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- do not disable sampler objects with -gl3.
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1 changed files with 5 additions and 5 deletions
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@ -128,15 +128,15 @@ void gl_LoadExtensions()
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gl.vendorstring = (char*)glGetString(GL_VENDOR);
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gl.vendorstring = (char*)glGetString(GL_VENDOR);
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if (gl.version >= 3.3f || CheckExtension("GL_ARB_sampler_objects"))
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{
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gl.flags |= RFL_SAMPLER_OBJECTS;
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}
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if (CheckExtension("GL_ARB_texture_compression")) gl.flags|=RFL_TEXTURE_COMPRESSION;
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if (CheckExtension("GL_ARB_texture_compression")) gl.flags|=RFL_TEXTURE_COMPRESSION;
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if (CheckExtension("GL_EXT_texture_compression_s3tc")) gl.flags|=RFL_TEXTURE_COMPRESSION_S3TC;
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if (CheckExtension("GL_EXT_texture_compression_s3tc")) gl.flags|=RFL_TEXTURE_COMPRESSION_S3TC;
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if (!Args->CheckParm("-gl3"))
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if (!Args->CheckParm("-gl3"))
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{
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{
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if (gl.version >= 3.3f || CheckExtension("GL_ARB_sampler_objects"))
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{
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gl.flags |= RFL_SAMPLER_OBJECTS;
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}
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// don't use GL 4.x features when running in GL 3 emulation mode.
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// don't use GL 4.x features when running in GL 3 emulation mode.
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if (CheckExtension("GL_ARB_buffer_storage"))
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if (CheckExtension("GL_ARB_buffer_storage"))
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{
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{
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