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https://github.com/ZDoom/qzdoom-gpl.git
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Split Clear into two functions
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parent
e94cb3f114
commit
112085ebff
4 changed files with 23 additions and 25 deletions
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@ -64,33 +64,30 @@ namespace swrenderer
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return newplane;
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}
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void VisiblePlaneList::Clear(bool fullclear)
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void VisiblePlaneList::Clear()
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{
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// Don't clear fake planes if not doing a full clear.
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if (!fullclear)
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for (int i = 0; i <= MAXVISPLANES; i++)
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visplanes[i] = nullptr;
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}
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void VisiblePlaneList::ClearKeepFakePlanes()
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{
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for (int i = 0; i <= MAXVISPLANES - 1; i++)
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{
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for (int i = 0; i <= MAXVISPLANES - 1; i++)
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for (VisiblePlane **probe = &visplanes[i]; *probe != nullptr; )
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{
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for (VisiblePlane **probe = &visplanes[i]; *probe != nullptr; )
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{
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if ((*probe)->sky < 0)
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{ // fake: move past it
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probe = &(*probe)->next;
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}
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else
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{ // not fake: move from list
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VisiblePlane *vis = *probe;
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*probe = vis->next;
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vis->next = nullptr;
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}
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if ((*probe)->sky < 0)
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{ // fake: move past it
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probe = &(*probe)->next;
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}
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else
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{ // not fake: move from list
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VisiblePlane *vis = *probe;
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*probe = vis->next;
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vis->next = nullptr;
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}
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}
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}
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else
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{
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for (int i = 0; i <= MAXVISPLANES; i++)
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visplanes[i] = nullptr;
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}
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}
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VisiblePlane *VisiblePlaneList::FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal, FDynamicColormap *basecolormap)
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@ -27,7 +27,8 @@ namespace swrenderer
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public:
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static VisiblePlaneList *Instance();
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void Clear(bool fullclear);
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void Clear();
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void ClearKeepFakePlanes();
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VisiblePlane *FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal, FDynamicColormap *basecolormap);
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VisiblePlane *GetRange(VisiblePlane *pl, int start, int stop);
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@ -165,7 +165,7 @@ namespace swrenderer
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R_SetViewAngle();
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validcount++; // Make sure we see all sprites
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planes->Clear(false);
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planes->ClearKeepFakePlanes();
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RenderClipSegment::Instance()->Clear(pl->left, pl->right);
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WindowLeft = pl->left;
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WindowRight = pl->right;
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@ -408,7 +408,7 @@ namespace swrenderer
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PortalDrawseg* prevpds = CurrentPortal;
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CurrentPortal = pds;
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VisiblePlaneList::Instance()->Clear(false);
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VisiblePlaneList::Instance()->ClearKeepFakePlanes();
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RenderClipSegment::Instance()->Clear(pds->x1, pds->x2);
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WindowLeft = pds->x1;
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@ -133,7 +133,7 @@ namespace swrenderer
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// Clear buffers.
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RenderClipSegment::Instance()->Clear(0, viewwidth);
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R_ClearDrawSegs();
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VisiblePlaneList::Instance()->Clear(true);
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VisiblePlaneList::Instance()->Clear();
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RenderTranslucentPass::Clear();
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// opening / clipping determination
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