Assigned all map data to play

This commit is contained in:
ZZYZX 2017-03-03 23:26:06 +02:00
parent a924564bf3
commit 1433b78301

View file

@ -1,5 +1,5 @@
struct SectorPortal native struct SectorPortal native play
{ {
enum EType enum EType
{ {
@ -31,12 +31,12 @@ struct SectorPortal native
}; };
struct Vertex native struct Vertex native play
{ {
native readonly Vector2 p; native readonly Vector2 p;
} }
struct Side native struct Side native play
{ {
enum ETexpart enum ETexpart
{ {
@ -100,7 +100,7 @@ struct Side native
}; };
struct Line native struct Line native play
{ {
enum ELineFlags enum ELineFlags
{ {
@ -171,7 +171,7 @@ struct Line native
} }
} }
struct SecPlane native struct SecPlane native play
{ {
native Vector3 Normal; native Vector3 Normal;
native double D; native double D;
@ -189,7 +189,7 @@ struct SecPlane native
} }
// This encapsulates all info Doom's original 'special' field contained - for saving and transferring. // This encapsulates all info Doom's original 'special' field contained - for saving and transferring.
struct SecSpecial struct SecSpecial play
{ {
Name damagetype; Name damagetype;
int damageamount; int damageamount;
@ -199,7 +199,7 @@ struct SecSpecial
int Flags; int Flags;
} }
struct Sector native struct Sector native play
{ {
//secplane_t floorplane, ceilingplane; // defined internally //secplane_t floorplane, ceilingplane; // defined internally
//FDynamicColormap *ColorMap; //FDynamicColormap *ColorMap;