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- replaced all calls to GetCVar with direct CVar accesses.
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8f722a3633
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5 changed files with 6 additions and 6 deletions
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@ -186,11 +186,11 @@ extend class Actor
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void A_BrainDie()
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{
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// [RH] If noexit, then don't end the level.
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if ((GetCVar("deathmatch") || GetCVar("alwaysapplydmflags")) && GetCVar("sv_noexit"))
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if ((deathmatch || alwaysapplydmflags) && sv_noexit)
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return;
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// New dmflag: Kill all boss spawned monsters before ending the level.
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if (GetCVar("sv_killbossmonst"))
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if (sv_killbossmonst)
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{
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int count; // Repeat until we have no more boss-spawned monsters.
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ThinkerIterator it = ThinkerIterator.Create();
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@ -38,7 +38,7 @@ extend class Actor
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{
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void A_BarrelDestroy()
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{
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if (GetCVar("sv_barrelrespawn"))
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if (sv_barrelrespawn)
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{
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Height = Default.Height;
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bInvisible = true;
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@ -41,7 +41,7 @@ extend class StateProvider
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}
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int damage = GetCVar("deathmatch") ? 100 : 150;
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int damage = deathmatch ? 100 : 150;
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A_RailAttack(damage, offset_xy, false); // note that this function handles ammo depletion itself for Dehacked compatibility purposes.
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}
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@ -192,7 +192,7 @@ extend class Actor
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aimtarget.Height = Height;
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bool shootmode = ((flags & MSF_Classic) || // Flag explicitely set, or no flags and compat options
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(flags == 0 && isDehState(CurState) && GetCVar("compat_mushroom")));
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(flags == 0 && isDehState(CurState) && compat_mushroom));
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for (i = -numspawns; i <= numspawns; i += 8)
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{
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@ -81,7 +81,7 @@ extend class StateProvider
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return;
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}
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SpawnPlayerMissile("BFGBall", angle, 0, 0, 0, null, false, GetCVar("sv_nobfgaim"));
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SpawnPlayerMissile("BFGBall", angle, 0, 0, 0, null, false, sv_nobfgaim);
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}
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