mirror of
https://github.com/ZDoom/qzdoom-gpl.git
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Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
046541c7ef
5 changed files with 69 additions and 46 deletions
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@ -90,7 +90,7 @@ struct F3DFloor
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fixed_t delta;
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int flags;
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unsigned int flags;
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line_t* master;
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sector_t * model;
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@ -228,7 +228,7 @@ bool P_GetMidTexturePosition(const line_t *line, int sideno, fixed_t *ptextop, f
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FTexture * tex= TexMan(texnum);
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if (!tex) return false;
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fixed_t totalscale = FixedMul(side->GetTextureYScale(side_t::mid), tex->yScale);
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fixed_t totalscale = abs(FixedMul(side->GetTextureYScale(side_t::mid), tex->yScale));
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fixed_t y_offset = side->GetTextureYOffset(side_t::mid);
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fixed_t textureheight = tex->GetScaledHeight(totalscale) << FRACBITS;
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if (totalscale != FRACUNIT && !tex->bWorldPanning)
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@ -56,7 +56,7 @@ class SightCheck
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fixed_t topslope, bottomslope; // slopes to top and bottom of target
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int Flags;
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divline_t trace;
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int myseethrough;
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unsigned int myseethrough;
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bool PTR_SightTraverse (intercept_t *in);
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bool P_SightCheckLine (line_t *ld);
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103
src/r_segs.cpp
103
src/r_segs.cpp
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@ -171,31 +171,30 @@ fixed_t MaskedScaleY;
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static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FTexture::Span *spans), FTexture *tex)
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{
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if (maskedtexturecol[dc_x] != FIXED_MAX)
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// calculate lighting
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if (fixedcolormap == NULL && fixedlightlev < 0)
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{
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// calculate lighting
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if (fixedcolormap == NULL && fixedlightlev < 0)
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{
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dc_colormap = basecolormap->Maps + (GETPALOOKUP (rw_light, wallshade) << COLORMAPSHIFT);
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}
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dc_iscale = MulScale18 (MaskedSWall[dc_x], MaskedScaleY);
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sprtopscreen = centeryfrac - FixedMul (dc_texturemid, spryscale);
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// killough 1/25/98: here's where Medusa came in, because
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// it implicitly assumed that the column was all one patch.
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// Originally, Doom did not construct complete columns for
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// multipatched textures, so there were no header or trailer
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// bytes in the column referred to below, which explains
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// the Medusa effect. The fix is to construct true columns
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// when forming multipatched textures (see r_data.c).
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// draw the texture
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const FTexture::Span *spans;
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const BYTE *pixels = tex->GetColumn (maskedtexturecol[dc_x] >> FRACBITS, &spans);
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blastfunc (pixels, spans);
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// maskedtexturecol[dc_x] = FIXED_MAX; // kg3D - seems to be useless
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dc_colormap = basecolormap->Maps + (GETPALOOKUP (rw_light, wallshade) << COLORMAPSHIFT);
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}
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dc_iscale = MulScale18 (MaskedSWall[dc_x], MaskedScaleY);
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if (sprflipvert)
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sprtopscreen = centeryfrac + FixedMul(dc_texturemid, spryscale);
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else
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sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
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// killough 1/25/98: here's where Medusa came in, because
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// it implicitly assumed that the column was all one patch.
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// Originally, Doom did not construct complete columns for
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// multipatched textures, so there were no header or trailer
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// bytes in the column referred to below, which explains
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// the Medusa effect. The fix is to construct true columns
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// when forming multipatched textures (see r_data.c).
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// draw the texture
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const FTexture::Span *spans;
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const BYTE *pixels = tex->GetColumn (maskedtexturecol[dc_x] >> FRACBITS, &spans);
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blastfunc (pixels, spans);
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rw_light += rw_lightstep;
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spryscale += rw_scalestep;
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}
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@ -226,7 +225,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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FTexture *tex;
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int i;
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sector_t tempsec; // killough 4/13/98
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fixed_t texheight, textop, texheightscale;
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fixed_t texheight, texheightscale;
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bool notrelevant = false;
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const sector_t *sec;
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@ -308,9 +307,14 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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spryscale = ds->iscale + ds->iscalestep * (x1 - ds->x1);
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rw_scalestep = ds->iscalestep;
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if (fixedlightlev >= 0)
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dc_colormap = basecolormap->Maps + fixedlightlev;
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else if (fixedcolormap != NULL)
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dc_colormap = fixedcolormap;
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// find positioning
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texheight = tex->GetScaledHeight() << FRACBITS;
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texheightscale = curline->sidedef->GetTextureYScale(side_t::mid);
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texheightscale = abs(curline->sidedef->GetTextureYScale(side_t::mid));
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if (texheightscale != FRACUNIT)
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{
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texheight = FixedDiv(texheight, texheightscale);
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@ -324,8 +328,18 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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dc_texturemid = MIN (frontsector->GetPlaneTexZ(sector_t::ceiling), backsector->GetPlaneTexZ(sector_t::ceiling));
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}
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{ // encapsulate the lifetime of rowoffset
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fixed_t rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid);
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fixed_t rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid);
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if (!(curline->linedef->flags & ML_WRAP_MIDTEX) &&
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!(curline->sidedef->Flags & WALLF_WRAP_MIDTEX))
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{ // Texture does not wrap vertically.
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fixed_t textop;
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if (MaskedScaleY < 0)
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{
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MaskedScaleY = -MaskedScaleY;
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sprflipvert = true;
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}
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if (tex->bWorldPanning)
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{
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// rowoffset is added before the MulScale3 so that the masked texture will
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@ -341,16 +355,11 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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textop = dc_texturemid - viewz + SafeDivScale16 (rowoffset, MaskedScaleY);
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dc_texturemid = MulScale16 (dc_texturemid - viewz, MaskedScaleY) + rowoffset;
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}
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}
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if (fixedlightlev >= 0)
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dc_colormap = basecolormap->Maps + fixedlightlev;
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else if (fixedcolormap != NULL)
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dc_colormap = fixedcolormap;
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if (!(curline->linedef->flags & ML_WRAP_MIDTEX) &&
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!(curline->sidedef->Flags & WALLF_WRAP_MIDTEX))
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{ // Texture does not wrap vertically.
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if (sprflipvert)
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{
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MaskedScaleY = -MaskedScaleY;
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dc_texturemid -= tex->GetHeight() << FRACBITS;
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}
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// [RH] Don't bother drawing segs that are completely offscreen
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if (MulScale12 (globaldclip, ds->sz1) < -textop &&
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@ -467,6 +476,20 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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}
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else
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{ // Texture does wrap vertically.
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if (tex->bWorldPanning)
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{
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// rowoffset is added before the MulScale3 so that the masked texture will
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// still be positioned in world units rather than texels.
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dc_texturemid += rowoffset - viewz;
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dc_texturemid = MulScale16 (dc_texturemid, MaskedScaleY);
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}
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else
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{
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// rowoffset is added outside the multiply so that it positions the texture
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// by texels instead of world units.
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dc_texturemid = MulScale16 (dc_texturemid - viewz, MaskedScaleY) + rowoffset;
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}
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WallC.sz1 = ds->sz1;
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WallC.sz2 = ds->sz2;
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WallC.sx1 = ds->sx1;
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@ -576,7 +599,7 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
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}
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xscale = FixedMul(rw_pic->xScale, scaledside->GetTextureXScale(scaledpart));
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yscale = FixedMul(rw_pic->yScale, scaledside->GetTextureYScale(scaledpart));
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// encapsulate the lifetime of rowoffset
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fixed_t rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid) + rover->master->sidedef[0]->GetTextureYOffset(side_t::mid);
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dc_texturemid = rover->model->GetPlaneTexZ(sector_t::ceiling);
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rw_offset = curline->sidedef->GetTextureXOffset(side_t::mid) + rover->master->sidedef[0]->GetTextureXOffset(side_t::mid);
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@ -2508,9 +2531,9 @@ void R_StoreWallRange (int start, int stop)
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iend = DivScale32 (1, iend);
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ds_p->yrepeat = yrepeat;
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ds_p->iscale = istart;
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if (stop - start > 1)
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if (stop - start > 0)
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{
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ds_p->iscalestep = (iend - istart) / (stop - start - 1);
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ds_p->iscalestep = (iend - istart) / (stop - start);
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}
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else
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{
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@ -276,9 +276,9 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
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lump.Read (trans, len);
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HaveTrans = true;
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// Save for colortype 2
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NonPaletteTrans[0] = BigShort(((WORD *)trans)[0]);
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NonPaletteTrans[1] = BigShort(((WORD *)trans)[1]);
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NonPaletteTrans[2] = BigShort(((WORD *)trans)[2]);
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NonPaletteTrans[0] = WORD(trans[0] * 256 + trans[1]);
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NonPaletteTrans[1] = WORD(trans[2] * 256 + trans[3]);
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NonPaletteTrans[2] = WORD(trans[4] * 256 + trans[5]);
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break;
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case MAKE_ID('a','l','P','h'):
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