- Gave the intermission screen sounds their own SNDINFO entries.

SVN r1551 (trunk)
This commit is contained in:
Randy Heit 2009-04-18 01:31:08 +00:00
parent e865d95070
commit 1954f9ee84
3 changed files with 74 additions and 48 deletions

View file

@ -1,4 +1,7 @@
April 16, 2009
April 17, 2009
- Gave the intermission screen sounds their own SNDINFO entries.
April 16, 2009
- Removed obsolete snd_surround cvar.
April 15, 2009

View file

@ -65,9 +65,6 @@ CVAR (Bool, wi_noautostartmap, false, CVAR_ARCHIVE)
void WI_loadData ();
void WI_unloadData ();
#define NEXTSTAGE (gameinfo.gametype & GAME_DoomChex ? "weapons/rocklx" : "doors/dr1_clos")
#define PASTSTATS (gameinfo.gametype & GAME_DoomChex ? "weapons/shotgr" : "plats/pt1_stop")
// GLOBAL LOCATIONS
#define WI_TITLEY 2
#define WI_SPACINGY 33
@ -1185,7 +1182,7 @@ void WI_updateDeathmatchStats ()
}
}
S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
*/
dm_state = 4;
}
@ -1195,7 +1192,7 @@ void WI_updateDeathmatchStats ()
{
/*
if (!(bcnt&3))
S_Sound (CHAN_VOICE | CHAN_UI, "weapons/pistol", 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
stillticking = false;
@ -1234,7 +1231,7 @@ void WI_updateDeathmatchStats ()
}
if (!stillticking)
{
S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
dm_state++;
}
*/
@ -1244,7 +1241,7 @@ void WI_updateDeathmatchStats ()
{
if (acceleratestage)
{
S_Sound (CHAN_VOICE | CHAN_UI, "players/male/gibbed", 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/pastdmstats", 1, ATTN_NONE);
WI_initShowNextLoc();
}
}
@ -1402,14 +1399,14 @@ void WI_updateNetgameStats ()
if (dofrags)
cnt_frags[i] = WI_fragSum (i);
}
S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
ng_state = 10;
}
if (ng_state == 2)
{
if (!(bcnt&3))
S_Sound (CHAN_VOICE | CHAN_UI, "weapons/pistol", 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
stillticking = false;
@ -1428,14 +1425,14 @@ void WI_updateNetgameStats ()
if (!stillticking)
{
S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
ng_state++;
}
}
else if (ng_state == 4)
{
if (!(bcnt&3))
S_Sound (CHAN_VOICE | CHAN_UI, "weapons/pistol", 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
stillticking = false;
@ -1452,14 +1449,14 @@ void WI_updateNetgameStats ()
}
if (!stillticking)
{
S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
ng_state++;
}
}
else if (ng_state == 6)
{
if (!(bcnt&3))
S_Sound (CHAN_VOICE | CHAN_UI, "weapons/pistol", 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
stillticking = false;
@ -1478,14 +1475,14 @@ void WI_updateNetgameStats ()
if (!stillticking)
{
S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
ng_state += 1 + 2*!dofrags;
}
}
else if (ng_state == 8)
{
if (!(bcnt&3))
S_Sound (CHAN_VOICE | CHAN_UI, "weapons/pistol", 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
stillticking = false;
@ -1504,7 +1501,7 @@ void WI_updateNetgameStats ()
if (!stillticking)
{
S_Sound (CHAN_VOICE | CHAN_UI, "player/male/death1", 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/cooptotal", 1, ATTN_NONE);
ng_state++;
}
}
@ -1512,7 +1509,7 @@ void WI_updateNetgameStats ()
{
if (acceleratestage)
{
S_Sound (CHAN_VOICE | CHAN_UI, PASTSTATS, 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/pastcoopstats", 1, ATTN_NONE);
WI_initShowNextLoc();
}
}
@ -1658,7 +1655,7 @@ void WI_updateStats ()
{
acceleratestage = 0;
sp_state = 10;
S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
}
cnt_kills[0] = plrs[me].skills;
cnt_items[0] = plrs[me].sitems;
@ -1675,12 +1672,12 @@ void WI_updateStats ()
cnt_kills[0] += 2;
if (!(bcnt&3))
S_Sound (CHAN_VOICE | CHAN_UI, "weapons/pistol", 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
}
if (cnt_kills[0] >= plrs[me].skills)
{
cnt_kills[0] = plrs[me].skills;
S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
sp_state++;
}
}
@ -1691,12 +1688,12 @@ void WI_updateStats ()
cnt_items[0] += 2;
if (!(bcnt&3))
S_Sound (CHAN_VOICE | CHAN_UI, "weapons/pistol", 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
}
if (cnt_items[0] >= plrs[me].sitems)
{
cnt_items[0] = plrs[me].sitems;
S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
sp_state++;
}
}
@ -1707,12 +1704,12 @@ void WI_updateStats ()
cnt_secret[0] += 2;
if (!(bcnt&3))
S_Sound (CHAN_VOICE | CHAN_UI, "weapons/pistol", 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
}
if (cnt_secret[0] >= plrs[me].ssecret)
{
cnt_secret[0] = plrs[me].ssecret;
S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
sp_state++;
}
}
@ -1721,7 +1718,7 @@ void WI_updateStats ()
if (gameinfo.gametype & GAME_DoomChex)
{
if (!(bcnt&3))
S_Sound (CHAN_VOICE | CHAN_UI, "weapons/pistol", 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE);
cnt_time += 3;
cnt_par += 3;
@ -1741,7 +1738,7 @@ void WI_updateStats ()
if (cnt_time >= plrs[me].stime / TICRATE)
{
cnt_total_time = wbs->totaltime / TICRATE;
S_Sound (CHAN_VOICE | CHAN_UI, NEXTSTAGE, 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
sp_state++;
}
}
@ -1750,7 +1747,7 @@ void WI_updateStats ()
{
if (acceleratestage)
{
S_Sound (CHAN_VOICE | CHAN_UI, PASTSTATS, 1, ATTN_NONE);
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/paststats", 1, ATTN_NONE);
WI_initShowNextLoc();
}
}

View file

@ -50,11 +50,11 @@ misc/icebreak icebrk1a
// Retail Doom and Strife use 200.
$rolloff * 200 1200
/***************************************************************************/
/* */
/* DOOM SOUNDS */
/* */
/***************************************************************************/
/****************************************************************************/
/* */
/* DOOM SOUNDS */
/* */
/****************************************************************************/
$ifdoom
@ -495,16 +495,22 @@ menu/clear dsswtchx // Close top menu
$random menu/quit1 { player/male/death1 demon/pain grunt/pain misc/gibbed misc/teleport grunt/sight1 grunt/sight3 demon/melee }
$random menu/quit2 { vile/active misc/p_pkup brain/cube misc/gibbed skeleton/swing knight/death baby/active demon/melee }
$alias intermission/tick weapons/pistol
$alias intermission/cooptotal *death
$alias intermission/nextstage weapons/rocklx
$alias intermission/paststats weapons/shotgr
$alias intermission/pastcoopstats weapons/shotgr
$alias intermission/pastdmstats *gibbed
$endif // ifdoom
/***************************************************************************/
/* */
/* HERETIC SOUNDS */
/* */
/***************************************************************************/
/****************************************************************************/
/* */
/* HERETIC SOUNDS */
/* */
/****************************************************************************/
$ifheretic
@ -784,14 +790,21 @@ menu/clear dorcls
misc/secret dssecret
$alias intermission/cooptotal *death
$alias intermission/nextstage doors/dr1_clos
$alias intermission/paststats plats/pt1_stop
$alias intermission/pastcoopstats plats/pt1_stop
$alias intermission/pastdmstats *gibbed
$endif // ifheretic
/***************************************************************************/
/* */
/* HEXEN SOUNDS */
/* */
/***************************************************************************/
/****************************************************************************/
/* */
/* HEXEN SOUNDS */
/* */
/****************************************************************************/
$ifhexen
@ -952,6 +965,12 @@ $alias menu/clear PlatformStop
// Hexen does not have ripslop sound like Heretic
misc/ripslop dsempty
$alias intermission/cooptotal *death
$alias intermission/nextstage DoorCloseLight
$alias intermission/paststats PlatformStop
$alias intermission/pastcoopstats PlatformStop
$alias intermission/pastdmstats *gibbed
$limit DoorCloseLight 4
$limit PuppyBeat 0
@ -968,11 +987,11 @@ $limit DragonPain 0
$endif // ifhexen
//===========================================================================
//
// Strife
//
//===========================================================================
/****************************************************************************/
/* */
/* STRIFE SOUNDS */
/* */
/****************************************************************************/
$ifstrife
@ -1275,4 +1294,11 @@ entity/pain dsalnpn
entity/death dsmnaldt
entity/active dsalnact
$alias intermission/tick weapons/assaultgun
$alias intermission/cooptotal *death
$alias intermission/nextstage misc/explosion
$alias intermission/paststats world/barrelx
$alias intermission/pastcoopstats world/barrelx
$alias intermission/pastdmstats *gibbed
$endif