diff --git a/src/actor.h b/src/actor.h index d7413da3d..21ba73a65 100644 --- a/src/actor.h +++ b/src/actor.h @@ -373,6 +373,7 @@ enum ActorFlag7 MF7_NODECAL = 0x00040000, // [ZK] Forces puff to have no impact decal MF7_FORCEDECAL = 0x00080000, // [ZK] Forces puff's decal to override the weapon's. MF7_LAXTELEFRAGDMG = 0x00100000, // [MC] Telefrag damage can be reduced. + MF7_ICESHATTER = 0x00200000, // [MC] Shatters ice corpses regardless of damagetype. }; // --- mobj.renderflags --- diff --git a/src/d_dehacked.cpp b/src/d_dehacked.cpp index a994f7603..bc0acc666 100644 --- a/src/d_dehacked.cpp +++ b/src/d_dehacked.cpp @@ -784,7 +784,7 @@ static int PatchThing (int thingy) bool hadStyle = false; FStateDefinitions statedef; bool patchedStates = false; - int oldflags; + ActorFlags oldflags; const PClass *type; SWORD *ednum, dummyed; @@ -1139,28 +1139,28 @@ static int PatchThing (int thingy) } if (vchanged[1]) { - info->flags2 = ActorFlags2::FromInt (value[1]); - if (info->flags2 & 0x00000004) // old BOUNCE1 + if (value[1] & 0x00000004) // old BOUNCE1 { - info->flags2 &= ActorFlags2::FromInt (~4); + value[1] &= ~0x00000004; info->BounceFlags = BOUNCE_DoomCompat; } // Damage types that once were flags but now are not - if (info->flags2 & 0x20000000) + if (value[1] & 0x20000000) { info->DamageType = NAME_Ice; - info->flags2 &= ActorFlags2::FromInt (~0x20000000); + value[1] &= ~0x20000000; } - if (info->flags2 & 0x10000) + if (value[1] & 0x10000000) { info->DamageType = NAME_Fire; - info->flags2 &= ActorFlags2::FromInt (~0x10000); + value[1] &= ~0x10000000; } - if (info->flags2 & 1) + if (value[1] & 0x00000001) { info->gravity = FRACUNIT/4; - info->flags2 &= ActorFlags2::FromInt (~1); + value[1] &= ~0x00000001; } + info->flags2 = ActorFlags2::FromInt (value[1]); } if (vchanged[2]) { diff --git a/src/fragglescript/t_func.cpp b/src/fragglescript/t_func.cpp index 6fcd50341..7e05be8da 100644 --- a/src/fragglescript/t_func.cpp +++ b/src/fragglescript/t_func.cpp @@ -1236,7 +1236,7 @@ void FParser::SF_ObjFlag(void) t_return.type = svt_int; if (mo && flagnum<26) { - t_return.value.i = !!(mo->flags & (1 << flagnum)); + t_return.value.i = !!(mo->flags & ActorFlags::FromInt(1 << flagnum)); } else t_return.value.i = 0; } diff --git a/src/g_hexen/a_clericstaff.cpp b/src/g_hexen/a_clericstaff.cpp index 45551f55f..b397fc12b 100644 --- a/src/g_hexen/a_clericstaff.cpp +++ b/src/g_hexen/a_clericstaff.cpp @@ -75,7 +75,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_CStaffCheck) { pmo->angle = R_PointToAngle2 (pmo->x, pmo->y, linetarget->x, linetarget->y); if (((linetarget->player && (!linetarget->IsTeammate (pmo) || level.teamdamage != 0))|| linetarget->flags3&MF3_ISMONSTER) - && (!(linetarget->flags2&(MF2_DORMANT+MF2_INVULNERABLE)))) + && (!(linetarget->flags2&(MF2_DORMANT|MF2_INVULNERABLE)))) { newLife = player->health+(damage>>3); newLife = newLife > max ? max : newLife; diff --git a/src/g_shared/a_randomspawner.cpp b/src/g_shared/a_randomspawner.cpp index adfc09b6e..7d000f3d4 100644 --- a/src/g_shared/a_randomspawner.cpp +++ b/src/g_shared/a_randomspawner.cpp @@ -15,10 +15,23 @@ #include "gstrings.h" #include "a_action.h" #include "thingdef/thingdef.h" +#include "v_text.h" #define MAX_RANDOMSPAWNERS_RECURSION 32 // Should be largely more than enough, honestly. static FRandom pr_randomspawn("RandomSpawn"); +static bool IsMonster(const FDropItem *di) +{ + const PClass *pclass = PClass::FindClass(di->Name); + + if (NULL == pclass) + { + return false; + } + + return 0 != (GetDefaultByType(pclass)->flags3 & MF3_ISMONSTER); +} + class ARandomSpawner : public AActor { DECLARE_CLASS (ARandomSpawner, AActor) @@ -41,7 +54,7 @@ class ARandomSpawner : public AActor { if (di->Name != NAME_None) { - if (!nomonsters || !(GetDefaultByType(PClass::FindClass(di->Name))->flags3 & MF3_ISMONSTER)) + if (!nomonsters || !IsMonster(di)) { if (di->amount < 0) di->amount = 1; // default value is -1, we need a positive value. n += di->amount; // this is how we can weight the list. @@ -62,7 +75,7 @@ class ARandomSpawner : public AActor while (n > -1 && di != NULL) { if (di->Name != NAME_None && - (!nomonsters || !(GetDefaultByType(PClass::FindClass(di->Name))->flags3 & MF3_ISMONSTER))) + (!nomonsters || !IsMonster(di))) { n -= di->amount; if ((di->Next != NULL) && (n > -1)) @@ -106,6 +119,7 @@ class ARandomSpawner : public AActor } else { + Printf(TEXTCOLOR_RED "Unknown item class %s to drop from a random spawner\n", di->Name.GetChars()); Species = NAME_None; } } diff --git a/src/gl/scene/gl_spritelight.cpp b/src/gl/scene/gl_spritelight.cpp index e66941283..97f326844 100644 --- a/src/gl/scene/gl_spritelight.cpp +++ b/src/gl/scene/gl_spritelight.cpp @@ -75,7 +75,7 @@ void gl_SetDynSpriteLight(AActor *self, fixed_t x, fixed_t y, fixed_t z, subsect while (node) { light=node->lightsource; - if (!light->owned || light->target == NULL || light->target->IsVisibleToPlayer()) + //if (!light->owned || light->target == NULL || light->target->IsVisibleToPlayer()) { if (!(light->flags2&MF2_DORMANT) && (!(light->flags4&MF4_DONTLIGHTSELF) || light->target != self)) diff --git a/src/menu/listmenu.cpp b/src/menu/listmenu.cpp index 402c1d5e9..0f50d1e00 100644 --- a/src/menu/listmenu.cpp +++ b/src/menu/listmenu.cpp @@ -385,6 +385,11 @@ FListMenuItemStaticPatch::FListMenuItemStaticPatch(int x, int y, FTextureID patc void FListMenuItemStaticPatch::Drawer(bool selected) { + if (!mTexture.Exists()) + { + return; + } + int x = mXpos; FTexture *tex = TexMan(mTexture); if (mYpos >= 0) @@ -486,7 +491,7 @@ bool FListMenuItemSelectable::MouseEvent(int type, int x, int y) { if (type == DMenu::MOUSE_Release) { - if (DMenu::CurrentMenu->MenuEvent(MKEY_Enter, true)) + if (NULL != DMenu::CurrentMenu && DMenu::CurrentMenu->MenuEvent(MKEY_Enter, true)) { return true; } diff --git a/src/menu/menudef.cpp b/src/menu/menudef.cpp index 73101a76e..04c10760e 100644 --- a/src/menu/menudef.cpp +++ b/src/menu/menudef.cpp @@ -95,6 +95,18 @@ static void DeinitMenus() ClearSaveGames(); } +static FTextureID GetMenuTexture(const char* const name) +{ + const FTextureID texture = TexMan.CheckForTexture(name, FTexture::TEX_MiscPatch); + + if (!texture.Exists()) + { + Printf("Missing menu texture: \"%s\"\n", name); + } + + return texture; +} + //============================================================================= // // @@ -235,7 +247,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc) else if (sc.Compare("Selector")) { sc.MustGetString(); - desc->mSelector = TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch); + desc->mSelector = GetMenuTexture(sc.String); sc.MustGetStringName(","); sc.MustGetNumber(); desc->mSelectOfsX = sc.Number; @@ -278,7 +290,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc) int y = sc.Number; sc.MustGetStringName(","); sc.MustGetString(); - FTextureID tex = TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch); + FTextureID tex = GetMenuTexture(sc.String); FListMenuItem *it = new FListMenuItemStaticPatch(x, y, tex, centered); desc->mItems.Push(it); @@ -299,7 +311,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc) else if (sc.Compare("PatchItem")) { sc.MustGetString(); - FTextureID tex = TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch); + FTextureID tex = GetMenuTexture(sc.String); sc.MustGetStringName(","); sc.MustGetString(); int hotkey = sc.String[0]; @@ -1045,7 +1057,7 @@ static void BuildEpisodeMenu() FListMenuItem *it; if (AllEpisodes[i].mPicName.IsNotEmpty()) { - FTextureID tex = TexMan.CheckForTexture(AllEpisodes[i].mPicName, FTexture::TEX_MiscPatch); + FTextureID tex = GetMenuTexture(AllEpisodes[i].mPicName); it = new FListMenuItemPatch(ld->mXpos, posy, ld->mLinespacing, AllEpisodes[i].mShortcut, tex, NAME_Skillmenu, i); } @@ -1442,7 +1454,7 @@ void M_StartupSkillMenu(FGameStartup *gs) if (skill.PicName.Len() != 0 && pItemText == NULL) { - FTextureID tex = TexMan.CheckForTexture(skill.PicName, FTexture::TEX_MiscPatch); + FTextureID tex = GetMenuTexture(skill.PicName); li = new FListMenuItemPatch(ld->mXpos, y, ld->mLinespacing, skill.Shortcut, tex, action, i); } else diff --git a/src/oplsynth/nukedopl3.cpp b/src/oplsynth/nukedopl3.cpp index 4d143f4a5..c99c5c55b 100644 --- a/src/oplsynth/nukedopl3.cpp +++ b/src/oplsynth/nukedopl3.cpp @@ -1,5 +1,5 @@ /* -* Copyright (C) 2013-2014 Nuke.YKT +* Copyright (C) 2013-2015 Nuke.YKT(Alexey Khokholov) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -27,53 +27,31 @@ OPL2 ROMs. */ -//version 1.5 +//version 1.6 /* Changelog: v1.1: - Vibrato's sign fix + Vibrato's sign fix. v1.2: - Operator key fix - Corrected 4-operator mode - Corrected rhythm mode - Some small fixes - v1.2.1: - Small envelope generator fix - Removed EX_Get function(not used) - v1.3: - Complete rewrite - (Not released) - v1.4: - New envelope and waveform generator + Operator key fix. + Corrected 4-operator mode. + Corrected rhythm mode. + Some small fixes. + v1.2.1: + Small envelope generator fix. + v1.3: + Complete rewrite. + v1.4: + New envelope and waveform generator. Some small fixes. - (Not released) v1.4.1: - Envelope generator rate calculation fix - (Not released) + Envelope generator rate calculation fix. v1.4.2: Version for ZDoom. v1.5: - Optimizations -*/ - - -/* Verified: - Noise generator. - Waveform generator. - Envelope generator increase table. - Tremolo. -*/ - -/* TODO: - Verify: - kslrom[15] value(is it 128?). - Sustain level = 15. - Vibrato, Phase generator. - Rhythm part. - Envelope generator state switching(decay->sustain when egt = 1 and decay->release). - Feedback. - Register write. - 4-operator. + Optimizations. + v1.6: + Improved emulation output. */ #include @@ -216,19 +194,17 @@ envelope_sinfunc envelope_sin[8] = { }; void envelope_gen_off(opl_slot *slott); -void envelope_gen_change(opl_slot *slott); void envelope_gen_attack(opl_slot *slott); void envelope_gen_decay(opl_slot *slott); void envelope_gen_sustain(opl_slot *slott); void envelope_gen_release(opl_slot *slott); -envelope_genfunc envelope_gen[6] = { +envelope_genfunc envelope_gen[5] = { envelope_gen_off, envelope_gen_attack, envelope_gen_decay, envelope_gen_sustain, - envelope_gen_release, - envelope_gen_change + envelope_gen_release }; enum envelope_gen_num { @@ -252,7 +228,7 @@ Bit8u envelope_calc_rate(opl_slot *slot, Bit8u reg_rate) { } void envelope_update_ksl(opl_slot *slot) { - Bit16s ksl = (kslrom[slot->channel->f_num >> 6] << 1) - ((slot->channel->block ^ 0x07) << 5) - 0x20; + Bit16s ksl = (kslrom[slot->channel->f_num >> 6] << 2) - ((0x08 - slot->channel->block) << 5); if (ksl < 0) { ksl = 0; } @@ -281,28 +257,25 @@ void envelope_gen_off(opl_slot *slot) { slot->eg_rout = 0x1ff; } -void envelope_gen_change(opl_slot *slot) { - slot->eg_gen = slot->eg_gennext; - envelope_update_rate(slot); -} - void envelope_gen_attack(opl_slot *slot) { + if (slot->eg_rout == 0x00) { + slot->eg_gen = envelope_gen_num_decay; + envelope_update_rate(slot); + return; + } slot->eg_rout += ((~slot->eg_rout) *slot->eg_inc) >> 3; if (slot->eg_rout < 0x00) { slot->eg_rout = 0x00; } - if (!slot->eg_rout) { - slot->eg_gen = envelope_gen_num_change; - slot->eg_gennext = envelope_gen_num_decay; - } } void envelope_gen_decay(opl_slot *slot) { - slot->eg_rout += slot->eg_inc; if (slot->eg_rout >= slot->reg_sl << 4) { - slot->eg_gen = envelope_gen_num_change; - slot->eg_gennext = envelope_gen_num_sustain; + slot->eg_gen = envelope_gen_num_sustain; + envelope_update_rate(slot); + return; } + slot->eg_rout += slot->eg_inc; } void envelope_gen_sustain(opl_slot *slot) { @@ -312,11 +285,13 @@ void envelope_gen_sustain(opl_slot *slot) { } void envelope_gen_release(opl_slot *slot) { - slot->eg_rout += slot->eg_inc; if (slot->eg_rout >= 0x1ff) { - slot->eg_gen = envelope_gen_num_change; - slot->eg_gennext = envelope_gen_num_off; + slot->eg_gen = envelope_gen_num_off; + slot->eg_rout = 0x1ff; + envelope_update_rate(slot); + return; } + slot->eg_rout += slot->eg_inc; } void envelope_calc(opl_slot *slot) { @@ -324,10 +299,7 @@ void envelope_calc(opl_slot *slot) { rate_h = slot->eg_rate >> 2; rate_l = slot->eg_rate & 3; Bit8u inc = 0; - if (slot->eg_gen == envelope_gen_num_attack && rate_h == 0x0f) { - inc = 8; - } - else if (eg_incsh[rate_h] > 0) { + if (eg_incsh[rate_h] > 0) { if ((slot->chip->timer & ((1 << eg_incsh[rate_h]) - 1)) == 0) { inc = eg_incstep[eg_incdesc[rate_h]][rate_l][((slot->chip->timer) >> eg_incsh[rate_h]) & 0x07]; } @@ -336,14 +308,19 @@ void envelope_calc(opl_slot *slot) { inc = eg_incstep[eg_incdesc[rate_h]][rate_l][slot->chip->timer & 0x07] << (-eg_incsh[rate_h]); } slot->eg_inc = inc; - envelope_gen[slot->eg_gen](slot); slot->eg_out = slot->eg_rout + (slot->reg_tl << 2) + (slot->eg_ksl >> kslshift[slot->reg_ksl]) + *slot->trem; + envelope_gen[slot->eg_gen](slot); } void eg_keyon(opl_slot *slot, Bit8u type) { if (!slot->key) { - slot->eg_gen = envelope_gen_num_change; - slot->eg_gennext = envelope_gen_num_attack; + slot->eg_gen = envelope_gen_num_attack; + envelope_update_rate(slot); + if ((slot->eg_rate >> 2) == 0x0f) { + slot->eg_gen = envelope_gen_num_decay; + envelope_update_rate(slot); + slot->eg_rout = 0x00; + } slot->pg_phase = 0x00; } slot->key |= type; @@ -353,8 +330,8 @@ void eg_keyoff(opl_slot *slot, Bit8u type) { if (slot->key) { slot->key &= (~type); if (!slot->key) { - slot->eg_gen = envelope_gen_num_change; - slot->eg_gennext = envelope_gen_num_release; + slot->eg_gen = envelope_gen_num_release; + envelope_update_rate(slot); } } } @@ -366,7 +343,7 @@ void eg_keyoff(opl_slot *slot, Bit8u type) { void pg_generate(opl_slot *slot) { Bit16u f_num = slot->channel->f_num; if (slot->reg_vib) { - Bit8u f_num_high = f_num >> (7 + vib_table[(slot->chip->timer >> 10)&0x07] + (0x01 - slot->chip->dvb)); + Bit8u f_num_high = f_num >> (7 + vib_table[(slot->chip->timer >> 10) & 0x07] + (0x01 - slot->chip->dvb)); f_num += f_num_high * vibsgn_table[(slot->chip->timer >> 10) & 0x07]; } slot->pg_phase += (((f_num << slot->channel->block) >> 1) * mt[slot->reg_mult]) >> 1; @@ -387,7 +364,7 @@ void n_generate(opl_chip *chip) { // Slot // -void slot_write20(opl_slot *slot,Bit8u data) { +void slot_write20(opl_slot *slot, Bit8u data) { if ((data >> 7) & 0x01) { slot->trem = &slot->chip->tremval; } @@ -434,14 +411,14 @@ void slot_generatephase(opl_slot *slot, Bit16u phase) { } void slot_generate(opl_slot *slot) { - slot->out = envelope_sin[slot->reg_wf]((slot->pg_phase >> 9) + (*slot->mod), slot->eg_out); + slot->out = envelope_sin[slot->reg_wf]((Bit16u)(slot->pg_phase >> 9) + (*slot->mod), slot->eg_out); } void slot_generatezm(opl_slot *slot) { - slot->out = envelope_sin[slot->reg_wf]((slot->pg_phase >> 9), slot->eg_out); + slot->out = envelope_sin[slot->reg_wf]((Bit16u)(slot->pg_phase >> 9), slot->eg_out); } -void slot_calgfb(opl_slot *slot) { +void slot_calcfb(opl_slot *slot) { slot->prout[1] = slot->prout[0]; slot->prout[0] = slot->out; if (slot->channel->fb != 0x00) { @@ -461,57 +438,61 @@ void chan_setupalg(opl_channel *channel); void chan_updaterhythm(opl_chip *chip, Bit8u data) { chip->rhy = data & 0x3f; if (chip->rhy & 0x20) { - chip->channel[6].out[0] = &chip->slot[13].out; - chip->channel[6].out[1] = &chip->slot[13].out; - chip->channel[6].out[2] = &chip->zeromod; - chip->channel[6].out[3] = &chip->zeromod; - chip->channel[7].out[0] = &chip->slot[14].out; - chip->channel[7].out[1] = &chip->slot[14].out; - chip->channel[7].out[2] = &chip->slot[15].out; - chip->channel[7].out[3] = &chip->slot[15].out; - chip->channel[8].out[0] = &chip->slot[16].out; - chip->channel[8].out[1] = &chip->slot[16].out; - chip->channel[8].out[2] = &chip->slot[17].out; - chip->channel[8].out[3] = &chip->slot[17].out; + opl_channel *channel6 = &chip->channel[6]; + opl_channel *channel7 = &chip->channel[7]; + opl_channel *channel8 = &chip->channel[8]; + channel6->out[0] = &channel6->slots[1]->out; + channel6->out[1] = &channel6->slots[1]->out; + channel6->out[2] = &chip->zeromod; + channel6->out[3] = &chip->zeromod; + channel7->out[0] = &channel7->slots[0]->out; + channel7->out[1] = &channel7->slots[0]->out; + channel7->out[2] = &channel7->slots[1]->out; + channel7->out[3] = &channel7->slots[1]->out; + channel8->out[0] = &channel8->slots[0]->out; + channel8->out[1] = &channel8->slots[0]->out; + channel8->out[2] = &channel8->slots[1]->out; + channel8->out[3] = &channel8->slots[1]->out; for (Bit8u chnum = 6; chnum < 9; chnum++) { chip->channel[chnum].chtype = ch_drum; } + chan_setupalg(channel6); //hh if (chip->rhy & 0x01) { - eg_keyon(&chip->slot[14], egk_drum); + eg_keyon(channel7->slots[0], egk_drum); } else { - eg_keyoff(&chip->slot[14], egk_drum); + eg_keyoff(channel7->slots[0], egk_drum); } //tc if (chip->rhy & 0x02) { - eg_keyon(&chip->slot[17], egk_drum); + eg_keyon(channel8->slots[1], egk_drum); } else { - eg_keyoff(&chip->slot[17], egk_drum); + eg_keyoff(channel8->slots[1], egk_drum); } //tom if (chip->rhy & 0x04) { - eg_keyon(&chip->slot[16], egk_drum); + eg_keyon(channel8->slots[0], egk_drum); } else { - eg_keyoff(&chip->slot[16], egk_drum); + eg_keyoff(channel8->slots[0], egk_drum); } //sd if (chip->rhy & 0x08) { - eg_keyon(&chip->slot[15], egk_drum); + eg_keyon(channel7->slots[1], egk_drum); } else { - eg_keyoff(&chip->slot[15], egk_drum); + eg_keyoff(channel7->slots[1], egk_drum); } //bd if (chip->rhy & 0x10) { - eg_keyon(&chip->slot[12], egk_drum); - eg_keyon(&chip->slot[13], egk_drum); + eg_keyon(channel6->slots[0], egk_drum); + eg_keyon(channel6->slots[1], egk_drum); } else { - eg_keyoff(&chip->slot[12], egk_drum); - eg_keyoff(&chip->slot[13], egk_drum); + eg_keyoff(channel6->slots[0], egk_drum); + eg_keyoff(channel6->slots[1], egk_drum); } } else { @@ -566,6 +547,16 @@ void chan_writeb0(opl_channel *channel, Bit8u data) { void chan_setupalg(opl_channel *channel) { if (channel->chtype == ch_drum) { + switch (channel->alg & 0x01) { + case 0x00: + channel->slots[0]->mod = &channel->slots[0]->fbmod; + channel->slots[1]->mod = &channel->slots[0]->out; + break; + case 0x01: + channel->slots[0]->mod = &channel->slots[0]->fbmod; + channel->slots[1]->mod = &channel->chip->zeromod; + break; + } return; } if (channel->alg & 0x08) { @@ -672,49 +663,39 @@ void chan_writec0(opl_channel *channel, Bit8u data) { } } -void chan_generaterhythm(opl_chip *chip) { - if (chip->rhy & 0x20) { - opl_channel *channel6 = &chip->channel[6]; - opl_channel *channel7 = &chip->channel[7]; - opl_channel *channel8 = &chip->channel[8]; - slot_generate(channel6->slots[0]); - slot_generate(channel6->slots[1]); - Bit16u phase14 = channel7->slots[0]->pg_phase & 0x3ff; - Bit16u phase17 = channel8->slots[1]->pg_phase & 0x3ff; - Bit16u phase = 0x00; - //hh tc phase bit - Bit16u phasebit = ((phase14 & 0x08) | (((phase14 >> 5) ^ phase14) & 0x04) | (((phase17 >> 2) ^ phase17) & 0x08)) ? 0x01 : 0x00; - //hh - phase = (phasebit << 9) | (0x34 << ((phasebit ^ (chip->noise & 0x01) << 1))); - slot_generatephase(channel7->slots[0], phase); - //sd - phase = (0x100 << ((phase14 >> 8) & 0x01)) ^ ((chip->noise & 0x01) << 8); - slot_generatephase(channel7->slots[1], phase); - //tt - slot_generatezm(channel8->slots[0]); - //tc - phase = 0x100 | (phasebit << 9); - slot_generatephase(channel8->slots[1], phase); - } +void chan_generaterhythm1(opl_chip *chip) { + opl_channel *channel6 = &chip->channel[6]; + opl_channel *channel7 = &chip->channel[7]; + opl_channel *channel8 = &chip->channel[8]; + slot_generate(channel6->slots[0]); + Bit16u phase14 = (channel7->slots[0]->pg_phase >> 9) & 0x3ff; + Bit16u phase17 = (channel8->slots[1]->pg_phase >> 9) & 0x3ff; + Bit16u phase = 0x00; + //hh tc phase bit + Bit16u phasebit = ((phase14 & 0x08) | (((phase14 >> 5) ^ phase14) & 0x04) | (((phase17 >> 2) ^ phase17) & 0x08)) ? 0x01 : 0x00; + //hh + phase = (phasebit << 9) | (0x34 << ((phasebit ^ (chip->noise & 0x01) << 1))); + slot_generatephase(channel7->slots[0], phase); + //tt + slot_generatezm(channel8->slots[0]); } -void chan_generate(opl_channel *channel) { - if (channel->chtype == ch_drum) { - return; - } - if (channel->alg & 0x08) { - return; - } - if (channel->alg & 0x04) { - slot_generate(channel->pair->slots[0]); - slot_generate(channel->pair->slots[1]); - slot_generate(channel->slots[0]); - slot_generate(channel->slots[1]); - } - else { - slot_generate(channel->slots[0]); - slot_generate(channel->slots[1]); - } +void chan_generaterhythm2(opl_chip *chip) { + opl_channel *channel6 = &chip->channel[6]; + opl_channel *channel7 = &chip->channel[7]; + opl_channel *channel8 = &chip->channel[8]; + slot_generate(channel6->slots[1]); + Bit16u phase14 = (channel7->slots[0]->pg_phase >> 9) & 0x3ff; + Bit16u phase17 = (channel8->slots[1]->pg_phase >> 9) & 0x3ff; + Bit16u phase = 0x00; + //hh tc phase bit + Bit16u phasebit = ((phase14 & 0x08) | (((phase14 >> 5) ^ phase14) & 0x04) | (((phase17 >> 2) ^ phase17) & 0x08)) ? 0x01 : 0x00; + //sd + phase = (0x100 << ((phase14 >> 8) & 0x01)) ^ ((chip->noise & 0x01) << 8); + slot_generatephase(channel7->slots[1], phase); + //tc + phase = 0x100 | (phasebit << 9); + slot_generatephase(channel8->slots[1], phase); } void chan_enable(opl_channel *channel) { @@ -782,21 +763,132 @@ Bit16s limshort(Bit32s a) { return (Bit16s)a; } +void chip_generate(opl_chip *chip, Bit16s *buff) { + buff[1] = limshort(chip->mixbuff[1]); + + for (Bit8u ii = 0; ii < 12; ii++) { + slot_calcfb(&chip->slot[ii]); + pg_generate(&chip->slot[ii]); + envelope_calc(&chip->slot[ii]); + slot_generate(&chip->slot[ii]); + } + + for (Bit8u ii = 12; ii < 15; ii++) { + slot_calcfb(&chip->slot[ii]); + pg_generate(&chip->slot[ii]); + envelope_calc(&chip->slot[ii]); + } + + if (chip->rhy & 0x20) { + chan_generaterhythm1(chip); + } + else { + slot_generate(&chip->slot[12]); + slot_generate(&chip->slot[13]); + slot_generate(&chip->slot[14]); + } + + chip->mixbuff[0] = 0; + for (Bit8u ii = 0; ii < 18; ii++) { + Bit16s accm = 0; + for (Bit8u jj = 0; jj < 4; jj++) { + accm += *chip->channel[ii].out[jj]; + } + if (chip->FullPan) { + chip->mixbuff[0] += (Bit16s)(accm * chip->channel[ii].fcha); + } + else { + chip->mixbuff[0] += (Bit16s)(accm & chip->channel[ii].cha); + } + } + + for (Bit8u ii = 15; ii < 18; ii++) { + slot_calcfb(&chip->slot[ii]); + pg_generate(&chip->slot[ii]); + envelope_calc(&chip->slot[ii]); + } + + if (chip->rhy & 0x20) { + chan_generaterhythm2(chip); + } + else { + slot_generate(&chip->slot[15]); + slot_generate(&chip->slot[16]); + slot_generate(&chip->slot[17]); + } + + buff[0] = limshort(chip->mixbuff[0]); + + for (Bit8u ii = 18; ii < 33; ii++) { + slot_calcfb(&chip->slot[ii]); + pg_generate(&chip->slot[ii]); + envelope_calc(&chip->slot[ii]); + slot_generate(&chip->slot[ii]); + } + + chip->mixbuff[1] = 0; + for (Bit8u ii = 0; ii < 18; ii++) { + Bit16s accm = 0; + for (Bit8u jj = 0; jj < 4; jj++) { + accm += *chip->channel[ii].out[jj]; + } + if (chip->FullPan) { + chip->mixbuff[1] += (Bit16s)(accm * chip->channel[ii].fchb); + } + else { + chip->mixbuff[1] += (Bit16s)(accm & chip->channel[ii].chb); + } + } + + for (Bit8u ii = 33; ii < 36; ii++) { + slot_calcfb(&chip->slot[ii]); + pg_generate(&chip->slot[ii]); + envelope_calc(&chip->slot[ii]); + slot_generate(&chip->slot[ii]); + } + + n_generate(chip); + + if ((chip->timer & 0x3f) == 0x3f) { + if (!chip->tremdir) { + if (chip->tremtval == 105) { + chip->tremtval--; + chip->tremdir = 1; + } + else { + chip->tremtval++; + } + } + else { + if (chip->tremtval == 0) { + chip->tremtval++; + chip->tremdir = 0; + } + else { + chip->tremtval--; + } + } + chip->tremval = (chip->tremtval >> 2) >> ((1 - chip->dam) << 1); + } + + chip->timer++; +} + void NukedOPL3::Reset() { memset(&opl3, 0, sizeof(opl_chip)); for (Bit8u slotnum = 0; slotnum < 36; slotnum++) { - opl3.slot[slotnum].channel = &opl3.channel[slotnum / 2]; opl3.slot[slotnum].chip = &opl3; opl3.slot[slotnum].mod = &opl3.zeromod; opl3.slot[slotnum].eg_rout = 0x1ff; opl3.slot[slotnum].eg_out = 0x1ff; opl3.slot[slotnum].eg_gen = envelope_gen_num_off; - opl3.slot[slotnum].eg_gennext = envelope_gen_num_off; opl3.slot[slotnum].trem = (Bit8u*)&opl3.zeromod; } for (Bit8u channum = 0; channum < 18; channum++) { - opl3.channel[channum].slots[0] = &opl3.slot[2 * channum]; - opl3.channel[channum].slots[1] = &opl3.slot[2 * channum + 1]; + opl3.channel[channum].slots[0] = &opl3.slot[ch_slot[channum]]; + opl3.channel[channum].slots[1] = &opl3.slot[ch_slot[channum] + 3]; + opl3.slot[ch_slot[channum]].channel = &opl3.channel[channum]; + opl3.slot[ch_slot[channum] + 3].channel = &opl3.channel[channum]; if ((channum % 9) < 3) { opl3.channel[channum].pair = &opl3.channel[channum + 3]; } @@ -816,6 +908,8 @@ void NukedOPL3::Reset() { chan_setupalg(&opl3.channel[channum]); } opl3.noise = 0x306600; + opl3.timer = 0; + opl3.FullPan = FullPan; } void NukedOPL3::WriteReg(int reg, int v) { @@ -903,58 +997,11 @@ void NukedOPL3::WriteReg(int reg, int v) { } void NukedOPL3::Update(float* sndptr, int numsamples) { - Bit32s outa, outb; + Bit16s buffer[2]; for (Bit32u i = 0; i < (Bit32u)numsamples; i++) { - outa = 0; - outb = 0; - for (Bit8u ii = 0; ii < 36; ii++) { - slot_calgfb(&opl3.slot[ii]); - } - chan_generaterhythm(&opl3); - for (Bit8u ii = 0; ii < 18; ii++) { - chan_generate(&opl3.channel[ii]); - Bit16s accm = 0; - for (Bit8u jj = 0; jj < 4; jj++) { - accm += *opl3.channel[ii].out[jj]; - } - if (FullPan) { - outa += (Bit16s)(accm * opl3.channel[ii].fcha); - outb += (Bit16s)(accm * opl3.channel[ii].fchb); - } - else { - outa += (Bit16s)(accm & opl3.channel[ii].cha); - outb += (Bit16s)(accm & opl3.channel[ii].chb); - } - } - for (Bit8u ii = 0; ii < 36; ii++) { - envelope_calc(&opl3.slot[ii]); - pg_generate(&opl3.slot[ii]); - } - n_generate(&opl3); - opl3.timer++; - if (!(opl3.timer & 0x3f)) { - if (!opl3.tremdir) { - if (opl3.tremtval == 105) { - opl3.tremtval--; - opl3.tremdir = 1; - } - else { - opl3.tremtval++; - } - } - else { - if (opl3.tremtval == 0) { - opl3.tremtval++; - opl3.tremdir = 0; - } - else { - opl3.tremtval--; - } - } - opl3.tremval = (opl3.tremtval >> 2) >> ((1 - opl3.dam) << 1); - } - *sndptr++ += (float)(outa / 10240.0); - *sndptr++ += (float)(outb / 10240.0); + chip_generate(&opl3, buffer); + *sndptr++ += (float)(buffer[0] / 10240.0); + *sndptr++ += (float)(buffer[1] / 10240.0); } } diff --git a/src/oplsynth/nukedopl3.h b/src/oplsynth/nukedopl3.h index ccf37fe14..849646f5f 100644 --- a/src/oplsynth/nukedopl3.h +++ b/src/oplsynth/nukedopl3.h @@ -1,5 +1,5 @@ /* -* Copyright (C) 2013-2014 Nuke.YKT +* Copyright (C) 2013-2015 Nuke.YKT(Alexey Khokholov) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -27,7 +27,7 @@ OPL2 ROMs. */ -//version 1.5 +//version 1.6 #include "opl.h" #include "muslib.h" @@ -116,7 +116,7 @@ static const Bit8u mt[16] = { 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 24, 24, // ksl table // -static const Bit8u kslrom[16] = { 0, 64, 80, 90, 96, 102, 106, 110, 112, 116, 118, 120, 122, 124, 126, 127 }; +static const Bit8u kslrom[16] = { 0, 32, 40, 45, 48, 51, 53, 55, 56, 58, 59, 60, 61, 62, 63, 64 }; static const Bit8u kslshift[4] = { 8, 1, 2, 0 }; @@ -133,7 +133,7 @@ static const Bit8s vibsgn_table[8] = { 1, 1, 1, 1, -1, -1, -1, -1 }; static const Bit8u eg_incstep[3][4][8] = { { { 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0 } }, - { { 0, 1, 0, 1, 0, 1, 0, 1 }, { 1, 1, 0, 1, 0, 1, 0, 1 }, { 1, 1, 0, 1, 1, 1, 0, 1 }, { 1, 1, 1, 1, 1, 1, 0, 1 } }, + { { 0, 1, 0, 1, 0, 1, 0, 1 }, { 0, 1, 0, 1, 1, 1, 0, 1 }, { 0, 1, 1, 1, 0, 1, 1, 1 }, { 0, 1, 1, 1, 1, 1, 1, 1 } }, { { 1, 1, 1, 1, 1, 1, 1, 1 }, { 2, 2, 1, 1, 1, 1, 1, 1 }, { 2, 2, 1, 1, 2, 2, 1, 1 }, { 2, 2, 2, 2, 2, 2, 1, 1 } } }; @@ -149,8 +149,8 @@ static const Bit8s eg_incsh[16] = { // address decoding // -static const Bit8s ad_slot[0x20] = { 0, 2, 4, 1, 3, 5, -1, -1, 6, 8, 10, 7, 9, 11, -1, -1, 12, 14, 16, 13, 15, 17, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }; - +static const Bit8s ad_slot[0x20] = { 0, 1, 2, 3, 4, 5, -1, -1, 6, 7, 8, 9, 10, 11, -1, -1, 12, 13, 14, 15, 16, 17, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }; +static const Bit8u ch_slot[18] = { 0, 1, 2, 6, 7, 8, 12, 13, 14, 18, 19, 20, 24, 25, 26, 30, 31, 32 }; struct opl_chip; struct opl_slot; @@ -167,7 +167,6 @@ struct opl_slot { Bit16s eg_out; Bit8u eg_inc; Bit8u eg_gen; - Bit8u eg_gennext; Bit8u eg_rate; Bit8u eg_ksl; Bit8u *trem; @@ -217,6 +216,8 @@ struct opl_chip { Bit8u tremdir; Bit32u noise; Bit16s zeromod; + Bit32s mixbuff[2]; + Bit8u FullPan; }; diff --git a/src/p_acs.cpp b/src/p_acs.cpp index 4e5875836..83146b743 100644 --- a/src/p_acs.cpp +++ b/src/p_acs.cpp @@ -3365,6 +3365,14 @@ int DLevelScript::DoSpawn (int type, fixed_t x, fixed_t y, fixed_t z, int tid, i if (info != NULL) { + info = info->GetReplacement (); + + if ((GetDefaultByType (info)->flags3 & MF3_ISMONSTER) && + ((dmflags & DF_NO_MONSTERS) || (level.flags2 & LEVEL2_NOMONSTERS))) + { + return 0; + } + actor = Spawn (info, x, y, z, ALLOW_REPLACE); if (actor != NULL) { @@ -5761,9 +5769,9 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound) return 0; } - DWORD actorMask = MF_SHOOTABLE; + ActorFlags actorMask = MF_SHOOTABLE; if (argCount >= 6) { - actorMask = args[5]; + actorMask = ActorFlags::FromInt(args[5]); } DWORD wallMask = ML_BLOCKEVERYTHING | ML_BLOCKHITSCAN; @@ -5864,6 +5872,8 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound) const char *statename = argCount > 6 ? FBehavior::StaticLookupString(args[6]) : ""; bool exact = argCount > 7 ? !!args[7] : false; fixed_t heightoffset = argCount > 8 ? args[8] : 0; + fixed_t radiusoffset = argCount > 9 ? args[9] : 0; + fixed_t pitch = argCount > 10 ? args[10] : 0; FState *state = argCount > 6 ? activator->GetClass()->ActorInfo->FindStateByString(statename, exact) : 0; @@ -5881,7 +5891,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound) if (!reference) return false; - if (P_Thing_Warp(activator, reference, xofs, yofs, zofs, angle, flags, heightoffset)) + if (P_Thing_Warp(activator, reference, xofs, yofs, zofs, angle, flags, heightoffset, radiusoffset, pitch)) { if (state && argCount > 6) { diff --git a/src/p_interaction.cpp b/src/p_interaction.cpp index 603535b7c..25724172c 100644 --- a/src/p_interaction.cpp +++ b/src/p_interaction.cpp @@ -970,7 +970,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, } if (target->health <= 0) { - if (inflictor && mod == NAME_Ice) + if (inflictor && mod == NAME_Ice && !(inflictor->flags7 & MF7_ICESHATTER)) { return -1; } diff --git a/src/p_local.h b/src/p_local.h index 95d7541a8..11e6678c1 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -176,7 +176,7 @@ bool P_Thing_Raise(AActor *thing, AActor *raiser); bool P_Thing_CanRaise(AActor *thing); const PClass *P_GetSpawnableType(int spawnnum); void InitSpawnablesFromMapinfo(); -int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle_t angle, int flags, fixed_t heightoffset); +int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle_t angle, int flags, fixed_t heightoffset, fixed_t radiusoffset, angle_t pitch); enum WARPF { @@ -198,6 +198,8 @@ enum WARPF WARPF_MOVEPTR = 0x1000, WARPF_USEPTR = 0x2000, WARPF_USETID = 0x2000, + WARPF_COPYVELOCITY = 0x4000, + WARPF_COPYPITCH = 0x8000, }; @@ -500,7 +502,7 @@ enum // P_LineAttack flags AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, const PClass *pufftype, int flags = 0, AActor **victim = NULL, int *actualdamage = NULL); AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, FName pufftype, int flags = 0, AActor **victim = NULL, int *actualdamage = NULL); -AActor *P_LinePickActor (AActor *t1, angle_t angle, fixed_t distance, int pitch, DWORD actorMask, DWORD wallMask); +AActor *P_LinePickActor (AActor *t1, angle_t angle, fixed_t distance, int pitch, ActorFlags actorMask, DWORD wallMask); void P_TraceBleed (int damage, fixed_t x, fixed_t y, fixed_t z, AActor *target, angle_t angle, int pitch); void P_TraceBleed (int damage, AActor *target, angle_t angle, int pitch); void P_TraceBleed (int damage, AActor *target, AActor *missile); // missile version diff --git a/src/p_map.cpp b/src/p_map.cpp index c9b2f14cf..e8e5d6c84 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -3912,7 +3912,7 @@ AActor *P_LineAttack(AActor *t1, angle_t angle, fixed_t distance, //========================================================================== AActor *P_LinePickActor(AActor *t1, angle_t angle, fixed_t distance, int pitch, - DWORD actorMask, DWORD wallMask) + ActorFlags actorMask, DWORD wallMask) { fixed_t vx, vy, vz, shootz; diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 901372eef..d5c5eb5d9 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -6467,25 +6467,25 @@ void PrintMiscActorInfo(AActor *query) Printf("%s @ %p has the following flags:\n flags: %x", query->GetTag(), query, query->flags.GetValue()); for (flagi = 0; flagi <= 31; flagi++) - if (query->flags & 1<flags & ActorFlags::FromInt(1<flags2.GetValue()); for (flagi = 0; flagi <= 31; flagi++) - if (query->flags2 & 1<flags2 & ActorFlags2::FromInt(1<flags3.GetValue()); for (flagi = 0; flagi <= 31; flagi++) - if (query->flags3 & 1<flags3 & ActorFlags3::FromInt(1<flags4.GetValue()); for (flagi = 0; flagi <= 31; flagi++) - if (query->flags4 & 1<flags4 & ActorFlags4::FromInt(1<flags5.GetValue()); for (flagi = 0; flagi <= 31; flagi++) - if (query->flags5 & 1<flags5 & ActorFlags5::FromInt(1<flags6.GetValue()); for (flagi = 0; flagi <= 31; flagi++) - if (query->flags6 & 1<flags6 & ActorFlags6::FromInt(1<flags7.GetValue()); for (flagi = 0; flagi <= 31; flagi++) - if (query->flags7 & 1<flags7 & ActorFlags7::FromInt(1<BounceFlags.GetValue(), FIXED2FLOAT(query->bouncefactor), FIXED2FLOAT(query->wallbouncefactor)); diff --git a/src/p_setup.cpp b/src/p_setup.cpp index 14b19348e..311bf8fc4 100644 --- a/src/p_setup.cpp +++ b/src/p_setup.cpp @@ -2353,7 +2353,16 @@ static void P_LoopSidedefs (bool firstloop) // instead of as part of another loop if (line->frontsector == line->backsector) { - right = DWORD(line->sidedef[!sidetemp[i].b.lineside] - sides); + const side_t* const rightside = line->sidedef[!sidetemp[i].b.lineside]; + + if (NULL == rightside) + { + // There is no right side! + if (firstloop) Printf ("Line %d's right edge is unconnected\n", linemap[unsigned(line-lines)]); + continue; + } + + right = DWORD(rightside - sides); } else { diff --git a/src/p_things.cpp b/src/p_things.cpp index b7e3f058b..7e38a3c68 100644 --- a/src/p_things.cpp +++ b/src/p_things.cpp @@ -680,7 +680,7 @@ void InitSpawnablesFromMapinfo() } -int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle_t angle, int flags, fixed_t heightoffset) +int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle_t angle, int flags, fixed_t heightoffset, fixed_t radiusoffset, angle_t pitch) { if (flags & WARPF_MOVEPTR) { @@ -692,25 +692,27 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t oldx = caller->x; fixed_t oldy = caller->y; fixed_t oldz = caller->z; - zofs += FixedMul(reference->height, heightoffset); - + if (!(flags & WARPF_ABSOLUTEANGLE)) { angle += (flags & WARPF_USECALLERANGLE) ? caller->angle : reference->angle; } + + const fixed_t rad = FixedMul(radiusoffset, reference->radius); + const angle_t fineangle = angle >> ANGLETOFINESHIFT; + if (!(flags & WARPF_ABSOLUTEPOSITION)) { if (!(flags & WARPF_ABSOLUTEOFFSET)) { - angle_t fineangle = angle >> ANGLETOFINESHIFT; fixed_t xofs1 = xofs; // (borrowed from A_SpawnItemEx, assumed workable) // in relative mode negative y values mean 'left' and positive ones mean 'right' // This is the inverse orientation of the absolute mode! - + xofs = FixedMul(xofs1, finecosine[fineangle]) + FixedMul(yofs, finesine[fineangle]); yofs = FixedMul(xofs1, finesine[fineangle]) - FixedMul(yofs, finecosine[fineangle]); } @@ -722,15 +724,16 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, // assigning position again with. // extra unlink, link and environment calculation caller->SetOrigin( - reference->x + xofs, - reference->y + yofs, - reference->floorz + zofs); + reference->x + xofs + FixedMul(rad, finecosine[fineangle]), + reference->y + yofs + FixedMul(rad, finesine[fineangle]), + reference->z); + caller->z = caller->floorz + zofs; } else { caller->SetOrigin( - reference->x + xofs, - reference->y + yofs, + reference->x + xofs + FixedMul(rad, finecosine[fineangle]), + reference->y + yofs + FixedMul(rad, finesine[fineangle]), reference->z + zofs); } } @@ -738,11 +741,12 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, { if (flags & WARPF_TOFLOOR) { - caller->SetOrigin(xofs, yofs, caller->floorz + zofs); + caller->SetOrigin(xofs + FixedMul(rad, finecosine[fineangle]), yofs + FixedMul(rad, finesine[fineangle]), zofs); + caller->z = caller->floorz + zofs; } else { - caller->SetOrigin(xofs, yofs, zofs); + caller->SetOrigin(xofs + FixedMul(rad, finecosine[fineangle]), yofs + FixedMul(rad, finesine[fineangle]), zofs); } } @@ -756,6 +760,18 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, { caller->angle = angle; + if (flags & WARPF_COPYPITCH) + caller->SetPitch(reference->pitch, false); + + if (pitch) + caller->SetPitch(caller->pitch + pitch, false); + + if (flags & WARPF_COPYVELOCITY) + { + caller->velx = reference->velx; + caller->vely = reference->vely; + caller->velz = reference->velz; + } if (flags & WARPF_STOP) { caller->velx = 0; diff --git a/src/p_trace.cpp b/src/p_trace.cpp index 07d23294b..4b4683be5 100644 --- a/src/p_trace.cpp +++ b/src/p_trace.cpp @@ -42,7 +42,8 @@ struct FTraceInfo { fixed_t StartX, StartY, StartZ; fixed_t Vx, Vy, Vz; - DWORD ActorMask, WallMask; + ActorFlags ActorMask; + DWORD WallMask; AActor *IgnoreThis; FTraceResults *Results; sector_t *CurSector; @@ -70,7 +71,7 @@ static bool EditTraceResult (DWORD flags, FTraceResults &res); bool Trace (fixed_t x, fixed_t y, fixed_t z, sector_t *sector, fixed_t vx, fixed_t vy, fixed_t vz, fixed_t maxDist, - DWORD actorMask, DWORD wallMask, AActor *ignore, + ActorFlags actorMask, DWORD wallMask, AActor *ignore, FTraceResults &res, DWORD flags, ETraceStatus (*callback)(FTraceResults &res, void *), void *callbackdata) { diff --git a/src/p_trace.h b/src/p_trace.h index 403b1f9cf..ecf37e01e 100644 --- a/src/p_trace.h +++ b/src/p_trace.h @@ -35,6 +35,7 @@ #define __P_TRACE_H__ #include +#include "actor.h" #include "textures/textures.h" struct sector_t; @@ -96,7 +97,7 @@ enum ETraceStatus bool Trace (fixed_t x, fixed_t y, fixed_t z, sector_t *sector, fixed_t vx, fixed_t vy, fixed_t vz, fixed_t maxDist, - DWORD ActorMask, DWORD WallMask, AActor *ignore, + ActorFlags ActorMask, DWORD WallMask, AActor *ignore, FTraceResults &res, DWORD traceFlags=0, ETraceStatus (*callback)(FTraceResults &res, void *)=NULL, void *callbackdata=NULL); diff --git a/src/posix/cocoa/i_video.mm b/src/posix/cocoa/i_video.mm index 410a106f5..3fc2b2aed 100644 --- a/src/posix/cocoa/i_video.mm +++ b/src/posix/cocoa/i_video.mm @@ -342,17 +342,19 @@ VideoModes[] = { 1680, 1050 }, // 16:10 { 1920, 1080 }, { 1920, 1200 }, + { 2048, 1152 }, // 16:9, iMac Retina 4K 21.5", HiDPI off { 2048, 1536 }, - { 2304, 1440 }, + { 2304, 1440 }, // 16:10, MacBook Retina 12" { 2560, 1440 }, { 2560, 1600 }, { 2560, 2048 }, - { 2880, 1800 }, + { 2880, 1800 }, // 16:10, MacBook Pro Retina 15" { 3200, 1800 }, { 3840, 2160 }, { 3840, 2400 }, { 4096, 2160 }, - { 5120, 2880 } + { 4096, 2304 }, // 16:9, iMac Retina 4K 21.5" + { 5120, 2880 } // 16:9, iMac Retina 5K 27" }; diff --git a/src/tflags.h b/src/tflags.h index 6c549a860..48866c828 100644 --- a/src/tflags.h +++ b/src/tflags.h @@ -94,6 +94,10 @@ public: static Self FromInt (TT value) { return Self (static_cast (value)); } private: + template Self operator| (X value) const { return Self::FromInt (Value | value); } + template Self operator& (X value) const { return Self::FromInt (Value & value); } + template Self operator^ (X value) const { return Self::FromInt (Value ^ value); } + TT Value; }; diff --git a/src/thingdef/thingdef_codeptr.cpp b/src/thingdef/thingdef_codeptr.cpp index dab68867b..60a2318b4 100644 --- a/src/thingdef/thingdef_codeptr.cpp +++ b/src/thingdef/thingdef_codeptr.cpp @@ -660,18 +660,20 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfTargetInsideMeleeRange) //========================================================================== void DoJumpIfCloser(AActor *target, DECLARE_PARAMINFO) { - ACTION_PARAM_START(2); + ACTION_PARAM_START(3); ACTION_PARAM_FIXED(dist, 0); ACTION_PARAM_STATE(jump, 1); + ACTION_PARAM_BOOL(noz, 2); ACTION_SET_RESULT(false); // Jumps should never set the result for inventory state chains! // No target - no jump - if (target != NULL && P_AproxDistance(self->x-target->x, self->y-target->y) < dist && - ( (self->z > target->z && self->z - (target->z + target->height) < dist) || - (self->z <=target->z && target->z - (self->z + self->height) < dist) - ) - ) + if (!target) + return; + if (P_AproxDistance(self->x-target->x, self->y-target->y) < dist && + (noz || + ((self->z > target->z && self->z - (target->z + target->height) < dist) || + (self->z <= target->z && target->z - (self->z + self->height) < dist)))) { ACTION_JUMP(jump); } @@ -1012,7 +1014,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomMissile) targ=owner; missile->target=owner; // automatic handling of seeker missiles - if (self->flags & missile->flags2 & MF2_SEEKERMISSILE) + if (self->flags2 & missile->flags2 & MF2_SEEKERMISSILE) { missile->tracer=self->tracer; } @@ -3412,7 +3414,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckLOF) lof_data.Flags = flags; lof_data.BadActor = false; - Trace(x1, y1, z1, sec, vx, vy, vz, range, 0xFFFFFFFF, ML_BLOCKEVERYTHING, self, trace, 0, + Trace(x1, y1, z1, sec, vx, vy, vz, range, ActorFlags::FromInt(0xFFFFFFFF), ML_BLOCKEVERYTHING, self, trace, 0, CheckLOFTraceFunc, &lof_data); if (trace.HitType == TRACE_HitActor || @@ -4673,7 +4675,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_WolfAttack) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Warp) { - ACTION_PARAM_START(8); + ACTION_PARAM_START(10); ACTION_PARAM_INT(destination_selector, 0); ACTION_PARAM_FIXED(xofs, 1); @@ -4682,7 +4684,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Warp) ACTION_PARAM_ANGLE(angle, 4); ACTION_PARAM_INT(flags, 5); ACTION_PARAM_STATE(success_state, 6); - ACTION_PARAM_FIXED(heightoffset,7) + ACTION_PARAM_FIXED(heightoffset, 7); + ACTION_PARAM_FIXED(radiusoffset, 8); + ACTION_PARAM_ANGLE(pitch, 9); AActor *reference; @@ -4702,7 +4706,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Warp) return; } - if (P_Thing_Warp(self, reference, xofs, yofs, zofs, angle, flags, heightoffset)) + if (P_Thing_Warp(self, reference, xofs, yofs, zofs, angle, flags, heightoffset, radiusoffset, pitch)) { if (success_state) { @@ -5111,6 +5115,28 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetFloatSpeed) ref->FloatSpeed = speed; } +//========================================================================== +// +// A_SetPainThreshold +// +//========================================================================== +DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetPainThreshold) +{ + ACTION_PARAM_START(2); + ACTION_PARAM_INT(threshold, 0); + ACTION_PARAM_INT(ptr, 1); + + AActor *ref = COPY_AAPTR(self, ptr); + + if (!ref) + { + ACTION_SET_RESULT(false); + return; + } + + ref->PainThreshold = threshold; +} + //=========================================================================== // // Common A_Damage handler @@ -5846,3 +5872,62 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMax) self->RipLevelMax = max; } +/*=========================================================================== +A_CheckBlock +(state block, int flags, int ptr) + +Checks if something is blocking the actor('s pointer) 'ptr'. + +The SET pointer flags only affect the caller, not the pointer. +===========================================================================*/ +enum CBF +{ + CBF_NOLINES = 1 << 0, //Don't check actors. + CBF_SETTARGET = 1 << 1, //Sets the caller/pointer's target to the actor blocking it. Actors only. + CBF_SETMASTER = 1 << 2, //^ but with master. + CBF_SETTRACER = 1 << 3, //^ but with tracer. + CBF_SETONPTR = 1 << 4, //Sets the pointer change on the actor doing the checking instead of self. +}; + +DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckBlock) +{ + ACTION_PARAM_START(3); + ACTION_PARAM_STATE(block, 0); + ACTION_PARAM_INT(flags, 1); + ACTION_PARAM_INT(ptr, 2); + + AActor *mobj = COPY_AAPTR(self, ptr); + + ACTION_SET_RESULT(false); + //Needs at least one state jump to work. + if (!mobj) + { + return; + } + + //Nothing to block it so skip the rest. + if (P_TestMobjLocation(mobj)) return; + + if (mobj->BlockingMobj) + { + AActor *setter = (flags & CBF_SETONPTR) ? mobj : self; + if (setter) + { + if (flags & CBF_SETTARGET) setter->target = mobj->BlockingMobj; + if (flags & CBF_SETMASTER) setter->master = mobj->BlockingMobj; + if (flags & CBF_SETTRACER) setter->tracer = mobj->BlockingMobj; + } + } + + //[MC] If modders don't want jumping, but just getting the pointer, only abort at + //this point. I.e. A_CheckBlock("",CBF_SETTRACER) is like having CBF_NOLINES. + //It gets the mobj blocking, if any, and doesn't jump at all. + if (!block) + return; + + //[MC] Easiest way to tell if an actor is blocking it, use the pointers. + if (mobj->BlockingMobj || (!(flags & CBF_NOLINES) && mobj->BlockingLine != NULL)) + { + ACTION_JUMP(block); + } +} \ No newline at end of file diff --git a/src/thingdef/thingdef_data.cpp b/src/thingdef/thingdef_data.cpp index 817afd0fa..f9a282c76 100644 --- a/src/thingdef/thingdef_data.cpp +++ b/src/thingdef/thingdef_data.cpp @@ -253,12 +253,10 @@ static FFlagDef ActorFlagDefs[]= DEFINE_FLAG(MF7, HITTARGET, AActor, flags7), DEFINE_FLAG(MF7, HITMASTER, AActor, flags7), DEFINE_FLAG(MF7, HITTRACER, AActor, flags7), - - // [ZK] Decal flags - DEFINE_FLAG(MF7, NODECAL, AActor, flags7), + DEFINE_FLAG(MF7, NODECAL, AActor, flags7), // [ZK] Decal flags DEFINE_FLAG(MF7, FORCEDECAL, AActor, flags7), - DEFINE_FLAG(MF7, LAXTELEFRAGDMG, AActor, flags7), + DEFINE_FLAG(MF7, ICESHATTER, AActor, flags7), // Effect flags DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects), diff --git a/src/wi_stuff.cpp b/src/wi_stuff.cpp index 8119d3802..653f6b907 100644 --- a/src/wi_stuff.cpp +++ b/src/wi_stuff.cpp @@ -1808,18 +1808,16 @@ void WI_updateStats () if (acceleratestage && sp_state != 10) { - if (acceleratestage) - { - acceleratestage = 0; - sp_state = 10; - S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE); - } + acceleratestage = 0; + sp_state = 10; + S_Sound (CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE); + cnt_kills[0] = plrs[me].skills; cnt_items[0] = plrs[me].sitems; cnt_secret[0] = plrs[me].ssecret; cnt_time = Tics2Seconds(plrs[me].stime); cnt_par = wbs->partime / TICRATE; - cnt_total_time = Tics2Seconds(wbs->totaltime); + cnt_total_time = Tics2Seconds(wbs->totaltime); } if (sp_state == 2) diff --git a/src/win32/i_system.cpp b/src/win32/i_system.cpp index 530dba1e4..884c14654 100644 --- a/src/win32/i_system.cpp +++ b/src/win32/i_system.cpp @@ -137,6 +137,7 @@ extern bool ConWindowHidden; // PUBLIC DATA DEFINITIONS ------------------------------------------------- CVAR (String, queryiwad_key, "shift", CVAR_GLOBALCONFIG|CVAR_ARCHIVE); +CVAR (Bool, con_debugoutput, false, 0); double PerfToSec, PerfToMillisec; UINT TimerPeriod; @@ -1053,6 +1054,31 @@ static TArray bufferedConsoleStuff; void I_PrintStr(const char *cp) { + if (con_debugoutput) + { + // Strip out any color escape sequences before writing to debug output + char * copy = new char[strlen(cp)+1]; + const char * srcp = cp; + char * dstp = copy; + + while (*srcp != 0) + { + if (*srcp!=0x1c && *srcp!=0x1d && *srcp!=0x1e && *srcp!=0x1f) + { + *dstp++=*srcp++; + } + else + { + if (srcp[1]!=0) srcp+=2; + else break; + } + } + *dstp=0; + + OutputDebugStringA(copy); + delete [] copy; + } + if (ConWindowHidden) { bufferedConsoleStuff.Push(cp); diff --git a/wadsrc/static/actors/actor.txt b/wadsrc/static/actors/actor.txt index 5877192ce..7dc89f201 100644 --- a/wadsrc/static/actors/actor.txt +++ b/wadsrc/static/actors/actor.txt @@ -212,9 +212,9 @@ ACTOR Actor native //: Thinker action native A_CustomBulletAttack(float spread_xy, float spread_z, int numbullets, int damageperbullet, class pufftype = "BulletPuff", float range = 0, int flags = 0, int ptr = AAPTR_TARGET); action native A_CustomRailgun(int damage, int spawnofs_xy = 0, color color1 = "", color color2 = "", int flags = 0, bool aim = false, float maxdiff = 0, class pufftype = "BulletPuff", float spread_xy = 0, float spread_z = 0, float range = 0, int duration = 0, float sparsity = 1.0, float driftspeed = 1.0, class spawnclass = "none", float spawnofs_z = 0, int spiraloffset = 270); action native A_JumpIfHealthLower(int health, state label, int ptr_selector = AAPTR_DEFAULT); - action native A_JumpIfCloser(float distance, state label); - action native A_JumpIfTracerCloser(float distance, state label); - action native A_JumpIfMasterCloser(float distance, state label); + action native A_JumpIfCloser(float distance, state label, bool noz = false); + action native A_JumpIfTracerCloser(float distance, state label, bool noz = false); + action native A_JumpIfMasterCloser(float distance, state label, bool noz = false); action native A_JumpIfTargetOutsideMeleeRange(state label); action native A_JumpIfTargetInsideMeleeRange(state label); action native A_JumpIfInventory(class itemtype, int itemamount, state label, int owner = AAPTR_DEFAULT); @@ -249,7 +249,7 @@ ACTOR Actor native //: Thinker action native A_PlayerSkinCheck(state label); action native A_BasicAttack(int meleedamage, sound meleesound, class missiletype, float missileheight); action native A_Teleport(state teleportstate = "", class targettype = "BossSpot", class fogtype = "TeleportFog", int flags = 0, float mindist = 0, float maxdist = 0, int ptr = AAPTR_DEFAULT); - action native A_Warp(int ptr_destination, float xofs = 0, float yofs = 0, float zofs = 0, float angle = 0, int flags = 0, state success_state = "", float heightoffset = 0); + action native A_Warp(int ptr_destination, float xofs = 0, float yofs = 0, float zofs = 0, float angle = 0, int flags = 0, state success_state = "", float heightoffset = 0, float radiusoffset = 0, float pitch = 0); action native A_ThrowGrenade(class itemtype, float zheight = 0, float xyvel = 0, float zvel = 0, bool useammo = true); action native A_Weave(int xspeed, int yspeed, float xdist, float ydist); @@ -305,6 +305,7 @@ ACTOR Actor native //: Thinker action native A_DropItem(class item, int dropamount = -1, int chance = 256); action native A_SetSpeed(float speed, int ptr = AAPTR_DEFAULT); action native A_SetFloatSpeed(float speed, int ptr = AAPTR_DEFAULT); + action native A_SetPainThreshold(int threshold, int ptr = AAPTR_DEFAULT); action native A_DamageSelf(int amount, name damagetype = "none", int flags = 0, class filter = "None", name species = "None"); action native A_DamageTarget(int amount, name damagetype = "none", int flags = 0, class filter = "None", name species = "None"); action native A_DamageMaster(int amount, name damagetype = "none", int flags = 0, class filter = "None", name species = "None"); @@ -336,7 +337,7 @@ ACTOR Actor native //: Thinker action native A_SetRipperLevel(int level); action native A_SetRipMin(int min); action native A_SetRipMax(int max); - + action native A_CheckBlock(state block, int flags = 0, int ptr = AAPTR_DEFAULT); action native A_CheckSightOrRange(float distance, state label, bool two_dimension = false); action native A_CheckRange(float distance, state label, bool two_dimension = false); diff --git a/wadsrc/static/actors/constants.txt b/wadsrc/static/actors/constants.txt index b5a8b8cd4..7f8fbc09e 100644 --- a/wadsrc/static/actors/constants.txt +++ b/wadsrc/static/actors/constants.txt @@ -362,6 +362,8 @@ Const Int WARPF_ABSOLUTEPOSITION = 0x400; Const Int WARPF_BOB = 0x800; Const Int WARPF_MOVEPTR = 0x1000; Const Int WARPF_USETID = 0x2000; +Const Int WARPF_COPYVELOCITY = 0x4000; +Const Int WARPF_COPYPITCH = 0x8000; // flags for A_SetPitch/SetAngle/SetRoll const int SPF_FORCECLAMP = 1; @@ -482,5 +484,17 @@ enum QF_WAVE = 1 << 5, }; +// Flags for A_CheckBlock +// These flags only affect the calling actor('s pointer), not the ones being searched. +enum +{ + CBF_NOLINES = 1 << 0, //Don't check actors. + CBF_SETTARGET = 1 << 1, //Sets the caller/pointer's target to the actor blocking it. Actors only. + CBF_SETMASTER = 1 << 2, //^ but with master. + CBF_SETTRACER = 1 << 3, //^ but with tracer. + CBF_SETONPTR = 1 << 4, //Sets the pointer change on the actor doing the checking instead of self. +}; + // This is only here to provide one global variable for testing. native int testglobalvar; + diff --git a/wadsrc/static/dehsupp.txt b/wadsrc/static/dehsupp.txt index 51db22e91..ae31f6830 100644 --- a/wadsrc/static/dehsupp.txt +++ b/wadsrc/static/dehsupp.txt @@ -534,7 +534,13 @@ SoundMap "skeleton/active", "skeleton/sight", "skeleton/attack", - "misc/chat" + "misc/chat", + "dog/sight", + "dog/attack", + "dog/active", + "dog/death", + "dog/pain", + }; // Names of different actor types, in original Doom 2 order diff --git a/wadsrc/static/menudef.txt b/wadsrc/static/menudef.txt index 462a23c23..2c43c10c6 100644 --- a/wadsrc/static/menudef.txt +++ b/wadsrc/static/menudef.txt @@ -456,6 +456,7 @@ OptionMenu "CustomizeControls" Control "Look down", "+lookdown" Control "Center view", "centerview" Control "Run", "+speed" + Control "Toggle Run", "toggle cl_run" Control "Strafe", "+strafe" Control "Show Scoreboard", "+showscores" Control "Toggle Scoreboard", "togglescoreboard"