mirror of
https://github.com/ZDoom/qzdoom-gpl.git
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696 lines
19 KiB
C++
696 lines
19 KiB
C++
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/*
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** p_udmf.cpp
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**
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** UDMF text map parser
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**
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**---------------------------------------------------------------------------
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** Copyright 2008 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "r_data.h"
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#include "p_setup.h"
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#include "sc_man.h"
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#include "vectors.h"
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#include "p_lnspec.h"
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#include "templates.h"
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#include "i_system.h"
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extern void P_TranslateLineDef (line_t *ld, maplinedef_t *mld);
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extern int P_TranslateSectorSpecial (int);
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void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, mapsidedef_t *msd, int special, int tag, short *alpha);
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void P_AdjustLine (line_t *ld);
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void P_FinishLoadingLineDef(line_t *ld, int alpha);
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void SpawnMapThing(int index, FMapThing *mt, int position);
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extern bool ForceNodeBuild;
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extern TArray<FMapThing> MapThingsConverted;
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extern TArray<int> linemap;
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struct UDMFParser
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{
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FScanner sc;
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FName namespc;
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bool isTranslated;
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bool isExtended;
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TArray<line_t> ParsedLines;
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TArray<side_t> ParsedSides;
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TArray<mapsidedef_t> ParsedSideTextures;
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TArray<sector_t> ParsedSectors;
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TArray<vertex_t> ParsedVertices;
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FDynamicColormap *fogMap, *normMap;
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UDMFParser()
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{
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linemap.Clear();
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fogMap = normMap = NULL;
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}
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void Flag(DWORD &value, int mask, const FString &svalue)
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{
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if (!svalue.CompareNoCase("true"))
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{
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value |= mask;
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}
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else
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{
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value &= ~mask;
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}
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}
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void ParseThing(FMapThing *th)
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{
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memset(th, 0, sizeof(*th));
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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sc.MustGetString();
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FName key = sc.String;
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sc.MustGetStringName("=");
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sc.MustGetString();
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FString value = sc.String;
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sc.MustGetStringName(";");
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switch(key)
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{
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case NAME_TID:
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th->thingid = (WORD)strtol(value, NULL, 0);
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break;
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case NAME_X:
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th->x = FLOAT2FIXED(strtod(value, NULL));
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break;
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case NAME_Y:
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th->y = FLOAT2FIXED(strtod(value, NULL));
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break;
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case NAME_Height:
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th->z = FLOAT2FIXED(strtod(value, NULL));
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break;
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case NAME_Angle:
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th->angle = (short)strtol(value, NULL, 0);
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break;
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case NAME_Type:
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th->type = (short)strtol(value, NULL, 0);
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break;
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case NAME_Special:
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th->special = (short)strtol(value, NULL, 0);
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break;
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case NAME_Arg0:
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case NAME_Arg1:
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case NAME_Arg2:
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case NAME_Arg3:
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case NAME_Arg4:
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th->args[int(key)-int(NAME_Arg0)] = strtol(value, NULL, 0);
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break;
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case NAME_Skill1:
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case NAME_Skill2:
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case NAME_Skill3:
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case NAME_Skill4:
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case NAME_Skill5:
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case NAME_Skill6:
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case NAME_Skill7:
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case NAME_Skill8:
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case NAME_Skill9:
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case NAME_Skill10:
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case NAME_Skill11:
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case NAME_Skill12:
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case NAME_Skill13:
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case NAME_Skill14:
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case NAME_Skill15:
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case NAME_Skill16:
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if (!value.CompareNoCase("true")) th->SkillFilter |= (1<<(int(key)-NAME_Skill1));
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else th->SkillFilter &= ~(1<<(int(key)-NAME_Skill1));
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break;
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case NAME_Class0:
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case NAME_Class1:
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case NAME_Class2:
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case NAME_Class3:
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case NAME_Class4:
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case NAME_Class5:
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case NAME_Class6:
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case NAME_Class7:
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case NAME_Class8:
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case NAME_Class9:
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case NAME_Class10:
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case NAME_Class11:
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case NAME_Class12:
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case NAME_Class13:
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case NAME_Class14:
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case NAME_Class15:
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case NAME_Class16:
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if (!value.CompareNoCase("true")) th->ClassFilter |= (1<<(int(key)-NAME_Class1));
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else th->SkillFilter &= ~(1<<(int(key)-NAME_Class1));
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break;
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case NAME_Ambush:
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Flag(th->flags, MTF_AMBUSH, value); break;
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case NAME_Dormant:
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Flag(th->flags, MTF_DORMANT, value); break;
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case NAME_Single:
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Flag(th->flags, MTF_SINGLE, value); break;
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case NAME_Coop:
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Flag(th->flags, MTF_COOPERATIVE, value); break;
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case NAME_Dm:
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Flag(th->flags, MTF_DEATHMATCH, value); break;
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case NAME_Translucent:
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Flag(th->flags, MTF_SHADOW, value); break;
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case NAME_Invisible:
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Flag(th->flags, MTF_ALTSHADOW, value); break;
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case NAME_Friend:
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case NAME_Strifeally:
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Flag(th->flags, MTF_FRIENDLY, value); break;
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case NAME_Standing:
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Flag(th->flags, MTF_STANDSTILL, value); break;
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default:
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break;
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}
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}
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if (isTranslated)
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{
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// NOTE: Handling of this is undefined in the UDMF spec yet!
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maplinedef_t mld;
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line_t ld;
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mld.flags = 0;
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mld.special = th->special;
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mld.tag = th->args[0];
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P_TranslateLineDef(&ld, &mld);
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th->special = ld.special;
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memcpy(th->args, ld.args, sizeof (ld.args));
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}
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}
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void ParseLinedef(line_t *ld)
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{
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bool passuse = false;
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memset(ld, 0, sizeof(*ld));
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ld->Alpha = FRACUNIT;
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ld->id = -1;
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ld->sidenum[0] = ld->sidenum[1] = NO_SIDE;
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if (level.flags & LEVEL_CLIPMIDTEX) ld->flags |= ML_CLIP_MIDTEX;
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if (level.flags & LEVEL_WRAPMIDTEX) ld->flags |= ML_WRAP_MIDTEX;
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if (level.flags & LEVEL_CHECKSWITCHRANGE) ld->flags |= ML_CHECKSWITCHRANGE;
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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sc.MustGetString();
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FName key = sc.String;
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sc.MustGetStringName("=");
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sc.MustGetString();
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FString value = sc.String;
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sc.MustGetStringName(";");
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switch(key)
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{
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case NAME_V1:
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ld->v1 = (vertex_t*)(intptr_t)strtol(value, NULL, 0); // must be relocated later
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break;
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case NAME_V2:
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ld->v2 = (vertex_t*)(intptr_t)strtol(value, NULL, 0); // must be relocated later
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break;
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case NAME_Special:
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ld->special = strtol(value, NULL, 0);
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break;
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case NAME_Id:
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ld->id = strtol(value, NULL, 0);
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break;
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case NAME_Sidefront:
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ld->sidenum[0] = strtol(value, NULL, 0);
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break;
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case NAME_Sideback:
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ld->sidenum[1] = strtol(value, NULL, 0);
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break;
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case NAME_Arg0:
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case NAME_Arg1:
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case NAME_Arg2:
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case NAME_Arg3:
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case NAME_Arg4:
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ld->args[int(key)-int(NAME_Arg0)] = strtol(value, NULL, 0);
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break;
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case NAME_Blocking:
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Flag(ld->flags, ML_BLOCKING, value); break;
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case NAME_Blockmonsters:
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Flag(ld->flags, ML_BLOCKMONSTERS, value); break;
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case NAME_Twosided:
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Flag(ld->flags, ML_TWOSIDED, value); break;
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case NAME_Dontpegtop:
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Flag(ld->flags, ML_DONTPEGTOP, value); break;
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case NAME_Dontpegbottom:
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Flag(ld->flags, ML_DONTPEGBOTTOM, value); break;
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case NAME_Secret:
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Flag(ld->flags, ML_SECRET, value); break;
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case NAME_Soundblock:
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Flag(ld->flags, ML_SOUNDBLOCK, value); break;
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case NAME_Dontdraw:
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Flag(ld->flags, ML_DONTDRAW, value); break;
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case NAME_Mapped:
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Flag(ld->flags, ML_MAPPED, value); break;
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case NAME_Monsteractivate:
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Flag(ld->flags, ML_MONSTERSCANACTIVATE, value); break;
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case NAME_Blockplayers:
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if (isExtended) Flag(ld->flags, ML_BLOCK_PLAYERS, value); break;
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case NAME_Blockeverything:
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if (isExtended) Flag(ld->flags, ML_BLOCKEVERYTHING, value); break;
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case NAME_Zoneboundary:
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if (isExtended) Flag(ld->flags, ML_ZONEBOUNDARY, value); break;
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case NAME_Jumpover:
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if (isExtended || namespc == NAME_Strife) Flag(ld->flags, ML_RAILING, value); break;
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case NAME_Blockfloating:
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if (isExtended || namespc == NAME_Strife) Flag(ld->flags, ML_BLOCK_FLOATERS, value); break;
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case NAME_Clipmidtex:
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if (isExtended) Flag(ld->flags, ML_CLIP_MIDTEX, value); break;
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case NAME_Wrapmidtex:
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if (isExtended) Flag(ld->flags, ML_WRAP_MIDTEX, value); break;
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case NAME_Midtex3d:
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if (isExtended) Flag(ld->flags, ML_3DMIDTEX, value); break;
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case NAME_Checkswitchrange:
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if (isExtended) Flag(ld->flags, ML_CHECKSWITCHRANGE, value); break;
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case NAME_Firstsideonly:
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if (isExtended) Flag(ld->flags, ML_FIRSTSIDEONLY, value); break;
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case NAME_Transparent:
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ld->Alpha = !value.CompareNoCase("true")? FRACUNIT*3/4 : FRACUNIT; break;
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case NAME_Passuse:
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passuse = !value.CompareNoCase("true");
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case NAME_Playercross:
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if (isExtended) Flag(ld->activation, SPAC_Cross, value); break;
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case NAME_Playeruse:
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if (isExtended) Flag(ld->activation, SPAC_Use, value); break;
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case NAME_Monstercross:
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if (isExtended) Flag(ld->activation, SPAC_MCross, value); break;
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case NAME_Impact:
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if (isExtended) Flag(ld->activation, SPAC_Impact, value); break;
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case NAME_Playerpush:
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if (isExtended) Flag(ld->activation, SPAC_Push, value); break;
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case NAME_Missilecross:
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if (isExtended) Flag(ld->activation, SPAC_PCross, value); break;
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case NAME_Monsteruse:
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if (isExtended) Flag(ld->activation, SPAC_MUse, value); break;
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case NAME_Monsterpush:
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if (isExtended) Flag(ld->activation, SPAC_MPush, value); break;
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default:
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break;
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}
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}
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if (isTranslated)
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{
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}
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else
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{
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int saved = ld->flags;
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maplinedef_t mld;
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memset(&mld, 0, sizeof(mld));
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mld.special = ld->special;
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mld.tag = ld->id;
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P_TranslateLineDef(ld, &mld);
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ld->flags = saved | (ld->flags&(ML_MONSTERSCANACTIVATE|ML_REPEAT_SPECIAL|ML_FIRSTSIDEONLY));
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}
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if (passuse && (ld->activation & SPAC_Use))
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{
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ld->activation = (ld->activation & ~SPAC_Use) | SPAC_UseThrough;
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}
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}
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void ParseSidedef(side_t *sd, mapsidedef_t *sdt)
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{
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fixed_t texofs[2]={0,0};
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memset(sd, 0, sizeof(*sd));
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strncpy(sdt->bottomtexture, "-", 8);
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strncpy(sdt->toptexture, "-", 8);
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strncpy(sdt->midtexture, "-", 8);
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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sc.MustGetString();
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FName key = sc.String;
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sc.MustGetStringName("=");
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sc.MustGetString();
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FString value = sc.String;
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sc.MustGetStringName(";");
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switch(key)
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{
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case NAME_Offsetx:
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texofs[0] = strtol(value, NULL, 0) << FRACBITS;
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break;
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case NAME_Offsety:
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texofs[1] = strtol(value, NULL, 0) << FRACBITS;
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break;
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case NAME_Texturetop:
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strncpy(sdt->toptexture, value, 8);
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break;
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case NAME_Texturebottom:
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strncpy(sdt->bottomtexture, value, 8);
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break;
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case NAME_Texturemiddle:
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strncpy(sdt->midtexture, value, 8);
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break;
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case NAME_Sector:
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sd->sector = (sector_t*)(intptr_t)strtol(value, NULL, 0);
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break;
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default:
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break;
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}
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}
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// initialization of these is delayed to allow separate offsets and add them with the global ones.
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sd->AddTextureXOffset(side_t::top, texofs[0]);
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sd->AddTextureXOffset(side_t::mid, texofs[0]);
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sd->AddTextureXOffset(side_t::bottom, texofs[0]);
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sd->AddTextureYOffset(side_t::top, texofs[1]);
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sd->AddTextureYOffset(side_t::mid, texofs[1]);
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sd->AddTextureYOffset(side_t::bottom, texofs[1]);
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}
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void ParseSector(sector_t *sec)
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{
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memset(sec, 0, sizeof(*sec));
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sec->lightlevel = 255;
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sec->floor_xscale = FRACUNIT; // [RH] floor and ceiling scaling
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sec->floor_yscale = FRACUNIT;
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sec->ceiling_xscale = FRACUNIT;
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sec->ceiling_yscale = FRACUNIT;
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sec->oldspecial = !!(sec->special&SECRET_MASK);
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sec->thinglist = NULL;
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sec->touching_thinglist = NULL; // phares 3/14/98
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||
|
sec->seqType = (level.flags & LEVEL_SNDSEQTOTALCTRL)? 0:-1;
|
||
|
sec->nextsec = -1; //jff 2/26/98 add fields to support locking out
|
||
|
sec->prevsec = -1; // stair retriggering until build completes
|
||
|
sec->heightsec = NULL; // sector used to get floor and ceiling height
|
||
|
// killough 3/7/98: end changes
|
||
|
|
||
|
sec->gravity = 1.f; // [RH] Default sector gravity of 1.0
|
||
|
sec->ZoneNumber = 0xFFFF;
|
||
|
|
||
|
// killough 8/28/98: initialize all sectors to normal friction
|
||
|
sec->friction = ORIG_FRICTION;
|
||
|
sec->movefactor = ORIG_FRICTION_FACTOR;
|
||
|
|
||
|
sc.MustGetStringName("{");
|
||
|
while (!sc.CheckString("}"))
|
||
|
{
|
||
|
sc.MustGetString();
|
||
|
FName key = sc.String;
|
||
|
sc.MustGetStringName("=");
|
||
|
sc.MustGetString();
|
||
|
FString value = sc.String;
|
||
|
sc.MustGetStringName(";");
|
||
|
switch(key)
|
||
|
{
|
||
|
case NAME_Heightfloor:
|
||
|
sec->floortexz = strtol(value, NULL, 0) << FRACBITS;
|
||
|
break;
|
||
|
|
||
|
case NAME_Heightceiling:
|
||
|
sec->ceilingtexz = strtol(value, NULL, 0) << FRACBITS;
|
||
|
break;
|
||
|
|
||
|
case NAME_Texturefloor:
|
||
|
sec->floorpic = TexMan.GetTexture (value, FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable);
|
||
|
break;
|
||
|
|
||
|
case NAME_Textureceiling:
|
||
|
sec->ceilingpic = TexMan.GetTexture (value, FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable);
|
||
|
break;
|
||
|
|
||
|
case NAME_Lightlevel:
|
||
|
sec->lightlevel = (BYTE)clamp<int>(strtol(value, NULL, 0), 0, 255);
|
||
|
break;
|
||
|
|
||
|
case NAME_Special:
|
||
|
sec->special = (short)strtol(value, NULL, 0);
|
||
|
if (isTranslated) sec->special = P_TranslateSectorSpecial(sec->special);
|
||
|
break;
|
||
|
|
||
|
case NAME_Tag:
|
||
|
sec->tag = (short)strtol(value, NULL, 0);
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
sec->floorplane.d = -sec->floortexz;
|
||
|
sec->floorplane.c = FRACUNIT;
|
||
|
sec->floorplane.ic = FRACUNIT;
|
||
|
sec->ceilingplane.d = sec->ceilingtexz;
|
||
|
sec->ceilingplane.c = -FRACUNIT;
|
||
|
sec->ceilingplane.ic = -FRACUNIT;
|
||
|
|
||
|
// [RH] Sectors default to white light with the default fade.
|
||
|
// If they are outside (have a sky ceiling), they use the outside fog.
|
||
|
if (level.outsidefog != 0xff000000 && (sec->ceilingpic == skyflatnum || (sec->special&0xff) == Sector_Outside))
|
||
|
{
|
||
|
if (fogMap == NULL)
|
||
|
fogMap = GetSpecialLights (PalEntry (255,255,255), level.outsidefog, 0);
|
||
|
sec->ColorMap = fogMap;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (normMap == NULL)
|
||
|
normMap = GetSpecialLights (PalEntry (255,255,255), level.fadeto, NormalLight.Desaturate);
|
||
|
sec->ColorMap = normMap;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ParseVertex(vertex_t *vt)
|
||
|
{
|
||
|
vt->x = vt->y = 0;
|
||
|
sc.MustGetStringName("{");
|
||
|
while (!sc.CheckString("}"))
|
||
|
{
|
||
|
sc.MustGetString();
|
||
|
FName key = sc.String;
|
||
|
sc.MustGetStringName("=");
|
||
|
sc.MustGetString();
|
||
|
FString value = sc.String;
|
||
|
sc.MustGetStringName(";");
|
||
|
switch(key)
|
||
|
{
|
||
|
case NAME_X:
|
||
|
vt->x = FLOAT2FIXED(strtod(value, NULL));
|
||
|
break;
|
||
|
case NAME_Y:
|
||
|
vt->y = FLOAT2FIXED(strtod(value, NULL));
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ProcessLineDefs()
|
||
|
{
|
||
|
int sidecount = 0;
|
||
|
for(unsigned i = 0, skipped = 0; i < ParsedLines.Size();)
|
||
|
{
|
||
|
// Relocate the vertices
|
||
|
intptr_t v1i = intptr_t(ParsedLines[i].v1);
|
||
|
intptr_t v2i = intptr_t(ParsedLines[i].v2);
|
||
|
|
||
|
if (v1i >= numvertexes || v2i >= numvertexes || v1i < 0 || v2i < 0)
|
||
|
{
|
||
|
I_Error ("Line %d has invalid vertices: %d and/or %d.\nThe map only contains %d vertices.", i+skipped, v1i, v2i, numvertexes);
|
||
|
}
|
||
|
else if (v1i == v2i ||
|
||
|
(vertexes[v1i].x == vertexes[v2i].x && vertexes[v1i].y == vertexes[v2i].y))
|
||
|
{
|
||
|
Printf ("Removing 0-length line %d\n", i+skipped);
|
||
|
ParsedLines.Delete(i);
|
||
|
ForceNodeBuild = true;
|
||
|
skipped++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ParsedLines[i].v1 = &vertexes[v1i];
|
||
|
ParsedLines[i].v2 = &vertexes[v2i];
|
||
|
|
||
|
if (ParsedLines[i].sidenum[0] != NO_SIDE)
|
||
|
sidecount++;
|
||
|
if (ParsedLines[i].sidenum[1] != NO_SIDE)
|
||
|
sidecount++;
|
||
|
linemap.Push(i+skipped);
|
||
|
i++;
|
||
|
}
|
||
|
}
|
||
|
numlines = ParsedLines.Size();
|
||
|
numsides = sidecount;
|
||
|
lines = new line_t[numlines];
|
||
|
sides = new side_t[numsides];
|
||
|
|
||
|
for(int line = 0, side = 0; line < numlines; line++)
|
||
|
{
|
||
|
short tempalpha[2] = {-1,-1};
|
||
|
|
||
|
lines[line] = ParsedLines[line];
|
||
|
|
||
|
for(int sd = 0; sd < 2; sd++)
|
||
|
{
|
||
|
if (lines[line].sidenum[sd] != NO_SIDE)
|
||
|
{
|
||
|
int mapside = lines[line].sidenum[sd];
|
||
|
sides[side] = ParsedSides[mapside];
|
||
|
sides[side].linenum = line;
|
||
|
sides[side].sector = §ors[intptr_t(sides[side].sector)];
|
||
|
lines[line].sidenum[sd] = side;
|
||
|
|
||
|
P_ProcessSideTextures(!isExtended, &sides[side], sides[side].sector, &ParsedSideTextures[mapside],
|
||
|
lines[line].special, lines[line].args[0], &tempalpha[sd]);
|
||
|
|
||
|
side++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
P_AdjustLine(&lines[line]);
|
||
|
P_FinishLoadingLineDef(&lines[line], tempalpha[0]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ParseTextMap(MapData *map)
|
||
|
{
|
||
|
char *buffer = new char[map->Size(ML_TEXTMAP)];
|
||
|
|
||
|
isTranslated = true;
|
||
|
isExtended = false;
|
||
|
|
||
|
map->Read(ML_TEXTMAP, buffer);
|
||
|
sc.OpenMem(Wads.GetLumpFullName(map->lumpnum), buffer, map->Size(ML_TEXTMAP));
|
||
|
sc.SetCMode(true);
|
||
|
while (sc.GetString())
|
||
|
{
|
||
|
if (sc.Compare("namespace"))
|
||
|
{
|
||
|
sc.MustGetStringName("=");
|
||
|
sc.MustGetString();
|
||
|
namespc = sc.String;
|
||
|
if (namespc == NAME_ZDoom)
|
||
|
{
|
||
|
isTranslated = false;
|
||
|
isExtended = true;
|
||
|
}
|
||
|
else if (namespc == NAME_Hexen)
|
||
|
{
|
||
|
isTranslated = false;
|
||
|
}
|
||
|
else if (namespc == NAME_ZDoomTranslated)
|
||
|
{
|
||
|
isExtended = true;
|
||
|
}
|
||
|
else if (namespc == NAME_Doom)
|
||
|
{
|
||
|
}
|
||
|
else if (namespc == NAME_Heretic)
|
||
|
{
|
||
|
}
|
||
|
else if (namespc == NAME_Strife)
|
||
|
{
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sc.ScriptError("Unknown namespace %s", sc.String);
|
||
|
}
|
||
|
sc.MustGetStringName(";");
|
||
|
}
|
||
|
else if (sc.Compare("thing"))
|
||
|
{
|
||
|
FMapThing th;
|
||
|
ParseThing(&th);
|
||
|
MapThingsConverted.Push(th);
|
||
|
}
|
||
|
else if (sc.Compare("linedef"))
|
||
|
{
|
||
|
line_t li;
|
||
|
ParseLinedef(&li);
|
||
|
ParsedLines.Push(li);
|
||
|
}
|
||
|
else if (sc.Compare("sidedef"))
|
||
|
{
|
||
|
side_t si;
|
||
|
mapsidedef_t st;
|
||
|
ParseSidedef(&si, &st);
|
||
|
ParsedSides.Push(si);
|
||
|
ParsedSideTextures.Push(st);
|
||
|
}
|
||
|
else if (sc.Compare("sector"))
|
||
|
{
|
||
|
sector_t sec;
|
||
|
ParseSector(&sec);
|
||
|
ParsedSectors.Push(sec);
|
||
|
}
|
||
|
else if (sc.Compare("vertex"))
|
||
|
{
|
||
|
vertex_t vt;
|
||
|
ParseVertex(&vt);
|
||
|
ParsedVertices.Push(vt);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Create the real vertices
|
||
|
numvertexes = ParsedVertices.Size();
|
||
|
vertexes = new vertex_t[numvertexes];
|
||
|
memcpy(vertexes, &ParsedVertices[0], numvertexes * sizeof(*vertexes));
|
||
|
|
||
|
// Create the real sectors
|
||
|
numsectors = ParsedSectors.Size();
|
||
|
sectors = new sector_t[numsectors];
|
||
|
sectors[0].e = new extsector_t[numsectors];
|
||
|
memcpy(sectors, &ParsedSectors[0], numsectors * sizeof(*sectors));
|
||
|
for(int i = 0; i < numsectors; i++)
|
||
|
{
|
||
|
sectors[i].e = §ors[0].e[i];
|
||
|
}
|
||
|
|
||
|
// Create the real linedefs and decompress the sidedefs
|
||
|
ProcessLineDefs();
|
||
|
|
||
|
}
|
||
|
};
|
||
|
|
||
|
void P_ParseTextMap(MapData *map)
|
||
|
{
|
||
|
UDMFParser parse;
|
||
|
|
||
|
parse.ParseTextMap(map);
|
||
|
}
|
||
|
|
||
|
void P_SpawnTextThings(int position)
|
||
|
{
|
||
|
for(unsigned i=0; i<MapThingsConverted.Size(); i++)
|
||
|
{
|
||
|
SpawnMapThing (i, &MapThingsConverted[i], position);
|
||
|
}
|
||
|
}
|