From 174e00afe7c408ba8c32a964fe15eac64a49397a Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Tue, 8 Mar 2016 21:42:24 -0600 Subject: [PATCH] Add NULL mthing check to P_SpawnPlayer --- src/p_mobj.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 87fe34837..04e90273f 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -4603,6 +4603,10 @@ APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags) fixed_t spawn_x, spawn_y, spawn_z; angle_t spawn_angle; + if (mthing == NULL) + { + return NULL; + } // not playing? if ((unsigned)playernum >= (unsigned)MAXPLAYERS || !playeringame[playernum]) return NULL;