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- fixed: AActor::Howl checked HowlSound for the wrong type.
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@ -3508,7 +3508,7 @@ int AActor::GetMissileDamage (int mask, int add)
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void AActor::Howl ()
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{
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FSoundID howl = IntVar(NAME_HowlSound);
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FSoundID howl = SoundVar(NAME_HowlSound);
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if (!S_IsActorPlayingSomething(this, CHAN_BODY, howl))
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{
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S_Sound (this, CHAN_BODY, howl, 1, ATTN_NORM);
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