mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-24 12:51:09 +00:00
- fixed floor clipping of sprites.
This commit is contained in:
parent
bfe34f4dc7
commit
181e5dc4db
1 changed files with 1 additions and 1 deletions
|
@ -711,7 +711,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
|
|||
x = thingpos.X;
|
||||
z = thingpos.Z;
|
||||
y = thingpos.Y;
|
||||
if (spritetype == RF_FLATSPRITE) z -= thing->Floorclip;
|
||||
if (spritetype != RF_FLATSPRITE) z -= thing->Floorclip;
|
||||
|
||||
// [RH] Make floatbobbing a renderer-only effect.
|
||||
if (thing->flags2 & MF2_FLOATBOB)
|
||||
|
|
Loading…
Reference in a new issue