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- cleaned up the merge and consolidated redundant code.
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parent
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1 changed files with 13 additions and 48 deletions
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@ -66,7 +66,6 @@
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// State.
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#include "r_state.h"
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#include "r_sky.h"
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#include "c_console.h"
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@ -1080,7 +1079,7 @@ void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha)
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CopyPortal(sectortag, plane, reference, alpha, false);
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return;
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}
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}
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}
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}
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@ -1090,68 +1089,28 @@ void P_SpawnSkybox(ASkyViewpoint *origin)
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{
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sector_t *Sector = origin->Sector;
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if (Sector == NULL)
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{
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{
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Printf("Sector not initialized for SkyCamCompat\n");
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origin->Sector = Sector = P_PointInSector(origin->x, origin->y);
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}
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if (Sector)
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{
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{
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line_t * refline = NULL;
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for (short i = 0; i < Sector->linecount; i++)
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{
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{
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refline = Sector->lines[i];
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if (refline->special == Sector_SetPortal && refline->args[1] == 2)
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{
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{
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// We found the setup linedef for this skybox, so let's use it for our init.
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CopyPortal(refline->args[0], refline->args[2], origin, 0, true);
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return;
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}
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}
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}
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}
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void P_SpawnHorizon(line_t *line)
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{
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ASkyViewpoint *origin = Spawn<ASkyViewpoint>(0, 0, 0, NO_REPLACE);
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origin->Sector = line->frontsector;
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origin->flags7 |= MF7_HANDLENODELAY; // mark as 'special'
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if (line->args[1] == 3) origin->flags |= MF_FLOAT; // well, it actually does 'float'... :P
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int s;
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FSectorTagIterator itr(line->args[0]);
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while ((s = itr.Next()) >= 0)
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{
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SetPortal(§ors[s], line->args[2], origin, 0);
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}
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for (int j=0;j<numlines;j++)
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{
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// Check if this portal needs to be copied to other sectors
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// This must be done here to ensure that it gets done only after the portal is set up
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if (lines[j].special == Sector_SetPortal &&
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lines[j].args[1] == 1 &&
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(lines[j].args[2] == line->args[2] || lines[j].args[2] == 3) &&
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lines[j].args[3] == line->args[0])
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{
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if (lines[j].args[0] == 0)
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{
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SetPortal(lines[j].frontsector, line->args[2], origin, 0);
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}
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else
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{
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FSectorTagIterator itr(lines[j].args[0]);
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while ((s = itr.Next()) >= 0)
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{
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SetPortal(§ors[s], line->args[2], origin, 0);
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}
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}
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}
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}
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}
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//
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// P_SetSectorDamage
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//
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@ -1503,7 +1462,13 @@ void P_SpawnSpecials (void)
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}
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else if (lines[i].args[1] == 3 || lines[i].args[1] == 4)
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{
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P_SpawnHorizon(&lines[i]);
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line_t *line = &lines[i];
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ASkyViewpoint *origin = Spawn<ASkyViewpoint>(0, 0, 0, NO_REPLACE);
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origin->Sector = line->frontsector;
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origin->flags7 |= MF7_HANDLENODELAY; // mark as 'special'
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if (line->args[1] == 3) origin->flags |= MF_FLOAT; // well, it actually does 'float'... :P
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CopyPortal(line->args[0], line->args[2], origin, 0, true);
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}
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break;
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