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- only return DWORD aligned addresses in openings because the 3D floor code stores floating point values in there which cannot be accessed on platforms with strict alignment rules.
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@ -2352,6 +2352,7 @@ void R_CheckDrawSegs ()
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ptrdiff_t R_NewOpening (ptrdiff_t len)
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{
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ptrdiff_t res = lastopening;
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len = (len + 1) & ~1; // only return DWORD aligned addresses because some code stores fixed_t's and floats in openings...
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lastopening += len;
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if ((size_t)lastopening > maxopenings)
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{
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@ -2512,6 +2513,7 @@ void R_StoreWallRange (int start, int stop)
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if(sidedef->GetTexture(side_t::mid).isValid())
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ds_p->bFakeBoundary |= 4; // it is also mid texture
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// note: This should never have used the openings array to store its data!
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ds_p->maskedtexturecol = R_NewOpening ((stop - start) * 2);
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ds_p->swall = R_NewOpening ((stop - start) * 2);
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