- Added SoundSequence sector property to udmf_zdoom.txt.

SVN r2493 (trunk)
This commit is contained in:
Randy Heit 2010-08-08 00:57:52 +00:00
parent 9137ef04f6
commit 1cabac3c5f

View file

@ -161,6 +161,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
nofallingdamage = <bool>; // Falling damage is disabled in this sector
dropactors = <bool>; // Actors drop with instantly moving floors (*)
norespawn = <bool>; // Players can not respawn in this sector
soundsequence = <string>; // The sound sequence to play when this sector moves. Placing a
// sound sequence thing in the sector will override this property.
* Note about dropactors
@ -263,6 +265,9 @@ Changed node specifications to deprecate compression of node lump.
1.10 25.04.2010
Added 'playeruseback' line trigger flag.
1.11 07.08.2010
Added 'soundsequnce' sector property.
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