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https://github.com/ZDoom/qzdoom-gpl.git
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commit
15c08f73d5
4 changed files with 13 additions and 10 deletions
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@ -129,19 +129,20 @@ void FGLRenderer::DrawPSprite (player_t * player,DPSprite *psp, float sx, float
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y1 = viewwindowy + vh / 2 - (ftexturemid * scale);
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y2 = y1 + (r.height * scale) + 1;
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if (!mirror)
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if (!(mirror) != !(psp->Flags & PSPF_FLIP))
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{
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fU1=tex->GetSpriteUL();
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fV1=tex->GetSpriteVT();
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fU2=tex->GetSpriteUR();
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fV2=tex->GetSpriteVB();
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fU2 = tex->GetSpriteUL();
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fV1 = tex->GetSpriteVT();
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fU1 = tex->GetSpriteUR();
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fV2 = tex->GetSpriteVB();
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}
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else
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{
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fU2=tex->GetSpriteUL();
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fV1=tex->GetSpriteVT();
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fU1=tex->GetSpriteUR();
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fV2=tex->GetSpriteVB();
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fU1 = tex->GetSpriteUL();
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fV1 = tex->GetSpriteVT();
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fU2 = tex->GetSpriteUR();
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fV2 = tex->GetSpriteVB();
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}
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if (tex->GetTransparent() || OverrideShader != -1)
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@ -57,6 +57,7 @@ enum PSPFlags
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PSPF_ADDBOB = 1 << 1,
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PSPF_POWDOUBLE = 1 << 2,
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PSPF_CVARFAST = 1 << 3,
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PSPF_FLIP = 1 << 6,
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};
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class DPSprite : public DObject
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@ -1422,7 +1422,7 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
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vis->pic = tex;
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vis->Style.ColormapNum = 0;
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if (flip)
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if (!(flip) != !(pspr->Flags & PSPF_FLIP))
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{
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vis->xiscale = -FLOAT2FIXED(pspritexiscale * tex->Scale.X);
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vis->startfrac = (tex->GetWidth() << FRACBITS) - 1;
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@ -598,6 +598,7 @@ enum
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PSPF_ADDBOB = 1 << 1,
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PSPF_POWDOUBLE = 1 << 2,
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PSPF_CVARFAST = 1 << 3,
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PSPF_FLIP = 1 << 6,
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};
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// Default psprite layers
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