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- Version bump to 2.2.0.
- Disabled console alpha when the console is fullscreen. - Re-enabled maybedrawnow for the software renderer. This should be replaced with a different progress bar implementation at some point that can work with hardware graphics. SVN r747 (trunk)
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commit
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4 changed files with 16 additions and 9 deletions
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@ -1,3 +1,10 @@
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February 12, 2008
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- Version bump to 2.2.0.
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- Disabled console alpha when the console is fullscreen.
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- Re-enabled maybedrawnow for the software renderer. This should be replaced
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with a different progress bar implementation at some point that can work
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with hardware graphics.
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February 14, 2008 (Changes by Graf Zahl)
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February 14, 2008 (Changes by Graf Zahl)
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- Added Karate Chris's patch for 0-tid == activator in action specials
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- Added Karate Chris's patch for 0-tid == activator in action specials
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Thing_SetSpecial and Thing_SetTranslation.
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Thing_SetSpecial and Thing_SetTranslation.
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@ -229,7 +229,7 @@ CUSTOM_CVAR (Int, msgmidcolor2, 4, CVAR_ARCHIVE)
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static void maybedrawnow (bool tick, bool force)
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static void maybedrawnow (bool tick, bool force)
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{
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{
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// FIXME: Does not work right with hw2d
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// FIXME: Does not work right with hw2d
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if (ConsoleDrawing || !gotconback || screen->IsLocked () || 1)
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if (ConsoleDrawing || !gotconback || screen->IsLocked () || screen->Accel2D)
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{
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{
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return;
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return;
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}
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}
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@ -1146,7 +1146,7 @@ void C_DrawConsole (bool hw2d)
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DTA_DestWidth, screen->GetWidth(),
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DTA_DestWidth, screen->GetWidth(),
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DTA_DestHeight, screen->GetHeight(),
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DTA_DestHeight, screen->GetHeight(),
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DTA_ColorOverlay, conshade,
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DTA_ColorOverlay, conshade,
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DTA_Alpha, hw2d ? FLOAT2FIXED(con_alpha) : FRACUNIT,
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DTA_Alpha, (hw2d && gamestate != GS_FULLCONSOLE) ? FLOAT2FIXED(con_alpha) : FRACUNIT,
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DTA_Masked, false,
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DTA_Masked, false,
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TAG_DONE);
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TAG_DONE);
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if (conline && visheight < screen->GetHeight())
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if (conline && visheight < screen->GetHeight())
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@ -40,21 +40,21 @@
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/** Lots of different version numbers **/
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/** Lots of different version numbers **/
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#define DOTVERSIONSTR_NOREV "2.1.8"
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#define DOTVERSIONSTR_NOREV "2.2.0"
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// The version string the user actually sees.
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// The version string the user actually sees.
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#define DOTVERSIONSTR DOTVERSIONSTR_NOREV " (r" SVN_REVISION_STRING ")"
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#define DOTVERSIONSTR DOTVERSIONSTR_NOREV " (r" SVN_REVISION_STRING ")"
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// The version as seen in the Windows resource
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// The version as seen in the Windows resource
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#define RC_FILEVERSION 2,1,8,SVN_REVISION_NUMBER
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#define RC_FILEVERSION 2,2,0,SVN_REVISION_NUMBER
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#define RC_PRODUCTVERSION 2,1,0,0
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#define RC_PRODUCTVERSION 2,2,0,0
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#define RC_FILEVERSION2 DOTVERSIONSTR
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#define RC_FILEVERSION2 DOTVERSIONSTR
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#define RC_PRODUCTVERSION2 "2.1"
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#define RC_PRODUCTVERSION2 "2.2"
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// Version identifier for network games.
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// Version identifier for network games.
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// Bump it every time you do a release unless you're certain you
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// Bump it every time you do a release unless you're certain you
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// didn't change anything that will affect sync.
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// didn't change anything that will affect sync.
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#define NETGAMEVERSION 213
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#define NETGAMEVERSION 214
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// Version stored in the ini's [LastRun] section.
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// Version stored in the ini's [LastRun] section.
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// Bump it if you made some configuration change that you want to
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// Bump it if you made some configuration change that you want to
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@ -30,8 +30,8 @@
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**---------------------------------------------------------------------------
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**
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**
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** This file does _not_ implement hardware-acclerated rendering. It is just
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** This file does _not_ implement hardware-acclerated 3D rendering. It is
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** a means of getting the pixel data to the screen in a more reliable
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** just a means of getting the pixel data to the screen in a more reliable
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** method on modern hardware by copying the entire frame to a texture,
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** method on modern hardware by copying the entire frame to a texture,
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** drawing that to the screen, and presenting.
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** drawing that to the screen, and presenting.
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*/
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*/
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