2008-09-15 14:11:05 +00:00
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/*
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2006-02-24 04:48:15 +00:00
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#include "templates.h"
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#include "actor.h"
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#include "m_random.h"
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#include "s_sound.h"
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#include "p_local.h"
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#include "p_enemy.h"
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#include "a_action.h"
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2008-08-10 20:48:55 +00:00
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#include "thingdef/thingdef.h"
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2008-09-15 14:11:05 +00:00
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*/
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2006-02-24 04:48:15 +00:00
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static FRandom pr_spidrefire ("SpidRefire");
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2008-08-10 20:48:55 +00:00
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DEFINE_ACTION_FUNCTION(AActor, A_SpidRefire)
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2006-02-24 04:48:15 +00:00
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{
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// keep firing unless target got out of sight
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A_FaceTarget (self);
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if (pr_spidrefire() < 10)
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return;
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if (!self->target
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|| P_HitFriend (self)
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|| self->target->health <= 0
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2010-04-03 07:10:52 +00:00
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|| !P_CheckSight (self, self->target, SF_SEEPASTBLOCKEVERYTHING|SF_SEEPASTSHOOTABLELINES))
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2006-02-24 04:48:15 +00:00
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{
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self->SetState (self->SeeState);
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}
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}
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2008-08-10 20:48:55 +00:00
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DEFINE_ACTION_FUNCTION(AActor, A_Metal)
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2006-02-24 04:48:15 +00:00
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{
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S_Sound (self, CHAN_BODY, "spider/walk", 1, ATTN_IDLE);
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A_Chase (self);
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}
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