mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-24 04:41:53 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
0b1ccfb582
5 changed files with 72 additions and 30 deletions
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@ -3,6 +3,7 @@ project(GZDoom)
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list( APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR} )
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include( CreateLaunchers )
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include( FindPackageHandleStandardArgs )
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# Generator expression are available some time in CMake 2.8. Due to
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# cmake_minimum_required, we can assume a minor version of > 7 implies major >= 2
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@ -72,6 +73,13 @@ set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}")
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find_package( BZip2 )
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find_package( JPEG )
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find_package( ZLIB )
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# GME
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find_path( GME_INCLUDE_DIR gme.h )
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find_library( GME_LIBRARIES gme )
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mark_as_advanced( GME_INCLUDE_DIR GME_LIBRARIES )
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FIND_PACKAGE_HANDLE_STANDARD_ARGS( GME
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REQUIRED_VARS GME_LIBRARIES GME_INCLUDE_DIR
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)
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if( MSVC )
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# Eliminate unreferenced functions and data
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@ -126,6 +134,7 @@ set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${DEB_C_FLAGS} -D_DEBUG" )
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option(FORCE_INTERNAL_ZLIB "Use internal zlib")
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option(FORCE_INTERNAL_JPEG "Use internal jpeg")
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option(FORCE_INTERNAL_BZIP2 "Use internal bzip2")
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option(FORCE_INTERNAL_GME "Use internal gme" ON)
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if( ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB )
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message( STATUS "Using system zlib" )
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@ -157,11 +166,19 @@ else( BZIP2_FOUND AND NOT FORCE_INTERNAL_BZIP2 )
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set( BZIP2_LIBRARY bz2 )
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endif( BZIP2_FOUND AND NOT FORCE_INTERNAL_BZIP2 )
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if( GME_FOUND AND NOT FORCE_INTERNAL_GME )
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message( STATUS "Using system gme library ${GME_INCLUDE_DIR}" )
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else( GME_FOUND AND NOT FORCE_INTERNAL_GME )
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message( STATUS "Using internal gme library" )
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add_subdirectory( game-music-emu )
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set( GME_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/game-music-emu" )
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set( GME_LIBRARIES gme )
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endif( GME_FOUND AND NOT FORCE_INTERNAL_GME )
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set( LZMA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/lzma/C" )
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add_subdirectory( lzma )
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add_subdirectory( tools )
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add_subdirectory( game-music-emu )
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add_subdirectory( dumb )
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add_subdirectory( gdtoa )
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add_subdirectory( wadsrc )
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@ -534,8 +534,8 @@ add_custom_target( revision_check ALL
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# Libraries ZDoom needs
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message( STATUS "Fluid synth libs: ${FLUIDSYNTH_LIBRARIES}" )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${FMOD_LIBRARY}" )
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include_directories( "${ZLIB_INCLUDE_DIR}" "${FMOD_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${GME_LIBRARIES}" "${FMOD_LIBRARY}" )
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include_directories( "${ZLIB_INCLUDE_DIR}" "${FMOD_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" )
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if( FLUIDSYNTH_FOUND )
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if( NOT DYN_FLUIDSYNTH)
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@ -1179,7 +1179,7 @@ if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
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set( ZDOOM_LIBS ${ZDOOM_LIBS} nsl socket)
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endif(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
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target_link_libraries( zdoom ${ZDOOM_LIBS} gme gdtoa dumb lzma )
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target_link_libraries( zdoom ${ZDOOM_LIBS} gdtoa dumb lzma )
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include_directories( .
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g_doom
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g_heretic
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@ -1193,7 +1193,6 @@ include_directories( .
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thingdef
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timidity
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xlat
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../game-music-emu/gme
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../gdtoa
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../dumb/include
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${CMAKE_BINARY_DIR}/gdtoa
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@ -704,8 +704,6 @@ void GetPackets (void)
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}
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continue; // extra setup packet
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}
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lastglobalrecvtime = I_GetTime (false); //Update the last time a packet was recieved
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netnode = doomcom.remotenode;
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netconsole = playerfornode[netnode] & ~PL_DRONE;
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@ -1827,30 +1825,39 @@ void TryRunTics (void)
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I_Error ("TryRunTics: lowtic < gametic");
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// [Ed850] Check to see the last time a packet was recieved.
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// If it's longer then 3 seconds, a node has likely stalled. Check which one and re-request its last packet.
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// If it's longer then 3 seconds, a node has likely stalled.
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if(I_GetTime(false) - lastglobalrecvtime >= TICRATE*3)
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{
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int latenode = 0; // Node 0 is the local player, and should always be the highest
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lastglobalrecvtime = I_GetTime(false); //Bump the count
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if(NetMode == NET_PeerToPeer || consoleplayer == Net_Arbitrator)
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{
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//Keep the local node in the for loop so we can still log any cases where the local node is /somehow/ late.
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//However, we don't send a resend request for sanity reasons.
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for (i = 0; i < doomcom.numnodes; i++)
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if (nodeingame[i] && nettics[i] < nettics[latenode])
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latenode = i;
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{
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if (nodeingame[i] && nettics[i] < gametic + counts)
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{
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if (debugfile)
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fprintf (debugfile, "%i is slow (%i to %i)\n",
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i, nettics[i], gametic+counts);
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//Send resend request to the late node. Also mark the node as waiting to display it in the hud.
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if(i != 0)
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remoteresend[i] = players[playerfornode[i]].waiting = hadlate = true;
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}
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else
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players[playerfornode[i]].waiting = false;
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}
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}
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else if (nodeingame[nodeforplayer[Net_Arbitrator]] &&
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nettics[nodeforplayer[Net_Arbitrator]] < nettics[0])
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{ // Likely a packet server game. Only check the packet host.
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latenode = Net_Arbitrator;
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else
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{ //Send a resend request to the Arbitrator, as it's obvious we are stuck here.
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if (debugfile)
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fprintf (debugfile, "Arbitrator is slow (%i to %i)\n",
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Net_Arbitrator, nettics[Net_Arbitrator], gametic+counts);
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//Send resend request to the Arbitrator. Also mark the Arbitrator as waiting to display it in the hud.
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if(i != 0)
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remoteresend[Net_Arbitrator] = players[playerfornode[Net_Arbitrator]].waiting = hadlate = true;
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}
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if (debugfile)
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fprintf (debugfile, "lost tics from %i (%i to %i)\n",
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latenode, nettics[latenode], gametic);
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if(latenode != 0) // Send resend request to late node (if not yourself... somehow). Also mark the node as waiting to display it in the hud.
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remoteresend[latenode] = players[playerfornode[latenode]].waiting = hadlate = true;
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}
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// don't stay in here forever -- give the menu a chance to work
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@ -1862,12 +1869,11 @@ void TryRunTics (void)
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}
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}
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if (hadlate)
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{
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hadlate = false;
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for (i = 0; i < MAXPLAYERS; i++)
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players[i].waiting = false;
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}
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//Tic lowtic is high enough to process this gametic. Clear all possible waiting info
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hadlate = false;
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for (i = 0; i < MAXPLAYERS; i++)
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players[i].waiting = false;
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lastglobalrecvtime = I_GetTime (false); //Update the last time the game tic'd over
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// run the count tics
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if (counts > 0)
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@ -422,7 +422,27 @@ void I_SetIWADInfo ()
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void I_PrintStr (const char *cp)
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{
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fputs (cp, stdout);
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// Strip out any color escape sequences before writing to the log file
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char * copy = new char[strlen(cp)+1];
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const char * srcp = cp;
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char * dstp = copy;
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while (*srcp != 0)
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{
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if (*srcp!=0x1c && *srcp!=0x1d && *srcp!=0x1e && *srcp!=0x1f)
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{
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*dstp++=*srcp++;
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}
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else
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{
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if (srcp[1]!=0) srcp+=2;
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else break;
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}
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}
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*dstp=0;
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fputs (copy, stdout);
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delete [] copy;
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fflush (stdout);
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}
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@ -40,7 +40,7 @@
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#include "i_musicinterns.h"
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#include "c_cvars.h"
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#include "critsec.h"
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#include "gme.h"
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#include <gme/gme.h>
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#include "v_text.h"
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// MACROS ------------------------------------------------------------------
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