- fixed: fake contrast was not applied.

This commit is contained in:
Christoph Oelckers 2016-02-19 17:40:08 +01:00
parent 6e6ddfbc25
commit 0a539ed2d5

View file

@ -310,7 +310,7 @@ void GLWall::RenderMirrorSurface()
void GLWall::RenderTextured(int rflags) void GLWall::RenderTextured(int rflags)
{ {
int tmode = gl_RenderState.GetTextureMode(); int tmode = gl_RenderState.GetTextureMode();
int rel = getExtraLight(); int rel = rellight + getExtraLight();
if (flags & GLWF_GLOW) if (flags & GLWF_GLOW)
{ {