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- Deactivate the master DSP unit when pausing the sound on title maps as well as on regular maps.
SVN r3857 (trunk)
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40cefe6107
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1 changed files with 1 additions and 1 deletions
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@ -1784,7 +1784,7 @@ void S_SetSoundPaused (int state)
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S_PauseSound(false, true);
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if (GSnd != NULL)
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{
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GSnd->SetInactive(gamestate == GS_LEVEL ?
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GSnd->SetInactive(gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL ?
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SoundRenderer::INACTIVE_Complete :
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SoundRenderer::INACTIVE_Mute);
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}
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