From 12c9281a7e484daee75e935297c84457d76e3b27 Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Mon, 2 May 2016 02:46:01 -0700 Subject: [PATCH] Avoid redundantly setting DistanceScale --- src/sound/oalsound.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/sound/oalsound.cpp b/src/sound/oalsound.cpp index 48c2b53f8..b9421221b 100644 --- a/src/sound/oalsound.cpp +++ b/src/sound/oalsound.cpp @@ -1326,7 +1326,6 @@ FISoundChannel *OpenALSoundRenderer::StartSound(SoundHandle sfx, float vol, int chan->Rolloff.RolloffType = ROLLOFF_Log; chan->Rolloff.RolloffFactor = 0.f; chan->Rolloff.MinDistance = 1.f; - chan->DistanceScale = 1.f; chan->DistanceSqr = 0.f; chan->ManualRolloff = false; @@ -1510,7 +1509,6 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener else chan->SysChannel = MAKE_PTRID(source); chan->Rolloff = *rolloff; - chan->DistanceScale = distscale; chan->DistanceSqr = dist_sqr; chan->ManualRolloff = manualRolloff;