diff --git a/docs/rh-log.txt b/docs/rh-log.txt index 74d6023c9..16e0d9607 100644 --- a/docs/rh-log.txt +++ b/docs/rh-log.txt @@ -1,4 +1,17 @@ January 26, 2008 (Changes by Graf Zahl) +- Got rid of most TexMan.AddPatch calls because they are no longer needed. +- Got rid of R_InitPatches because the new texture init code needs to preload + everything to work correctly. +- Rewrote texture manager initialization to order textures primarily by WAD + rather than by type. This way later textures will always override earlier + ones. The only exception is that TEX_MiscPatch are only used as a fallback + if nothing else can be found. +- Optimized the tryany case of FTextureManager::CheckForTexture. It is not + necessary to scan the hash chain twice. The required information can be + retrieved during the first pass as easily and even offers a little more + control. +- Made FFont destructor virtual. +- Added 'Ice' translation to DECORATE. - Added Karate Chris's patch for teamplay MAPINFO option. - Added Karate Chris's patch for custom damage color per player class. - Added Karate Chris's patch for respawnlimit skill property. diff --git a/src/f_finale.cpp b/src/f_finale.cpp index e2d2b4e93..c1ed7aee2 100644 --- a/src/f_finale.cpp +++ b/src/f_finale.cpp @@ -1234,7 +1234,6 @@ void F_Drawer (void) break; case END_Pic: picname = EndSequences[FinaleSequence].PicName; - TexMan.AddPatch (picname); // make sure it exists! break; case END_Bunny: case END_BuyStrife: diff --git a/src/g_doom/doom_sbar.cpp b/src/g_doom/doom_sbar.cpp index 5334271b7..31538f7b6 100644 --- a/src/g_doom/doom_sbar.cpp +++ b/src/g_doom/doom_sbar.cpp @@ -1043,7 +1043,7 @@ private: FDoomStatusBar::FDoomStatusBarTexture::FDoomStatusBarTexture () { - BaseTexture = TexMan[TexMan.AddPatch("STBAR")]; + BaseTexture = TexMan["STBAR"]; if (BaseTexture==NULL) { I_Error("Fatal error: STBAR not found"); diff --git a/src/g_level.cpp b/src/g_level.cpp index 6fdd5d100..90ceb73eb 100644 --- a/src/g_level.cpp +++ b/src/g_level.cpp @@ -1157,7 +1157,6 @@ static void ParseEpisodeInfo (FScanner &sc) bool picisgfx = false; // Shut up, GCC!!!! bool remove = false; char key = 0; - bool addedgfx = false; bool noskill = false; // Get map name @@ -1264,15 +1263,6 @@ static void ParseEpisodeInfo (FScanner &sc) EpisodeMenu[i].fulltext = !picisgfx; EpisodeNoSkill[i] = noskill; strncpy (EpisodeMaps[i], map, 8); - - if (picisgfx) - { - if (TexMan.CheckForTexture (pic, FTexture::TEX_MiscPatch, 0) == -1) - { - TexMan.AddPatch (pic); - addedgfx = true; - } - } } } diff --git a/src/g_shared/shared_hud.cpp b/src/g_shared/shared_hud.cpp index ae113daab..aebe00100 100644 --- a/src/g_shared/shared_hud.cpp +++ b/src/g_shared/shared_hud.cpp @@ -893,17 +893,17 @@ void HUD_InitHud() { case GAME_Heretic: case GAME_Hexen: - healthpic=TexMan[TexMan.AddPatch("ARTIPTN2", ns_sprites)]; + healthpic = TexMan.FindTexture("ARTIPTN2"); HudFont=FFont::FindFont("HUDFONT_RAVEN"); break; case GAME_Strife: - healthpic=TexMan[TexMan.AddPatch("I_MDKT")]; + healthpic = TexMan.FindTexture("I_MDKT"); HudFont=BigFont; // Strife doesn't have anything nice so use the standard font break; default: - healthpic=TexMan[TexMan.AddPatch("MEDIA0", ns_sprites)]; + healthpic = TexMan.FindTexture("MEDIA0"); HudFont=FFont::FindFont("HUDFONT_DOOM"); break; } @@ -913,12 +913,12 @@ void HUD_InitHud() if (HudFont == NULL) HudFont = BigFont; if (IndexFont == NULL) IndexFont = ConFont; // Emergency fallback - invgems[0] = TexMan[TexMan.AddPatch("INVGEML1")]; - invgems[1] = TexMan[TexMan.AddPatch("INVGEML2")]; - invgems[2] = TexMan[TexMan.AddPatch("INVGEMR1")]; - invgems[3] = TexMan[TexMan.AddPatch("INVGEMR2")]; + invgems[0] = TexMan.FindTexture("INVGEML1"); + invgems[1] = TexMan.FindTexture("INVGEML2"); + invgems[2] = TexMan.FindTexture("INVGEMR1"); + invgems[3] = TexMan.FindTexture("INVGEMR2"); - fragpic = TexMan[TexMan.AddPatch("HU_FRAGS")]; // Sadly, I don't have anything usable for this. :( + fragpic = TexMan.FindTexture("HU_FRAGS"); // Sadly, I don't have anything usable for this. :( KeyTypes.Clear(); UnassignedKeyTypes.Clear(); @@ -934,9 +934,8 @@ void HUD_InitHud() if (sc.Compare("Health")) { sc.MustGetString(); - int tex = TexMan.AddPatch(sc.String); - if (tex<=0) tex = TexMan.AddPatch(sc.String, ns_sprites); - if (tex>0) healthpic = TexMan[tex]; + int tex = TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch); + if (tex > 0) healthpic = TexMan[tex]; } else { @@ -955,8 +954,7 @@ void HUD_InitHud() if (!sc.Compare("0") && !sc.Compare("NULL") && !sc.Compare("")) { - tex = TexMan.AddPatch(sc.String); - if (tex<=0) tex = TexMan.AddPatch(sc.String, ns_sprites); + tex = TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch); } else tex=-1; diff --git a/src/g_shared/shared_sbar.cpp b/src/g_shared/shared_sbar.cpp index 52d5299fc..84cb9ee37 100644 --- a/src/g_shared/shared_sbar.cpp +++ b/src/g_shared/shared_sbar.cpp @@ -114,7 +114,7 @@ CUSTOM_CVAR (Int, crosshair, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) strcpy (name, "XHAIRS1"); } } - CrosshairImage = TexMan[TexMan.AddPatch (name)]; + CrosshairImage = TexMan[name]; } CVAR (Color, crosshaircolor, 0xff0000, CVAR_ARCHIVE|CVAR_GLOBALCONFIG); diff --git a/src/m_menu.cpp b/src/m_menu.cpp index 756d3f78f..5ac7209da 100644 --- a/src/m_menu.cpp +++ b/src/m_menu.cpp @@ -1466,10 +1466,9 @@ void M_DrawReadThis () { tex = TexMan[gameinfo.info.infoPage[InfoType-1]]; // Did the mapper choose a custom help page via MAPINFO? - if((level.f1 != NULL) && (strcmp(level.f1, "") != 0)) { - if(TexMan.CheckForTexture(level.f1,0,0) == -1) - TexMan.AddPatch(level.f1); // Needs to be marked as a patch. - tex = TexMan[level.f1]; + if((level.f1 != NULL) && (strlen(level.f1) > 0)) + { + tex = TexMan.FindTexture(level.f1); } if (InfoType > 1) diff --git a/src/p_conversation.cpp b/src/p_conversation.cpp index 2211b6044..f07b89d20 100644 --- a/src/p_conversation.cpp +++ b/src/p_conversation.cpp @@ -275,7 +275,7 @@ static FStrifeDialogueNode *ReadRetailNode (FWadLump *lump, DWORD &prevSpeakerTy // The speaker's portrait, if any. speech.Backdrop[8] = 0; - node->Backdrop = TexMan.AddPatch (speech.Backdrop); + node->Backdrop = TexMan.CheckForTexture (speech.Backdrop, FTexture::TEX_MiscPatch); // The speaker's voice for this node, if any. speech.Sound[8] = 0; diff --git a/src/r_data.cpp b/src/r_data.cpp index d92dca734..13b50918d 100644 --- a/src/r_data.cpp +++ b/src/r_data.cpp @@ -60,7 +60,6 @@ static int R_CountGroup (const char *start, const char *end); static int R_CountTexturesX (); static int R_CountLumpTextures (int lumpnum); -extern void R_InitBuildTiles(); extern void R_DeinitBuildTiles(); extern int R_CountBuildTiles(); @@ -80,539 +79,6 @@ BYTE** warpedflats; int* flatwarpedwhen; -FTextureManager TexMan; - -FTextureManager::FTextureManager () -{ - memset (HashFirst, -1, sizeof(HashFirst)); - // Texture 0 is a dummy texture used to indicate "no texture" - AddTexture (new FDummyTexture); - -} - -FTextureManager::~FTextureManager () -{ - for (unsigned int i = 0; i < Textures.Size(); ++i) - { - delete Textures[i].Texture; - } -} - -int FTextureManager::CheckForTexture (const char *name, int usetype, BITFIELD flags) -{ - int i; - - if (name == NULL || name[0] == '\0') - { - return -1; - } - // [RH] Doom counted anything beginning with '-' as "no texture". - // Hopefully nobody made use of that and had textures like "-EMPTY", - // because -NOFLAT- is a valid graphic for ZDoom. - if (name[0] == '-' && name[1] == '\0') - { - return 0; - } - i = HashFirst[MakeKey (name) % HASH_SIZE]; - - while (i != HASH_END) - { - const FTexture *tex = Textures[i].Texture; - - if (stricmp (tex->Name, name) == 0) - { - // The name matches, so check the texture type - if (usetype == FTexture::TEX_Any) - { - // All NULL textures should actually return 0 - return tex->UseType==FTexture::TEX_Null? 0 : i; - } - else if ((flags & TEXMAN_Overridable) && tex->UseType == FTexture::TEX_Override) - { - return i; - } - else if (tex->UseType == usetype) - { - return i; - } - } - i = Textures[i].HashNext; - } - - if ((flags & TEXMAN_TryAny) && usetype != FTexture::TEX_Any) - { - return CheckForTexture (name, FTexture::TEX_Any, flags & ~TEXMAN_TryAny); - } - - return -1; -} - -int FTextureManager::ListTextures (const char *name, TArray<int> &list) -{ - int i; - - if (name == NULL || name[0] == '\0') - { - return 0; - } - // [RH] Doom counted anything beginning with '-' as "no texture". - // Hopefully nobody made use of that and had textures like "-EMPTY", - // because -NOFLAT- is a valid graphic for ZDoom. - if (name[0] == '-' && name[1] == '\0') - { - return 0; - } - i = HashFirst[MakeKey (name) % HASH_SIZE]; - - while (i != HASH_END) - { - const FTexture *tex = Textures[i].Texture; - - if (stricmp (tex->Name, name) == 0) - { - // NULL textures must be ignored. - if (tex->UseType!=FTexture::TEX_Null) - { - unsigned int j; - for(j = 0; j < list.Size(); j++) - { - // Check for overriding definitions from newer WADs - if (Textures[list[j]].Texture->UseType == tex->UseType) break; - } - if (j==list.Size()) list.Push(i); - } - } - i = Textures[i].HashNext; - } - return list.Size(); -} - -int FTextureManager::GetTexture (const char *name, int usetype, BITFIELD flags) -{ - int i; - - if (name == NULL || name[0] == 0) - { - return 0; - } - else - { - i = CheckForTexture (name, usetype, flags | TEXMAN_TryAny); - } - - if (i == -1) - { - // Use a default texture instead of aborting like Doom did - Printf ("Unknown texture: \"%s\"\n", name); - i = DefaultTexture; - } - return i; -} - -void FTextureManager::WriteTexture (FArchive &arc, int picnum) -{ - FTexture *pic; - - if ((size_t)picnum >= Textures.Size()) - { - pic = Textures[0].Texture; - } - else - { - pic = Textures[picnum].Texture; - } - - arc.WriteCount (pic->UseType); - arc.WriteName (pic->Name); -} - -int FTextureManager::ReadTexture (FArchive &arc) -{ - int usetype; - const char *name; - - usetype = arc.ReadCount (); - name = arc.ReadName (); - - return GetTexture (name, usetype); -} - -void FTextureManager::UnloadAll () -{ - for (unsigned int i = 0; i < Textures.Size(); ++i) - { - Textures[i].Texture->Unload (); - } -} - -int FTextureManager::AddTexture (FTexture *texture) -{ - // Later textures take precedence over earlier ones - size_t bucket = MakeKey (texture->Name) % HASH_SIZE; - TextureHash hasher = { texture, HashFirst[bucket] }; - WORD trans = Textures.Push (hasher); - Translation.Push (trans); - HashFirst[bucket] = trans; - return trans; -} - -// Calls FTexture::CreateTexture and adds the texture to the manager. -int FTextureManager::CreateTexture (int lumpnum, int usetype) -{ - if (lumpnum != -1) - { - FTexture *out = FTexture::CreateTexture(lumpnum, usetype); - - if (out != NULL) return AddTexture (out); - else - { - Printf (TEXTCOLOR_ORANGE "Invalid data encountered for texture %s\n", Wads.GetLumpFullName(lumpnum)); - return -1; - } - } - return -1; -} - -void FTextureManager::ReplaceTexture (int picnum, FTexture *newtexture, bool free) -{ - if ((size_t)picnum >= Textures.Size()) - return; - - FTexture *oldtexture = Textures[picnum].Texture; - - strcpy (newtexture->Name, oldtexture->Name); - newtexture->UseType = oldtexture->UseType; - Textures[picnum].Texture = newtexture; - - if (free) - { - delete oldtexture; - } -} - -int FTextureManager::AddPatch (const char *patchname, int namespc, bool tryany) -{ - if (patchname == NULL) - { - return -1; - } - int lumpnum = CheckForTexture (patchname, FTexture::TEX_MiscPatch, tryany); - - if (lumpnum >= 0) - { - return lumpnum; - } - lumpnum = Wads.CheckNumForName (patchname, namespc==ns_global? ns_graphics:namespc); - if (lumpnum < 0) - { - return -1; - } - - return CreateTexture (lumpnum, FTexture::TEX_MiscPatch); -} - -void FTextureManager::AddGroup(const char * startlump, const char * endlump, int ns, int usetype) -{ - int firsttx = Wads.CheckNumForName (startlump); - int lasttx = Wads.CheckNumForName (endlump); - char name[9]; - - if (firsttx == -1 || lasttx == -1) - { - return; - } - - name[8] = 0; - - // Go from first to last so that ANIMDEFS work as expected. However, - // to avoid duplicates (and to keep earlier entries from overriding - // later ones), the texture is only inserted if it is the one returned - // by doing a check by name in the list of wads. - - for (firsttx += 1; firsttx < lasttx; ++firsttx) - { - Wads.GetLumpName (name, firsttx); - - if (Wads.CheckNumForName (name, ns) == firsttx) - { - CreateTexture (firsttx, usetype); - } - StartScreen->Progress(); - } -} - -//========================================================================== -// -// Adds all hires texture definitions. -// -//========================================================================== - -void FTextureManager::AddHiresTextures () -{ - int firsttx = Wads.CheckNumForName ("HI_START"); - int lasttx = Wads.CheckNumForName ("HI_END"); - char name[9]; - TArray<int> tlist; - - if (firsttx == -1 || lasttx == -1) - { - return; - } - - name[8] = 0; - - for (firsttx += 1; firsttx < lasttx; ++firsttx) - { - tlist.Clear(); - Wads.GetLumpName (name, firsttx); - - if (Wads.CheckNumForName (name, ns_hires) == firsttx) - { - int amount = ListTextures(name, tlist); - if (amount == 0) - { - int oldtex = AddPatch(name); - if (oldtex >= 0) tlist.Push(oldtex); - } - if (tlist.Size() == 0) - { - // A texture with this name does not yet exist - FTexture * newtex = FTexture::CreateTexture (firsttx, FTexture::TEX_Any); - newtex->UseType=FTexture::TEX_Override; - AddTexture(newtex); - } - else - { - for(unsigned int i = 0; i < tlist.Size(); i++) - { - FTexture * newtex = FTexture::CreateTexture (firsttx, FTexture::TEX_Any); - if (newtex != NULL) - { - int oldtexno = tlist[i]; - FTexture * oldtex = Textures[oldtexno].Texture; - - // Replace the entire texture and adjust the scaling and offset factors. - newtex->bWorldPanning = true; - newtex->SetScaledSize(oldtex->GetScaledWidth(), oldtex->GetScaledHeight()); - newtex->LeftOffset = FixedMul(oldtex->GetScaledLeftOffset(), newtex->xScale); - newtex->TopOffset = FixedMul(oldtex->GetScaledTopOffset(), newtex->yScale); - ReplaceTexture(oldtexno, newtex, true); - } - } - } - StartScreen->Progress(); - } - } -} - -//========================================================================== -// -// Loads the HIRESTEX lumps -// -//========================================================================== - -void FTextureManager::LoadHiresTex() -{ - int remapLump, lastLump; - char src[9]; - bool is32bit; - int width, height; - int type, mode; - TArray<int> tlist; - - lastLump = 0; - src[8] = '\0'; - - while ((remapLump = Wads.FindLump("HIRESTEX", &lastLump)) != -1) - { - FScanner sc(remapLump, "HIRESTEX"); - while (sc.GetString()) - { - if (sc.Compare("remap")) // remap an existing texture - { - sc.MustGetString(); - - // allow selection by type - if (sc.Compare("wall")) type=FTexture::TEX_Wall, mode=FTextureManager::TEXMAN_Overridable; - else if (sc.Compare("flat")) type=FTexture::TEX_Flat, mode=FTextureManager::TEXMAN_Overridable; - else if (sc.Compare("sprite")) type=FTexture::TEX_Sprite, mode=0; - else type = FTexture::TEX_Any, mode = 0; - - sc.String[8]=0; - - tlist.Clear(); - int amount = ListTextures(sc.String, tlist); - if (amount == 0) - { - int oldtex = AddPatch(sc.String); - if (oldtex >= 0) tlist.Push(oldtex); - } - FName texname = sc.String; - - sc.MustGetString(); - int lumpnum = Wads.CheckNumForFullName(sc.String); - if (lumpnum < 0) lumpnum = Wads.CheckNumForName(sc.String, ns_graphics); - - if (tlist.Size() == 0) - { - Printf("Attempting to remap non-existent texture %s to %s\n", - texname.GetChars(), sc.String); - } - else - { - for(unsigned int i = 0; i < tlist.Size(); i++) - { - FTexture * oldtex = Textures[tlist[i]].Texture; - int sl; - - // only replace matching types. For sprites also replace any MiscPatches - // based on the same lump. These can be created for icons. - if (oldtex->UseType == type || type == FTexture::TEX_Any || - (mode == TEXMAN_Overridable && oldtex->UseType == FTexture::TEX_Override) || - (type == FTexture::TEX_Sprite && oldtex->UseType == FTexture::TEX_MiscPatch && - (sl=oldtex->GetSourceLump()) >= 0 && Wads.GetLumpNamespace(sl) == ns_sprites) - ) - { - FTexture * newtex = FTexture::CreateTexture (lumpnum, FTexture::TEX_Any); - if (newtex != NULL) - { - // Replace the entire texture and adjust the scaling and offset factors. - newtex->bWorldPanning = true; - newtex->SetScaledSize(oldtex->GetScaledWidth(), oldtex->GetScaledHeight()); - newtex->LeftOffset = FixedMul(oldtex->GetScaledLeftOffset(), newtex->xScale); - newtex->TopOffset = FixedMul(oldtex->GetScaledTopOffset(), newtex->yScale); - ReplaceTexture(tlist[i], newtex, true); - } - } - } - } - } - else if (sc.Compare("define")) // define a new "fake" texture - { - sc.GetString(); - memcpy(src, sc.String, 8); - - int lumpnum = Wads.CheckNumForFullName(sc.String); - if (lumpnum < 0) lumpnum = Wads.CheckNumForName(sc.String, ns_graphics); - - sc.GetString(); - is32bit = !!sc.Compare("force32bit"); - if (!is32bit) sc.UnGet(); - - sc.GetNumber(); - width = sc.Number; - sc.GetNumber(); - height = sc.Number; - - if (lumpnum>=0) - { - FTexture *newtex = FTexture::CreateTexture(lumpnum, FTexture::TEX_Override); - - if (newtex != NULL) - { - // Replace the entire texture and adjust the scaling and offset factors. - newtex->bWorldPanning = true; - newtex->SetScaledSize(width, height); - memcpy(newtex->Name, src, sizeof(newtex->Name)); - - int oldtex = TexMan.CheckForTexture(src, FTexture::TEX_Override); - if (oldtex>=0) TexMan.ReplaceTexture(oldtex, newtex, true); - else TexMan.AddTexture(newtex); - } - } - //else Printf("Unable to define hires texture '%s'\n", tex->Name); - } - } - } -} - -void FTextureManager::AddPatches (int lumpnum) -{ - FWadLump *file = Wads.ReopenLumpNum (lumpnum); - DWORD numpatches, i; - char name[9]; - - *file >> numpatches; - name[8] = 0; - - for (i = 0; i < numpatches; ++i) - { - file->Read (name, 8); - - if (CheckForTexture (name, FTexture::TEX_WallPatch, false) == -1) - { - CreateTexture (Wads.CheckNumForName (name, ns_patches), FTexture::TEX_WallPatch); - } - StartScreen->Progress(); - } - - delete file; -} - - - - -// -// R_InitTextures -// Initializes the texture list with the textures from the world map. -// -void R_InitTextures (void) -{ - int lastlump = 0, lump; - int texlump1 = -1, texlump2 = -1, texlump1a, texlump2a; - int i; - int pfile = -1; - - // For each PNAMES lump, load the TEXTURE1 and/or TEXTURE2 lumps from the same wad. - while ((lump = Wads.FindLump ("PNAMES", &lastlump)) != -1) - { - pfile = Wads.GetLumpFile (lump); - - TexMan.AddPatches (lump); - texlump1 = Wads.CheckNumForName ("TEXTURE1", ns_global, pfile); - texlump2 = Wads.CheckNumForName ("TEXTURE2", ns_global, pfile); - TexMan.AddTexturesLumps (texlump1, texlump2, lump); - } - - // If the final TEXTURE1 and/or TEXTURE2 lumps are in a wad without a PNAMES lump, - // they have not been loaded yet, so load them now. - texlump1a = Wads.CheckNumForName ("TEXTURE1"); - texlump2a = Wads.CheckNumForName ("TEXTURE2"); - if (texlump1a != -1 && (texlump1a == texlump1 || Wads.GetLumpFile (texlump1a) <= pfile)) - { - texlump1a = -1; - } - if (texlump2a != -1 && (texlump2a == texlump2 || Wads.GetLumpFile (texlump2a) <= pfile)) - { - texlump2a = -1; - } - TexMan.AddTexturesLumps (texlump1a, texlump2a, Wads.GetNumForName ("PNAMES")); - - // The Hexen scripts use BLANK as a blank texture, even though it's really not. - // I guess the Doom renderer must have clipped away the line at the bottom of - // the texture so it wasn't visible. I'll just map it to 0, so it really is blank. - if (gameinfo.gametype == GAME_Hexen && - 0 <= (i = TexMan.CheckForTexture ("BLANK", FTexture::TEX_Wall, false))) - { - TexMan.SetTranslation (i, 0); - } - - // Hexen parallax skies use color 0 to indicate transparency on the front - // layer, so we must not remap color 0 on these textures. Unfortunately, - // the only way to identify these textures is to check the MAPINFO. - for (unsigned int i = 0; i < wadlevelinfos.Size(); ++i) - { - if (wadlevelinfos[i].flags & LEVEL_DOUBLESKY) - { - int picnum = TexMan.CheckForTexture (wadlevelinfos[i].skypic1, FTexture::TEX_Wall, false); - if (picnum > 0) - { - TexMan[picnum]->SetFrontSkyLayer (); - } - } - } -} - static struct FakeCmap { char name[8]; PalEntry blend; @@ -795,16 +261,8 @@ void R_InitData () { FTexture::InitGrayMap(); StartScreen->Progress(); - TexMan.AddGroup("S_START", "S_END", ns_sprites, FTexture::TEX_Sprite); - R_InitPatches (); // Initializes "special" textures that have no external references - StartScreen->Progress(); - R_InitTextures (); - TexMan.AddGroup("F_START", "F_END", ns_flats, FTexture::TEX_Flat); - R_InitBuildTiles (); - TexMan.AddGroup("TX_START", "TX_END", ns_newtextures, FTexture::TEX_Override); - TexMan.AddHiresTextures (); - TexMan.LoadHiresTex (); - TexMan.DefaultTexture = TexMan.CheckForTexture ("-NOFLAT-", FTexture::TEX_Override, 0); + TexMan.Init(); + V_InitFonts(); StartScreen->Progress(); R_InitColormaps (); @@ -1049,215 +507,6 @@ const BYTE *R_GetColumn (FTexture *tex, int col) return tex->GetColumn (col, NULL); } -// Add all the miscellaneous 2D patches that are used to the texture manager -// Unfortunately, the wad format does not provide an elegant way to express -// which lumps are patches unless they are used in a wall texture, so I have -// to list them all here. - -static void R_InitPatches () -{ - static const char patches[][9] = - { - "CONBACK", - "ADVISOR", - "BOSSBACK", - "PFUB1", - "PFUB2", - "END0", - "END1", - "END2", - "END3", - "END4", - "END5", - "END6", - "FINALE1", - "FINALE2", - "FINALE3", - "CHESSALL", - "CHESSC", - "CHESSM", - "FITEFACE", - "CLERFACE", - "MAGEFACE", - "M_NGAME", - "M_OPTION", - "M_RDTHIS", - "M_QUITG", - "M_JKILL", - "M_ROUGH", - "M_HURT", - "M_ULTRA", - "M_NMARE", - "M_LOADG", - "M_LSLEFT", - "M_LSCNTR", - "M_LSRGHT", - "M_FSLOT", - "M_SAVEG", - "M_DOOM", - "M_HTIC", - "M_STRIFE", - "M_NEWG", - "M_NGAME", - "M_SKILL", - "M_EPISOD", - "M_EPI1", - "M_EPI2", - "M_EPI3", - "M_EPI4", - "INTERPIC", - "WIOSTK", - "WIOSTI", - "WIF", - "WIMSTT", - "WIOSTS", - "WIOSTF", - "WITIME", - "WIPAR", - "WIMSTAR", - "WIMINUS", - "WIPCNT", - "WICOLON", - "WISUCKS", - "WIFRGS", - "WISCRT2", - "WIENTER", - "WIKILRS", - "WIVCTMS", - "IN_YAH", - "IN_X", - "FONTB13", - "FONTB05", - "FONTB26", - "FONTB15", - "FACEA0", - "FACEB0", - "STFDEAD0", - "STBANY", - "M_PAUSE", - "PAUSED", - "M_SKULL1", - "M_SKULL2", - "M_SLCTR1", - "M_SLCTR2", - "M_CURS1", - "M_CURS2", - "M_CURS3", - "M_CURS4", - "M_CURS5", - "M_CURS6", - "M_CURS7", - "M_CURS8", - "BRDR_TL", - "BRDR_T", - "BRDR_TR", - "BRDR_L", - "BRDR_R", - "BRDR_BL", - "BRDR_B", - "BRDR_BR", - "BORDTL", - "BORDT", - "BORDTR", - "BORDL", - "BORDR", - "BORDBL", - "BORDB", - "BORDBR", - "TITLE", - "CREDIT", - "ORDER", - "HELP", - "HELP1", - "HELP2", - "HELP3", - "HELP0", - "TITLEPIC", - "ENDPIC", - "STTPRCNT", - "STARMS", - "VICTORY2", - "STFBANY", - "STPBANY", - "RGELOGO", - "VELLOGO", - "FINAL1", - "FINAL2", - "E2END" - }; - static const char spinners[][9] = - { - "SPINBK%d", - "SPFLY%d", - "SPSHLD%d", - "SPBOOT%d", - "SPMINO%d" - }; - static const char classChars[3] = { 'F', 'C', 'M' }; - - int i, j; - char name[9]; - - for (i = countof(patches); i >= 0; --i) - { - TexMan.AddPatch (patches[i]); - } - - // Some digits - for (i = 9; i >= 0; --i) - { - sprintf (name, "WINUM%d", i); - TexMan.AddPatch (name); - sprintf (name, "FONTB%d", i + 16); - TexMan.AddPatch (name); - sprintf (name, "AMMNUM%d", i); - TexMan.AddPatch (name); - } - - // Spinning power up icons for Heretic and Hexen - for (j = countof(spinners)-1; j >= 0; --j) - { - for (i = 0; i <= 15; ++i) - { - sprintf (name, spinners[j], i); - TexMan.AddPatch (name); - } - } - - // Player class animations for the Hexen new game menu - for (i = 2; i >= 0; --i) - { - sprintf (name, "M_%cBOX", classChars[i]); - TexMan.AddPatch (name); - for (j = 4; j >= 1; --j) - { - sprintf (name, "M_%cWALK%d", classChars[i], j); - TexMan.AddPatch (name); - } - } - - // The spinning skull in Heretic's top-level menu - for (i = 0; i <= 17; ++i) - { - sprintf (name, "M_SKL%.2d", i); - TexMan.AddPatch (name); - } - - // Strife story panels - for (i = 0; i <= 7; ++i) - { - sprintf (name, "PANEL%d", i); - TexMan.AddPatch (name); - } - for (i = 2; i <= 6; ++i) - { - for (j = 3 + (i < 5); j > 0; --j) - { - sprintf (name, "SS%dF%d", i, j); - TexMan.AddPatch (name); - } - } -} #ifdef _DEBUG // Prints the spans generated for a texture. Only needed for debugging. diff --git a/src/r_defs.h b/src/r_defs.h index 1a3e7bb89..c76620199 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -764,6 +764,11 @@ public: int texnum = GetTexture (texname, FTexture::TEX_MiscPatch); return Textures[texnum].Texture; } + FTexture *FindTexture(const char *texname, int usetype = FTexture::TEX_MiscPatch, BITFIELD flags = TEXMAN_TryAny) + { + int texnum = GetTexture (texname, usetype, flags); + return Textures[texnum].Texture; + } // Get texture with translation FTexture *operator() (int texnum) @@ -804,16 +809,20 @@ public: void AddTexturesLump (const void *lumpdata, int lumpsize, int patcheslump, int firstdup=0, bool texture1=false); void AddTexturesLumps (int lump1, int lump2, int patcheslump); - void AddGroup(const char * startlump, const char * endlump, int ns, int usetype); + void AddGroup(int wadnum, const char * startlump, const char * endlump, int ns, int usetype); void AddPatches (int lumpnum); void AddTiles (void *tileFile); - void AddHiresTextures (); - void LoadHiresTex(); + void AddHiresTextures (int wadnum); + void LoadHiresTex(int wadnum); int CreateTexture (int lumpnum, int usetype=FTexture::TEX_Any); // Also calls AddTexture int AddTexture (FTexture *texture); int AddPatch (const char *patchname, int namespc=0, bool tryany = false); + void LoadTextureX(int wadnum); + void AddTexturesForWad(int wadnum); + void Init(); + // Replaces one texture with another. The new texture will be assigned // the same name, slot, and use type as the texture it is replacing. // The old texture will no longer be managed. Set free true if you want diff --git a/src/textures/texture.cpp b/src/textures/texture.cpp index 35ebbf60b..c162e3acc 100644 --- a/src/textures/texture.cpp +++ b/src/textures/texture.cpp @@ -61,6 +61,7 @@ void FTexture::InitGrayMap() } } + // Examines the lump contents to decide what type of texture to create, // and creates the texture. FTexture * FTexture::CreateTexture (int lumpnum, int usetype) diff --git a/src/textures/texturemanager.cpp b/src/textures/texturemanager.cpp new file mode 100644 index 000000000..09b58a0a9 --- /dev/null +++ b/src/textures/texturemanager.cpp @@ -0,0 +1,782 @@ +/* +** texturemanager.cpp +** The texture manager class +** +**--------------------------------------------------------------------------- +** Copyright 2004-2008 Randy Heit +** Copyright 2006-2008 Christoph Oelckers +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +** +*/ + +#include "doomtype.h" +#include "w_wad.h" +#include "r_data.h" +#include "templates.h" +#include "i_system.h" +#include "r_translate.h" +#include "c_dispatch.h" +#include "v_text.h" +#include "sc_man.h" +#include "gi.h" +#include "st_start.h" + +extern void R_InitBuildTiles(); + + +FTextureManager TexMan; + +//========================================================================== +// +// FTextureManager :: FTextureManager +// +//========================================================================== + +FTextureManager::FTextureManager () +{ + memset (HashFirst, -1, sizeof(HashFirst)); + // Texture 0 is a dummy texture used to indicate "no texture" + AddTexture (new FDummyTexture); + +} + +//========================================================================== +// +// FTextureManager :: ~FTextureManager +// +//========================================================================== + +FTextureManager::~FTextureManager () +{ + for (unsigned int i = 0; i < Textures.Size(); ++i) + { + delete Textures[i].Texture; + } +} + +//========================================================================== +// +// FTextureManager :: CheckForTexture +// +//========================================================================== + +int FTextureManager::CheckForTexture (const char *name, int usetype, BITFIELD flags) +{ + int i; + int firstfound = -1; + int firsttype = FTexture::TEX_Null; + + if (name == NULL || name[0] == '\0') + { + return -1; + } + // [RH] Doom counted anything beginning with '-' as "no texture". + // Hopefully nobody made use of that and had textures like "-EMPTY", + // because -NOFLAT- is a valid graphic for ZDoom. + if (name[0] == '-' && name[1] == '\0') + { + return 0; + } + i = HashFirst[MakeKey (name) % HASH_SIZE]; + + while (i != HASH_END) + { + const FTexture *tex = Textures[i].Texture; + + if (stricmp (tex->Name, name) == 0) + { + // The name matches, so check the texture type + if (usetype == FTexture::TEX_Any) + { + // All NULL textures should actually return 0 + return tex->UseType==FTexture::TEX_Null? 0 : i; + } + else if ((flags & TEXMAN_Overridable) && tex->UseType == FTexture::TEX_Override) + { + return i; + } + else if (tex->UseType == usetype) + { + return i; + } + else + { + if (firsttype == FTexture::TEX_Null || + (firsttype == FTexture::TEX_MiscPatch && tex->UseType != FTexture::TEX_Null) + ) + { + firstfound = i; + firsttype = tex->UseType; + } + } + } + i = Textures[i].HashNext; + } + + if ((flags & TEXMAN_TryAny) && usetype != FTexture::TEX_Any) + { + return firstfound; + } + + return -1; +} + +//========================================================================== +// +// FTextureManager :: ListTextures +// +//========================================================================== + +int FTextureManager::ListTextures (const char *name, TArray<int> &list) +{ + int i; + + if (name == NULL || name[0] == '\0') + { + return 0; + } + // [RH] Doom counted anything beginning with '-' as "no texture". + // Hopefully nobody made use of that and had textures like "-EMPTY", + // because -NOFLAT- is a valid graphic for ZDoom. + if (name[0] == '-' && name[1] == '\0') + { + return 0; + } + i = HashFirst[MakeKey (name) % HASH_SIZE]; + + while (i != HASH_END) + { + const FTexture *tex = Textures[i].Texture; + + if (stricmp (tex->Name, name) == 0) + { + // NULL textures must be ignored. + if (tex->UseType!=FTexture::TEX_Null) + { + unsigned int j; + for(j = 0; j < list.Size(); j++) + { + // Check for overriding definitions from newer WADs + if (Textures[list[j]].Texture->UseType == tex->UseType) break; + } + if (j==list.Size()) list.Push(i); + } + } + i = Textures[i].HashNext; + } + return list.Size(); +} + +//========================================================================== +// +// FTextureManager :: GetTextures +// +//========================================================================== + +int FTextureManager::GetTexture (const char *name, int usetype, BITFIELD flags) +{ + int i; + + if (name == NULL || name[0] == 0) + { + return 0; + } + else + { + i = CheckForTexture (name, usetype, flags | TEXMAN_TryAny); + } + + if (i == -1) + { + // Use a default texture instead of aborting like Doom did + Printf ("Unknown texture: \"%s\"\n", name); + i = DefaultTexture; + } + return i; +} + +//========================================================================== +// +// FTextureManager :: WriteTexture +// +//========================================================================== + +void FTextureManager::WriteTexture (FArchive &arc, int picnum) +{ + FTexture *pic; + + if ((size_t)picnum >= Textures.Size()) + { + pic = Textures[0].Texture; + } + else + { + pic = Textures[picnum].Texture; + } + + arc.WriteCount (pic->UseType); + arc.WriteName (pic->Name); +} + +//========================================================================== +// +// FTextureManager :: ReadTexture +// +//========================================================================== + +int FTextureManager::ReadTexture (FArchive &arc) +{ + int usetype; + const char *name; + + usetype = arc.ReadCount (); + name = arc.ReadName (); + + return GetTexture (name, usetype); +} + +//========================================================================== +// +// FTextureManager :: UnloadAll +// +//========================================================================== + +void FTextureManager::UnloadAll () +{ + for (unsigned int i = 0; i < Textures.Size(); ++i) + { + Textures[i].Texture->Unload (); + } +} + +//========================================================================== +// +// FTextureManager :: AddTexture +// +//========================================================================== + +int FTextureManager::AddTexture (FTexture *texture) +{ + // Later textures take precedence over earlier ones + size_t bucket = MakeKey (texture->Name) % HASH_SIZE; + TextureHash hasher = { texture, HashFirst[bucket] }; + WORD trans = Textures.Push (hasher); + Translation.Push (trans); + HashFirst[bucket] = trans; + return trans; +} + +//========================================================================== +// +// FTextureManager :: CreateTexture +// +// Calls FTexture::CreateTexture and adds the texture to the manager. +// +//========================================================================== + +int FTextureManager::CreateTexture (int lumpnum, int usetype) +{ + if (lumpnum != -1) + { + FTexture *out = FTexture::CreateTexture(lumpnum, usetype); + + if (out != NULL) return AddTexture (out); + else + { + Printf (TEXTCOLOR_ORANGE "Invalid data encountered for texture %s\n", Wads.GetLumpFullName(lumpnum)); + return -1; + } + } + return -1; +} + +//========================================================================== +// +// FTextureManager :: ReplaceTexture +// +//========================================================================== + +void FTextureManager::ReplaceTexture (int picnum, FTexture *newtexture, bool free) +{ + if ((size_t)picnum >= Textures.Size()) + return; + + FTexture *oldtexture = Textures[picnum].Texture; + + strcpy (newtexture->Name, oldtexture->Name); + newtexture->UseType = oldtexture->UseType; + Textures[picnum].Texture = newtexture; + + if (free) + { + delete oldtexture; + } +} + +//========================================================================== +// +// FTextureManager :: AddPatch +// +//========================================================================== + +int FTextureManager::AddPatch (const char *patchname, int namespc, bool tryany) +{ + if (patchname == NULL) + { + return -1; + } + int lumpnum = CheckForTexture (patchname, FTexture::TEX_MiscPatch, tryany); + + if (lumpnum >= 0) + { + return lumpnum; + } + lumpnum = Wads.CheckNumForName (patchname, namespc==ns_global? ns_graphics:namespc); + if (lumpnum < 0) + { + return -1; + } + + return CreateTexture (lumpnum, FTexture::TEX_MiscPatch); +} + +//========================================================================== +// +// FTextureManager :: AddGroup +// +//========================================================================== + +void FTextureManager::AddGroup(int wadnum, const char * startlump, const char * endlump, int ns, int usetype) +{ + int firsttx = Wads.CheckNumForName (startlump); + int lasttx = Wads.CheckNumForName (endlump); + char name[9]; + + if (firsttx == -1 || lasttx == -1) + { + return; + } + + name[8] = 0; + + // Go from first to last so that ANIMDEFS work as expected. However, + // to avoid duplicates (and to keep earlier entries from overriding + // later ones), the texture is only inserted if it is the one returned + // by doing a check by name in the list of wads. + + for (firsttx += 1; firsttx < lasttx; ++firsttx) + { + if (Wads.GetLumpFile(firsttx) == wadnum) + { + Wads.GetLumpName (name, firsttx); + + if (Wads.CheckNumForName (name, ns) == firsttx) + { + CreateTexture (firsttx, usetype); + } + StartScreen->Progress(); + } + } +} + +//========================================================================== +// +// Adds all hires texture definitions. +// +//========================================================================== + +void FTextureManager::AddHiresTextures (int wadnum) +{ + int firsttx = Wads.CheckNumForName ("HI_START"); + int lasttx = Wads.CheckNumForName ("HI_END"); + char name[9]; + TArray<int> tlist; + + if (firsttx == -1 || lasttx == -1) + { + return; + } + + name[8] = 0; + + for (firsttx += 1; firsttx < lasttx; ++firsttx) + { + if (Wads.GetLumpFile(firsttx) == wadnum) + { + tlist.Clear(); + Wads.GetLumpName (name, firsttx); + + if (Wads.CheckNumForName (name, ns_hires) == firsttx) + { + int amount = ListTextures(name, tlist); + if (amount == 0) + { + int oldtex = AddPatch(name); + if (oldtex >= 0) tlist.Push(oldtex); + } + if (tlist.Size() == 0) + { + // A texture with this name does not yet exist + FTexture * newtex = FTexture::CreateTexture (firsttx, FTexture::TEX_Any); + newtex->UseType=FTexture::TEX_Override; + AddTexture(newtex); + } + else + { + for(unsigned int i = 0; i < tlist.Size(); i++) + { + FTexture * newtex = FTexture::CreateTexture (firsttx, FTexture::TEX_Any); + if (newtex != NULL) + { + int oldtexno = tlist[i]; + FTexture * oldtex = Textures[oldtexno].Texture; + + // Replace the entire texture and adjust the scaling and offset factors. + newtex->bWorldPanning = true; + newtex->SetScaledSize(oldtex->GetScaledWidth(), oldtex->GetScaledHeight()); + newtex->LeftOffset = FixedMul(oldtex->GetScaledLeftOffset(), newtex->xScale); + newtex->TopOffset = FixedMul(oldtex->GetScaledTopOffset(), newtex->yScale); + ReplaceTexture(oldtexno, newtex, true); + } + } + } + StartScreen->Progress(); + } + } + } +} + +//========================================================================== +// +// Loads the HIRESTEX lumps +// +//========================================================================== + +void FTextureManager::LoadHiresTex(int wadnum) +{ + int remapLump, lastLump; + char src[9]; + bool is32bit; + int width, height; + int type, mode; + TArray<int> tlist; + + lastLump = 0; + src[8] = '\0'; + + while ((remapLump = Wads.FindLump("HIRESTEX", &lastLump)) != -1) + { + if (Wads.GetLumpFile(remapLump) == wadnum) + { + FScanner sc(remapLump, "HIRESTEX"); + while (sc.GetString()) + { + if (sc.Compare("remap")) // remap an existing texture + { + sc.MustGetString(); + + // allow selection by type + if (sc.Compare("wall")) type=FTexture::TEX_Wall, mode=FTextureManager::TEXMAN_Overridable; + else if (sc.Compare("flat")) type=FTexture::TEX_Flat, mode=FTextureManager::TEXMAN_Overridable; + else if (sc.Compare("sprite")) type=FTexture::TEX_Sprite, mode=0; + else type = FTexture::TEX_Any, mode = 0; + + sc.String[8]=0; + + tlist.Clear(); + int amount = ListTextures(sc.String, tlist); + if (amount == 0) + { + int oldtex = AddPatch(sc.String); + if (oldtex >= 0) tlist.Push(oldtex); + } + FName texname = sc.String; + + sc.MustGetString(); + int lumpnum = Wads.CheckNumForFullName(sc.String); + if (lumpnum < 0) lumpnum = Wads.CheckNumForName(sc.String, ns_graphics); + + if (tlist.Size() == 0) + { + Printf("Attempting to remap non-existent texture %s to %s\n", + texname.GetChars(), sc.String); + } + else + { + for(unsigned int i = 0; i < tlist.Size(); i++) + { + FTexture * oldtex = Textures[tlist[i]].Texture; + int sl; + + // only replace matching types. For sprites also replace any MiscPatches + // based on the same lump. These can be created for icons. + if (oldtex->UseType == type || type == FTexture::TEX_Any || + (mode == TEXMAN_Overridable && oldtex->UseType == FTexture::TEX_Override) || + (type == FTexture::TEX_Sprite && oldtex->UseType == FTexture::TEX_MiscPatch && + (sl=oldtex->GetSourceLump()) >= 0 && Wads.GetLumpNamespace(sl) == ns_sprites) + ) + { + FTexture * newtex = FTexture::CreateTexture (lumpnum, FTexture::TEX_Any); + if (newtex != NULL) + { + // Replace the entire texture and adjust the scaling and offset factors. + newtex->bWorldPanning = true; + newtex->SetScaledSize(oldtex->GetScaledWidth(), oldtex->GetScaledHeight()); + newtex->LeftOffset = FixedMul(oldtex->GetScaledLeftOffset(), newtex->xScale); + newtex->TopOffset = FixedMul(oldtex->GetScaledTopOffset(), newtex->yScale); + ReplaceTexture(tlist[i], newtex, true); + } + } + } + } + } + else if (sc.Compare("define")) // define a new "fake" texture + { + sc.GetString(); + memcpy(src, sc.String, 8); + + int lumpnum = Wads.CheckNumForFullName(sc.String); + if (lumpnum < 0) lumpnum = Wads.CheckNumForName(sc.String, ns_graphics); + + sc.GetString(); + is32bit = !!sc.Compare("force32bit"); + if (!is32bit) sc.UnGet(); + + sc.GetNumber(); + width = sc.Number; + sc.GetNumber(); + height = sc.Number; + + if (lumpnum>=0) + { + FTexture *newtex = FTexture::CreateTexture(lumpnum, FTexture::TEX_Override); + + if (newtex != NULL) + { + // Replace the entire texture and adjust the scaling and offset factors. + newtex->bWorldPanning = true; + newtex->SetScaledSize(width, height); + memcpy(newtex->Name, src, sizeof(newtex->Name)); + + int oldtex = TexMan.CheckForTexture(src, FTexture::TEX_Override); + if (oldtex>=0) TexMan.ReplaceTexture(oldtex, newtex, true); + else TexMan.AddTexture(newtex); + } + } + //else Printf("Unable to define hires texture '%s'\n", tex->Name); + } + } + } + } +} + +//========================================================================== +// +// FTextureManager :: AddPatches +// +//========================================================================== + +void FTextureManager::AddPatches (int lumpnum) +{ + FWadLump *file = Wads.ReopenLumpNum (lumpnum); + DWORD numpatches, i; + char name[9]; + + *file >> numpatches; + name[8] = 0; + + for (i = 0; i < numpatches; ++i) + { + file->Read (name, 8); + + if (CheckForTexture (name, FTexture::TEX_WallPatch, false) == -1) + { + CreateTexture (Wads.CheckNumForName (name, ns_patches), FTexture::TEX_WallPatch); + } + StartScreen->Progress(); + } + + delete file; +} + + +//========================================================================== +// +// R_InitTextures +// Initializes the texture list with the textures from the world map. +// +//========================================================================== + +void FTextureManager::LoadTextureX(int wadnum) +{ + // Use the most recent PNAMES for this WAD. + // Multiple PNAMES in a WAD will be ignored. + int pnames = Wads.CheckNumForName("PNAMES", ns_global, wadnum, false); + + if (pnames < 0) + { + // should never happen except for zdoom.pk3 + return; + } + + // Only add the patches if the PNAMES come from the current file + // Otherwise they have already been processed. + if (Wads.GetLumpFile(pnames) == wadnum) TexMan.AddPatches (pnames); + + int texlump1 = Wads.CheckNumForName ("TEXTURE1", ns_global, wadnum); + int texlump2 = Wads.CheckNumForName ("TEXTURE2", ns_global, wadnum); + TexMan.AddTexturesLumps (texlump1, texlump2, pnames); +} + +//========================================================================== +// +// FTextureManager :: AddTexturesForWad +// +//========================================================================== + +void FTextureManager::AddTexturesForWad(int wadnum) +{ + int lumpcount = Wads.GetNumLumps(); + + // First step: Load sprites + AddGroup(wadnum, "S_START", "S_END", ns_sprites, FTexture::TEX_Sprite); + + // Second step: TEXTUREx lumps + LoadTextureX(wadnum); + + // Third step: Flats + AddGroup(wadnum, "F_START", "F_END", ns_flats, FTexture::TEX_Flat); + + // Fourth step: Textures (TX_) + AddGroup(wadnum, "TX_START", "TX_END", ns_newtextures, FTexture::TEX_Override); + + // Sixth step: Try to find any lump in the WAD that may be a texture and load as a TEX_MiscPatch + for (int i = 0; i < lumpcount; i++) + { + int file = Wads.GetLumpFile(i); + if (file > wadnum) break; // lumps in the global namespace are ordered by WAD + if (file < wadnum) continue; + + char name[9]; + Wads.GetLumpName(name, i); + name[8]=0; + + // Ignore anything not in the global namespace + int ns = Wads.GetLumpNamespace(i); + if (ns == ns_global) + { + // In Zips all graphics must be in a separate namespace. + if (Wads.GetLumpFlags(i) & LUMPF_ZIPFILE) continue; + + // Ignore lumps with empty names. + if (Wads.CheckLumpName(i, "")) continue; + + // Ignore anything belonging to a map + if (Wads.CheckLumpName(i, "THINGS")) continue; + if (Wads.CheckLumpName(i, "LINEDEFS")) continue; + if (Wads.CheckLumpName(i, "SIDEDEFS")) continue; + if (Wads.CheckLumpName(i, "VERTEXES")) continue; + if (Wads.CheckLumpName(i, "SEGS")) continue; + if (Wads.CheckLumpName(i, "SSECTORS")) continue; + if (Wads.CheckLumpName(i, "NODES")) continue; + if (Wads.CheckLumpName(i, "SECTORS")) continue; + if (Wads.CheckLumpName(i, "REJECT")) continue; + if (Wads.CheckLumpName(i, "BLOCKMAP")) continue; + if (Wads.CheckLumpName(i, "BEHAVIOR")) continue; + + // Don't bother looking this lump if something later overrides it. + if (Wads.CheckNumForName(name, ns_graphics) != i) continue; + + // skip this if it has already been added as a wall patch. + if (CheckForTexture(name, FTexture::TEX_WallPatch, 0) >= 0) continue; + } + else if (ns == ns_graphics) + { + // Don't bother looking this lump if something later overrides it. + if (Wads.CheckNumForName(name, ns_graphics) != i) continue; + } + else continue; + + // Try to create a texture from this lump and add it. + // Unfortunately we have to look at everything that comes through here... + FTexture *out = FTexture::CreateTexture(i, FTexture::TEX_MiscPatch); + + if (out != NULL) + { + AddTexture (out); + } + } + + // Seventh step: Check for hires replacements. + AddHiresTextures(wadnum); + LoadHiresTex(wadnum); + +} + +//========================================================================== +// +// FTextureManager :: Init +// +//========================================================================== + +void FTextureManager::Init() +{ + int i; + int wadcnt = Wads.GetNumWads(); + for(int i = 0; i< wadcnt; i++) + { + AddTexturesForWad(i); + } + R_InitBuildTiles (); + + DefaultTexture = CheckForTexture ("-NOFLAT-", FTexture::TEX_Override, 0); + + // The Hexen scripts use BLANK as a blank texture, even though it's really not. + // I guess the Doom renderer must have clipped away the line at the bottom of + // the texture so it wasn't visible. I'll just map it to 0, so it really is blank. + if (gameinfo.gametype == GAME_Hexen && + 0 <= (i = CheckForTexture ("BLANK", FTexture::TEX_Wall, false))) + { + SetTranslation (i, 0); + } + + // Hexen parallax skies use color 0 to indicate transparency on the front + // layer, so we must not remap color 0 on these textures. Unfortunately, + // the only way to identify these textures is to check the MAPINFO. + for (unsigned int i = 0; i < wadlevelinfos.Size(); ++i) + { + if (wadlevelinfos[i].flags & LEVEL_DOUBLESKY) + { + int picnum = CheckForTexture (wadlevelinfos[i].skypic1, FTexture::TEX_Wall, false); + if (picnum > 0) + { + Textures[picnum].Texture->SetFrontSkyLayer (); + } + } + } +} \ No newline at end of file diff --git a/src/thingdef/thingdef_properties.cpp b/src/thingdef/thingdef_properties.cpp index ed8c886b3..22e5f0b9d 100644 --- a/src/thingdef/thingdef_properties.cpp +++ b/src/thingdef/thingdef_properties.cpp @@ -1382,6 +1382,10 @@ static void ActorTranslation (FScanner &sc, AActor *defaults, Baggage &bag) } defaults->Translation = TRANSLATION(TRANSLATION_Standard, sc.Number); } + else if (sc.CheckString("Ice")) + { + defaults->Translation = TRANSLATION(TRANSLATION_Standard, 7); + } else { CurrentTranslation.MakeIdentity(); diff --git a/src/v_collection.cpp b/src/v_collection.cpp index 55bac6093..8e330c361 100644 --- a/src/v_collection.cpp +++ b/src/v_collection.cpp @@ -60,13 +60,7 @@ void FImageCollection::Init (const char **patchNames, int numPatches, int namesp for (int i = 0; i < numPatches; ++i) { - int picnum = TexMan.AddPatch (patchNames[i], namespc, true); - - if (picnum == -1 && namespc != ns_sprites) - { - picnum = TexMan.AddPatch (patchNames[i], ns_sprites); - } - ImageMap[i] = picnum; + ImageMap[i] = TexMan.CheckForTexture(patchNames[i], namespc, true); } } diff --git a/src/v_font.cpp b/src/v_font.cpp index a6e585042..79433d5fe 100644 --- a/src/v_font.cpp +++ b/src/v_font.cpp @@ -243,10 +243,6 @@ FFont *V_GetFont(const char *name) if (font == NULL) { int picnum = TexMan.CheckForTexture (name, FTexture::TEX_Any); - if (picnum <= 0) - { - picnum = TexMan.AddPatch (name); - } if (picnum > 0) { font = new FSinglePicFont (name); @@ -334,7 +330,7 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count, charlumps[i] = lump; if (lump >= 0) { - FTexture *pic = TexMan[TexMan.AddPatch (buffer)]; + FTexture *pic = TexMan[buffer]; if (pic != NULL) { int height = pic->GetScaledHeight(); @@ -1482,7 +1478,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, int *lumplis { Wads.GetLumpName(buffer, lump); buffer[8]=0; - FTexture *pic = TexMan[TexMan.AddPatch (buffer)]; + FTexture *pic = TexMan[buffer]; if (pic != NULL) { int height = pic->GetScaledHeight(); diff --git a/src/v_font.h b/src/v_font.h index 8a383658e..c48561573 100644 --- a/src/v_font.h +++ b/src/v_font.h @@ -83,7 +83,7 @@ class FFont { public: FFont (const char *fontname, const char *nametemplate, int first, int count, int base); - ~FFont (); + virtual ~FFont (); virtual FTexture *GetChar (int code, int *const width) const; virtual int GetCharWidth (int code) const; diff --git a/src/w_wad.cpp b/src/w_wad.cpp index 53e645004..fc4b5d42b 100644 --- a/src/w_wad.cpp +++ b/src/w_wad.cpp @@ -94,15 +94,6 @@ struct FWadCollection::LumpRecord int compressedsize; }; -enum -{ - LUMPF_BLOODCRYPT = 1, // Lump uses Blood-style encryption - LUMPF_COMPRESSED = 2, // Zip-compressed - LUMPF_ZIPFILE = 4, // Inside a Zip file - used to enforce use of special directories insize Zips - LUMPF_NEEDFILESTART = 8, // Still need to process local file header to find file start inside a zip - LUMPF_EXTERNAL = 16, // Lump is from an external file that won't be kept open permanently -}; - class FWadCollection::WadFileRecord : public FileReader { public: @@ -806,6 +797,17 @@ int FWadCollection::GetNumLumps () const return NumLumps; } +//========================================================================== +// +// GetNumFiles +// +//========================================================================== + +int FWadCollection::GetNumWads () const +{ + return Wads.Size(); +} + //========================================================================== // // W_CheckNumForName @@ -857,7 +859,7 @@ int FWadCollection::CheckNumForName (const char *name, int space) return i != NULL_INDEX ? i : -1; } -int FWadCollection::CheckNumForName (const char *name, int space, int wadnum) +int FWadCollection::CheckNumForName (const char *name, int space, int wadnum, bool exact) { char uname[8]; WORD i; @@ -870,10 +872,12 @@ int FWadCollection::CheckNumForName (const char *name, int space, int wadnum) uppercopy (uname, name); i = FirstLumpIndex[LumpNameHash (uname) % NumLumps]; + // If exact is true if will only find lumps in the same WAD, otherwise + // also those in earlier WADs. while (i != NULL_INDEX && (*(QWORD *)&LumpInfo[i].name != *(QWORD *)&uname || LumpInfo[i].namespc != space || - LumpInfo[i].wadnum != wadnum)) + (exact? (LumpInfo[i].wadnum != wadnum) : (LumpInfo[i].wadnum > wadnum)) )) { i = NextLumpIndex[i]; } @@ -1012,6 +1016,22 @@ int FWadCollection::GetLumpOffset (int lump) return LumpInfo[lump].position; } +//========================================================================== +// +// GetLumpOffset +// +//========================================================================== + +int FWadCollection::GetLumpFlags (int lump) +{ + if ((size_t)lump >= NumLumps) + { + return 0; + } + + return LumpInfo[lump].flags; +} + //========================================================================== // // W_LumpNameHash diff --git a/src/w_wad.h b/src/w_wad.h index cab55d7b3..7cd148343 100644 --- a/src/w_wad.h +++ b/src/w_wad.h @@ -62,6 +62,16 @@ struct wadlump_t char Name[8]; }; +enum +{ + LUMPF_BLOODCRYPT = 1, // Lump uses Blood-style encryption + LUMPF_COMPRESSED = 2, // Zip-compressed + LUMPF_ZIPFILE = 4, // Inside a Zip file - used to enforce use of special directories insize Zips + LUMPF_NEEDFILESTART = 8, // Still need to process local file header to find file start inside a zip + LUMPF_EXTERNAL = 16, // Lump is from an external file that won't be kept open permanently +}; + + // [RH] Namespaces from BOOM. typedef enum { ns_global = 0, @@ -161,7 +171,7 @@ public: const char *GetWadFullName (int wadnum) const; int CheckNumForName (const char *name, int namespc); - int CheckNumForName (const char *name, int namespc, int wadfile); + int CheckNumForName (const char *name, int namespc, int wadfile, bool exact = true); int GetNumForName (const char *name, int namespc); inline int CheckNumForName (const BYTE *name) { return CheckNumForName ((const char *)name, ns_global); } @@ -193,6 +203,7 @@ public: int LumpLength (int lump) const; int GetLumpOffset (int lump); // [RH] Returns offset of lump in the wadfile + int GetLumpFlags (int lump); // Return the flags for this lump void GetLumpName (char *to, int lump) const; // [RH] Copies the lump name to to using uppercopy const char *GetLumpFullName (int lump) const; // [RH] Returns the lump's full name int GetLumpFile (int lump) const; // [RH] Returns wadnum for a specified lump @@ -203,6 +214,7 @@ public: bool IsEncryptedFile(int lump) const; int GetNumLumps () const; + int GetNumWads () const; int AddExternalFile(const char *filename); diff --git a/src/wi_stuff.cpp b/src/wi_stuff.cpp index 50fb1f541..ae247ccb4 100644 --- a/src/wi_stuff.cpp +++ b/src/wi_stuff.cpp @@ -391,9 +391,7 @@ void WI_LoadBackground(bool isenterpic) // a name with a starting '$' indicates an intermission script if (*lumpname!='$') { - // The background picture can also be a flat so just using AddPatch doesn't work texture = TexMan.CheckForTexture(lumpname, FTexture::TEX_MiscPatch, FTextureManager::TEXMAN_TryAny); - if (texture == -1) texture = TexMan.AddPatch(lumpname); } else { @@ -410,19 +408,17 @@ void WI_LoadBackground(bool isenterpic) case 0: // Background sc.MustGetString(); texture=TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch,FTextureManager::TEXMAN_TryAny); - if (texture == -1) texture = TexMan.AddPatch(sc.String); break; case 1: // Splat sc.MustGetString(); - splat=TexMan[TexMan.AddPatch(sc.String)]; + splat=TexMan[sc.String]; break; case 2: // Pointers while (sc.GetString() && !sc.Crossed) { - int v = TexMan.AddPatch(sc.String); - yah.Push(TexMan[v]); + yah.Push(TexMan[sc.String]); } if (sc.Crossed) sc.UnGet(); break; @@ -517,7 +513,7 @@ void WI_LoadBackground(bool isenterpic) if (!sc.CheckString("{")) { sc.MustGetString(); - an.p[an.nanims++] = TexMan[TexMan.AddPatch(sc.String)]; + an.p[an.nanims++] = TexMan[sc.String]; } else { @@ -525,7 +521,7 @@ void WI_LoadBackground(bool isenterpic) { sc.MustGetString(); if (an.nanims<MAX_ANIMATION_FRAMES) - an.p[an.nanims++] = TexMan[TexMan.AddPatch(sc.String)]; + an.p[an.nanims++] = TexMan[sc.String]; } } an.ctr = -1; @@ -539,7 +535,7 @@ void WI_LoadBackground(bool isenterpic) sc.MustGetNumber(); an.loc.y = sc.Number; sc.MustGetString(); - an.p[0] = TexMan[TexMan.AddPatch(sc.String)]; + an.p[0] = TexMan[sc.String]; anims.Push(an); break; @@ -765,7 +761,7 @@ void WI_drawLF () { int y = WI_TITLEY; - FTexture * tex = wbs->lname0[0]? TexMan[TexMan.AddPatch(wbs->lname0)] : NULL; + FTexture * tex = wbs->lname0[0]? TexMan[wbs->lname0] : NULL; // draw <LevelName> if (tex) @@ -827,7 +823,7 @@ void WI_drawEL () } // draw <LevelName> - FTexture * tex = wbs->lname1[0]? TexMan[TexMan.AddPatch(wbs->lname1)] : NULL; + FTexture * tex = wbs->lname1[0]? TexMan[wbs->lname1] : NULL; if (tex) { screen->DrawTexture(tex, (SCREENWIDTH - tex->GetWidth() * CleanXfac) / 2, y * CleanYfac, DTA_CleanNoMove, true, TAG_DONE); diff --git a/zdoom.vcproj b/zdoom.vcproj index b755abc5f..be5d130cf 100644 --- a/zdoom.vcproj +++ b/zdoom.vcproj @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="8.00" + Version="8,00" Name="zdoom" ProjectGUID="{8049475B-5C87-46F9-9358-635218A4EF18}" RootNamespace=" zdoom" @@ -135,6 +135,112 @@ Name="VCPostBuildEventTool" /> </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\Debug" + IntermediateDirectory=".\Debug" + ConfigurationType="1" + InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + Description="Checking svnrevision.h..." + CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\Debug/zdoom.tlb" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;flac;jpeg-6b" + PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,USEASM,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH" + MinimalRebuild="true" + RuntimeLibrary="1" + EnableFunctionLevelLinking="true" + ForceConformanceInForLoopScope="true" + PrecompiledHeaderFile="" + AssemblerOutput="4" + AssemblerListingLocation=".\Debug/" + ObjectFile=".\Debug/" + ProgramDataBaseFileName=".\Debug/" + WarningLevel="3" + SuppressStartupBanner="true" + Detect64BitPortabilityProblems="true" + DebugInformationFormat="4" + CompileAs="0" + DisableSpecificWarnings="4996" + ForcedIncludeFiles="" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodvc.lib setupapi.lib ws2_32.lib" + OutputFile="../zdoomd.exe" + LinkIncremental="2" + SuppressStartupBanner="true" + AdditionalLibraryDirectories="" + IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt" + GenerateDebugInformation="true" + ProgramDatabaseFile=".\Debug/zdoomd.pdb" + SubSystem="2" + StackReserveSize="0" + TerminalServerAware="2" + SetChecksum="false" + TargetMachine="0" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> <Configuration Name="Release|x64" OutputDirectory="$(PlatformName)\$(ConfigurationName)" @@ -250,112 +356,6 @@ Name="VCPostBuildEventTool" /> </Configuration> - <Configuration - Name="Debug|Win32" - OutputDirectory=".\Debug" - IntermediateDirectory=".\Debug" - ConfigurationType="1" - InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" - UseOfMFC="0" - ATLMinimizesCRunTimeLibraryUsage="false" - > - <Tool - Name="VCPreBuildEventTool" - Description="Checking svnrevision.h..." - CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h" - /> - <Tool - Name="VCCustomBuildTool" - /> - <Tool - Name="VCXMLDataGeneratorTool" - /> - <Tool - Name="VCWebServiceProxyGeneratorTool" - /> - <Tool - Name="VCMIDLTool" - PreprocessorDefinitions="_DEBUG" - MkTypLibCompatible="true" - SuppressStartupBanner="true" - TargetEnvironment="1" - TypeLibraryName=".\Debug/zdoom.tlb" - /> - <Tool - Name="VCCLCompilerTool" - Optimization="0" - AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;flac;jpeg-6b" - PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,USEASM,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH" - MinimalRebuild="true" - RuntimeLibrary="1" - EnableFunctionLevelLinking="true" - ForceConformanceInForLoopScope="true" - PrecompiledHeaderFile="" - AssemblerOutput="4" - AssemblerListingLocation=".\Debug/" - ObjectFile=".\Debug/" - ProgramDataBaseFileName=".\Debug/" - WarningLevel="3" - SuppressStartupBanner="true" - Detect64BitPortabilityProblems="true" - DebugInformationFormat="4" - CompileAs="0" - DisableSpecificWarnings="4996" - ForcedIncludeFiles="" - /> - <Tool - Name="VCManagedResourceCompilerTool" - /> - <Tool - Name="VCResourceCompilerTool" - PreprocessorDefinitions="_DEBUG" - Culture="1033" - /> - <Tool - Name="VCPreLinkEventTool" - /> - <Tool - Name="VCLinkerTool" - AdditionalOptions="/MACHINE:I386" - AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodvc.lib setupapi.lib ws2_32.lib" - OutputFile="../zdoomd.exe" - LinkIncremental="2" - SuppressStartupBanner="true" - AdditionalLibraryDirectories="" - IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt" - GenerateDebugInformation="true" - ProgramDatabaseFile=".\Debug/zdoomd.pdb" - SubSystem="2" - StackReserveSize="0" - TerminalServerAware="2" - SetChecksum="false" - TargetMachine="0" - /> - <Tool - Name="VCALinkTool" - /> - <Tool - Name="VCManifestTool" - /> - <Tool - Name="VCXDCMakeTool" - /> - <Tool - Name="VCBscMakeTool" - /> - <Tool - Name="VCFxCopTool" - /> - <Tool - Name="VCAppVerifierTool" - /> - <Tool - Name="VCWebDeploymentTool" - /> - <Tool - Name="VCPostBuildEventTool" - /> - </Configuration> <Configuration Name="Debug|x64" OutputDirectory="$(PlatformName)\$(ConfigurationName)" @@ -481,7 +481,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -489,7 +489,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -517,7 +517,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -525,7 +525,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -553,7 +553,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -561,7 +561,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -589,7 +589,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -597,7 +597,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -625,7 +625,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -633,7 +633,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -661,7 +661,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -669,7 +669,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -697,7 +697,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -705,7 +705,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -733,7 +733,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -741,7 +741,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -769,7 +769,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -777,7 +777,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -805,7 +805,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -813,7 +813,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -841,7 +841,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -849,7 +849,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -877,7 +877,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -885,7 +885,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -913,7 +913,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -921,7 +921,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -949,7 +949,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -957,7 +957,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -985,7 +985,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -993,7 +993,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1021,7 +1021,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1029,7 +1029,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1057,7 +1057,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1065,7 +1065,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1093,7 +1093,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1101,7 +1101,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1129,7 +1129,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1137,7 +1137,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1165,7 +1165,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1173,7 +1173,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1201,7 +1201,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1209,7 +1209,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1237,7 +1237,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1245,7 +1245,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1273,7 +1273,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1281,7 +1281,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1309,7 +1309,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1317,7 +1317,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1345,7 +1345,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1353,7 +1353,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1381,7 +1381,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1389,7 +1389,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1421,7 +1421,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1429,7 +1429,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1457,7 +1457,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1465,7 +1465,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1493,7 +1493,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1501,7 +1501,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1529,7 +1529,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1537,7 +1537,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1565,7 +1565,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1573,7 +1573,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1601,7 +1601,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1609,7 +1609,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1637,7 +1637,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1645,7 +1645,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1677,7 +1677,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1685,7 +1685,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1717,7 +1717,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1725,7 +1725,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1753,7 +1753,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1761,7 +1761,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1789,7 +1789,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1797,7 +1797,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1825,7 +1825,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1833,7 +1833,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1865,7 +1865,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1873,7 +1873,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1901,7 +1901,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1909,7 +1909,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1937,7 +1937,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1945,7 +1945,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -1973,7 +1973,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -1981,7 +1981,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2009,7 +2009,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2017,7 +2017,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2045,7 +2045,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2053,7 +2053,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2081,7 +2081,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2089,7 +2089,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2117,7 +2117,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2125,7 +2125,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2153,7 +2153,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2161,7 +2161,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2189,7 +2189,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2197,7 +2197,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2225,7 +2225,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2233,7 +2233,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2261,7 +2261,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2269,7 +2269,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2297,7 +2297,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2305,7 +2305,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2381,7 +2381,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2389,7 +2389,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2417,7 +2417,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2425,7 +2425,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2453,7 +2453,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2461,7 +2461,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2493,7 +2493,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2501,7 +2501,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2529,7 +2529,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2537,7 +2537,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2565,7 +2565,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2573,7 +2573,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2605,7 +2605,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2613,7 +2613,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2641,7 +2641,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2649,7 +2649,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2677,7 +2677,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2685,7 +2685,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2712,14 +2712,6 @@ AdditionalOptions="" /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /> </FileConfiguration> - <FileConfiguration - Name="Release|x64" - > - <Tool - Name="VCCLCompilerTool" - AdditionalOptions="" /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " - /> - </FileConfiguration> <FileConfiguration Name="Debug|Win32" > @@ -2729,6 +2721,14 @@ GeneratePreprocessedFile="0" /> </FileConfiguration> + <FileConfiguration + Name="Release|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalOptions="" /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " + /> + </FileConfiguration> <FileConfiguration Name="Debug|x64" > @@ -2751,7 +2751,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2759,7 +2759,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2787,7 +2787,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2795,7 +2795,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2824,7 +2824,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2833,7 +2833,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2863,7 +2863,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2871,7 +2871,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2899,7 +2899,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2907,7 +2907,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2935,7 +2935,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2943,7 +2943,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -2971,7 +2971,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -2979,7 +2979,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3007,7 +3007,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3015,7 +3015,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3043,7 +3043,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3051,7 +3051,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3079,7 +3079,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3087,7 +3087,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3115,7 +3115,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3123,7 +3123,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3151,7 +3151,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3159,7 +3159,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3187,7 +3187,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3195,7 +3195,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3223,7 +3223,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3231,7 +3231,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3259,7 +3259,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3267,7 +3267,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3295,7 +3295,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3303,7 +3303,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3331,7 +3331,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3339,7 +3339,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3367,7 +3367,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3375,7 +3375,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3403,7 +3403,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3411,7 +3411,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3439,7 +3439,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3447,7 +3447,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3475,7 +3475,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3483,7 +3483,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3511,7 +3511,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3519,7 +3519,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3551,7 +3551,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3559,7 +3559,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3587,7 +3587,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3595,7 +3595,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3623,7 +3623,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3631,7 +3631,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3659,7 +3659,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3667,7 +3667,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3700,16 +3700,6 @@ Outputs=""src/$(InputName).h"" /> </FileConfiguration> - <FileConfiguration - Name="Release|x64" - > - <Tool - Name="VCCustomBuildTool" - Description="Creating $(InputName).h from src/$(InputFileName)" - CommandLine="tools\re2c\re2c -s -o "src/$(InputName).h" "src/$(InputFileName)"
" - Outputs=""src/$(InputName).h"" - /> - </FileConfiguration> <FileConfiguration Name="Debug|Win32" > @@ -3720,6 +3710,16 @@ Outputs=""src/$(InputName).h"" /> </FileConfiguration> + <FileConfiguration + Name="Release|x64" + > + <Tool + Name="VCCustomBuildTool" + Description="Creating $(InputName).h from src/$(InputFileName)" + CommandLine="tools\re2c\re2c -s -o "src/$(InputName).h" "src/$(InputFileName)"
" + Outputs=""src/$(InputName).h"" + /> + </FileConfiguration> <FileConfiguration Name="Debug|x64" > @@ -3743,7 +3743,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3751,7 +3751,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3779,7 +3779,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3787,7 +3787,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3815,7 +3815,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3823,7 +3823,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3851,7 +3851,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3859,7 +3859,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3887,7 +3887,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3895,7 +3895,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3927,7 +3927,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3935,7 +3935,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3963,7 +3963,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -3971,7 +3971,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -3999,7 +3999,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -4007,7 +4007,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -4035,7 +4035,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -4043,7 +4043,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -4071,7 +4071,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -4079,7 +4079,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -4107,7 +4107,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -4115,7 +4115,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -4143,7 +4143,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -4151,7 +4151,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -4179,7 +4179,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -4187,7 +4187,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -4215,7 +4215,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -4223,7 +4223,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -4251,7 +4251,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -4259,7 +4259,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -4786,16 +4786,6 @@ Outputs="$(IntDir)\$(InputName).obj" /> </FileConfiguration> - <FileConfiguration - Name="Release|x64" - > - <Tool - Name="VCCustomBuildTool" - Description="Assembling $(InputPath)..." - CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)
" - Outputs="$(IntDir)/$(InputName).obj" - /> - </FileConfiguration> <FileConfiguration Name="Debug|Win32" > @@ -4806,6 +4796,16 @@ Outputs="$(IntDir)\$(InputName).obj" /> </FileConfiguration> + <FileConfiguration + Name="Release|x64" + > + <Tool + Name="VCCustomBuildTool" + Description="Assembling $(InputPath)..." + CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)
" + Outputs="$(IntDir)/$(InputName).obj" + /> + </FileConfiguration> <FileConfiguration Name="Debug|x64" > @@ -4830,16 +4830,6 @@ Outputs="$(IntDir)\$(InputName).obj" /> </FileConfiguration> - <FileConfiguration - Name="Release|x64" - > - <Tool - Name="VCCustomBuildTool" - Description="Assembling $(InputPath)..." - CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)
" - Outputs="$(IntDir)/$(InputName).obj" - /> - </FileConfiguration> <FileConfiguration Name="Debug|Win32" > @@ -4850,6 +4840,16 @@ Outputs="$(IntDir)\$(InputName).obj" /> </FileConfiguration> + <FileConfiguration + Name="Release|x64" + > + <Tool + Name="VCCustomBuildTool" + Description="Assembling $(InputPath)..." + CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)
" + Outputs="$(IntDir)/$(InputName).obj" + /> + </FileConfiguration> <FileConfiguration Name="Debug|x64" > @@ -4874,16 +4874,6 @@ Outputs="$(IntDir)\$(InputName).obj" /> </FileConfiguration> - <FileConfiguration - Name="Release|x64" - > - <Tool - Name="VCCustomBuildTool" - Description="Assembling $(InputPath)..." - CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)
" - Outputs="$(IntDir)\$(InputName).obj" - /> - </FileConfiguration> <FileConfiguration Name="Debug|Win32" > @@ -4894,6 +4884,16 @@ Outputs="$(IntDir)\$(InputName).obj" /> </FileConfiguration> + <FileConfiguration + Name="Release|x64" + > + <Tool + Name="VCCustomBuildTool" + Description="Assembling $(InputPath)..." + CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)
" + Outputs="$(IntDir)\$(InputName).obj" + /> + </FileConfiguration> <FileConfiguration Name="Debug|x64" > @@ -4918,16 +4918,6 @@ Outputs="$(IntDir)\$(InputName).obj" /> </FileConfiguration> - <FileConfiguration - Name="Release|x64" - > - <Tool - Name="VCCustomBuildTool" - Description="Assembling $(InputPath)..." - CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)
" - Outputs="$(IntDir)\$(InputName).obj" - /> - </FileConfiguration> <FileConfiguration Name="Debug|Win32" > @@ -4938,6 +4928,16 @@ Outputs="$(IntDir)\$(InputName).obj" /> </FileConfiguration> + <FileConfiguration + Name="Release|x64" + > + <Tool + Name="VCCustomBuildTool" + Description="Assembling $(InputPath)..." + CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)
" + Outputs="$(IntDir)\$(InputName).obj" + /> + </FileConfiguration> <FileConfiguration Name="Debug|x64" > @@ -4962,16 +4962,6 @@ Outputs="$(IntDir)\$(InputName).obj" /> </FileConfiguration> - <FileConfiguration - Name="Release|x64" - > - <Tool - Name="VCCustomBuildTool" - Description="Assembling $(InputPath)..." - CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)
" - Outputs="$(IntDir)\$(InputName).obj" - /> - </FileConfiguration> <FileConfiguration Name="Debug|Win32" > @@ -4982,6 +4972,16 @@ Outputs="$(IntDir)\$(InputName).obj" /> </FileConfiguration> + <FileConfiguration + Name="Release|x64" + > + <Tool + Name="VCCustomBuildTool" + Description="Assembling $(InputPath)..." + CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)
" + Outputs="$(IntDir)\$(InputName).obj" + /> + </FileConfiguration> <FileConfiguration Name="Debug|x64" > @@ -5069,7 +5069,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5077,7 +5077,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5109,7 +5109,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5117,7 +5117,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5149,7 +5149,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5157,7 +5157,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5189,7 +5189,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5197,7 +5197,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5229,7 +5229,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5237,7 +5237,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5265,7 +5265,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5273,7 +5273,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5301,7 +5301,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5309,7 +5309,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5361,7 +5361,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5369,7 +5369,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5398,14 +5398,6 @@ Outputs="$(IntDir)\$(InputName).obj" /> </FileConfiguration> - <FileConfiguration - Name="Release|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> <FileConfiguration Name="Debug|Win32" > @@ -5416,6 +5408,14 @@ Outputs="$(IntDir)\$(InputName).obj" /> </FileConfiguration> + <FileConfiguration + Name="Release|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" @@ -5441,7 +5441,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5449,7 +5449,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5485,7 +5485,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5493,7 +5493,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5525,7 +5525,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5533,7 +5533,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5561,7 +5561,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5569,7 +5569,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5597,7 +5597,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5605,7 +5605,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5633,6 +5633,14 @@ GeneratePreprocessedFile="0" /> </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalOptions="" /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " + /> + </FileConfiguration> <FileConfiguration Name="Release|x64" > @@ -5642,14 +5650,6 @@ GeneratePreprocessedFile="0" /> </FileConfiguration> - <FileConfiguration - Name="Debug|Win32" - > - <Tool - Name="VCCLCompilerTool" - AdditionalOptions="" /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " - /> - </FileConfiguration> <FileConfiguration Name="Debug|x64" > @@ -5671,7 +5671,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5679,7 +5679,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5707,7 +5707,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5715,7 +5715,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5755,7 +5755,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5763,7 +5763,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5803,7 +5803,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5811,7 +5811,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5839,7 +5839,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5847,7 +5847,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5883,7 +5883,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5891,7 +5891,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5919,7 +5919,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5927,7 +5927,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5955,7 +5955,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -5963,7 +5963,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -5999,7 +5999,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6007,7 +6007,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6043,7 +6043,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6051,7 +6051,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6079,7 +6079,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6087,7 +6087,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6123,7 +6123,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6131,7 +6131,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6159,7 +6159,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6167,7 +6167,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6211,7 +6211,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6219,7 +6219,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6251,7 +6251,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6259,7 +6259,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6287,7 +6287,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6295,7 +6295,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6323,7 +6323,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6331,7 +6331,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6359,7 +6359,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6367,7 +6367,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6395,7 +6395,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6403,7 +6403,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6431,7 +6431,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6439,7 +6439,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6467,7 +6467,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6475,7 +6475,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6507,7 +6507,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6515,7 +6515,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6543,7 +6543,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6551,7 +6551,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6579,7 +6579,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6587,7 +6587,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6615,7 +6615,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6623,7 +6623,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6651,7 +6651,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6659,7 +6659,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6687,7 +6687,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6695,7 +6695,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6723,7 +6723,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6731,7 +6731,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6759,7 +6759,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6767,7 +6767,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6795,7 +6795,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6803,7 +6803,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6831,7 +6831,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6839,7 +6839,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6867,7 +6867,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6875,7 +6875,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6903,7 +6903,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6911,7 +6911,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6943,7 +6943,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6951,7 +6951,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -6979,7 +6979,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -6987,7 +6987,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -7023,7 +7023,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -7031,7 +7031,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -7059,7 +7059,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -7067,7 +7067,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -7095,7 +7095,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -7103,7 +7103,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -7135,7 +7135,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -7143,7 +7143,7 @@ /> </FileConfiguration> <FileConfiguration - 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Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -8199,7 +8199,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -8207,7 +8207,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -8235,7 +8235,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -8243,7 +8243,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -8271,7 +8271,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -8279,7 +8279,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -8307,7 +8307,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -8315,7 +8315,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -8347,7 +8347,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -8355,7 +8355,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -8383,7 +8383,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -8391,7 +8391,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -8419,7 +8419,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -8427,7 +8427,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -8455,7 +8455,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -8463,7 +8463,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -8495,7 +8495,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -8503,7 +8503,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -8654,7 +8654,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -8662,7 +8662,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -8690,7 +8690,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -8698,7 +8698,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -8726,7 +8726,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -8734,7 +8734,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -8762,7 +8762,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -8770,7 +8770,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -8798,7 +8798,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -8806,7 +8806,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -8834,7 +8834,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -8842,7 +8842,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -8874,7 +8874,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -8882,7 +8882,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -8910,7 +8910,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -8918,7 +8918,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -8946,7 +8946,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" @@ -8954,7 +8954,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" > <Tool Name="VCCLCompilerTool" @@ -9094,6 +9094,10 @@ RelativePath=".\src\textures\texture.cpp" > </File> + <File + RelativePath=".\src\textures\texturemanager.cpp" + > + </File> <File RelativePath=".\src\textures\tgatexture.cpp" > @@ -9171,14 +9175,6 @@ AdditionalIncludeDirectories="src\win32;$(NoInherit)" /> </FileConfiguration> - <FileConfiguration - Name="Release|x64" - > - <Tool - Name="VCResourceCompilerTool" - AdditionalIncludeDirectories="src\win32;$(NoInherit)" - /> - </FileConfiguration> <FileConfiguration Name="Debug|Win32" > @@ -9188,6 +9184,14 @@ AdditionalIncludeDirectories="src\win32;$(NoInherit)" /> </FileConfiguration> + <FileConfiguration + Name="Release|x64" + > + <Tool + Name="VCResourceCompilerTool" + AdditionalIncludeDirectories="src\win32;$(NoInherit)" + /> + </FileConfiguration> <FileConfiguration Name="Debug|x64" > @@ -9362,7 +9366,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" ExcludedFromBuild="true" > <Tool @@ -9370,7 +9374,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" ExcludedFromBuild="true" > <Tool @@ -9398,7 +9402,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" ExcludedFromBuild="true" > <Tool @@ -9406,7 +9410,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" ExcludedFromBuild="true" > <Tool @@ -9435,7 +9439,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" ExcludedFromBuild="true" > <Tool @@ -9444,7 +9448,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" ExcludedFromBuild="true" > <Tool @@ -9474,7 +9478,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" ExcludedFromBuild="true" > <Tool @@ -9482,7 +9486,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" ExcludedFromBuild="true" > <Tool @@ -9511,7 +9515,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" ExcludedFromBuild="true" > <Tool @@ -9520,7 +9524,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" ExcludedFromBuild="true" > <Tool @@ -9551,7 +9555,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" ExcludedFromBuild="true" > <Tool @@ -9560,7 +9564,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" ExcludedFromBuild="true" > <Tool @@ -9590,7 +9594,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" ExcludedFromBuild="true" > <Tool @@ -9598,7 +9602,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" ExcludedFromBuild="true" > <Tool @@ -9627,7 +9631,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" ExcludedFromBuild="true" > <Tool @@ -9636,7 +9640,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" ExcludedFromBuild="true" > <Tool @@ -9667,7 +9671,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" ExcludedFromBuild="true" > <Tool @@ -9676,7 +9680,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" ExcludedFromBuild="true" > <Tool @@ -9707,7 +9711,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" ExcludedFromBuild="true" > <Tool @@ -9716,7 +9720,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" ExcludedFromBuild="true" > <Tool @@ -9746,7 +9750,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" ExcludedFromBuild="true" > <Tool @@ -9754,7 +9758,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" ExcludedFromBuild="true" > <Tool @@ -9782,7 +9786,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" ExcludedFromBuild="true" > <Tool @@ -9790,7 +9794,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" ExcludedFromBuild="true" > <Tool @@ -9818,7 +9822,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" ExcludedFromBuild="true" > <Tool @@ -9826,7 +9830,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" ExcludedFromBuild="true" > <Tool @@ -9854,7 +9858,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" ExcludedFromBuild="true" > <Tool @@ -9862,7 +9866,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" ExcludedFromBuild="true" > <Tool @@ -9892,7 +9896,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|x64" + Name="Debug|Win32" ExcludedFromBuild="true" > <Tool @@ -9902,7 +9906,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|Win32" + Name="Release|x64" ExcludedFromBuild="true" > <Tool