From 1f6c6aafd91ca9d51c63a980b75fbba5002fb9f8 Mon Sep 17 00:00:00 2001
From: Braden Obrzut <admin@maniacsvault.net>
Date: Sun, 1 Apr 2012 20:43:14 +0000
Subject: [PATCH] - Fixed: DesignatedTeams prevented monsters from hurting
 themselves in teamplay.

SVN r3508 (trunk)
---
 src/p_interaction.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/p_interaction.cpp b/src/p_interaction.cpp
index 9a85b786d..bc563dced 100644
--- a/src/p_interaction.cpp
+++ b/src/p_interaction.cpp
@@ -1092,7 +1092,7 @@ void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage
 
 	// [RH] Avoid friendly fire if enabled
 	if (!(flags & DMG_FORCED) && source != NULL &&
-		((player && player != source->player) || !player) &&
+		((player && player != source->player) || (!player && target != source)) &&
 		target->IsTeammate (source))
 	{
 		if (player)