mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-27 22:22:08 +00:00
Merge branch 'master' of https://github.com/coelckers/gzdoom into merge_down
Conflicts: src/win32/i_system.cpp
This commit is contained in:
commit
151b47c3ae
29 changed files with 536 additions and 282 deletions
|
@ -373,6 +373,7 @@ enum ActorFlag7
|
|||
MF7_NODECAL = 0x00040000, // [ZK] Forces puff to have no impact decal
|
||||
MF7_FORCEDECAL = 0x00080000, // [ZK] Forces puff's decal to override the weapon's.
|
||||
MF7_LAXTELEFRAGDMG = 0x00100000, // [MC] Telefrag damage can be reduced.
|
||||
MF7_ICESHATTER = 0x00200000, // [MC] Shatters ice corpses regardless of damagetype.
|
||||
};
|
||||
|
||||
// --- mobj.renderflags ---
|
||||
|
|
|
@ -784,7 +784,7 @@ static int PatchThing (int thingy)
|
|||
bool hadStyle = false;
|
||||
FStateDefinitions statedef;
|
||||
bool patchedStates = false;
|
||||
int oldflags;
|
||||
ActorFlags oldflags;
|
||||
const PClass *type;
|
||||
SWORD *ednum, dummyed;
|
||||
|
||||
|
@ -1139,28 +1139,28 @@ static int PatchThing (int thingy)
|
|||
}
|
||||
if (vchanged[1])
|
||||
{
|
||||
info->flags2 = ActorFlags2::FromInt (value[1]);
|
||||
if (info->flags2 & 0x00000004) // old BOUNCE1
|
||||
if (value[1] & 0x00000004) // old BOUNCE1
|
||||
{
|
||||
info->flags2 &= ActorFlags2::FromInt (~4);
|
||||
value[1] &= ~0x00000004;
|
||||
info->BounceFlags = BOUNCE_DoomCompat;
|
||||
}
|
||||
// Damage types that once were flags but now are not
|
||||
if (info->flags2 & 0x20000000)
|
||||
if (value[1] & 0x20000000)
|
||||
{
|
||||
info->DamageType = NAME_Ice;
|
||||
info->flags2 &= ActorFlags2::FromInt (~0x20000000);
|
||||
value[1] &= ~0x20000000;
|
||||
}
|
||||
if (info->flags2 & 0x10000)
|
||||
if (value[1] & 0x10000000)
|
||||
{
|
||||
info->DamageType = NAME_Fire;
|
||||
info->flags2 &= ActorFlags2::FromInt (~0x10000);
|
||||
value[1] &= ~0x10000000;
|
||||
}
|
||||
if (info->flags2 & 1)
|
||||
if (value[1] & 0x00000001)
|
||||
{
|
||||
info->gravity = FRACUNIT/4;
|
||||
info->flags2 &= ActorFlags2::FromInt (~1);
|
||||
value[1] &= ~0x00000001;
|
||||
}
|
||||
info->flags2 = ActorFlags2::FromInt (value[1]);
|
||||
}
|
||||
if (vchanged[2])
|
||||
{
|
||||
|
|
|
@ -1236,7 +1236,7 @@ void FParser::SF_ObjFlag(void)
|
|||
t_return.type = svt_int;
|
||||
if (mo && flagnum<26)
|
||||
{
|
||||
t_return.value.i = !!(mo->flags & (1 << flagnum));
|
||||
t_return.value.i = !!(mo->flags & ActorFlags::FromInt(1 << flagnum));
|
||||
}
|
||||
else t_return.value.i = 0;
|
||||
}
|
||||
|
|
|
@ -75,7 +75,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_CStaffCheck)
|
|||
{
|
||||
pmo->angle = R_PointToAngle2 (pmo->x, pmo->y, linetarget->x, linetarget->y);
|
||||
if (((linetarget->player && (!linetarget->IsTeammate (pmo) || level.teamdamage != 0))|| linetarget->flags3&MF3_ISMONSTER)
|
||||
&& (!(linetarget->flags2&(MF2_DORMANT+MF2_INVULNERABLE))))
|
||||
&& (!(linetarget->flags2&(MF2_DORMANT|MF2_INVULNERABLE))))
|
||||
{
|
||||
newLife = player->health+(damage>>3);
|
||||
newLife = newLife > max ? max : newLife;
|
||||
|
|
|
@ -15,10 +15,23 @@
|
|||
#include "gstrings.h"
|
||||
#include "a_action.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "v_text.h"
|
||||
|
||||
#define MAX_RANDOMSPAWNERS_RECURSION 32 // Should be largely more than enough, honestly.
|
||||
static FRandom pr_randomspawn("RandomSpawn");
|
||||
|
||||
static bool IsMonster(const FDropItem *di)
|
||||
{
|
||||
const PClass *pclass = PClass::FindClass(di->Name);
|
||||
|
||||
if (NULL == pclass)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return 0 != (GetDefaultByType(pclass)->flags3 & MF3_ISMONSTER);
|
||||
}
|
||||
|
||||
class ARandomSpawner : public AActor
|
||||
{
|
||||
DECLARE_CLASS (ARandomSpawner, AActor)
|
||||
|
@ -41,7 +54,7 @@ class ARandomSpawner : public AActor
|
|||
{
|
||||
if (di->Name != NAME_None)
|
||||
{
|
||||
if (!nomonsters || !(GetDefaultByType(PClass::FindClass(di->Name))->flags3 & MF3_ISMONSTER))
|
||||
if (!nomonsters || !IsMonster(di))
|
||||
{
|
||||
if (di->amount < 0) di->amount = 1; // default value is -1, we need a positive value.
|
||||
n += di->amount; // this is how we can weight the list.
|
||||
|
@ -62,7 +75,7 @@ class ARandomSpawner : public AActor
|
|||
while (n > -1 && di != NULL)
|
||||
{
|
||||
if (di->Name != NAME_None &&
|
||||
(!nomonsters || !(GetDefaultByType(PClass::FindClass(di->Name))->flags3 & MF3_ISMONSTER)))
|
||||
(!nomonsters || !IsMonster(di)))
|
||||
{
|
||||
n -= di->amount;
|
||||
if ((di->Next != NULL) && (n > -1))
|
||||
|
@ -106,6 +119,7 @@ class ARandomSpawner : public AActor
|
|||
}
|
||||
else
|
||||
{
|
||||
Printf(TEXTCOLOR_RED "Unknown item class %s to drop from a random spawner\n", di->Name.GetChars());
|
||||
Species = NAME_None;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -75,7 +75,7 @@ void gl_SetDynSpriteLight(AActor *self, fixed_t x, fixed_t y, fixed_t z, subsect
|
|||
while (node)
|
||||
{
|
||||
light=node->lightsource;
|
||||
if (!light->owned || light->target == NULL || light->target->IsVisibleToPlayer())
|
||||
//if (!light->owned || light->target == NULL || light->target->IsVisibleToPlayer())
|
||||
{
|
||||
if (!(light->flags2&MF2_DORMANT) &&
|
||||
(!(light->flags4&MF4_DONTLIGHTSELF) || light->target != self))
|
||||
|
|
|
@ -385,6 +385,11 @@ FListMenuItemStaticPatch::FListMenuItemStaticPatch(int x, int y, FTextureID patc
|
|||
|
||||
void FListMenuItemStaticPatch::Drawer(bool selected)
|
||||
{
|
||||
if (!mTexture.Exists())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int x = mXpos;
|
||||
FTexture *tex = TexMan(mTexture);
|
||||
if (mYpos >= 0)
|
||||
|
@ -486,7 +491,7 @@ bool FListMenuItemSelectable::MouseEvent(int type, int x, int y)
|
|||
{
|
||||
if (type == DMenu::MOUSE_Release)
|
||||
{
|
||||
if (DMenu::CurrentMenu->MenuEvent(MKEY_Enter, true))
|
||||
if (NULL != DMenu::CurrentMenu && DMenu::CurrentMenu->MenuEvent(MKEY_Enter, true))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -95,6 +95,18 @@ static void DeinitMenus()
|
|||
ClearSaveGames();
|
||||
}
|
||||
|
||||
static FTextureID GetMenuTexture(const char* const name)
|
||||
{
|
||||
const FTextureID texture = TexMan.CheckForTexture(name, FTexture::TEX_MiscPatch);
|
||||
|
||||
if (!texture.Exists())
|
||||
{
|
||||
Printf("Missing menu texture: \"%s\"\n", name);
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
|
@ -235,7 +247,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
|
|||
else if (sc.Compare("Selector"))
|
||||
{
|
||||
sc.MustGetString();
|
||||
desc->mSelector = TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch);
|
||||
desc->mSelector = GetMenuTexture(sc.String);
|
||||
sc.MustGetStringName(",");
|
||||
sc.MustGetNumber();
|
||||
desc->mSelectOfsX = sc.Number;
|
||||
|
@ -278,7 +290,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
|
|||
int y = sc.Number;
|
||||
sc.MustGetStringName(",");
|
||||
sc.MustGetString();
|
||||
FTextureID tex = TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch);
|
||||
FTextureID tex = GetMenuTexture(sc.String);
|
||||
|
||||
FListMenuItem *it = new FListMenuItemStaticPatch(x, y, tex, centered);
|
||||
desc->mItems.Push(it);
|
||||
|
@ -299,7 +311,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
|
|||
else if (sc.Compare("PatchItem"))
|
||||
{
|
||||
sc.MustGetString();
|
||||
FTextureID tex = TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch);
|
||||
FTextureID tex = GetMenuTexture(sc.String);
|
||||
sc.MustGetStringName(",");
|
||||
sc.MustGetString();
|
||||
int hotkey = sc.String[0];
|
||||
|
@ -1045,7 +1057,7 @@ static void BuildEpisodeMenu()
|
|||
FListMenuItem *it;
|
||||
if (AllEpisodes[i].mPicName.IsNotEmpty())
|
||||
{
|
||||
FTextureID tex = TexMan.CheckForTexture(AllEpisodes[i].mPicName, FTexture::TEX_MiscPatch);
|
||||
FTextureID tex = GetMenuTexture(AllEpisodes[i].mPicName);
|
||||
it = new FListMenuItemPatch(ld->mXpos, posy, ld->mLinespacing, AllEpisodes[i].mShortcut,
|
||||
tex, NAME_Skillmenu, i);
|
||||
}
|
||||
|
@ -1442,7 +1454,7 @@ void M_StartupSkillMenu(FGameStartup *gs)
|
|||
|
||||
if (skill.PicName.Len() != 0 && pItemText == NULL)
|
||||
{
|
||||
FTextureID tex = TexMan.CheckForTexture(skill.PicName, FTexture::TEX_MiscPatch);
|
||||
FTextureID tex = GetMenuTexture(skill.PicName);
|
||||
li = new FListMenuItemPatch(ld->mXpos, y, ld->mLinespacing, skill.Shortcut, tex, action, i);
|
||||
}
|
||||
else
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* Copyright (C) 2013-2014 Nuke.YKT
|
||||
* Copyright (C) 2013-2015 Nuke.YKT(Alexey Khokholov)
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
|
@ -27,53 +27,31 @@
|
|||
OPL2 ROMs.
|
||||
*/
|
||||
|
||||
//version 1.5
|
||||
//version 1.6
|
||||
|
||||
/* Changelog:
|
||||
v1.1:
|
||||
Vibrato's sign fix
|
||||
Vibrato's sign fix.
|
||||
v1.2:
|
||||
Operator key fix
|
||||
Corrected 4-operator mode
|
||||
Corrected rhythm mode
|
||||
Some small fixes
|
||||
v1.2.1:
|
||||
Small envelope generator fix
|
||||
Removed EX_Get function(not used)
|
||||
v1.3:
|
||||
Complete rewrite
|
||||
(Not released)
|
||||
v1.4:
|
||||
New envelope and waveform generator
|
||||
Operator key fix.
|
||||
Corrected 4-operator mode.
|
||||
Corrected rhythm mode.
|
||||
Some small fixes.
|
||||
v1.2.1:
|
||||
Small envelope generator fix.
|
||||
v1.3:
|
||||
Complete rewrite.
|
||||
v1.4:
|
||||
New envelope and waveform generator.
|
||||
Some small fixes.
|
||||
(Not released)
|
||||
v1.4.1:
|
||||
Envelope generator rate calculation fix
|
||||
(Not released)
|
||||
Envelope generator rate calculation fix.
|
||||
v1.4.2:
|
||||
Version for ZDoom.
|
||||
v1.5:
|
||||
Optimizations
|
||||
*/
|
||||
|
||||
|
||||
/* Verified:
|
||||
Noise generator.
|
||||
Waveform generator.
|
||||
Envelope generator increase table.
|
||||
Tremolo.
|
||||
*/
|
||||
|
||||
/* TODO:
|
||||
Verify:
|
||||
kslrom[15] value(is it 128?).
|
||||
Sustain level = 15.
|
||||
Vibrato, Phase generator.
|
||||
Rhythm part.
|
||||
Envelope generator state switching(decay->sustain when egt = 1 and decay->release).
|
||||
Feedback.
|
||||
Register write.
|
||||
4-operator.
|
||||
Optimizations.
|
||||
v1.6:
|
||||
Improved emulation output.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
|
@ -216,19 +194,17 @@ envelope_sinfunc envelope_sin[8] = {
|
|||
};
|
||||
|
||||
void envelope_gen_off(opl_slot *slott);
|
||||
void envelope_gen_change(opl_slot *slott);
|
||||
void envelope_gen_attack(opl_slot *slott);
|
||||
void envelope_gen_decay(opl_slot *slott);
|
||||
void envelope_gen_sustain(opl_slot *slott);
|
||||
void envelope_gen_release(opl_slot *slott);
|
||||
|
||||
envelope_genfunc envelope_gen[6] = {
|
||||
envelope_genfunc envelope_gen[5] = {
|
||||
envelope_gen_off,
|
||||
envelope_gen_attack,
|
||||
envelope_gen_decay,
|
||||
envelope_gen_sustain,
|
||||
envelope_gen_release,
|
||||
envelope_gen_change
|
||||
envelope_gen_release
|
||||
};
|
||||
|
||||
enum envelope_gen_num {
|
||||
|
@ -252,7 +228,7 @@ Bit8u envelope_calc_rate(opl_slot *slot, Bit8u reg_rate) {
|
|||
}
|
||||
|
||||
void envelope_update_ksl(opl_slot *slot) {
|
||||
Bit16s ksl = (kslrom[slot->channel->f_num >> 6] << 1) - ((slot->channel->block ^ 0x07) << 5) - 0x20;
|
||||
Bit16s ksl = (kslrom[slot->channel->f_num >> 6] << 2) - ((0x08 - slot->channel->block) << 5);
|
||||
if (ksl < 0) {
|
||||
ksl = 0;
|
||||
}
|
||||
|
@ -281,28 +257,25 @@ void envelope_gen_off(opl_slot *slot) {
|
|||
slot->eg_rout = 0x1ff;
|
||||
}
|
||||
|
||||
void envelope_gen_change(opl_slot *slot) {
|
||||
slot->eg_gen = slot->eg_gennext;
|
||||
envelope_update_rate(slot);
|
||||
}
|
||||
|
||||
void envelope_gen_attack(opl_slot *slot) {
|
||||
if (slot->eg_rout == 0x00) {
|
||||
slot->eg_gen = envelope_gen_num_decay;
|
||||
envelope_update_rate(slot);
|
||||
return;
|
||||
}
|
||||
slot->eg_rout += ((~slot->eg_rout) *slot->eg_inc) >> 3;
|
||||
if (slot->eg_rout < 0x00) {
|
||||
slot->eg_rout = 0x00;
|
||||
}
|
||||
if (!slot->eg_rout) {
|
||||
slot->eg_gen = envelope_gen_num_change;
|
||||
slot->eg_gennext = envelope_gen_num_decay;
|
||||
}
|
||||
}
|
||||
|
||||
void envelope_gen_decay(opl_slot *slot) {
|
||||
slot->eg_rout += slot->eg_inc;
|
||||
if (slot->eg_rout >= slot->reg_sl << 4) {
|
||||
slot->eg_gen = envelope_gen_num_change;
|
||||
slot->eg_gennext = envelope_gen_num_sustain;
|
||||
slot->eg_gen = envelope_gen_num_sustain;
|
||||
envelope_update_rate(slot);
|
||||
return;
|
||||
}
|
||||
slot->eg_rout += slot->eg_inc;
|
||||
}
|
||||
|
||||
void envelope_gen_sustain(opl_slot *slot) {
|
||||
|
@ -312,11 +285,13 @@ void envelope_gen_sustain(opl_slot *slot) {
|
|||
}
|
||||
|
||||
void envelope_gen_release(opl_slot *slot) {
|
||||
slot->eg_rout += slot->eg_inc;
|
||||
if (slot->eg_rout >= 0x1ff) {
|
||||
slot->eg_gen = envelope_gen_num_change;
|
||||
slot->eg_gennext = envelope_gen_num_off;
|
||||
slot->eg_gen = envelope_gen_num_off;
|
||||
slot->eg_rout = 0x1ff;
|
||||
envelope_update_rate(slot);
|
||||
return;
|
||||
}
|
||||
slot->eg_rout += slot->eg_inc;
|
||||
}
|
||||
|
||||
void envelope_calc(opl_slot *slot) {
|
||||
|
@ -324,10 +299,7 @@ void envelope_calc(opl_slot *slot) {
|
|||
rate_h = slot->eg_rate >> 2;
|
||||
rate_l = slot->eg_rate & 3;
|
||||
Bit8u inc = 0;
|
||||
if (slot->eg_gen == envelope_gen_num_attack && rate_h == 0x0f) {
|
||||
inc = 8;
|
||||
}
|
||||
else if (eg_incsh[rate_h] > 0) {
|
||||
if (eg_incsh[rate_h] > 0) {
|
||||
if ((slot->chip->timer & ((1 << eg_incsh[rate_h]) - 1)) == 0) {
|
||||
inc = eg_incstep[eg_incdesc[rate_h]][rate_l][((slot->chip->timer) >> eg_incsh[rate_h]) & 0x07];
|
||||
}
|
||||
|
@ -336,14 +308,19 @@ void envelope_calc(opl_slot *slot) {
|
|||
inc = eg_incstep[eg_incdesc[rate_h]][rate_l][slot->chip->timer & 0x07] << (-eg_incsh[rate_h]);
|
||||
}
|
||||
slot->eg_inc = inc;
|
||||
envelope_gen[slot->eg_gen](slot);
|
||||
slot->eg_out = slot->eg_rout + (slot->reg_tl << 2) + (slot->eg_ksl >> kslshift[slot->reg_ksl]) + *slot->trem;
|
||||
envelope_gen[slot->eg_gen](slot);
|
||||
}
|
||||
|
||||
void eg_keyon(opl_slot *slot, Bit8u type) {
|
||||
if (!slot->key) {
|
||||
slot->eg_gen = envelope_gen_num_change;
|
||||
slot->eg_gennext = envelope_gen_num_attack;
|
||||
slot->eg_gen = envelope_gen_num_attack;
|
||||
envelope_update_rate(slot);
|
||||
if ((slot->eg_rate >> 2) == 0x0f) {
|
||||
slot->eg_gen = envelope_gen_num_decay;
|
||||
envelope_update_rate(slot);
|
||||
slot->eg_rout = 0x00;
|
||||
}
|
||||
slot->pg_phase = 0x00;
|
||||
}
|
||||
slot->key |= type;
|
||||
|
@ -353,8 +330,8 @@ void eg_keyoff(opl_slot *slot, Bit8u type) {
|
|||
if (slot->key) {
|
||||
slot->key &= (~type);
|
||||
if (!slot->key) {
|
||||
slot->eg_gen = envelope_gen_num_change;
|
||||
slot->eg_gennext = envelope_gen_num_release;
|
||||
slot->eg_gen = envelope_gen_num_release;
|
||||
envelope_update_rate(slot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -366,7 +343,7 @@ void eg_keyoff(opl_slot *slot, Bit8u type) {
|
|||
void pg_generate(opl_slot *slot) {
|
||||
Bit16u f_num = slot->channel->f_num;
|
||||
if (slot->reg_vib) {
|
||||
Bit8u f_num_high = f_num >> (7 + vib_table[(slot->chip->timer >> 10)&0x07] + (0x01 - slot->chip->dvb));
|
||||
Bit8u f_num_high = f_num >> (7 + vib_table[(slot->chip->timer >> 10) & 0x07] + (0x01 - slot->chip->dvb));
|
||||
f_num += f_num_high * vibsgn_table[(slot->chip->timer >> 10) & 0x07];
|
||||
}
|
||||
slot->pg_phase += (((f_num << slot->channel->block) >> 1) * mt[slot->reg_mult]) >> 1;
|
||||
|
@ -387,7 +364,7 @@ void n_generate(opl_chip *chip) {
|
|||
// Slot
|
||||
//
|
||||
|
||||
void slot_write20(opl_slot *slot,Bit8u data) {
|
||||
void slot_write20(opl_slot *slot, Bit8u data) {
|
||||
if ((data >> 7) & 0x01) {
|
||||
slot->trem = &slot->chip->tremval;
|
||||
}
|
||||
|
@ -434,14 +411,14 @@ void slot_generatephase(opl_slot *slot, Bit16u phase) {
|
|||
}
|
||||
|
||||
void slot_generate(opl_slot *slot) {
|
||||
slot->out = envelope_sin[slot->reg_wf]((slot->pg_phase >> 9) + (*slot->mod), slot->eg_out);
|
||||
slot->out = envelope_sin[slot->reg_wf]((Bit16u)(slot->pg_phase >> 9) + (*slot->mod), slot->eg_out);
|
||||
}
|
||||
|
||||
void slot_generatezm(opl_slot *slot) {
|
||||
slot->out = envelope_sin[slot->reg_wf]((slot->pg_phase >> 9), slot->eg_out);
|
||||
slot->out = envelope_sin[slot->reg_wf]((Bit16u)(slot->pg_phase >> 9), slot->eg_out);
|
||||
}
|
||||
|
||||
void slot_calgfb(opl_slot *slot) {
|
||||
void slot_calcfb(opl_slot *slot) {
|
||||
slot->prout[1] = slot->prout[0];
|
||||
slot->prout[0] = slot->out;
|
||||
if (slot->channel->fb != 0x00) {
|
||||
|
@ -461,57 +438,61 @@ void chan_setupalg(opl_channel *channel);
|
|||
void chan_updaterhythm(opl_chip *chip, Bit8u data) {
|
||||
chip->rhy = data & 0x3f;
|
||||
if (chip->rhy & 0x20) {
|
||||
chip->channel[6].out[0] = &chip->slot[13].out;
|
||||
chip->channel[6].out[1] = &chip->slot[13].out;
|
||||
chip->channel[6].out[2] = &chip->zeromod;
|
||||
chip->channel[6].out[3] = &chip->zeromod;
|
||||
chip->channel[7].out[0] = &chip->slot[14].out;
|
||||
chip->channel[7].out[1] = &chip->slot[14].out;
|
||||
chip->channel[7].out[2] = &chip->slot[15].out;
|
||||
chip->channel[7].out[3] = &chip->slot[15].out;
|
||||
chip->channel[8].out[0] = &chip->slot[16].out;
|
||||
chip->channel[8].out[1] = &chip->slot[16].out;
|
||||
chip->channel[8].out[2] = &chip->slot[17].out;
|
||||
chip->channel[8].out[3] = &chip->slot[17].out;
|
||||
opl_channel *channel6 = &chip->channel[6];
|
||||
opl_channel *channel7 = &chip->channel[7];
|
||||
opl_channel *channel8 = &chip->channel[8];
|
||||
channel6->out[0] = &channel6->slots[1]->out;
|
||||
channel6->out[1] = &channel6->slots[1]->out;
|
||||
channel6->out[2] = &chip->zeromod;
|
||||
channel6->out[3] = &chip->zeromod;
|
||||
channel7->out[0] = &channel7->slots[0]->out;
|
||||
channel7->out[1] = &channel7->slots[0]->out;
|
||||
channel7->out[2] = &channel7->slots[1]->out;
|
||||
channel7->out[3] = &channel7->slots[1]->out;
|
||||
channel8->out[0] = &channel8->slots[0]->out;
|
||||
channel8->out[1] = &channel8->slots[0]->out;
|
||||
channel8->out[2] = &channel8->slots[1]->out;
|
||||
channel8->out[3] = &channel8->slots[1]->out;
|
||||
for (Bit8u chnum = 6; chnum < 9; chnum++) {
|
||||
chip->channel[chnum].chtype = ch_drum;
|
||||
}
|
||||
chan_setupalg(channel6);
|
||||
//hh
|
||||
if (chip->rhy & 0x01) {
|
||||
eg_keyon(&chip->slot[14], egk_drum);
|
||||
eg_keyon(channel7->slots[0], egk_drum);
|
||||
}
|
||||
else {
|
||||
eg_keyoff(&chip->slot[14], egk_drum);
|
||||
eg_keyoff(channel7->slots[0], egk_drum);
|
||||
}
|
||||
//tc
|
||||
if (chip->rhy & 0x02) {
|
||||
eg_keyon(&chip->slot[17], egk_drum);
|
||||
eg_keyon(channel8->slots[1], egk_drum);
|
||||
}
|
||||
else {
|
||||
eg_keyoff(&chip->slot[17], egk_drum);
|
||||
eg_keyoff(channel8->slots[1], egk_drum);
|
||||
}
|
||||
//tom
|
||||
if (chip->rhy & 0x04) {
|
||||
eg_keyon(&chip->slot[16], egk_drum);
|
||||
eg_keyon(channel8->slots[0], egk_drum);
|
||||
}
|
||||
else {
|
||||
eg_keyoff(&chip->slot[16], egk_drum);
|
||||
eg_keyoff(channel8->slots[0], egk_drum);
|
||||
}
|
||||
//sd
|
||||
if (chip->rhy & 0x08) {
|
||||
eg_keyon(&chip->slot[15], egk_drum);
|
||||
eg_keyon(channel7->slots[1], egk_drum);
|
||||
}
|
||||
else {
|
||||
eg_keyoff(&chip->slot[15], egk_drum);
|
||||
eg_keyoff(channel7->slots[1], egk_drum);
|
||||
}
|
||||
//bd
|
||||
if (chip->rhy & 0x10) {
|
||||
eg_keyon(&chip->slot[12], egk_drum);
|
||||
eg_keyon(&chip->slot[13], egk_drum);
|
||||
eg_keyon(channel6->slots[0], egk_drum);
|
||||
eg_keyon(channel6->slots[1], egk_drum);
|
||||
}
|
||||
else {
|
||||
eg_keyoff(&chip->slot[12], egk_drum);
|
||||
eg_keyoff(&chip->slot[13], egk_drum);
|
||||
eg_keyoff(channel6->slots[0], egk_drum);
|
||||
eg_keyoff(channel6->slots[1], egk_drum);
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
@ -566,6 +547,16 @@ void chan_writeb0(opl_channel *channel, Bit8u data) {
|
|||
|
||||
void chan_setupalg(opl_channel *channel) {
|
||||
if (channel->chtype == ch_drum) {
|
||||
switch (channel->alg & 0x01) {
|
||||
case 0x00:
|
||||
channel->slots[0]->mod = &channel->slots[0]->fbmod;
|
||||
channel->slots[1]->mod = &channel->slots[0]->out;
|
||||
break;
|
||||
case 0x01:
|
||||
channel->slots[0]->mod = &channel->slots[0]->fbmod;
|
||||
channel->slots[1]->mod = &channel->chip->zeromod;
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (channel->alg & 0x08) {
|
||||
|
@ -672,49 +663,39 @@ void chan_writec0(opl_channel *channel, Bit8u data) {
|
|||
}
|
||||
}
|
||||
|
||||
void chan_generaterhythm(opl_chip *chip) {
|
||||
if (chip->rhy & 0x20) {
|
||||
opl_channel *channel6 = &chip->channel[6];
|
||||
opl_channel *channel7 = &chip->channel[7];
|
||||
opl_channel *channel8 = &chip->channel[8];
|
||||
slot_generate(channel6->slots[0]);
|
||||
slot_generate(channel6->slots[1]);
|
||||
Bit16u phase14 = channel7->slots[0]->pg_phase & 0x3ff;
|
||||
Bit16u phase17 = channel8->slots[1]->pg_phase & 0x3ff;
|
||||
Bit16u phase = 0x00;
|
||||
//hh tc phase bit
|
||||
Bit16u phasebit = ((phase14 & 0x08) | (((phase14 >> 5) ^ phase14) & 0x04) | (((phase17 >> 2) ^ phase17) & 0x08)) ? 0x01 : 0x00;
|
||||
//hh
|
||||
phase = (phasebit << 9) | (0x34 << ((phasebit ^ (chip->noise & 0x01) << 1)));
|
||||
slot_generatephase(channel7->slots[0], phase);
|
||||
//sd
|
||||
phase = (0x100 << ((phase14 >> 8) & 0x01)) ^ ((chip->noise & 0x01) << 8);
|
||||
slot_generatephase(channel7->slots[1], phase);
|
||||
//tt
|
||||
slot_generatezm(channel8->slots[0]);
|
||||
//tc
|
||||
phase = 0x100 | (phasebit << 9);
|
||||
slot_generatephase(channel8->slots[1], phase);
|
||||
}
|
||||
void chan_generaterhythm1(opl_chip *chip) {
|
||||
opl_channel *channel6 = &chip->channel[6];
|
||||
opl_channel *channel7 = &chip->channel[7];
|
||||
opl_channel *channel8 = &chip->channel[8];
|
||||
slot_generate(channel6->slots[0]);
|
||||
Bit16u phase14 = (channel7->slots[0]->pg_phase >> 9) & 0x3ff;
|
||||
Bit16u phase17 = (channel8->slots[1]->pg_phase >> 9) & 0x3ff;
|
||||
Bit16u phase = 0x00;
|
||||
//hh tc phase bit
|
||||
Bit16u phasebit = ((phase14 & 0x08) | (((phase14 >> 5) ^ phase14) & 0x04) | (((phase17 >> 2) ^ phase17) & 0x08)) ? 0x01 : 0x00;
|
||||
//hh
|
||||
phase = (phasebit << 9) | (0x34 << ((phasebit ^ (chip->noise & 0x01) << 1)));
|
||||
slot_generatephase(channel7->slots[0], phase);
|
||||
//tt
|
||||
slot_generatezm(channel8->slots[0]);
|
||||
}
|
||||
|
||||
void chan_generate(opl_channel *channel) {
|
||||
if (channel->chtype == ch_drum) {
|
||||
return;
|
||||
}
|
||||
if (channel->alg & 0x08) {
|
||||
return;
|
||||
}
|
||||
if (channel->alg & 0x04) {
|
||||
slot_generate(channel->pair->slots[0]);
|
||||
slot_generate(channel->pair->slots[1]);
|
||||
slot_generate(channel->slots[0]);
|
||||
slot_generate(channel->slots[1]);
|
||||
}
|
||||
else {
|
||||
slot_generate(channel->slots[0]);
|
||||
slot_generate(channel->slots[1]);
|
||||
}
|
||||
void chan_generaterhythm2(opl_chip *chip) {
|
||||
opl_channel *channel6 = &chip->channel[6];
|
||||
opl_channel *channel7 = &chip->channel[7];
|
||||
opl_channel *channel8 = &chip->channel[8];
|
||||
slot_generate(channel6->slots[1]);
|
||||
Bit16u phase14 = (channel7->slots[0]->pg_phase >> 9) & 0x3ff;
|
||||
Bit16u phase17 = (channel8->slots[1]->pg_phase >> 9) & 0x3ff;
|
||||
Bit16u phase = 0x00;
|
||||
//hh tc phase bit
|
||||
Bit16u phasebit = ((phase14 & 0x08) | (((phase14 >> 5) ^ phase14) & 0x04) | (((phase17 >> 2) ^ phase17) & 0x08)) ? 0x01 : 0x00;
|
||||
//sd
|
||||
phase = (0x100 << ((phase14 >> 8) & 0x01)) ^ ((chip->noise & 0x01) << 8);
|
||||
slot_generatephase(channel7->slots[1], phase);
|
||||
//tc
|
||||
phase = 0x100 | (phasebit << 9);
|
||||
slot_generatephase(channel8->slots[1], phase);
|
||||
}
|
||||
|
||||
void chan_enable(opl_channel *channel) {
|
||||
|
@ -782,21 +763,132 @@ Bit16s limshort(Bit32s a) {
|
|||
return (Bit16s)a;
|
||||
}
|
||||
|
||||
void chip_generate(opl_chip *chip, Bit16s *buff) {
|
||||
buff[1] = limshort(chip->mixbuff[1]);
|
||||
|
||||
for (Bit8u ii = 0; ii < 12; ii++) {
|
||||
slot_calcfb(&chip->slot[ii]);
|
||||
pg_generate(&chip->slot[ii]);
|
||||
envelope_calc(&chip->slot[ii]);
|
||||
slot_generate(&chip->slot[ii]);
|
||||
}
|
||||
|
||||
for (Bit8u ii = 12; ii < 15; ii++) {
|
||||
slot_calcfb(&chip->slot[ii]);
|
||||
pg_generate(&chip->slot[ii]);
|
||||
envelope_calc(&chip->slot[ii]);
|
||||
}
|
||||
|
||||
if (chip->rhy & 0x20) {
|
||||
chan_generaterhythm1(chip);
|
||||
}
|
||||
else {
|
||||
slot_generate(&chip->slot[12]);
|
||||
slot_generate(&chip->slot[13]);
|
||||
slot_generate(&chip->slot[14]);
|
||||
}
|
||||
|
||||
chip->mixbuff[0] = 0;
|
||||
for (Bit8u ii = 0; ii < 18; ii++) {
|
||||
Bit16s accm = 0;
|
||||
for (Bit8u jj = 0; jj < 4; jj++) {
|
||||
accm += *chip->channel[ii].out[jj];
|
||||
}
|
||||
if (chip->FullPan) {
|
||||
chip->mixbuff[0] += (Bit16s)(accm * chip->channel[ii].fcha);
|
||||
}
|
||||
else {
|
||||
chip->mixbuff[0] += (Bit16s)(accm & chip->channel[ii].cha);
|
||||
}
|
||||
}
|
||||
|
||||
for (Bit8u ii = 15; ii < 18; ii++) {
|
||||
slot_calcfb(&chip->slot[ii]);
|
||||
pg_generate(&chip->slot[ii]);
|
||||
envelope_calc(&chip->slot[ii]);
|
||||
}
|
||||
|
||||
if (chip->rhy & 0x20) {
|
||||
chan_generaterhythm2(chip);
|
||||
}
|
||||
else {
|
||||
slot_generate(&chip->slot[15]);
|
||||
slot_generate(&chip->slot[16]);
|
||||
slot_generate(&chip->slot[17]);
|
||||
}
|
||||
|
||||
buff[0] = limshort(chip->mixbuff[0]);
|
||||
|
||||
for (Bit8u ii = 18; ii < 33; ii++) {
|
||||
slot_calcfb(&chip->slot[ii]);
|
||||
pg_generate(&chip->slot[ii]);
|
||||
envelope_calc(&chip->slot[ii]);
|
||||
slot_generate(&chip->slot[ii]);
|
||||
}
|
||||
|
||||
chip->mixbuff[1] = 0;
|
||||
for (Bit8u ii = 0; ii < 18; ii++) {
|
||||
Bit16s accm = 0;
|
||||
for (Bit8u jj = 0; jj < 4; jj++) {
|
||||
accm += *chip->channel[ii].out[jj];
|
||||
}
|
||||
if (chip->FullPan) {
|
||||
chip->mixbuff[1] += (Bit16s)(accm * chip->channel[ii].fchb);
|
||||
}
|
||||
else {
|
||||
chip->mixbuff[1] += (Bit16s)(accm & chip->channel[ii].chb);
|
||||
}
|
||||
}
|
||||
|
||||
for (Bit8u ii = 33; ii < 36; ii++) {
|
||||
slot_calcfb(&chip->slot[ii]);
|
||||
pg_generate(&chip->slot[ii]);
|
||||
envelope_calc(&chip->slot[ii]);
|
||||
slot_generate(&chip->slot[ii]);
|
||||
}
|
||||
|
||||
n_generate(chip);
|
||||
|
||||
if ((chip->timer & 0x3f) == 0x3f) {
|
||||
if (!chip->tremdir) {
|
||||
if (chip->tremtval == 105) {
|
||||
chip->tremtval--;
|
||||
chip->tremdir = 1;
|
||||
}
|
||||
else {
|
||||
chip->tremtval++;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (chip->tremtval == 0) {
|
||||
chip->tremtval++;
|
||||
chip->tremdir = 0;
|
||||
}
|
||||
else {
|
||||
chip->tremtval--;
|
||||
}
|
||||
}
|
||||
chip->tremval = (chip->tremtval >> 2) >> ((1 - chip->dam) << 1);
|
||||
}
|
||||
|
||||
chip->timer++;
|
||||
}
|
||||
|
||||
void NukedOPL3::Reset() {
|
||||
memset(&opl3, 0, sizeof(opl_chip));
|
||||
for (Bit8u slotnum = 0; slotnum < 36; slotnum++) {
|
||||
opl3.slot[slotnum].channel = &opl3.channel[slotnum / 2];
|
||||
opl3.slot[slotnum].chip = &opl3;
|
||||
opl3.slot[slotnum].mod = &opl3.zeromod;
|
||||
opl3.slot[slotnum].eg_rout = 0x1ff;
|
||||
opl3.slot[slotnum].eg_out = 0x1ff;
|
||||
opl3.slot[slotnum].eg_gen = envelope_gen_num_off;
|
||||
opl3.slot[slotnum].eg_gennext = envelope_gen_num_off;
|
||||
opl3.slot[slotnum].trem = (Bit8u*)&opl3.zeromod;
|
||||
}
|
||||
for (Bit8u channum = 0; channum < 18; channum++) {
|
||||
opl3.channel[channum].slots[0] = &opl3.slot[2 * channum];
|
||||
opl3.channel[channum].slots[1] = &opl3.slot[2 * channum + 1];
|
||||
opl3.channel[channum].slots[0] = &opl3.slot[ch_slot[channum]];
|
||||
opl3.channel[channum].slots[1] = &opl3.slot[ch_slot[channum] + 3];
|
||||
opl3.slot[ch_slot[channum]].channel = &opl3.channel[channum];
|
||||
opl3.slot[ch_slot[channum] + 3].channel = &opl3.channel[channum];
|
||||
if ((channum % 9) < 3) {
|
||||
opl3.channel[channum].pair = &opl3.channel[channum + 3];
|
||||
}
|
||||
|
@ -816,6 +908,8 @@ void NukedOPL3::Reset() {
|
|||
chan_setupalg(&opl3.channel[channum]);
|
||||
}
|
||||
opl3.noise = 0x306600;
|
||||
opl3.timer = 0;
|
||||
opl3.FullPan = FullPan;
|
||||
}
|
||||
|
||||
void NukedOPL3::WriteReg(int reg, int v) {
|
||||
|
@ -903,58 +997,11 @@ void NukedOPL3::WriteReg(int reg, int v) {
|
|||
}
|
||||
|
||||
void NukedOPL3::Update(float* sndptr, int numsamples) {
|
||||
Bit32s outa, outb;
|
||||
Bit16s buffer[2];
|
||||
for (Bit32u i = 0; i < (Bit32u)numsamples; i++) {
|
||||
outa = 0;
|
||||
outb = 0;
|
||||
for (Bit8u ii = 0; ii < 36; ii++) {
|
||||
slot_calgfb(&opl3.slot[ii]);
|
||||
}
|
||||
chan_generaterhythm(&opl3);
|
||||
for (Bit8u ii = 0; ii < 18; ii++) {
|
||||
chan_generate(&opl3.channel[ii]);
|
||||
Bit16s accm = 0;
|
||||
for (Bit8u jj = 0; jj < 4; jj++) {
|
||||
accm += *opl3.channel[ii].out[jj];
|
||||
}
|
||||
if (FullPan) {
|
||||
outa += (Bit16s)(accm * opl3.channel[ii].fcha);
|
||||
outb += (Bit16s)(accm * opl3.channel[ii].fchb);
|
||||
}
|
||||
else {
|
||||
outa += (Bit16s)(accm & opl3.channel[ii].cha);
|
||||
outb += (Bit16s)(accm & opl3.channel[ii].chb);
|
||||
}
|
||||
}
|
||||
for (Bit8u ii = 0; ii < 36; ii++) {
|
||||
envelope_calc(&opl3.slot[ii]);
|
||||
pg_generate(&opl3.slot[ii]);
|
||||
}
|
||||
n_generate(&opl3);
|
||||
opl3.timer++;
|
||||
if (!(opl3.timer & 0x3f)) {
|
||||
if (!opl3.tremdir) {
|
||||
if (opl3.tremtval == 105) {
|
||||
opl3.tremtval--;
|
||||
opl3.tremdir = 1;
|
||||
}
|
||||
else {
|
||||
opl3.tremtval++;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (opl3.tremtval == 0) {
|
||||
opl3.tremtval++;
|
||||
opl3.tremdir = 0;
|
||||
}
|
||||
else {
|
||||
opl3.tremtval--;
|
||||
}
|
||||
}
|
||||
opl3.tremval = (opl3.tremtval >> 2) >> ((1 - opl3.dam) << 1);
|
||||
}
|
||||
*sndptr++ += (float)(outa / 10240.0);
|
||||
*sndptr++ += (float)(outb / 10240.0);
|
||||
chip_generate(&opl3, buffer);
|
||||
*sndptr++ += (float)(buffer[0] / 10240.0);
|
||||
*sndptr++ += (float)(buffer[1] / 10240.0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* Copyright (C) 2013-2014 Nuke.YKT
|
||||
* Copyright (C) 2013-2015 Nuke.YKT(Alexey Khokholov)
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
|
@ -27,7 +27,7 @@
|
|||
OPL2 ROMs.
|
||||
*/
|
||||
|
||||
//version 1.5
|
||||
//version 1.6
|
||||
|
||||
#include "opl.h"
|
||||
#include "muslib.h"
|
||||
|
@ -116,7 +116,7 @@ static const Bit8u mt[16] = { 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 24, 24,
|
|||
// ksl table
|
||||
//
|
||||
|
||||
static const Bit8u kslrom[16] = { 0, 64, 80, 90, 96, 102, 106, 110, 112, 116, 118, 120, 122, 124, 126, 127 };
|
||||
static const Bit8u kslrom[16] = { 0, 32, 40, 45, 48, 51, 53, 55, 56, 58, 59, 60, 61, 62, 63, 64 };
|
||||
|
||||
static const Bit8u kslshift[4] = { 8, 1, 2, 0 };
|
||||
|
||||
|
@ -133,7 +133,7 @@ static const Bit8s vibsgn_table[8] = { 1, 1, 1, 1, -1, -1, -1, -1 };
|
|||
|
||||
static const Bit8u eg_incstep[3][4][8] = {
|
||||
{ { 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0 } },
|
||||
{ { 0, 1, 0, 1, 0, 1, 0, 1 }, { 1, 1, 0, 1, 0, 1, 0, 1 }, { 1, 1, 0, 1, 1, 1, 0, 1 }, { 1, 1, 1, 1, 1, 1, 0, 1 } },
|
||||
{ { 0, 1, 0, 1, 0, 1, 0, 1 }, { 0, 1, 0, 1, 1, 1, 0, 1 }, { 0, 1, 1, 1, 0, 1, 1, 1 }, { 0, 1, 1, 1, 1, 1, 1, 1 } },
|
||||
{ { 1, 1, 1, 1, 1, 1, 1, 1 }, { 2, 2, 1, 1, 1, 1, 1, 1 }, { 2, 2, 1, 1, 2, 2, 1, 1 }, { 2, 2, 2, 2, 2, 2, 1, 1 } }
|
||||
};
|
||||
|
||||
|
@ -149,8 +149,8 @@ static const Bit8s eg_incsh[16] = {
|
|||
// address decoding
|
||||
//
|
||||
|
||||
static const Bit8s ad_slot[0x20] = { 0, 2, 4, 1, 3, 5, -1, -1, 6, 8, 10, 7, 9, 11, -1, -1, 12, 14, 16, 13, 15, 17, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 };
|
||||
|
||||
static const Bit8s ad_slot[0x20] = { 0, 1, 2, 3, 4, 5, -1, -1, 6, 7, 8, 9, 10, 11, -1, -1, 12, 13, 14, 15, 16, 17, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 };
|
||||
static const Bit8u ch_slot[18] = { 0, 1, 2, 6, 7, 8, 12, 13, 14, 18, 19, 20, 24, 25, 26, 30, 31, 32 };
|
||||
|
||||
struct opl_chip;
|
||||
struct opl_slot;
|
||||
|
@ -167,7 +167,6 @@ struct opl_slot {
|
|||
Bit16s eg_out;
|
||||
Bit8u eg_inc;
|
||||
Bit8u eg_gen;
|
||||
Bit8u eg_gennext;
|
||||
Bit8u eg_rate;
|
||||
Bit8u eg_ksl;
|
||||
Bit8u *trem;
|
||||
|
@ -217,6 +216,8 @@ struct opl_chip {
|
|||
Bit8u tremdir;
|
||||
Bit32u noise;
|
||||
Bit16s zeromod;
|
||||
Bit32s mixbuff[2];
|
||||
Bit8u FullPan;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -3365,6 +3365,14 @@ int DLevelScript::DoSpawn (int type, fixed_t x, fixed_t y, fixed_t z, int tid, i
|
|||
|
||||
if (info != NULL)
|
||||
{
|
||||
info = info->GetReplacement ();
|
||||
|
||||
if ((GetDefaultByType (info)->flags3 & MF3_ISMONSTER) &&
|
||||
((dmflags & DF_NO_MONSTERS) || (level.flags2 & LEVEL2_NOMONSTERS)))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
actor = Spawn (info, x, y, z, ALLOW_REPLACE);
|
||||
if (actor != NULL)
|
||||
{
|
||||
|
@ -5761,9 +5769,9 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
|
|||
return 0;
|
||||
}
|
||||
|
||||
DWORD actorMask = MF_SHOOTABLE;
|
||||
ActorFlags actorMask = MF_SHOOTABLE;
|
||||
if (argCount >= 6) {
|
||||
actorMask = args[5];
|
||||
actorMask = ActorFlags::FromInt(args[5]);
|
||||
}
|
||||
|
||||
DWORD wallMask = ML_BLOCKEVERYTHING | ML_BLOCKHITSCAN;
|
||||
|
@ -5864,6 +5872,8 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
|
|||
const char *statename = argCount > 6 ? FBehavior::StaticLookupString(args[6]) : "";
|
||||
bool exact = argCount > 7 ? !!args[7] : false;
|
||||
fixed_t heightoffset = argCount > 8 ? args[8] : 0;
|
||||
fixed_t radiusoffset = argCount > 9 ? args[9] : 0;
|
||||
fixed_t pitch = argCount > 10 ? args[10] : 0;
|
||||
|
||||
FState *state = argCount > 6 ? activator->GetClass()->ActorInfo->FindStateByString(statename, exact) : 0;
|
||||
|
||||
|
@ -5881,7 +5891,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
|
|||
if (!reference)
|
||||
return false;
|
||||
|
||||
if (P_Thing_Warp(activator, reference, xofs, yofs, zofs, angle, flags, heightoffset))
|
||||
if (P_Thing_Warp(activator, reference, xofs, yofs, zofs, angle, flags, heightoffset, radiusoffset, pitch))
|
||||
{
|
||||
if (state && argCount > 6)
|
||||
{
|
||||
|
|
|
@ -970,7 +970,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
|
|||
}
|
||||
if (target->health <= 0)
|
||||
{
|
||||
if (inflictor && mod == NAME_Ice)
|
||||
if (inflictor && mod == NAME_Ice && !(inflictor->flags7 & MF7_ICESHATTER))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
|
|
@ -176,7 +176,7 @@ bool P_Thing_Raise(AActor *thing, AActor *raiser);
|
|||
bool P_Thing_CanRaise(AActor *thing);
|
||||
const PClass *P_GetSpawnableType(int spawnnum);
|
||||
void InitSpawnablesFromMapinfo();
|
||||
int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle_t angle, int flags, fixed_t heightoffset);
|
||||
int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle_t angle, int flags, fixed_t heightoffset, fixed_t radiusoffset, angle_t pitch);
|
||||
|
||||
enum WARPF
|
||||
{
|
||||
|
@ -198,6 +198,8 @@ enum WARPF
|
|||
WARPF_MOVEPTR = 0x1000,
|
||||
WARPF_USEPTR = 0x2000,
|
||||
WARPF_USETID = 0x2000,
|
||||
WARPF_COPYVELOCITY = 0x4000,
|
||||
WARPF_COPYPITCH = 0x8000,
|
||||
};
|
||||
|
||||
|
||||
|
@ -500,7 +502,7 @@ enum // P_LineAttack flags
|
|||
|
||||
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, const PClass *pufftype, int flags = 0, AActor **victim = NULL, int *actualdamage = NULL);
|
||||
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, FName pufftype, int flags = 0, AActor **victim = NULL, int *actualdamage = NULL);
|
||||
AActor *P_LinePickActor (AActor *t1, angle_t angle, fixed_t distance, int pitch, DWORD actorMask, DWORD wallMask);
|
||||
AActor *P_LinePickActor (AActor *t1, angle_t angle, fixed_t distance, int pitch, ActorFlags actorMask, DWORD wallMask);
|
||||
void P_TraceBleed (int damage, fixed_t x, fixed_t y, fixed_t z, AActor *target, angle_t angle, int pitch);
|
||||
void P_TraceBleed (int damage, AActor *target, angle_t angle, int pitch);
|
||||
void P_TraceBleed (int damage, AActor *target, AActor *missile); // missile version
|
||||
|
|
|
@ -3912,7 +3912,7 @@ AActor *P_LineAttack(AActor *t1, angle_t angle, fixed_t distance,
|
|||
//==========================================================================
|
||||
|
||||
AActor *P_LinePickActor(AActor *t1, angle_t angle, fixed_t distance, int pitch,
|
||||
DWORD actorMask, DWORD wallMask)
|
||||
ActorFlags actorMask, DWORD wallMask)
|
||||
{
|
||||
fixed_t vx, vy, vz, shootz;
|
||||
|
||||
|
|
|
@ -6467,25 +6467,25 @@ void PrintMiscActorInfo(AActor *query)
|
|||
|
||||
Printf("%s @ %p has the following flags:\n flags: %x", query->GetTag(), query, query->flags.GetValue());
|
||||
for (flagi = 0; flagi <= 31; flagi++)
|
||||
if (query->flags & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags));
|
||||
if (query->flags & ActorFlags::FromInt(1<<flagi)) Printf(" %s", FLAG_NAME(1<<flagi, flags));
|
||||
Printf("\n flags2: %x", query->flags2.GetValue());
|
||||
for (flagi = 0; flagi <= 31; flagi++)
|
||||
if (query->flags2 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags2));
|
||||
if (query->flags2 & ActorFlags2::FromInt(1<<flagi)) Printf(" %s", FLAG_NAME(1<<flagi, flags2));
|
||||
Printf("\n flags3: %x", query->flags3.GetValue());
|
||||
for (flagi = 0; flagi <= 31; flagi++)
|
||||
if (query->flags3 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags3));
|
||||
if (query->flags3 & ActorFlags3::FromInt(1<<flagi)) Printf(" %s", FLAG_NAME(1<<flagi, flags3));
|
||||
Printf("\n flags4: %x", query->flags4.GetValue());
|
||||
for (flagi = 0; flagi <= 31; flagi++)
|
||||
if (query->flags4 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags4));
|
||||
if (query->flags4 & ActorFlags4::FromInt(1<<flagi)) Printf(" %s", FLAG_NAME(1<<flagi, flags4));
|
||||
Printf("\n flags5: %x", query->flags5.GetValue());
|
||||
for (flagi = 0; flagi <= 31; flagi++)
|
||||
if (query->flags5 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags5));
|
||||
if (query->flags5 & ActorFlags5::FromInt(1<<flagi)) Printf(" %s", FLAG_NAME(1<<flagi, flags5));
|
||||
Printf("\n flags6: %x", query->flags6.GetValue());
|
||||
for (flagi = 0; flagi <= 31; flagi++)
|
||||
if (query->flags6 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags6));
|
||||
if (query->flags6 & ActorFlags6::FromInt(1<<flagi)) Printf(" %s", FLAG_NAME(1<<flagi, flags6));
|
||||
Printf("\n flags7: %x", query->flags7.GetValue());
|
||||
for (flagi = 0; flagi <= 31; flagi++)
|
||||
if (query->flags7 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags7));
|
||||
if (query->flags7 & ActorFlags7::FromInt(1<<flagi)) Printf(" %s", FLAG_NAME(1<<flagi, flags7));
|
||||
Printf("\nBounce flags: %x\nBounce factors: f:%f, w:%f",
|
||||
query->BounceFlags.GetValue(), FIXED2FLOAT(query->bouncefactor),
|
||||
FIXED2FLOAT(query->wallbouncefactor));
|
||||
|
|
|
@ -2353,7 +2353,16 @@ static void P_LoopSidedefs (bool firstloop)
|
|||
// instead of as part of another loop
|
||||
if (line->frontsector == line->backsector)
|
||||
{
|
||||
right = DWORD(line->sidedef[!sidetemp[i].b.lineside] - sides);
|
||||
const side_t* const rightside = line->sidedef[!sidetemp[i].b.lineside];
|
||||
|
||||
if (NULL == rightside)
|
||||
{
|
||||
// There is no right side!
|
||||
if (firstloop) Printf ("Line %d's right edge is unconnected\n", linemap[unsigned(line-lines)]);
|
||||
continue;
|
||||
}
|
||||
|
||||
right = DWORD(rightside - sides);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -680,7 +680,7 @@ void InitSpawnablesFromMapinfo()
|
|||
}
|
||||
|
||||
|
||||
int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle_t angle, int flags, fixed_t heightoffset)
|
||||
int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle_t angle, int flags, fixed_t heightoffset, fixed_t radiusoffset, angle_t pitch)
|
||||
{
|
||||
if (flags & WARPF_MOVEPTR)
|
||||
{
|
||||
|
@ -692,25 +692,27 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs,
|
|||
fixed_t oldx = caller->x;
|
||||
fixed_t oldy = caller->y;
|
||||
fixed_t oldz = caller->z;
|
||||
|
||||
zofs += FixedMul(reference->height, heightoffset);
|
||||
|
||||
|
||||
|
||||
if (!(flags & WARPF_ABSOLUTEANGLE))
|
||||
{
|
||||
angle += (flags & WARPF_USECALLERANGLE) ? caller->angle : reference->angle;
|
||||
}
|
||||
|
||||
const fixed_t rad = FixedMul(radiusoffset, reference->radius);
|
||||
const angle_t fineangle = angle >> ANGLETOFINESHIFT;
|
||||
|
||||
if (!(flags & WARPF_ABSOLUTEPOSITION))
|
||||
{
|
||||
if (!(flags & WARPF_ABSOLUTEOFFSET))
|
||||
{
|
||||
angle_t fineangle = angle >> ANGLETOFINESHIFT;
|
||||
fixed_t xofs1 = xofs;
|
||||
|
||||
// (borrowed from A_SpawnItemEx, assumed workable)
|
||||
// in relative mode negative y values mean 'left' and positive ones mean 'right'
|
||||
// This is the inverse orientation of the absolute mode!
|
||||
|
||||
|
||||
xofs = FixedMul(xofs1, finecosine[fineangle]) + FixedMul(yofs, finesine[fineangle]);
|
||||
yofs = FixedMul(xofs1, finesine[fineangle]) - FixedMul(yofs, finecosine[fineangle]);
|
||||
}
|
||||
|
@ -722,15 +724,16 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs,
|
|||
// assigning position again with.
|
||||
// extra unlink, link and environment calculation
|
||||
caller->SetOrigin(
|
||||
reference->x + xofs,
|
||||
reference->y + yofs,
|
||||
reference->floorz + zofs);
|
||||
reference->x + xofs + FixedMul(rad, finecosine[fineangle]),
|
||||
reference->y + yofs + FixedMul(rad, finesine[fineangle]),
|
||||
reference->z);
|
||||
caller->z = caller->floorz + zofs;
|
||||
}
|
||||
else
|
||||
{
|
||||
caller->SetOrigin(
|
||||
reference->x + xofs,
|
||||
reference->y + yofs,
|
||||
reference->x + xofs + FixedMul(rad, finecosine[fineangle]),
|
||||
reference->y + yofs + FixedMul(rad, finesine[fineangle]),
|
||||
reference->z + zofs);
|
||||
}
|
||||
}
|
||||
|
@ -738,11 +741,12 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs,
|
|||
{
|
||||
if (flags & WARPF_TOFLOOR)
|
||||
{
|
||||
caller->SetOrigin(xofs, yofs, caller->floorz + zofs);
|
||||
caller->SetOrigin(xofs + FixedMul(rad, finecosine[fineangle]), yofs + FixedMul(rad, finesine[fineangle]), zofs);
|
||||
caller->z = caller->floorz + zofs;
|
||||
}
|
||||
else
|
||||
{
|
||||
caller->SetOrigin(xofs, yofs, zofs);
|
||||
caller->SetOrigin(xofs + FixedMul(rad, finecosine[fineangle]), yofs + FixedMul(rad, finesine[fineangle]), zofs);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -756,6 +760,18 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs,
|
|||
{
|
||||
caller->angle = angle;
|
||||
|
||||
if (flags & WARPF_COPYPITCH)
|
||||
caller->SetPitch(reference->pitch, false);
|
||||
|
||||
if (pitch)
|
||||
caller->SetPitch(caller->pitch + pitch, false);
|
||||
|
||||
if (flags & WARPF_COPYVELOCITY)
|
||||
{
|
||||
caller->velx = reference->velx;
|
||||
caller->vely = reference->vely;
|
||||
caller->velz = reference->velz;
|
||||
}
|
||||
if (flags & WARPF_STOP)
|
||||
{
|
||||
caller->velx = 0;
|
||||
|
|
|
@ -42,7 +42,8 @@ struct FTraceInfo
|
|||
{
|
||||
fixed_t StartX, StartY, StartZ;
|
||||
fixed_t Vx, Vy, Vz;
|
||||
DWORD ActorMask, WallMask;
|
||||
ActorFlags ActorMask;
|
||||
DWORD WallMask;
|
||||
AActor *IgnoreThis;
|
||||
FTraceResults *Results;
|
||||
sector_t *CurSector;
|
||||
|
@ -70,7 +71,7 @@ static bool EditTraceResult (DWORD flags, FTraceResults &res);
|
|||
|
||||
bool Trace (fixed_t x, fixed_t y, fixed_t z, sector_t *sector,
|
||||
fixed_t vx, fixed_t vy, fixed_t vz, fixed_t maxDist,
|
||||
DWORD actorMask, DWORD wallMask, AActor *ignore,
|
||||
ActorFlags actorMask, DWORD wallMask, AActor *ignore,
|
||||
FTraceResults &res,
|
||||
DWORD flags, ETraceStatus (*callback)(FTraceResults &res, void *), void *callbackdata)
|
||||
{
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#define __P_TRACE_H__
|
||||
|
||||
#include <stddef.h>
|
||||
#include "actor.h"
|
||||
#include "textures/textures.h"
|
||||
|
||||
struct sector_t;
|
||||
|
@ -96,7 +97,7 @@ enum ETraceStatus
|
|||
|
||||
bool Trace (fixed_t x, fixed_t y, fixed_t z, sector_t *sector,
|
||||
fixed_t vx, fixed_t vy, fixed_t vz, fixed_t maxDist,
|
||||
DWORD ActorMask, DWORD WallMask, AActor *ignore,
|
||||
ActorFlags ActorMask, DWORD WallMask, AActor *ignore,
|
||||
FTraceResults &res,
|
||||
DWORD traceFlags=0,
|
||||
ETraceStatus (*callback)(FTraceResults &res, void *)=NULL, void *callbackdata=NULL);
|
||||
|
|
|
@ -342,17 +342,19 @@ VideoModes[] =
|
|||
{ 1680, 1050 }, // 16:10
|
||||
{ 1920, 1080 },
|
||||
{ 1920, 1200 },
|
||||
{ 2048, 1152 }, // 16:9, iMac Retina 4K 21.5", HiDPI off
|
||||
{ 2048, 1536 },
|
||||
{ 2304, 1440 },
|
||||
{ 2304, 1440 }, // 16:10, MacBook Retina 12"
|
||||
{ 2560, 1440 },
|
||||
{ 2560, 1600 },
|
||||
{ 2560, 2048 },
|
||||
{ 2880, 1800 },
|
||||
{ 2880, 1800 }, // 16:10, MacBook Pro Retina 15"
|
||||
{ 3200, 1800 },
|
||||
{ 3840, 2160 },
|
||||
{ 3840, 2400 },
|
||||
{ 4096, 2160 },
|
||||
{ 5120, 2880 }
|
||||
{ 4096, 2304 }, // 16:9, iMac Retina 4K 21.5"
|
||||
{ 5120, 2880 } // 16:9, iMac Retina 5K 27"
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -94,6 +94,10 @@ public:
|
|||
static Self FromInt (TT value) { return Self (static_cast<T> (value)); }
|
||||
|
||||
private:
|
||||
template<typename X> Self operator| (X value) const { return Self::FromInt (Value | value); }
|
||||
template<typename X> Self operator& (X value) const { return Self::FromInt (Value & value); }
|
||||
template<typename X> Self operator^ (X value) const { return Self::FromInt (Value ^ value); }
|
||||
|
||||
TT Value;
|
||||
};
|
||||
|
||||
|
|
|
@ -660,18 +660,20 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfTargetInsideMeleeRange)
|
|||
//==========================================================================
|
||||
void DoJumpIfCloser(AActor *target, DECLARE_PARAMINFO)
|
||||
{
|
||||
ACTION_PARAM_START(2);
|
||||
ACTION_PARAM_START(3);
|
||||
ACTION_PARAM_FIXED(dist, 0);
|
||||
ACTION_PARAM_STATE(jump, 1);
|
||||
ACTION_PARAM_BOOL(noz, 2);
|
||||
|
||||
ACTION_SET_RESULT(false); // Jumps should never set the result for inventory state chains!
|
||||
|
||||
// No target - no jump
|
||||
if (target != NULL && P_AproxDistance(self->x-target->x, self->y-target->y) < dist &&
|
||||
( (self->z > target->z && self->z - (target->z + target->height) < dist) ||
|
||||
(self->z <=target->z && target->z - (self->z + self->height) < dist)
|
||||
)
|
||||
)
|
||||
if (!target)
|
||||
return;
|
||||
if (P_AproxDistance(self->x-target->x, self->y-target->y) < dist &&
|
||||
(noz ||
|
||||
((self->z > target->z && self->z - (target->z + target->height) < dist) ||
|
||||
(self->z <= target->z && target->z - (self->z + self->height) < dist))))
|
||||
{
|
||||
ACTION_JUMP(jump);
|
||||
}
|
||||
|
@ -1012,7 +1014,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomMissile)
|
|||
targ=owner;
|
||||
missile->target=owner;
|
||||
// automatic handling of seeker missiles
|
||||
if (self->flags & missile->flags2 & MF2_SEEKERMISSILE)
|
||||
if (self->flags2 & missile->flags2 & MF2_SEEKERMISSILE)
|
||||
{
|
||||
missile->tracer=self->tracer;
|
||||
}
|
||||
|
@ -3412,7 +3414,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckLOF)
|
|||
lof_data.Flags = flags;
|
||||
lof_data.BadActor = false;
|
||||
|
||||
Trace(x1, y1, z1, sec, vx, vy, vz, range, 0xFFFFFFFF, ML_BLOCKEVERYTHING, self, trace, 0,
|
||||
Trace(x1, y1, z1, sec, vx, vy, vz, range, ActorFlags::FromInt(0xFFFFFFFF), ML_BLOCKEVERYTHING, self, trace, 0,
|
||||
CheckLOFTraceFunc, &lof_data);
|
||||
|
||||
if (trace.HitType == TRACE_HitActor ||
|
||||
|
@ -4673,7 +4675,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_WolfAttack)
|
|||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Warp)
|
||||
{
|
||||
ACTION_PARAM_START(8);
|
||||
ACTION_PARAM_START(10);
|
||||
|
||||
ACTION_PARAM_INT(destination_selector, 0);
|
||||
ACTION_PARAM_FIXED(xofs, 1);
|
||||
|
@ -4682,7 +4684,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Warp)
|
|||
ACTION_PARAM_ANGLE(angle, 4);
|
||||
ACTION_PARAM_INT(flags, 5);
|
||||
ACTION_PARAM_STATE(success_state, 6);
|
||||
ACTION_PARAM_FIXED(heightoffset,7)
|
||||
ACTION_PARAM_FIXED(heightoffset, 7);
|
||||
ACTION_PARAM_FIXED(radiusoffset, 8);
|
||||
ACTION_PARAM_ANGLE(pitch, 9);
|
||||
|
||||
AActor *reference;
|
||||
|
||||
|
@ -4702,7 +4706,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Warp)
|
|||
return;
|
||||
}
|
||||
|
||||
if (P_Thing_Warp(self, reference, xofs, yofs, zofs, angle, flags, heightoffset))
|
||||
if (P_Thing_Warp(self, reference, xofs, yofs, zofs, angle, flags, heightoffset, radiusoffset, pitch))
|
||||
{
|
||||
if (success_state)
|
||||
{
|
||||
|
@ -5111,6 +5115,28 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetFloatSpeed)
|
|||
ref->FloatSpeed = speed;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A_SetPainThreshold
|
||||
//
|
||||
//==========================================================================
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetPainThreshold)
|
||||
{
|
||||
ACTION_PARAM_START(2);
|
||||
ACTION_PARAM_INT(threshold, 0);
|
||||
ACTION_PARAM_INT(ptr, 1);
|
||||
|
||||
AActor *ref = COPY_AAPTR(self, ptr);
|
||||
|
||||
if (!ref)
|
||||
{
|
||||
ACTION_SET_RESULT(false);
|
||||
return;
|
||||
}
|
||||
|
||||
ref->PainThreshold = threshold;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Common A_Damage handler
|
||||
|
@ -5846,3 +5872,62 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMax)
|
|||
self->RipLevelMax = max;
|
||||
}
|
||||
|
||||
/*===========================================================================
|
||||
A_CheckBlock
|
||||
(state block, int flags, int ptr)
|
||||
|
||||
Checks if something is blocking the actor('s pointer) 'ptr'.
|
||||
|
||||
The SET pointer flags only affect the caller, not the pointer.
|
||||
===========================================================================*/
|
||||
enum CBF
|
||||
{
|
||||
CBF_NOLINES = 1 << 0, //Don't check actors.
|
||||
CBF_SETTARGET = 1 << 1, //Sets the caller/pointer's target to the actor blocking it. Actors only.
|
||||
CBF_SETMASTER = 1 << 2, //^ but with master.
|
||||
CBF_SETTRACER = 1 << 3, //^ but with tracer.
|
||||
CBF_SETONPTR = 1 << 4, //Sets the pointer change on the actor doing the checking instead of self.
|
||||
};
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckBlock)
|
||||
{
|
||||
ACTION_PARAM_START(3);
|
||||
ACTION_PARAM_STATE(block, 0);
|
||||
ACTION_PARAM_INT(flags, 1);
|
||||
ACTION_PARAM_INT(ptr, 2);
|
||||
|
||||
AActor *mobj = COPY_AAPTR(self, ptr);
|
||||
|
||||
ACTION_SET_RESULT(false);
|
||||
//Needs at least one state jump to work.
|
||||
if (!mobj)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//Nothing to block it so skip the rest.
|
||||
if (P_TestMobjLocation(mobj)) return;
|
||||
|
||||
if (mobj->BlockingMobj)
|
||||
{
|
||||
AActor *setter = (flags & CBF_SETONPTR) ? mobj : self;
|
||||
if (setter)
|
||||
{
|
||||
if (flags & CBF_SETTARGET) setter->target = mobj->BlockingMobj;
|
||||
if (flags & CBF_SETMASTER) setter->master = mobj->BlockingMobj;
|
||||
if (flags & CBF_SETTRACER) setter->tracer = mobj->BlockingMobj;
|
||||
}
|
||||
}
|
||||
|
||||
//[MC] If modders don't want jumping, but just getting the pointer, only abort at
|
||||
//this point. I.e. A_CheckBlock("",CBF_SETTRACER) is like having CBF_NOLINES.
|
||||
//It gets the mobj blocking, if any, and doesn't jump at all.
|
||||
if (!block)
|
||||
return;
|
||||
|
||||
//[MC] Easiest way to tell if an actor is blocking it, use the pointers.
|
||||
if (mobj->BlockingMobj || (!(flags & CBF_NOLINES) && mobj->BlockingLine != NULL))
|
||||
{
|
||||
ACTION_JUMP(block);
|
||||
}
|
||||
}
|
|
@ -253,12 +253,10 @@ static FFlagDef ActorFlagDefs[]=
|
|||
DEFINE_FLAG(MF7, HITTARGET, AActor, flags7),
|
||||
DEFINE_FLAG(MF7, HITMASTER, AActor, flags7),
|
||||
DEFINE_FLAG(MF7, HITTRACER, AActor, flags7),
|
||||
|
||||
// [ZK] Decal flags
|
||||
DEFINE_FLAG(MF7, NODECAL, AActor, flags7),
|
||||
DEFINE_FLAG(MF7, NODECAL, AActor, flags7), // [ZK] Decal flags
|
||||
DEFINE_FLAG(MF7, FORCEDECAL, AActor, flags7),
|
||||
|
||||
DEFINE_FLAG(MF7, LAXTELEFRAGDMG, AActor, flags7),
|
||||
DEFINE_FLAG(MF7, ICESHATTER, AActor, flags7),
|
||||
|
||||
// Effect flags
|
||||
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
|
||||
|
|
|
@ -1808,18 +1808,16 @@ void WI_updateStats ()
|
|||
|
||||
if (acceleratestage && sp_state != 10)
|
||||
{
|
||||
if (acceleratestage)
|
||||
{
|
||||
acceleratestage = 0;
|
||||
sp_state = 10;
|
||||
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
|
||||
}
|
||||
acceleratestage = 0;
|
||||
sp_state = 10;
|
||||
S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE);
|
||||
|
||||
cnt_kills[0] = plrs[me].skills;
|
||||
cnt_items[0] = plrs[me].sitems;
|
||||
cnt_secret[0] = plrs[me].ssecret;
|
||||
cnt_time = Tics2Seconds(plrs[me].stime);
|
||||
cnt_par = wbs->partime / TICRATE;
|
||||
cnt_total_time = Tics2Seconds(wbs->totaltime);
|
||||
cnt_total_time = Tics2Seconds(wbs->totaltime);
|
||||
}
|
||||
|
||||
if (sp_state == 2)
|
||||
|
|
|
@ -137,6 +137,7 @@ extern bool ConWindowHidden;
|
|||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||
|
||||
CVAR (String, queryiwad_key, "shift", CVAR_GLOBALCONFIG|CVAR_ARCHIVE);
|
||||
CVAR (Bool, con_debugoutput, false, 0);
|
||||
|
||||
double PerfToSec, PerfToMillisec;
|
||||
UINT TimerPeriod;
|
||||
|
@ -1053,6 +1054,31 @@ static TArray<FString> bufferedConsoleStuff;
|
|||
|
||||
void I_PrintStr(const char *cp)
|
||||
{
|
||||
if (con_debugoutput)
|
||||
{
|
||||
// Strip out any color escape sequences before writing to debug output
|
||||
char * copy = new char[strlen(cp)+1];
|
||||
const char * srcp = cp;
|
||||
char * dstp = copy;
|
||||
|
||||
while (*srcp != 0)
|
||||
{
|
||||
if (*srcp!=0x1c && *srcp!=0x1d && *srcp!=0x1e && *srcp!=0x1f)
|
||||
{
|
||||
*dstp++=*srcp++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (srcp[1]!=0) srcp+=2;
|
||||
else break;
|
||||
}
|
||||
}
|
||||
*dstp=0;
|
||||
|
||||
OutputDebugStringA(copy);
|
||||
delete [] copy;
|
||||
}
|
||||
|
||||
if (ConWindowHidden)
|
||||
{
|
||||
bufferedConsoleStuff.Push(cp);
|
||||
|
|
|
@ -212,9 +212,9 @@ ACTOR Actor native //: Thinker
|
|||
action native A_CustomBulletAttack(float spread_xy, float spread_z, int numbullets, int damageperbullet, class<Actor> pufftype = "BulletPuff", float range = 0, int flags = 0, int ptr = AAPTR_TARGET);
|
||||
action native A_CustomRailgun(int damage, int spawnofs_xy = 0, color color1 = "", color color2 = "", int flags = 0, bool aim = false, float maxdiff = 0, class<Actor> pufftype = "BulletPuff", float spread_xy = 0, float spread_z = 0, float range = 0, int duration = 0, float sparsity = 1.0, float driftspeed = 1.0, class<Actor> spawnclass = "none", float spawnofs_z = 0, int spiraloffset = 270);
|
||||
action native A_JumpIfHealthLower(int health, state label, int ptr_selector = AAPTR_DEFAULT);
|
||||
action native A_JumpIfCloser(float distance, state label);
|
||||
action native A_JumpIfTracerCloser(float distance, state label);
|
||||
action native A_JumpIfMasterCloser(float distance, state label);
|
||||
action native A_JumpIfCloser(float distance, state label, bool noz = false);
|
||||
action native A_JumpIfTracerCloser(float distance, state label, bool noz = false);
|
||||
action native A_JumpIfMasterCloser(float distance, state label, bool noz = false);
|
||||
action native A_JumpIfTargetOutsideMeleeRange(state label);
|
||||
action native A_JumpIfTargetInsideMeleeRange(state label);
|
||||
action native A_JumpIfInventory(class<Inventory> itemtype, int itemamount, state label, int owner = AAPTR_DEFAULT);
|
||||
|
@ -249,7 +249,7 @@ ACTOR Actor native //: Thinker
|
|||
action native A_PlayerSkinCheck(state label);
|
||||
action native A_BasicAttack(int meleedamage, sound meleesound, class<actor> missiletype, float missileheight);
|
||||
action native A_Teleport(state teleportstate = "", class<SpecialSpot> targettype = "BossSpot", class<Actor> fogtype = "TeleportFog", int flags = 0, float mindist = 0, float maxdist = 0, int ptr = AAPTR_DEFAULT);
|
||||
action native A_Warp(int ptr_destination, float xofs = 0, float yofs = 0, float zofs = 0, float angle = 0, int flags = 0, state success_state = "", float heightoffset = 0);
|
||||
action native A_Warp(int ptr_destination, float xofs = 0, float yofs = 0, float zofs = 0, float angle = 0, int flags = 0, state success_state = "", float heightoffset = 0, float radiusoffset = 0, float pitch = 0);
|
||||
action native A_ThrowGrenade(class<Actor> itemtype, float zheight = 0, float xyvel = 0, float zvel = 0, bool useammo = true);
|
||||
action native A_Weave(int xspeed, int yspeed, float xdist, float ydist);
|
||||
|
||||
|
@ -305,6 +305,7 @@ ACTOR Actor native //: Thinker
|
|||
action native A_DropItem(class<Actor> item, int dropamount = -1, int chance = 256);
|
||||
action native A_SetSpeed(float speed, int ptr = AAPTR_DEFAULT);
|
||||
action native A_SetFloatSpeed(float speed, int ptr = AAPTR_DEFAULT);
|
||||
action native A_SetPainThreshold(int threshold, int ptr = AAPTR_DEFAULT);
|
||||
action native A_DamageSelf(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_DamageTarget(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_DamageMaster(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
|
@ -336,7 +337,7 @@ ACTOR Actor native //: Thinker
|
|||
action native A_SetRipperLevel(int level);
|
||||
action native A_SetRipMin(int min);
|
||||
action native A_SetRipMax(int max);
|
||||
|
||||
action native A_CheckBlock(state block, int flags = 0, int ptr = AAPTR_DEFAULT);
|
||||
action native A_CheckSightOrRange(float distance, state label, bool two_dimension = false);
|
||||
action native A_CheckRange(float distance, state label, bool two_dimension = false);
|
||||
|
||||
|
|
|
@ -362,6 +362,8 @@ Const Int WARPF_ABSOLUTEPOSITION = 0x400;
|
|||
Const Int WARPF_BOB = 0x800;
|
||||
Const Int WARPF_MOVEPTR = 0x1000;
|
||||
Const Int WARPF_USETID = 0x2000;
|
||||
Const Int WARPF_COPYVELOCITY = 0x4000;
|
||||
Const Int WARPF_COPYPITCH = 0x8000;
|
||||
|
||||
// flags for A_SetPitch/SetAngle/SetRoll
|
||||
const int SPF_FORCECLAMP = 1;
|
||||
|
@ -482,5 +484,17 @@ enum
|
|||
QF_WAVE = 1 << 5,
|
||||
};
|
||||
|
||||
// Flags for A_CheckBlock
|
||||
// These flags only affect the calling actor('s pointer), not the ones being searched.
|
||||
enum
|
||||
{
|
||||
CBF_NOLINES = 1 << 0, //Don't check actors.
|
||||
CBF_SETTARGET = 1 << 1, //Sets the caller/pointer's target to the actor blocking it. Actors only.
|
||||
CBF_SETMASTER = 1 << 2, //^ but with master.
|
||||
CBF_SETTRACER = 1 << 3, //^ but with tracer.
|
||||
CBF_SETONPTR = 1 << 4, //Sets the pointer change on the actor doing the checking instead of self.
|
||||
};
|
||||
|
||||
// This is only here to provide one global variable for testing.
|
||||
native int testglobalvar;
|
||||
|
||||
|
|
|
@ -534,7 +534,13 @@ SoundMap
|
|||
"skeleton/active",
|
||||
"skeleton/sight",
|
||||
"skeleton/attack",
|
||||
"misc/chat"
|
||||
"misc/chat",
|
||||
"dog/sight",
|
||||
"dog/attack",
|
||||
"dog/active",
|
||||
"dog/death",
|
||||
"dog/pain",
|
||||
|
||||
};
|
||||
|
||||
// Names of different actor types, in original Doom 2 order
|
||||
|
|
|
@ -456,6 +456,7 @@ OptionMenu "CustomizeControls"
|
|||
Control "Look down", "+lookdown"
|
||||
Control "Center view", "centerview"
|
||||
Control "Run", "+speed"
|
||||
Control "Toggle Run", "toggle cl_run"
|
||||
Control "Strafe", "+strafe"
|
||||
Control "Show Scoreboard", "+showscores"
|
||||
Control "Toggle Scoreboard", "togglescoreboard"
|
||||
|
|
Loading…
Reference in a new issue