diff --git a/src/gl/scene/gl_scene.cpp b/src/gl/scene/gl_scene.cpp index b1876c5be..c214dfce7 100644 --- a/src/gl/scene/gl_scene.cpp +++ b/src/gl/scene/gl_scene.cpp @@ -509,6 +509,7 @@ void FGLRenderer::DrawScene(int drawmode) gl_RenderState.EnableDrawBuffers(gl_RenderState.GetPassDrawBufferCount()); gl_RenderState.Apply(); gl_RenderState.ApplyMatrices(); + ssao_portals_available--; } // Handle all portals after rendering the opaque objects but before