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- fixed: positioning of camera textures on 2-sided walls was not correct.
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71fc4c295f
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141065c3d5
1 changed files with 18 additions and 6 deletions
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@ -678,6 +678,7 @@ void GLWall::DoMidTexture(seg_t * seg, bool drawfogboundary,
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GLSeg glsave=glseg;
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fixed_t texturetop, texturebottom;
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bool wrap = (seg->linedef->flags&ML_WRAP_MIDTEX) || (seg->sidedef->Flags&WALLF_WRAP_MIDTEX);
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bool mirrory = false;
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//
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//
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@ -690,16 +691,22 @@ void GLWall::DoMidTexture(seg_t * seg, bool drawfogboundary,
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// At this point slopes don't matter because they don't affect the texture's z-position
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gltexture->GetTexCoordInfo(&tci, seg->sidedef->GetTextureXScale(side_t::mid), seg->sidedef->GetTextureYScale(side_t::mid));
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fixed_t rowoffset = tci.RowOffset(seg->sidedef->GetTextureYOffset(side_t::mid));
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if ( (seg->linedef->flags & ML_DONTPEGBOTTOM) >0)
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if (tci.mRenderHeight < 0)
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{
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texturebottom = MAX(realfront->GetPlaneTexZ(sector_t::floor),realback->GetPlaneTexZ(sector_t::floor))+rowoffset;
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texturetop=texturebottom+(tci.mRenderHeight << FRACBITS);
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mirrory = true;
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tci.mRenderHeight = -tci.mRenderHeight;
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tci.mScaleY = -tci.mScaleY;
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}
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fixed_t rowoffset = tci.RowOffset(seg->sidedef->GetTextureYOffset(side_t::mid));
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if ((seg->linedef->flags & ML_DONTPEGBOTTOM) >0)
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{
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texturebottom = MAX(realfront->GetPlaneTexZ(sector_t::floor), realback->GetPlaneTexZ(sector_t::floor)) + rowoffset;
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texturetop = texturebottom + (tci.mRenderHeight << FRACBITS);
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}
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else
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{
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texturetop = MIN(realfront->GetPlaneTexZ(sector_t::ceiling),realback->GetPlaneTexZ(sector_t::ceiling))+rowoffset;
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texturebottom=texturetop-(tci.mRenderHeight << FRACBITS);
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texturetop = MIN(realfront->GetPlaneTexZ(sector_t::ceiling), realback->GetPlaneTexZ(sector_t::ceiling)) + rowoffset;
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texturebottom = texturetop - (tci.mRenderHeight << FRACBITS);
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}
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}
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else texturetop=texturebottom=0;
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@ -840,6 +847,11 @@ void GLWall::DoMidTexture(seg_t * seg, bool drawfogboundary,
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flags|=GLT_CLAMPY;
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}
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}
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if (mirrory)
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{
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tci.mRenderHeight = -tci.mRenderHeight;
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tci.mScaleY = -tci.mScaleY;
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}
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SetWallCoordinates(seg, &tci, FIXED2FLOAT(texturetop), topleft, topright, bottomleft, bottomright, t_ofs);
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//
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