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https://github.com/ZDoom/qzdoom-gpl.git
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- Added optional 'z' parameter to the 'warp' CCMD.
Now it's possible to warp above 3dfloors.
This commit is contained in:
parent
7ede77c1d2
commit
166687d971
3 changed files with 12 additions and 7 deletions
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@ -777,15 +777,16 @@ CCMD (warp)
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Printf ("You can only warp inside a level.\n");
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Printf ("You can only warp inside a level.\n");
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return;
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return;
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}
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}
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if (argv.argc() != 3)
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if (argv.argc() < 3 || argv.argc() > 4)
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{
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{
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Printf ("Usage: warp <x> <y>\n");
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Printf ("Usage: warp <x> <y> [z]\n");
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}
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}
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else
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else
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{
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{
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Net_WriteByte (DEM_WARPCHEAT);
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Net_WriteByte (DEM_WARPCHEAT);
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Net_WriteWord (atoi (argv[1]));
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Net_WriteWord (atoi (argv[1]));
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Net_WriteWord (atoi (argv[2]));
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Net_WriteWord (atoi (argv[2]));
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Net_WriteWord (argv.argc() == 3 ? ONFLOORZ/65536 : atoi (argv[3]));
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}
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}
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}
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}
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@ -2199,10 +2199,11 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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case DEM_WARPCHEAT:
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case DEM_WARPCHEAT:
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{
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{
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int x, y;
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int x, y, z;
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x = ReadWord (stream);
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x = ReadWord (stream);
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y = ReadWord (stream);
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y = ReadWord (stream);
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P_TeleportMove (players[player].mo, x * 65536, y * 65536, ONFLOORZ, true);
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z = ReadWord (stream);
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P_TeleportMove (players[player].mo, x * 65536, y * 65536, z * 65536, true);
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}
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}
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break;
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break;
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@ -2744,9 +2745,12 @@ void Net_SkipCommand (int type, BYTE **stream)
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skip = strlen ((char *)(*stream)) + 1;
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skip = strlen ((char *)(*stream)) + 1;
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break;
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break;
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case DEM_WARPCHEAT:
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skip = 6;
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break;
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case DEM_INVUSE:
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case DEM_INVUSE:
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case DEM_INVDROP:
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case DEM_INVDROP:
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case DEM_WARPCHEAT:
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skip = 4;
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skip = 4;
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break;
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break;
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@ -61,11 +61,11 @@ const char *GetVersionString();
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// Protocol version used in demos.
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// Protocol version used in demos.
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// Bump it if you change existing DEM_ commands or add new ones.
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// Bump it if you change existing DEM_ commands or add new ones.
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// Otherwise, it should be safe to leave it alone.
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// Otherwise, it should be safe to leave it alone.
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#define DEMOGAMEVERSION 0x21D
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#define DEMOGAMEVERSION 0x21E
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// Minimum demo version we can play.
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// Minimum demo version we can play.
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// Bump it whenever you change or remove existing DEM_ commands.
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// Bump it whenever you change or remove existing DEM_ commands.
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#define MINDEMOVERSION 0x21D
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#define MINDEMOVERSION 0x21E
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// SAVEVER is the version of the information stored in level snapshots.
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// SAVEVER is the version of the information stored in level snapshots.
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// Note that SAVEVER is not directly comparable to VERSION.
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// Note that SAVEVER is not directly comparable to VERSION.
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