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Merge branch 'recordmap' of https://github.com/Edward850/zdoom
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commit
147e05673d
5 changed files with 60 additions and 0 deletions
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@ -61,6 +61,7 @@ typedef enum
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ga_loadlevel,
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ga_newgame,
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ga_newgame2,
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ga_recordgame,
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ga_loadgame,
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ga_loadgamehidecon,
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ga_loadgameplaydemo,
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@ -1338,6 +1338,7 @@ CCMD (endgame)
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{
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gameaction = ga_fullconsole;
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demosequence = -1;
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G_CheckDemoStatus();
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}
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}
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@ -136,6 +136,8 @@ extern int consoleplayer;
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// Disable save/end game?
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extern bool usergame;
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extern FString newdemoname;
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extern FString newdemomap;
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extern bool demoplayback;
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extern bool demorecording;
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extern int demover;
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@ -162,6 +162,8 @@ int consoleplayer; // player taking events
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int gametic;
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CVAR(Bool, demo_compress, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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FString newdemoname;
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FString newdemomap;
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FString demoname;
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bool demorecording;
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bool demoplayback;
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@ -1048,6 +1050,10 @@ void G_Ticker ()
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case ga_loadlevel:
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G_DoLoadLevel (-1, false);
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break;
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case ga_recordgame:
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G_CheckDemoStatus();
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G_RecordDemo(newdemoname);
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G_BeginRecording(newdemomap);
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case ga_newgame2: // Silence GCC (see above)
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case ga_newgame:
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G_DoNewGame ();
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@ -2434,6 +2440,16 @@ void G_DeferedPlayDemo (const char *name)
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CCMD (playdemo)
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{
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if (netgame)
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{
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Printf("End your current netgame first!");
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return;
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}
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if (demorecording)
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{
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Printf("End your current demo first!");
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return;
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}
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if (argv.argc() > 1)
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{
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G_DeferedPlayDemo (argv[1]);
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@ -199,6 +199,46 @@ CCMD (map)
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//
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//==========================================================================
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CCMD(recordmap)
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{
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if (netgame)
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{
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Printf("You cannot record a new game while in a netgame.");
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return;
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}
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if (argv.argc() > 2)
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{
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try
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{
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if (!P_CheckMapData(argv[2]))
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{
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Printf("No map %s\n", argv[2]);
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}
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else
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{
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G_DeferedInitNew(argv[2]);
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gameaction = ga_recordgame;
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newdemoname = argv[1];
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newdemomap = argv[2];
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}
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}
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catch (CRecoverableError &error)
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{
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if (error.GetMessage())
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Printf("%s", error.GetMessage());
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}
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}
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else
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{
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Printf("Usage: recordmap <filename> <map name>\n");
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}
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}
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//==========================================================================
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//
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//
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//==========================================================================
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CCMD (open)
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{
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if (netgame)
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