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- Added SoundSequence sector property to udmf_zdoom.txt.
SVN r2493 (trunk)
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@ -161,6 +161,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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nofallingdamage = <bool>; // Falling damage is disabled in this sector
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dropactors = <bool>; // Actors drop with instantly moving floors (*)
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norespawn = <bool>; // Players can not respawn in this sector
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soundsequence = <string>; // The sound sequence to play when this sector moves. Placing a
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// sound sequence thing in the sector will override this property.
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* Note about dropactors
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@ -263,6 +265,9 @@ Changed node specifications to deprecate compression of node lump.
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1.10 25.04.2010
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Added 'playeruseback' line trigger flag.
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1.11 07.08.2010
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Added 'soundsequnce' sector property.
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===============================================================================
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EOF
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===============================================================================
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