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- Fixed: SetMarineSprite tried to access the first owned state of the actor's class - but the weapon carrying marines own no states.
SVN r2117 (trunk)
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7183a2f751
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1 changed files with 1 additions and 1 deletions
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@ -104,7 +104,7 @@ void AScriptedMarine::Tick ()
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Super::Tick ();
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// Override the standard sprite, if desired
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if (SpriteOverride != 0 && sprite == GetClass()->ActorInfo->OwnedStates[0].sprite)
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if (SpriteOverride != 0 && sprite == SpawnState->sprite)
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{
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sprite = SpriteOverride;
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}
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