- Removed duplicate autoskip code.

This commit is contained in:
Chris 2016-01-24 14:44:47 +00:00
parent be3b84e751
commit 1721d70212

View file

@ -1096,6 +1096,11 @@ void WI_End ()
} }
} }
bool WI_autoSkip()
{
return wi_autoadvance > 0 && bcnt > (wi_autoadvance * TICRATE);
}
void WI_initNoState () void WI_initNoState ()
{ {
state = NoState; state = NoState;
@ -1114,7 +1119,7 @@ void WI_updateNoState ()
else else
{ {
bool noauto = noautostartmap; bool noauto = noautostartmap;
bool autoskip = (wi_autoadvance > 0 && bcnt > (wi_autoadvance * TICRATE)); bool autoskip = WI_autoSkip();
for (int i = 0; !noauto && i < MAXPLAYERS; ++i) for (int i = 0; !noauto && i < MAXPLAYERS; ++i)
{ {
@ -1254,7 +1259,7 @@ void WI_updateDeathmatchStats ()
int i; int i;
bool stillticking; bool stillticking;
bool autoskip = (wi_autoadvance > 0 && bcnt > (wi_autoadvance * TICRATE)); bool autoskip = WI_autoSkip();
WI_updateAnimatedBack(); WI_updateAnimatedBack();
@ -1506,7 +1511,7 @@ void WI_updateNetgameStats ()
int i; int i;
int fsum; int fsum;
bool stillticking; bool stillticking;
bool autoskip = (wi_autoadvance > 0 && bcnt > (wi_autoadvance * TICRATE)); bool autoskip = WI_autoSkip();
WI_updateAnimatedBack (); WI_updateAnimatedBack ();