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- Fixed: PO_Busy() did not check for a NULL return from GetPolyobj().
- Fixed two problems with printfs from the net controller stuff: one of them is totally valid, and the other is GCC not being as nice as VC++. - Fixed: The case for defining SAVESIG when SVN_REVISION_NUMBER == 0 did not work for GCC (and presumably VC++, though I never ran into that case with it) because it tried to stringify something that wasn't a macro argument. SVN r762 (trunk)
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parent
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commit
0dccb97819
6 changed files with 16 additions and 8 deletions
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@ -1,3 +1,11 @@
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February 21, 2008
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- Fixed: PO_Busy() did not check for a NULL return from GetPolyobj().
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- Fixed two problems with printfs from the net controller stuff: one of them
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is totally valid, and the other is GCC not being as nice as VC++.
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- Fixed: The case for defining SAVESIG when SVN_REVISION_NUMBER == 0 did not
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work for GCC (and presumably VC++, though I never ran into that case with
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it) because it tried to stringify something that wasn't a macro argument.
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February 20, 2008 (Changes by Graf Zahl)
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- Added a modified version of Karate Chris's submission for killing specific
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monsters with the 'Kill' ccmd.
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@ -2496,7 +2496,7 @@ static void Network_Controller (int playernum, bool add)
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if (!playeringame[playernum])
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{
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Printf ("Player (%d) not found!\n");
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Printf ("Player (%d) not found!\n", playernum);
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return;
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}
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@ -825,7 +825,7 @@ CCMD (playerinfo)
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int i = atoi (argv[1]);
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userinfo_t *ui = &players[i].userinfo;
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Printf ("Name: %s\n", ui->netname);
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Printf ("Team: %s (%d)\n", ui->team == TEAM_None ? "None" : teams[ui->team].name, ui->team);
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Printf ("Team: %s (%d)\n", ui->team == TEAM_None ? "None" : teams[ui->team].name.GetChars(), ui->team);
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Printf ("Aimdist: %d\n", ui->aimdist);
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Printf ("Color: %06x\n", ui->color);
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Printf ("Skin: %s (%d)\n", skins[ui->skin].name, ui->skin);
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@ -1545,7 +1545,7 @@ bool PO_Busy (int polyobj)
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polyobj_t *poly;
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poly = GetPolyobj (polyobj);
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if (!poly->specialdata)
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if (poly == NULL || poly->specialdata == NULL)
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{
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return false;
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}
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@ -79,11 +79,12 @@
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#if SVN_REVISION_NUMBER == 0
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// This can happen if svnrevision is not updated properly (e.g. compiling while offline)
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#define SAVEVER MINSAVEVER
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#define SAVESIG "ZDOOMSAVE"#SAVEVER
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#define SAVEVER MINSAVEVER
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#define MAKESAVESIG(x) "ZDOOMSAVE" #x
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#define SAVESIG MAKESAVESIG(SAVEVER)
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#else
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#define SAVEVER SVN_REVISION_NUMBER
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#define SAVESIG "ZDOOMSAVE"SVN_REVISION_STRING
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#define SAVEVER SVN_REVISION_NUMBER
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#define SAVESIG "ZDOOMSAVE"SVN_REVISION_STRING
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#endif
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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@ -225,7 +225,6 @@ bool DDrawFB::CreateResources ()
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DDSURFACEDESC ddsd = { sizeof(ddsd), };
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HRESULT hr;
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int bits;
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int refresh;
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BufferCount = 1;
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