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- fixed: -nosfx deactivated the entire sound system which also made music inoperable. Changed it so that all it does is block sound effects from being started.
SVN r2621 (trunk)
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5647fed0cf
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1dd3ecd6e2
3 changed files with 5 additions and 2 deletions
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@ -827,7 +827,7 @@ static FSoundChan *S_StartSound(AActor *actor, const sector_t *sec, const FPolyO
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FVector3 pos, vel;
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FRolloffInfo *rolloff;
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if (sound_id <= 0 || volume <= 0)
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if (sound_id <= 0 || volume <= 0 || nosfx)
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return NULL;
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int type;
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@ -81,6 +81,7 @@ CVAR (String, snd_output, "default", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, snd_pitched, false, CVAR_ARCHIVE)
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SoundRenderer *GSnd;
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bool nosfx;
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void I_CloseSound ();
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@ -234,7 +235,8 @@ public:
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void I_InitSound ()
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{
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/* Get command line options: */
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bool nosound = !!Args->CheckParm ("-nosfx") || !!Args->CheckParm ("-nosound");
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bool nosound = !!Args->CheckParm ("-nosound");
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nosfx = !!Args->CheckParm ("-nosfx");
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if (nosound)
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{
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@ -143,6 +143,7 @@ public:
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};
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extern SoundRenderer *GSnd;
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extern bool nosfx;
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void I_InitSound ();
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void I_ShutdownSound ();
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