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https://github.com/ZDoom/qzdoom-gpl.git
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- Gave the intermission screen sounds their own SNDINFO entries.
SVN r1551 (trunk)
This commit is contained in:
parent
e865d95070
commit
1954f9ee84
3 changed files with 74 additions and 48 deletions
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@ -1,4 +1,7 @@
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April 16, 2009
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April 17, 2009
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- Gave the intermission screen sounds their own SNDINFO entries.
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April 16, 2009
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- Removed obsolete snd_surround cvar.
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April 15, 2009
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@ -65,9 +65,6 @@ CVAR (Bool, wi_noautostartmap, false, CVAR_ARCHIVE)
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void WI_loadData ();
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void WI_unloadData ();
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#define NEXTSTAGE (gameinfo.gametype & GAME_DoomChex ? "weapons/rocklx" : "doors/dr1_clos")
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#define PASTSTATS (gameinfo.gametype & GAME_DoomChex ? "weapons/shotgr" : "plats/pt1_stop")
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// GLOBAL LOCATIONS
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#define WI_TITLEY 2
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#define WI_SPACINGY 33
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@ -1185,7 +1182,7 @@ void WI_updateDeathmatchStats ()
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}
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}
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S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
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*/
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dm_state = 4;
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}
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@ -1195,7 +1192,7 @@ void WI_updateDeathmatchStats ()
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{
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/*
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if (!(bcnt&3))
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S_Sound (CHAN_VOICE | CHAN_UI, "weapons/pistol", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
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stillticking = false;
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@ -1234,7 +1231,7 @@ void WI_updateDeathmatchStats ()
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}
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if (!stillticking)
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{
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S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
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dm_state++;
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}
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*/
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@ -1244,7 +1241,7 @@ void WI_updateDeathmatchStats ()
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{
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if (acceleratestage)
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{
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S_Sound (CHAN_VOICE | CHAN_UI, "players/male/gibbed", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/pastdmstats", 1, ATTN_NONE);
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WI_initShowNextLoc();
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}
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}
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@ -1402,14 +1399,14 @@ void WI_updateNetgameStats ()
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if (dofrags)
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cnt_frags[i] = WI_fragSum (i);
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}
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S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
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ng_state = 10;
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}
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if (ng_state == 2)
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{
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if (!(bcnt&3))
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S_Sound (CHAN_VOICE | CHAN_UI, "weapons/pistol", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
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stillticking = false;
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@ -1428,14 +1425,14 @@ void WI_updateNetgameStats ()
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if (!stillticking)
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{
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S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
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ng_state++;
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}
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}
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else if (ng_state == 4)
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{
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if (!(bcnt&3))
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S_Sound (CHAN_VOICE | CHAN_UI, "weapons/pistol", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
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stillticking = false;
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@ -1452,14 +1449,14 @@ void WI_updateNetgameStats ()
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}
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if (!stillticking)
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{
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S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
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ng_state++;
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}
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}
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else if (ng_state == 6)
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{
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if (!(bcnt&3))
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S_Sound (CHAN_VOICE | CHAN_UI, "weapons/pistol", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
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stillticking = false;
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@ -1478,14 +1475,14 @@ void WI_updateNetgameStats ()
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if (!stillticking)
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{
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S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
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ng_state += 1 + 2*!dofrags;
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}
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}
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else if (ng_state == 8)
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{
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if (!(bcnt&3))
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S_Sound (CHAN_VOICE | CHAN_UI, "weapons/pistol", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
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stillticking = false;
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@ -1504,7 +1501,7 @@ void WI_updateNetgameStats ()
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if (!stillticking)
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{
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S_Sound (CHAN_VOICE | CHAN_UI, "player/male/death1", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/cooptotal", 1, ATTN_NONE);
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ng_state++;
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}
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}
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@ -1512,7 +1509,7 @@ void WI_updateNetgameStats ()
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{
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if (acceleratestage)
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{
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S_Sound (CHAN_VOICE | CHAN_UI, PASTSTATS, 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/pastcoopstats", 1, ATTN_NONE);
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WI_initShowNextLoc();
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}
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}
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@ -1658,7 +1655,7 @@ void WI_updateStats ()
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{
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acceleratestage = 0;
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sp_state = 10;
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S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
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}
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cnt_kills[0] = plrs[me].skills;
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cnt_items[0] = plrs[me].sitems;
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@ -1675,12 +1672,12 @@ void WI_updateStats ()
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cnt_kills[0] += 2;
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if (!(bcnt&3))
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S_Sound (CHAN_VOICE | CHAN_UI, "weapons/pistol", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
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}
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if (cnt_kills[0] >= plrs[me].skills)
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{
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cnt_kills[0] = plrs[me].skills;
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S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
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sp_state++;
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}
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}
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@ -1691,12 +1688,12 @@ void WI_updateStats ()
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cnt_items[0] += 2;
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if (!(bcnt&3))
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S_Sound (CHAN_VOICE | CHAN_UI, "weapons/pistol", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
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}
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if (cnt_items[0] >= plrs[me].sitems)
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{
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cnt_items[0] = plrs[me].sitems;
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S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
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sp_state++;
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}
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}
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@ -1707,12 +1704,12 @@ void WI_updateStats ()
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cnt_secret[0] += 2;
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if (!(bcnt&3))
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S_Sound (CHAN_VOICE | CHAN_UI, "weapons/pistol", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
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}
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if (cnt_secret[0] >= plrs[me].ssecret)
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{
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cnt_secret[0] = plrs[me].ssecret;
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S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
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sp_state++;
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}
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}
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@ -1721,7 +1718,7 @@ void WI_updateStats ()
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if (gameinfo.gametype & GAME_DoomChex)
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{
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if (!(bcnt&3))
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S_Sound (CHAN_VOICE | CHAN_UI, "weapons/pistol", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
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cnt_time += 3;
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cnt_par += 3;
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@ -1741,7 +1738,7 @@ void WI_updateStats ()
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if (cnt_time >= plrs[me].stime / TICRATE)
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{
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cnt_total_time = wbs->totaltime / TICRATE;
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S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
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sp_state++;
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}
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}
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@ -1750,7 +1747,7 @@ void WI_updateStats ()
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{
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if (acceleratestage)
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{
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S_Sound (CHAN_VOICE | CHAN_UI, PASTSTATS, 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "intermission/paststats", 1, ATTN_NONE);
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WI_initShowNextLoc();
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}
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}
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@ -50,11 +50,11 @@ misc/icebreak icebrk1a
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// Retail Doom and Strife use 200.
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$rolloff * 200 1200
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/***************************************************************************/
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/* */
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/* DOOM SOUNDS */
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/* */
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/***************************************************************************/
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/****************************************************************************/
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/* */
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/* DOOM SOUNDS */
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/* */
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/****************************************************************************/
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$ifdoom
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@ -495,16 +495,22 @@ menu/clear dsswtchx // Close top menu
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$random menu/quit1 { player/male/death1 demon/pain grunt/pain misc/gibbed misc/teleport grunt/sight1 grunt/sight3 demon/melee }
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$random menu/quit2 { vile/active misc/p_pkup brain/cube misc/gibbed skeleton/swing knight/death baby/active demon/melee }
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$alias intermission/tick weapons/pistol
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$alias intermission/cooptotal *death
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$alias intermission/nextstage weapons/rocklx
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$alias intermission/paststats weapons/shotgr
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$alias intermission/pastcoopstats weapons/shotgr
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$alias intermission/pastdmstats *gibbed
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$endif // ifdoom
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/***************************************************************************/
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/* */
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/* HERETIC SOUNDS */
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/* */
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/***************************************************************************/
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/****************************************************************************/
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/* */
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/* HERETIC SOUNDS */
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/* */
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/****************************************************************************/
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$ifheretic
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@ -784,14 +790,21 @@ menu/clear dorcls
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misc/secret dssecret
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$alias intermission/cooptotal *death
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$alias intermission/nextstage doors/dr1_clos
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$alias intermission/paststats plats/pt1_stop
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$alias intermission/pastcoopstats plats/pt1_stop
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$alias intermission/pastdmstats *gibbed
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$endif // ifheretic
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/***************************************************************************/
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/* */
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/* HEXEN SOUNDS */
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/* */
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/***************************************************************************/
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/****************************************************************************/
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/* */
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/* HEXEN SOUNDS */
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/* */
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/****************************************************************************/
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$ifhexen
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@ -952,6 +965,12 @@ $alias menu/clear PlatformStop
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// Hexen does not have ripslop sound like Heretic
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misc/ripslop dsempty
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$alias intermission/cooptotal *death
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$alias intermission/nextstage DoorCloseLight
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$alias intermission/paststats PlatformStop
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$alias intermission/pastcoopstats PlatformStop
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$alias intermission/pastdmstats *gibbed
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$limit DoorCloseLight 4
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$limit PuppyBeat 0
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@ -968,11 +987,11 @@ $limit DragonPain 0
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$endif // ifhexen
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//===========================================================================
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//
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// Strife
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//
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//===========================================================================
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/****************************************************************************/
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/* */
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/* STRIFE SOUNDS */
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/* */
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/****************************************************************************/
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$ifstrife
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@ -1275,4 +1294,11 @@ entity/pain dsalnpn
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entity/death dsmnaldt
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entity/active dsalnact
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$alias intermission/tick weapons/assaultgun
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$alias intermission/cooptotal *death
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$alias intermission/nextstage misc/explosion
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$alias intermission/paststats world/barrelx
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$alias intermission/pastcoopstats world/barrelx
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$alias intermission/pastdmstats *gibbed
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$endif
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