Remove something that looks like 3D floor development garbage

This commit is contained in:
Randy Heit 2016-02-01 18:57:52 -06:00
parent 6b75f14c0f
commit 03f0e1dc5c

View file

@ -170,8 +170,6 @@ fixed_t *MaskedSWall;
fixed_t MaskedScaleY;
static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FTexture::Span *spans), FTexture *tex)
{
if (maskedtexturecol[dc_x] != FIXED_MAX)
{
// calculate lighting
if (fixedcolormap == NULL && fixedlightlev < 0)
@ -194,8 +192,6 @@ static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FText
const FTexture::Span *spans;
const BYTE *pixels = tex->GetColumn (maskedtexturecol[dc_x] >> FRACBITS, &spans);
blastfunc (pixels, spans);
// maskedtexturecol[dc_x] = FIXED_MAX; // kg3D - seems to be useless
}
rw_light += rw_lightstep;
spryscale += rw_scalestep;
}