mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 01:02:03 +00:00
- fixed: Since sector movement is done after P_PlayerThink is called, any player position change induced by this is not factored into player_t::viewz and needs to be added explicitly.
This fixes the infamous 'view squats down a bit when riding up an elevator' effect. It is also there in the other cases but far less pronounced.
This commit is contained in:
parent
68c0f929dc
commit
03d7418f51
1 changed files with 19 additions and 0 deletions
|
@ -5268,6 +5268,7 @@ int P_PushDown(AActor *thing, FChangePosition *cpos)
|
|||
void PIT_FloorDrop(AActor *thing, FChangePosition *cpos)
|
||||
{
|
||||
fixed_t oldfloorz = thing->floorz;
|
||||
fixed_t oldz = thing->Z();
|
||||
|
||||
P_AdjustFloorCeil(thing, cpos);
|
||||
|
||||
|
@ -5297,6 +5298,10 @@ void PIT_FloorDrop(AActor *thing, FChangePosition *cpos)
|
|||
P_CheckFakeFloorTriggers(thing, oldz);
|
||||
}
|
||||
}
|
||||
if (thing->player && thing->player->mo == thing)
|
||||
{
|
||||
thing->player->viewz += thing->Z() - oldz;
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -5348,6 +5353,10 @@ void PIT_FloorRaise(AActor *thing, FChangePosition *cpos)
|
|||
thing->SetZ(oldz);
|
||||
break;
|
||||
}
|
||||
if (thing->player && thing->player->mo == thing)
|
||||
{
|
||||
thing->player->viewz += thing->Z() - oldz;
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -5359,6 +5368,7 @@ void PIT_FloorRaise(AActor *thing, FChangePosition *cpos)
|
|||
void PIT_CeilingLower(AActor *thing, FChangePosition *cpos)
|
||||
{
|
||||
bool onfloor;
|
||||
fixed_t oldz = thing->Z();
|
||||
|
||||
onfloor = thing->Z() <= thing->floorz;
|
||||
P_AdjustFloorCeil(thing, cpos);
|
||||
|
@ -5395,6 +5405,10 @@ void PIT_CeilingLower(AActor *thing, FChangePosition *cpos)
|
|||
break;
|
||||
}
|
||||
}
|
||||
if (thing->player && thing->player->mo == thing)
|
||||
{
|
||||
thing->player->viewz += thing->Z() - oldz;
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -5406,6 +5420,7 @@ void PIT_CeilingLower(AActor *thing, FChangePosition *cpos)
|
|||
void PIT_CeilingRaise(AActor *thing, FChangePosition *cpos)
|
||||
{
|
||||
bool isgood = P_AdjustFloorCeil(thing, cpos);
|
||||
fixed_t oldz = thing->Z();
|
||||
|
||||
if (thing->flags4 & MF4_ACTLIKEBRIDGE) return; // do not move bridge things
|
||||
|
||||
|
@ -5432,6 +5447,10 @@ void PIT_CeilingRaise(AActor *thing, FChangePosition *cpos)
|
|||
thing->SetZ( MIN(thing->ceilingz - thing->height, onmobj->Top()));
|
||||
}
|
||||
}
|
||||
if (thing->player && thing->player->mo == thing)
|
||||
{
|
||||
thing->player->viewz += thing->Z() - oldz;
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
|
Loading…
Reference in a new issue