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- fixed: fake contrast was not applied.
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1 changed files with 1 additions and 1 deletions
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@ -310,7 +310,7 @@ void GLWall::RenderMirrorSurface()
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void GLWall::RenderTextured(int rflags)
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void GLWall::RenderTextured(int rflags)
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{
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{
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int tmode = gl_RenderState.GetTextureMode();
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int tmode = gl_RenderState.GetTextureMode();
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int rel = getExtraLight();
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int rel = rellight + getExtraLight();
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if (flags & GLWF_GLOW)
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if (flags & GLWF_GLOW)
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{
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{
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