|
||||
memcpy (m_Data, data, len);
|
||||
}
|
||||
else
|
||||
{
|
||||
len = 0;
|
||||
m_Len = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2668,7 +2668,9 @@ void Net_SkipCommand (int type, BYTE **stream)
|
|||
case DEM_SUMMONFOE2:
|
||||
skip = strlen ((char *)(*stream)) + 26;
|
||||
break;
|
||||
|
||||
case DEM_CHANGEMAP2:
|
||||
skip = strlen((char *)(*stream + 1)) + 2;
|
||||
break;
|
||||
case DEM_MUSICCHANGE:
|
||||
case DEM_PRINT:
|
||||
case DEM_CENTERPRINT:
|
||||
|
|
|
@ -500,5 +500,5 @@ void SkipChunk (BYTE **stream)
|
|||
int len;
|
||||
|
||||
len = ReadLong (stream);
|
||||
stream += len + (len & 1);
|
||||
*stream += len + (len & 1);
|
||||
}
|
||||
|
|
|
@ -443,7 +443,6 @@ void FDecalLib::ParseDecal (FScanner &sc)
|
|||
FString decalName;
|
||||
WORD decalNum;
|
||||
FDecalTemplate newdecal;
|
||||
int code;
|
||||
FTextureID picnum;
|
||||
int lumpnum;
|
||||
|
||||
|
@ -467,7 +466,7 @@ void FDecalLib::ParseDecal (FScanner &sc)
|
|||
AddDecal (decalName, decalNum, newdecal);
|
||||
break;
|
||||
}
|
||||
switch ((code = sc.MustMatchString (DecalKeywords)))
|
||||
switch (sc.MustMatchString (DecalKeywords))
|
||||
{
|
||||
case DECAL_XSCALE:
|
||||
newdecal.ScaleX = ReadScale (sc);
|
||||
|
@ -763,8 +762,7 @@ void FDecalLib::ParseSlider (FScanner &sc)
|
|||
}
|
||||
else if (sc.Compare ("DistX"))
|
||||
{
|
||||
sc.MustGetFloat ();
|
||||
distX = (fixed_t)(sc.Float * FRACUNIT);
|
||||
sc.MustGetFloat (); // must remain to avoid breaking definitions that accidentally used DistX
|
||||
Printf ("DistX in slider decal %s is unsupported\n", sliderName.GetChars());
|
||||
}
|
||||
else if (sc.Compare ("DistY"))
|
||||
|
@ -1024,9 +1022,8 @@ FDecalLib::FTranslation *FDecalLib::GenerateTranslation (DWORD start, DWORD end)
|
|||
return trans;
|
||||
}
|
||||
|
||||
FDecalBase::FDecalBase ()
|
||||
FDecalBase::FDecalBase () : Name(NAME_None)
|
||||
{
|
||||
Name = NAME_None;
|
||||
}
|
||||
|
||||
FDecalBase::~FDecalBase ()
|
||||
|
@ -1139,9 +1136,8 @@ const FDecalTemplate *FDecalGroup::GetDecal () const
|
|||
return static_cast<const FDecalTemplate *>(remember);
|
||||
}
|
||||
|
||||
FDecalAnimator::FDecalAnimator (const char *name)
|
||||
FDecalAnimator::FDecalAnimator (const char *name) : Name(name)
|
||||
{
|
||||
Name = name;
|
||||
}
|
||||
|
||||
FDecalAnimator::~FDecalAnimator ()
|
||||
|
|
|
@ -24,7 +24,7 @@ struct PSymbol
|
|||
FName SymbolName;
|
||||
|
||||
protected:
|
||||
PSymbol(FName name, ESymbolType type) { SymbolType = type; SymbolName = name; }
|
||||
PSymbol(FName name, ESymbolType type):SymbolName(name) { SymbolType = type; }
|
||||
};
|
||||
|
||||
// A constant value ---------------------------------------------------------
|
||||
|
|
|
@ -78,9 +78,8 @@ DMover::DMover ()
|
|||
}
|
||||
|
||||
DMover::DMover (sector_t *sector)
|
||||
: DSectorEffect (sector)
|
||||
: DSectorEffect (sector), interpolation(NULL)
|
||||
{
|
||||
interpolation = NULL;
|
||||
}
|
||||
|
||||
void DMover::Destroy()
|
||||
|
|
|
@ -53,7 +53,7 @@
|
|||
//==========================================================================
|
||||
|
||||
FileReader::FileReader ()
|
||||
: File(NULL), Length(0), StartPos(0), CloseOnDestruct(false)
|
||||
: File(NULL), Length(0), StartPos(0), FilePos(0), CloseOnDestruct(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -2589,6 +2589,12 @@ bool G_ProcessIFFDemo (FString &mapname)
|
|||
demo_p = nextchunk;
|
||||
}
|
||||
|
||||
if (!headerHit)
|
||||
{
|
||||
Printf ("Demo has no header!\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!numPlayers)
|
||||
{
|
||||
Printf ("Demo has no players!\n");
|
||||
|
|
|
@ -367,7 +367,6 @@ static void InitPlayerClasses ()
|
|||
|
||||
void G_InitNew (const char *mapname, bool bTitleLevel)
|
||||
{
|
||||
EGameSpeed oldSpeed;
|
||||
bool wantFast;
|
||||
int i;
|
||||
|
||||
|
@ -454,7 +453,6 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
|
|||
I_Error ("Could not find map %s\n", mapname);
|
||||
}
|
||||
|
||||
oldSpeed = GameSpeed;
|
||||
wantFast = !!G_SkillProperty(SKILLP_FastMonsters);
|
||||
GameSpeed = wantFast ? SPEED_Fast : SPEED_Normal;
|
||||
|
||||
|
|
|
@ -241,7 +241,7 @@ struct FOptionalMapinfoData
|
|||
{
|
||||
FOptionalMapinfoData *Next;
|
||||
FName identifier;
|
||||
FOptionalMapinfoData() { Next = NULL; identifier = NAME_None; }
|
||||
FOptionalMapinfoData():identifier(NAME_None) { Next = NULL; }
|
||||
virtual ~FOptionalMapinfoData() {}
|
||||
virtual FOptionalMapinfoData *Clone() const = 0;
|
||||
};
|
||||
|
|
|
@ -705,8 +705,6 @@ void FMapInfoParser::ParseCluster()
|
|||
}
|
||||
else if (sc.Compare("music"))
|
||||
{
|
||||
int order = 0;
|
||||
|
||||
ParseAssign();
|
||||
ParseMusic(clusterinfo->MessageMusic, clusterinfo->musicorder);
|
||||
}
|
||||
|
|
|
@ -238,7 +238,7 @@ void PacketSend (void)
|
|||
else
|
||||
{
|
||||
// Printf("send %d\n", doomcom.datalength);
|
||||
c = sendto(mysocket, (char *)doomcom.data, doomcom.datalength,
|
||||
/*c = */sendto(mysocket, (char *)doomcom.data, doomcom.datalength,
|
||||
0, (sockaddr *)&sendaddress[doomcom.remotenode],
|
||||
sizeof(sendaddress[doomcom.remotenode]));
|
||||
}
|
||||
|
@ -800,7 +800,6 @@ bool Guest_WaitForOthers (void *userdata)
|
|||
{
|
||||
int node;
|
||||
|
||||
packet.NumNodes = packet.NumNodes;
|
||||
doomcom.numnodes = packet.NumNodes + 2;
|
||||
sendplayer[0] = packet.ConsoleNum; // My player number
|
||||
doomcom.consoleplayer = packet.ConsoleNum;
|
||||
|
|
|
@ -158,7 +158,6 @@ void FActorInfo::StaticSetActorNums ()
|
|||
void FActorInfo::RegisterIDs ()
|
||||
{
|
||||
const PClass *cls = PClass::FindClass(Class->TypeName);
|
||||
bool set = false;
|
||||
|
||||
if (GameFilter == GAME_Any || (GameFilter & gameinfo.gametype))
|
||||
{
|
||||
|
@ -578,17 +577,17 @@ CCMD (summonfoe)
|
|||
|
||||
TMap<FName, DamageTypeDefinition> GlobalDamageDefinitions;
|
||||
|
||||
void DamageTypeDefinition::Apply(FName const type)
|
||||
void DamageTypeDefinition::Apply(FName type)
|
||||
{
|
||||
GlobalDamageDefinitions[type] = *this;
|
||||
}
|
||||
|
||||
DamageTypeDefinition *DamageTypeDefinition::Get(FName const type)
|
||||
DamageTypeDefinition *DamageTypeDefinition::Get(FName type)
|
||||
{
|
||||
return GlobalDamageDefinitions.CheckKey(type);
|
||||
}
|
||||
|
||||
bool DamageTypeDefinition::IgnoreArmor(FName const type)
|
||||
bool DamageTypeDefinition::IgnoreArmor(FName type)
|
||||
{
|
||||
DamageTypeDefinition *dtd = Get(type);
|
||||
if (dtd) return dtd->NoArmor;
|
||||
|
@ -610,7 +609,7 @@ bool DamageTypeDefinition::IgnoreArmor(FName const type)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
int DamageTypeDefinition::ApplyMobjDamageFactor(int damage, FName const type, DmgFactors const * const factors)
|
||||
int DamageTypeDefinition::ApplyMobjDamageFactor(int damage, FName type, DmgFactors const * const factors)
|
||||
{
|
||||
if (factors)
|
||||
{
|
||||
|
|
|
@ -217,7 +217,7 @@ public:
|
|||
bool ReplaceFactor;
|
||||
bool NoArmor;
|
||||
|
||||
void Apply(FName const type);
|
||||
void Apply(FName type);
|
||||
void Clear()
|
||||
{
|
||||
DefaultFactor = FRACUNIT;
|
||||
|
@ -225,9 +225,9 @@ public:
|
|||
NoArmor = false;
|
||||
}
|
||||
|
||||
static DamageTypeDefinition *Get(FName const type);
|
||||
static bool IgnoreArmor(FName const type);
|
||||
static int ApplyMobjDamageFactor(int damage, FName const type, DmgFactors const * const factors);
|
||||
static DamageTypeDefinition *Get(FName type);
|
||||
static bool IgnoreArmor(FName type);
|
||||
static int ApplyMobjDamageFactor(int damage, FName type, DmgFactors const * const factors);
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -55,10 +55,9 @@ DArgs::DArgs()
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
DArgs::DArgs(const DArgs &other)
|
||||
: DObject()
|
||||
DArgs::DArgs(const DArgs &other):Argv(other.Argv),
|
||||
DObject()
|
||||
{
|
||||
Argv = other.Argv;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -263,7 +262,6 @@ void DArgs::RemoveArgs(const char *check)
|
|||
const char *DArgs::GetArg(int arg) const
|
||||
{
|
||||
return ((unsigned)arg < Argv.Size()) ? Argv[arg].GetChars() : NULL;
|
||||
return Argv[arg];
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -351,7 +349,6 @@ void DArgs::RemoveArg(int argindex)
|
|||
void DArgs::CollectFiles(const char *param, const char *extension)
|
||||
{
|
||||
TArray<FString> work;
|
||||
DArgs *out = new DArgs;
|
||||
unsigned int i;
|
||||
size_t extlen = extension == NULL ? 0 : strlen(extension);
|
||||
|
||||
|
|
|
@ -1023,7 +1023,6 @@ bool M_SaveBitmap(const BYTE *from, ESSType color_type, int width, int height, i
|
|||
}
|
||||
}
|
||||
|
||||
y = sizeof(buffer) - stream.avail_out;
|
||||
deflateEnd (&stream);
|
||||
|
||||
if (err != Z_STREAM_END)
|
||||
|
|
|
@ -261,11 +261,10 @@ protected:
|
|||
public:
|
||||
bool mEnabled;
|
||||
|
||||
FListMenuItem(int xpos = 0, int ypos = 0, FName action = NAME_None)
|
||||
FListMenuItem(int xpos = 0, int ypos = 0, FName action = NAME_None):mAction(action)
|
||||
{
|
||||
mXpos = xpos;
|
||||
mYpos = ypos;
|
||||
mAction = action;
|
||||
mEnabled = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -670,52 +670,59 @@ bool P_TryWalk (AActor *actor)
|
|||
|
||||
void P_DoNewChaseDir (AActor *actor, fixed_t deltax, fixed_t deltay)
|
||||
{
|
||||
dirtype_t d[3];
|
||||
dirtype_t d[2];
|
||||
int tdir;
|
||||
dirtype_t olddir, turnaround;
|
||||
bool attempts[NUMDIRS-1]; // We don't need to attempt DI_NODIR.
|
||||
|
||||
memset(&attempts, false, sizeof(attempts));
|
||||
olddir = (dirtype_t)actor->movedir;
|
||||
turnaround = opposite[olddir];
|
||||
|
||||
if (deltax>10*FRACUNIT)
|
||||
d[1]= DI_EAST;
|
||||
d[0]= DI_EAST;
|
||||
else if (deltax<-10*FRACUNIT)
|
||||
d[1]= DI_WEST;
|
||||
d[0]= DI_WEST;
|
||||
else
|
||||
d[0]=DI_NODIR;
|
||||
|
||||
if (deltay<-10*FRACUNIT)
|
||||
d[1]= DI_SOUTH;
|
||||
else if (deltay>10*FRACUNIT)
|
||||
d[1]= DI_NORTH;
|
||||
else
|
||||
d[1]=DI_NODIR;
|
||||
|
||||
if (deltay<-10*FRACUNIT)
|
||||
d[2]= DI_SOUTH;
|
||||
else if (deltay>10*FRACUNIT)
|
||||
d[2]= DI_NORTH;
|
||||
else
|
||||
d[2]=DI_NODIR;
|
||||
|
||||
// try direct route
|
||||
if (d[1] != DI_NODIR && d[2] != DI_NODIR)
|
||||
if (d[0] != DI_NODIR && d[1] != DI_NODIR)
|
||||
{
|
||||
actor->movedir = diags[((deltay<0)<<1) + (deltax>0)];
|
||||
if (actor->movedir != turnaround && P_TryWalk(actor))
|
||||
if (actor->movedir != turnaround)
|
||||
{
|
||||
attempts[actor->movedir] = true;
|
||||
if (P_TryWalk(actor))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// try other directions
|
||||
if (!(actor->flags5 & MF5_AVOIDINGDROPOFF))
|
||||
{
|
||||
if ((pr_newchasedir() > 200 || abs(deltay) > abs(deltax)))
|
||||
{
|
||||
swapvalues (d[1], d[2]);
|
||||
swapvalues (d[0], d[1]);
|
||||
}
|
||||
|
||||
if (d[0] == turnaround)
|
||||
d[0] = DI_NODIR;
|
||||
if (d[1] == turnaround)
|
||||
d[1] = DI_NODIR;
|
||||
if (d[2] == turnaround)
|
||||
d[2] = DI_NODIR;
|
||||
}
|
||||
|
||||
if (d[1] != DI_NODIR)
|
||||
if (d[0] != DI_NODIR && attempts[d[0]] == false)
|
||||
{
|
||||
actor->movedir = d[1];
|
||||
actor->movedir = d[0];
|
||||
attempts[d[0]] = true;
|
||||
if (P_TryWalk (actor))
|
||||
{
|
||||
// either moved forward or attacked
|
||||
|
@ -723,9 +730,10 @@ void P_DoNewChaseDir (AActor *actor, fixed_t deltax, fixed_t deltay)
|
|||
}
|
||||
}
|
||||
|
||||
if (d[2] != DI_NODIR)
|
||||
if (d[1] != DI_NODIR && attempts[d[1]] == false)
|
||||
{
|
||||
actor->movedir = d[2];
|
||||
actor->movedir = d[1];
|
||||
attempts[d[1]] = true;
|
||||
if (P_TryWalk (actor))
|
||||
return;
|
||||
}
|
||||
|
@ -733,9 +741,10 @@ void P_DoNewChaseDir (AActor *actor, fixed_t deltax, fixed_t deltay)
|
|||
if (!(actor->flags5 & MF5_AVOIDINGDROPOFF))
|
||||
{
|
||||
// there is no direct path to the player, so pick another direction.
|
||||
if (olddir != DI_NODIR)
|
||||
if (olddir != DI_NODIR && attempts[olddir] == false)
|
||||
{
|
||||
actor->movedir = olddir;
|
||||
attempts[olddir] = true;
|
||||
if (P_TryWalk (actor))
|
||||
return;
|
||||
}
|
||||
|
@ -746,9 +755,10 @@ void P_DoNewChaseDir (AActor *actor, fixed_t deltax, fixed_t deltay)
|
|||
{
|
||||
for (tdir = DI_EAST; tdir <= DI_SOUTHEAST; tdir++)
|
||||
{
|
||||
if (tdir != turnaround)
|
||||
if (tdir != turnaround && attempts[tdir] == false)
|
||||
{
|
||||
actor->movedir = tdir;
|
||||
attempts[tdir] = true;
|
||||
if ( P_TryWalk(actor) )
|
||||
return;
|
||||
}
|
||||
|
@ -758,16 +768,17 @@ void P_DoNewChaseDir (AActor *actor, fixed_t deltax, fixed_t deltay)
|
|||
{
|
||||
for (tdir = DI_SOUTHEAST; tdir != (DI_EAST-1); tdir--)
|
||||
{
|
||||
if (tdir != turnaround)
|
||||
if (tdir != turnaround && attempts[tdir] == false)
|
||||
{
|
||||
actor->movedir = tdir;
|
||||
attempts[tdir] = true;
|
||||
if ( P_TryWalk(actor) )
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (turnaround != DI_NODIR)
|
||||
if (turnaround != DI_NODIR && attempts[turnaround] == false)
|
||||
{
|
||||
actor->movedir =turnaround;
|
||||
if ( P_TryWalk(actor) )
|
||||
|
@ -2803,7 +2814,7 @@ void A_Face (AActor *self, AActor *other, angle_t max_turn, angle_t max_pitch, a
|
|||
target_z = other->z + (other->height / 2) + other->GetBobOffset();
|
||||
if (flags & FAF_TOP)
|
||||
target_z = other->z + (other->height) + other->GetBobOffset();
|
||||
if (!flags & FAF_NODISTFACTOR)
|
||||
if (!(flags & FAF_NODISTFACTOR))
|
||||
target_z += pitch_offset;
|
||||
|
||||
double dist_z = target_z - source_z;
|
||||
|
|
|
@ -679,10 +679,6 @@ void DPolyDoor::Tick ()
|
|||
if (m_Dist <= 0 || poly->RotatePolyobj (m_Speed))
|
||||
{
|
||||
absSpeed = abs (m_Speed);
|
||||
if (m_Dist == -1)
|
||||
{ // perpetual polyobj
|
||||
return;
|
||||
}
|
||||
m_Dist -= absSpeed;
|
||||
if (m_Dist <= 0)
|
||||
{
|
||||
|
|
|
@ -2993,3 +2993,23 @@ CCMD (cachesound)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
CCMD(listsoundchannels)
|
||||
{
|
||||
FSoundChan *chan;
|
||||
int count = 0;
|
||||
for (chan = Channels; chan != NULL; chan = chan->NextChan)
|
||||
{
|
||||
if (!(chan->ChanFlags & CHAN_EVICTED))
|
||||
{
|
||||
FVector3 chanorigin;
|
||||
|
||||
CalcPosVel(chan, &chanorigin, NULL);
|
||||
|
||||
Printf("%s at (%1.5f, %1.5f, %1.5f)\n", (const char*)chan->SoundID, chanorigin.X, chanorigin.Y, chanorigin.Z);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
Printf("%d sounds playing\n", count);
|
||||
}
|
||||
|
|
|
@ -1850,30 +1850,31 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_TakeFromSiblings)
|
|||
|
||||
enum SIX_Flags
|
||||
{
|
||||
SIXF_TRANSFERTRANSLATION = 1 << 0,
|
||||
SIXF_ABSOLUTEPOSITION = 1 << 1,
|
||||
SIXF_ABSOLUTEANGLE = 1 << 2,
|
||||
SIXF_ABSOLUTEVELOCITY = 1 << 3,
|
||||
SIXF_SETMASTER = 1 << 4,
|
||||
SIXF_NOCHECKPOSITION = 1 << 5,
|
||||
SIXF_TELEFRAG = 1 << 6,
|
||||
SIXF_CLIENTSIDE = 1 << 7, // only used by Skulldronum
|
||||
SIXF_TRANSFERAMBUSHFLAG = 1 << 8,
|
||||
SIXF_TRANSFERPITCH = 1 << 9,
|
||||
SIXF_TRANSFERPOINTERS = 1 << 10,
|
||||
SIXF_USEBLOODCOLOR = 1 << 11,
|
||||
SIXF_CLEARCALLERTID = 1 << 12,
|
||||
SIXF_MULTIPLYSPEED = 1 << 13,
|
||||
SIXF_TRANSFERSCALE = 1 << 14,
|
||||
SIXF_TRANSFERSPECIAL = 1 << 15,
|
||||
SIXF_CLEARCALLERSPECIAL = 1 << 16,
|
||||
SIXF_TRANSFERSTENCILCOL = 1 << 17,
|
||||
SIXF_TRANSFERALPHA = 1 << 18,
|
||||
SIXF_TRANSFERRENDERSTYLE = 1 << 19,
|
||||
SIXF_SETTARGET = 1 << 20,
|
||||
SIXF_SETTRACER = 1 << 21,
|
||||
SIXF_NOPOINTERS = 1 << 22,
|
||||
SIXF_ORIGINATOR = 1 << 23,
|
||||
SIXF_TRANSFERTRANSLATION = 0x00000001,
|
||||
SIXF_ABSOLUTEPOSITION = 0x00000002,
|
||||
SIXF_ABSOLUTEANGLE = 0x00000004,
|
||||
SIXF_ABSOLUTEVELOCITY = 0x00000008,
|
||||
SIXF_SETMASTER = 0x00000010,
|
||||
SIXF_NOCHECKPOSITION = 0x00000020,
|
||||
SIXF_TELEFRAG = 0x00000040,
|
||||
SIXF_CLIENTSIDE = 0x00000080, // only used by Skulldronum
|
||||
SIXF_TRANSFERAMBUSHFLAG = 0x00000100,
|
||||
SIXF_TRANSFERPITCH = 0x00000200,
|
||||
SIXF_TRANSFERPOINTERS = 0x00000400,
|
||||
SIXF_USEBLOODCOLOR = 0x00000800,
|
||||
SIXF_CLEARCALLERTID = 0x00001000,
|
||||
SIXF_MULTIPLYSPEED = 0x00002000,
|
||||
SIXF_TRANSFERSCALE = 0x00004000,
|
||||
SIXF_TRANSFERSPECIAL = 0x00008000,
|
||||
SIXF_CLEARCALLERSPECIAL = 0x00010000,
|
||||
SIXF_TRANSFERSTENCILCOL = 0x00020000,
|
||||
SIXF_TRANSFERALPHA = 0x00040000,
|
||||
SIXF_TRANSFERRENDERSTYLE = 0x00080000,
|
||||
SIXF_SETTARGET = 0x00100000,
|
||||
SIXF_SETTRACER = 0x00200000,
|
||||
SIXF_NOPOINTERS = 0x00400000,
|
||||
SIXF_ORIGINATOR = 0x00800000,
|
||||
SIXF_TRANSFERSPRITEFRAME = 0x01000000,
|
||||
};
|
||||
|
||||
static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
|
||||
|
@ -2020,6 +2021,12 @@ static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
|
|||
mo->RenderStyle = self->RenderStyle;
|
||||
}
|
||||
|
||||
if (flags & SIXF_TRANSFERSPRITEFRAME)
|
||||
{
|
||||
mo->sprite = self->sprite;
|
||||
mo->frame = self->frame;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -152,10 +152,9 @@ struct ExpVal
|
|||
class FxExpression
|
||||
{
|
||||
protected:
|
||||
FxExpression(const FScriptPosition &pos)
|
||||
FxExpression(const FScriptPosition &pos):ScriptPosition(pos)
|
||||
{
|
||||
isresolved = false;
|
||||
ScriptPosition = pos;
|
||||
}
|
||||
public:
|
||||
virtual ~FxExpression() {}
|
||||
|
|
|
@ -72,6 +72,7 @@ const int SXF_SETTARGET = 1 << 20;
|
|||
const int SXF_SETTRACER = 1 << 21;
|
||||
const int SXF_NOPOINTERS = 1 << 22;
|
||||
const int SXF_ORIGINATOR = 1 << 23;
|
||||
const int SIXF_TRANSFERSPRITEFRAME = 1 << 24;
|
||||
|
||||
// Flags for A_Chase
|
||||
const int CHF_FASTCHASE = 1;
|
||||
|
|
Loading…
Reference in a new issue