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Added control of automatic graphics switching on OS X
Automatic graphics switching is enabled by default Set vid_autoswitch CVAR to false to disable it
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2 changed files with 12 additions and 0 deletions
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@ -72,6 +72,11 @@ CUSTOM_CVAR(Bool, fullscreen, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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setmodeneeded = true;
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}
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CUSTOM_CVAR(Bool, vid_autoswitch, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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Printf("You must restart " GAMENAME " to apply graphics switching mode\n");
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}
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RenderBufferOptions rbOpts;
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@ -399,6 +404,11 @@ CocoaVideo::CocoaVideo(const int multisample)
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attributes[i++] = NSOpenGLPFAStencilSize;
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attributes[i++] = NSOpenGLPixelFormatAttribute(8);
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if (!vid_autoswitch)
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{
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attributes[i++] = NSOpenGLPFAAllowOfflineRenderers;
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}
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if (multisample)
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{
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attributes[i++] = NSOpenGLPFAMultisample;
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@ -43,5 +43,7 @@
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</array>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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<key>NSSupportsAutomaticGraphicsSwitching</key>
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<string>YES</string>
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</dict>
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</plist>
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