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https://github.com/ZDoom/qzdoom-gpl.git
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Move floorclip, ceilingclip, floorplane and ceilingplane closer to their location
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parent
165134f1a7
commit
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6 changed files with 17 additions and 16 deletions
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@ -12,6 +12,7 @@
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#include "swrenderer/r_main.h"
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#include "r_bsp.h"
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#include "r_plane.h"
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#include "r_segs.h"
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#include "c_cvars.h"
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#include "r_3dfloors.h"
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@ -82,8 +82,6 @@ namespace swrenderer
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extern subsector_t *InSubsector;
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visplane_t *floorplane;
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visplane_t *ceilingplane;
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// These are copies of the main parameters used when drawing stacked sectors.
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// When you change the main parameters, you should copy them here too *unless*
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@ -94,14 +92,6 @@ double stacked_visibility;
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DVector3 stacked_viewpos;
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DAngle stacked_angle;
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//
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// Clip values are the solid pixel bounding the range.
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// floorclip starts out SCREENHEIGHT and is just outside the range
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// ceilingclip starts out 0 and is just inside the range
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//
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short floorclip[MAXWIDTH];
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short ceilingclip[MAXWIDTH];
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//
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// texture mapping
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//
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@ -28,9 +28,6 @@
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namespace swrenderer
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{
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extern short floorclip[MAXWIDTH];
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extern short ceilingclip[MAXWIDTH];
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void R_ClearPlanes (bool fullclear);
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void R_AddPlaneLights(visplane_t *plane, FLightNode *light_head);
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@ -42,9 +39,6 @@ void R_MapVisPlane (visplane_t *pl, void (*mapfunc)(int y, int x1, int x2), void
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visplane_t *R_FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double alpha, bool additive, const FTransform &xform, int sky, FSectorPortal *portal);
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visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop);
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extern visplane_t* floorplane;
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extern visplane_t* ceilingplane;
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}
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#endif // __R_PLANE_H__
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@ -37,6 +37,7 @@
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#include "swrenderer/segments/r_drawsegment.h"
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#include "r_things.h"
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#include "r_3dfloors.h"
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#include "r_segs.h"
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#include "swrenderer/r_main.h"
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#include "swrenderer/r_memory.h"
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@ -141,6 +141,16 @@ FTexture *rw_pic;
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static fixed_t *maskedtexturecol;
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visplane_t *floorplane;
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visplane_t *ceilingplane;
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// Clip values are the solid pixel bounding the range.
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// floorclip starts out SCREENHEIGHT and is just outside the range
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// ceilingclip starts out 0 and is just inside the range
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//
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short floorclip[MAXWIDTH];
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short ceilingclip[MAXWIDTH];
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inline bool IsFogBoundary (sector_t *front, sector_t *back)
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{
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@ -56,6 +56,11 @@ extern float rw_lightleft;
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extern fixed_t rw_offset;
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extern FTexture *rw_pic;
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extern short floorclip[MAXWIDTH];
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extern short ceilingclip[MAXWIDTH];
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extern visplane_t *floorplane;
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extern visplane_t *ceilingplane;
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}
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#endif
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