qzdoom-gpl/src/sound/oalsound.cpp

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/*
** oalsound.cpp
** System interface for sound; uses OpenAL
**
**---------------------------------------------------------------------------
** Copyright 2008-2010 Chris Robinson
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#define USE_WINDOWS_DWORD
#endif
#include "doomstat.h"
#include "templates.h"
#include "oalsound.h"
#include "c_cvars.h"
#include "c_dispatch.h"
#include "i_system.h"
#include "v_text.h"
#include "gi.h"
#include "actor.h"
#include "r_state.h"
#include "w_wad.h"
#include "i_music.h"
#include "i_musicinterns.h"
#include "tempfiles.h"
CVAR (String, snd_aldevice, "Default", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, snd_efx, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
void I_BuildALDeviceList(FOptionValues *opt)
{
opt->mValues.Resize(1);
opt->mValues[0].TextValue = "Default";
opt->mValues[0].Text = "Default";
#ifndef NO_OPENAL
const ALCchar *names = (alcIsExtensionPresent(NULL, "ALC_ENUMERATE_ALL_EXT") ?
alcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER) :
alcGetString(NULL, ALC_DEVICE_SPECIFIER));
if(!names)
Printf("Failed to get device list: %s\n", alcGetString(NULL, alcGetError(NULL)));
else while(*names)
{
unsigned int i = opt->mValues.Reserve(1);
opt->mValues[i].TextValue = names;
opt->mValues[i].Text = names;
names += strlen(names)+1;
}
#endif
}
#ifndef NO_OPENAL
#include <algorithm>
#include <memory>
#include <string>
#include <vector>
EXTERN_CVAR (Int, snd_channels)
EXTERN_CVAR (Int, snd_samplerate)
EXTERN_CVAR (Bool, snd_waterreverb)
EXTERN_CVAR (Bool, snd_pitched)
#define foreach(type, name, vec) \
for(std::vector<type>::iterator (name) = (vec).begin(), \
(_end_##name) = (vec).end(); \
(name) != (_end_##name);(name)++)
static ALenum checkALError(const char *fn, unsigned int ln)
{
ALenum err = alGetError();
if(err != AL_NO_ERROR)
{
if(strchr(fn, '/'))
fn = strrchr(fn, '/')+1;
else if(strchr(fn, '\\'))
fn = strrchr(fn, '\\')+1;
Printf(">>>>>>>>>>>> Received AL error %s (%#x), %s:%u\n", alGetString(err), err, fn, ln);
}
return err;
}
#define getALError() checkALError(__FILE__, __LINE__)
static ALCenum checkALCError(ALCdevice *device, const char *fn, unsigned int ln)
{
ALCenum err = alcGetError(device);
if(err != ALC_NO_ERROR)
{
if(strchr(fn, '/'))
fn = strrchr(fn, '/')+1;
else if(strchr(fn, '\\'))
fn = strrchr(fn, '\\')+1;
Printf(">>>>>>>>>>>> Received ALC error %s (%#x), %s:%u\n", alcGetString(device, err), err, fn, ln);
}
return err;
}
#define getALCError(d) checkALCError((d), __FILE__, __LINE__)
class OpenALSoundStream : public SoundStream
{
OpenALSoundRenderer *Renderer;
SoundStreamCallback Callback;
void *UserData;
std::vector<ALubyte> Data;
ALsizei SampleRate;
ALenum Format;
static const int BufferCount = 4;
ALuint Buffers[BufferCount];
ALuint Source;
bool Playing;
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bool Looping;
ALfloat Volume;
std::vector<BYTE> DecoderData;
std::auto_ptr<SoundDecoder> Decoder;
static bool DecoderCallback(SoundStream *_sstream, void *ptr, int length, void *user)
{
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OpenALSoundStream *self = static_cast<OpenALSoundStream*>(_sstream);
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if(length < 0) return false;
size_t got = self->Decoder->read((char*)ptr, length);
if(got < (unsigned int)length)
{
if(!self->Looping || !self->Decoder->seek(0))
return false;
got += self->Decoder->read((char*)ptr+got, length-got);
}
return (got == (unsigned int)length);
}
bool SetupSource()
{
/* Get a source, killing the farthest, lowest-priority sound if needed */
if(Renderer->FreeSfx.size() == 0)
{
FSoundChan *lowest = Renderer->FindLowestChannel();
if(lowest) Renderer->StopChannel(lowest);
if(Renderer->FreeSfx.size() == 0)
return false;
}
Source = Renderer->FreeSfx.back();
Renderer->FreeSfx.pop_back();
/* Set the default properties for localized playback */
alSource3f(Source, AL_DIRECTION, 0.f, 0.f, 0.f);
alSource3f(Source, AL_VELOCITY, 0.f, 0.f, 0.f);
alSource3f(Source, AL_POSITION, 0.f, 0.f, 0.f);
alSourcef(Source, AL_MAX_GAIN, 1.f);
alSourcef(Source, AL_GAIN, 1.f);
alSourcef(Source, AL_PITCH, 1.f);
alSourcef(Source, AL_ROLLOFF_FACTOR, 0.f);
alSourcef(Source, AL_SEC_OFFSET, 0.f);
alSourcei(Source, AL_SOURCE_RELATIVE, AL_TRUE);
alSourcei(Source, AL_LOOPING, AL_FALSE);
if(Renderer->EnvSlot)
{
alSourcef(Source, AL_ROOM_ROLLOFF_FACTOR, 0.f);
alSourcef(Source, AL_AIR_ABSORPTION_FACTOR, 0.f);
alSourcei(Source, AL_DIRECT_FILTER, AL_FILTER_NULL);
alSource3i(Source, AL_AUXILIARY_SEND_FILTER, 0, 0, AL_FILTER_NULL);
}
alGenBuffers(BufferCount, Buffers);
return (getALError() == AL_NO_ERROR);
}
public:
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OpenALSoundStream(OpenALSoundRenderer *renderer)
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: Renderer(renderer), Source(0), Playing(false), Looping(false), Volume(1.0f)
{
Renderer->Streams.push_back(this);
memset(Buffers, 0, sizeof(Buffers));
}
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virtual ~OpenALSoundStream()
{
if(Source)
{
alSourceRewind(Source);
alSourcei(Source, AL_BUFFER, 0);
Renderer->FreeSfx.push_back(Source);
Source = 0;
}
if(Buffers[0])
{
alDeleteBuffers(BufferCount, &Buffers[0]);
memset(Buffers, 0, sizeof(Buffers));
}
getALError();
Renderer->Streams.erase(std::find(Renderer->Streams.begin(),
Renderer->Streams.end(), this));
Renderer = NULL;
}
virtual bool Play(bool loop, float vol)
{
SetVolume(vol);
if(Playing)
return true;
/* Clear the buffer queue, then fill and queue each buffer */
alSourcei(Source, AL_BUFFER, 0);
for(int i = 0;i < BufferCount;i++)
{
if(!Callback(this, &Data[0], Data.size(), UserData))
{
if(i == 0)
return false;
break;
}
alBufferData(Buffers[i], Format, &Data[0], Data.size(), SampleRate);
alSourceQueueBuffers(Source, 1, &Buffers[i]);
}
if(getALError() != AL_NO_ERROR)
return false;
alSourcePlay(Source);
Playing = (getALError()==AL_NO_ERROR);
return Playing;
}
virtual void Stop()
{
if(!Playing)
return;
alSourceStop(Source);
alSourcei(Source, AL_BUFFER, 0);
getALError();
Playing = false;
}
virtual void SetVolume(float vol)
{
if(vol >= 0.0f) Volume = vol;
alSourcef(Source, AL_GAIN, Renderer->MusicVolume*Volume);
getALError();
}
virtual bool SetPaused(bool pause)
{
if(pause)
alSourcePause(Source);
else
alSourcePlay(Source);
return (getALError()==AL_NO_ERROR);
}
virtual unsigned int GetPosition()
{ return 0; }
virtual bool IsEnded()
{
if(!Playing)
return true;
ALint state, processed;
alGetSourcei(Source, AL_SOURCE_STATE, &state);
alGetSourcei(Source, AL_BUFFERS_PROCESSED, &processed);
Playing = (getALError()==AL_NO_ERROR);
if(!Playing)
return true;
// For each processed buffer in the queue...
while(processed > 0)
{
ALuint bufid;
// Unqueue the oldest buffer, fill it with more data, and queue it
// on the end
alSourceUnqueueBuffers(Source, 1, &bufid);
processed--;
if(Callback(this, &Data[0], Data.size(), UserData))
{
alBufferData(bufid, Format, &Data[0], Data.size(), SampleRate);
alSourceQueueBuffers(Source, 1, &bufid);
}
}
// If the source is not playing or paused, and there are buffers queued,
// then there was an underrun. Restart the source.
Playing = (getALError()==AL_NO_ERROR);
if(Playing && state != AL_PLAYING && state != AL_PAUSED)
{
ALint queued = 0;
alGetSourcei(Source, AL_BUFFERS_QUEUED, &queued);
Playing = (getALError() == AL_NO_ERROR) && (queued > 0);
if(Playing)
{
alSourcePlay(Source);
Playing = (getALError()==AL_NO_ERROR);
}
}
return !Playing;
}
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FString GetStats()
{
FString stats;
ALfloat volume;
ALint processed;
ALint queued;
ALint state;
ALenum err;
alGetSourcef(Source, AL_GAIN, &volume);
alGetSourcei(Source, AL_SOURCE_STATE, &state);
alGetSourcei(Source, AL_BUFFERS_QUEUED, &queued);
alGetSourcei(Source, AL_BUFFERS_PROCESSED, &processed);
if((err=alGetError()) != AL_NO_ERROR)
{
stats = "Error getting stats: ";
stats += alGetString(err);
return stats;
}
stats = (state == AL_INITIAL) ? "Buffering" : (state == AL_STOPPED) ? "Underrun" :
(state == AL_PLAYING || state == AL_PAUSED) ? "Ready" : "Unknown state";
stats.AppendFormat(",%3d%% buffered", (queued ? 100-(processed*100/queued) : 0));
stats.AppendFormat(", %d%%", int(volume * 100));
if(state == AL_PAUSED)
stats += ", paused";
if(state == AL_PLAYING)
stats += ", playing";
stats.AppendFormat(", %uHz", SampleRate);
if(!Playing)
stats += " XX";
return stats;
}
bool Init(SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata)
{
if(!SetupSource())
return false;
Callback = callback;
UserData = userdata;
SampleRate = samplerate;
Format = AL_NONE;
if((flags&Bits8)) /* Signed or unsigned? We assume unsigned 8-bit... */
{
if((flags&Mono)) Format = AL_FORMAT_MONO8;
else Format = AL_FORMAT_STEREO8;
}
else if(!(flags&(Bits32|Float)))
{
if((flags&Mono)) Format = AL_FORMAT_MONO16;
else Format = AL_FORMAT_STEREO16;
}
else if((flags&Float) && alIsExtensionPresent("AL_EXT_FLOAT32"))
{
if((flags&Mono)) Format = AL_FORMAT_MONO_FLOAT32;
else Format = AL_FORMAT_STEREO_FLOAT32;
}
if(Format == AL_NONE)
{
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Printf("Unsupported format: 0x%x\n", flags);
return false;
}
int smpsize = 1;
if((flags&Bits8))
smpsize *= 1;
else if((flags&(Bits32|Float)))
smpsize *= 4;
else
smpsize *= 2;
if((flags&Mono))
smpsize *= 1;
else
smpsize *= 2;
buffbytes += smpsize-1;
buffbytes -= buffbytes%smpsize;
Data.resize(buffbytes);
return true;
}
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bool Init(const char *fname, int offset, int length, bool loop)
{
if(!SetupSource())
return false;
Decoder.reset(Renderer->CreateDecoder(fname, offset, length));
if(!Decoder.get()) return false;
Callback = DecoderCallback;
UserData = NULL;
Format = AL_NONE;
ChannelConfig chans;
SampleType type;
int srate;
Decoder->getInfo(&srate, &chans, &type);
if(chans == ChannelConfig_Mono)
{
if(type == SampleType_UInt8) Format = AL_FORMAT_MONO8;
if(type == SampleType_Int16) Format = AL_FORMAT_MONO16;
}
if(chans == ChannelConfig_Stereo)
{
if(type == SampleType_UInt8) Format = AL_FORMAT_STEREO8;
if(type == SampleType_Int16) Format = AL_FORMAT_STEREO16;
}
if(Format == AL_NONE)
{
Printf("Unsupported audio format (0x%x / 0x%x)\n", chans, type);
return false;
}
SampleRate = srate;
Looping = loop;
Data.resize((size_t)(0.2 * SampleRate) * 4);
return true;
}
bool Init(const BYTE *data, int length, bool loop)
{
if(!SetupSource())
return false;
DecoderData.insert(DecoderData.end(), data, data+length);
Decoder.reset(Renderer->CreateDecoder(&DecoderData[0], DecoderData.size()));
if(!Decoder.get()) return false;
Callback = DecoderCallback;
UserData = NULL;
Format = AL_NONE;
ChannelConfig chans;
SampleType type;
int srate;
Decoder->getInfo(&srate, &chans, &type);
if(chans == ChannelConfig_Mono)
{
if(type == SampleType_UInt8) Format = AL_FORMAT_MONO8;
if(type == SampleType_Int16) Format = AL_FORMAT_MONO16;
}
if(chans == ChannelConfig_Stereo)
{
if(type == SampleType_UInt8) Format = AL_FORMAT_STEREO8;
if(type == SampleType_Int16) Format = AL_FORMAT_STEREO16;
}
if(Format == AL_NONE)
{
Printf("Unsupported audio format (0x%x / 0x%x)\n", chans, type);
return false;
}
SampleRate = srate;
Looping = loop;
Data.resize((size_t)(0.2 * SampleRate) * 4);
return true;
}
};
extern ReverbContainer *ForcedEnvironment;
#define PITCH_MULT (0.7937005f) /* Approx. 4 semitones lower; what Nash suggested */
#define PITCH(pitch) (snd_pitched ? (pitch)/128.f : 1.f)
static float GetRolloff(const FRolloffInfo *rolloff, float distance)
{
if(distance <= rolloff->MinDistance)
return 1.f;
// Logarithmic rolloff has no max distance where it goes silent.
if(rolloff->RolloffType == ROLLOFF_Log)
return rolloff->MinDistance /
(rolloff->MinDistance + rolloff->RolloffFactor*(distance-rolloff->MinDistance));
if(distance >= rolloff->MaxDistance)
return 0.f;
float volume = (rolloff->MaxDistance - distance) / (rolloff->MaxDistance - rolloff->MinDistance);
if(rolloff->RolloffType == ROLLOFF_Linear)
return volume;
if(rolloff->RolloffType == ROLLOFF_Custom && S_SoundCurve != NULL)
return S_SoundCurve[int(S_SoundCurveSize * (1.f - volume))] / 127.f;
return (powf(10.f, volume) - 1.f) / 9.f;
}
static ALenum FormatFromDesc(int bits, int channels)
{
if(bits == 8)
{
if(channels == 1) return AL_FORMAT_MONO8;
if(channels == 2) return AL_FORMAT_STEREO8;
if(channels == 4) return AL_FORMAT_QUAD8;
if(channels == 6) return AL_FORMAT_51CHN8;
if(channels == 7) return AL_FORMAT_61CHN8;
if(channels == 8) return AL_FORMAT_71CHN8;
}
if(bits == 16)
{
if(channels == 1) return AL_FORMAT_MONO16;
if(channels == 2) return AL_FORMAT_STEREO16;
if(channels == 4) return AL_FORMAT_QUAD16;
if(channels == 6) return AL_FORMAT_51CHN16;
if(channels == 7) return AL_FORMAT_61CHN16;
if(channels == 8) return AL_FORMAT_71CHN16;
}
if(bits == 32)
{
if(channels == 1) return AL_FORMAT_MONO_FLOAT32;
if(channels == 2) return AL_FORMAT_STEREO_FLOAT32;
if(channels == 4) return AL_FORMAT_QUAD32;
if(channels == 6) return AL_FORMAT_51CHN32;
if(channels == 7) return AL_FORMAT_61CHN32;
if(channels == 8) return AL_FORMAT_71CHN32;
}
return AL_NONE;
}
template<typename T>
static void LoadALFunc(const char *name, T *x)
{ *x = reinterpret_cast<T>(alGetProcAddress(name)); }
OpenALSoundRenderer::OpenALSoundRenderer()
: Device(NULL), Context(NULL), SrcDistanceModel(false), SFXPaused(0),
PrevEnvironment(NULL), EnvSlot(0)
{
EnvFilters[0] = EnvFilters[1] = 0;
Printf("I_InitSound: Initializing OpenAL\n");
if(strcmp(snd_aldevice, "Default") != 0)
{
Device = alcOpenDevice(*snd_aldevice);
if(!Device)
Printf(TEXTCOLOR_BLUE" Failed to open device "TEXTCOLOR_BOLD"%s"TEXTCOLOR_BLUE". Trying default.\n", *snd_aldevice);
}
if(!Device)
{
Device = alcOpenDevice(NULL);
if(!Device)
{
Printf(TEXTCOLOR_RED" Could not open audio device\n");
return;
}
}
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const ALCchar *current = NULL;
if(alcIsExtensionPresent(Device, "ALC_ENUMERATE_ALL_EXT"))
current = alcGetString(Device, ALC_ALL_DEVICES_SPECIFIER);
if(alcGetError(Device) != ALC_NO_ERROR || !current)
current = alcGetString(Device, ALC_DEVICE_SPECIFIER);
Printf(" Opened device "TEXTCOLOR_ORANGE"%s\n", current);
ALCint major=0, minor=0;
alcGetIntegerv(Device, ALC_MAJOR_VERSION, 1, &major);
alcGetIntegerv(Device, ALC_MINOR_VERSION, 1, &minor);
DPrintf(" ALC Version: "TEXTCOLOR_BLUE"%d.%d\n", major, minor);
DPrintf(" ALC Extensions: "TEXTCOLOR_ORANGE"%s\n", alcGetString(Device, ALC_EXTENSIONS));
DisconnectNotify = alcIsExtensionPresent(Device, "ALC_EXT_disconnect");
std::vector<ALCint> attribs;
if(*snd_samplerate > 0)
{
attribs.push_back(ALC_FREQUENCY);
attribs.push_back(*snd_samplerate);
}
// Make sure one source is capable of stereo output with the rest doing
// mono, without running out of voices
attribs.push_back(ALC_MONO_SOURCES);
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attribs.push_back(std::max<ALCint>(*snd_channels, 2) - 1);
attribs.push_back(ALC_STEREO_SOURCES);
attribs.push_back(1);
// Other attribs..?
attribs.push_back(0);
Context = alcCreateContext(Device, &attribs[0]);
if(!Context || alcMakeContextCurrent(Context) == ALC_FALSE)
{
Printf(TEXTCOLOR_RED" Failed to setup context: %s\n", alcGetString(Device, alcGetError(Device)));
if(Context)
alcDestroyContext(Context);
Context = NULL;
alcCloseDevice(Device);
Device = NULL;
return;
}
attribs.clear();
DPrintf(" Vendor: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VENDOR));
DPrintf(" Renderer: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_RENDERER));
DPrintf(" Version: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VERSION));
DPrintf(" Extensions: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_EXTENSIONS));
SrcDistanceModel = alIsExtensionPresent("AL_EXT_source_distance_model");
LoopPoints = alIsExtensionPresent("AL_SOFT_loop_points");
alDopplerFactor(0.5f);
alSpeedOfSound(343.3f * 96.0f);
alDistanceModel(AL_INVERSE_DISTANCE);
if(SrcDistanceModel)
alEnable(AL_SOURCE_DISTANCE_MODEL);
ALenum err = getALError();
if(err != AL_NO_ERROR)
{
alcMakeContextCurrent(NULL);
alcDestroyContext(Context);
Context = NULL;
alcCloseDevice(Device);
Device = NULL;
return;
}
ALCint numMono=0, numStereo=0;
alcGetIntegerv(Device, ALC_MONO_SOURCES, 1, &numMono);
alcGetIntegerv(Device, ALC_STEREO_SOURCES, 1, &numStereo);
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Sources.resize(std::min<size_t>(std::max<ALCint>(*snd_channels, 2),
numMono+numStereo));
for(size_t i = 0;i < Sources.size();i++)
{
alGenSources(1, &Sources[i]);
if(getALError() != AL_NO_ERROR)
{
Sources.resize(i);
break;
}
FreeSfx.push_back(Sources[i]);
}
if(Sources.size() == 0)
{
Printf(TEXTCOLOR_RED" Error: could not generate any sound sources!\n");
alcMakeContextCurrent(NULL);
alcDestroyContext(Context);
Context = NULL;
alcCloseDevice(Device);
Device = NULL;
return;
}
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DPrintf(" Allocated "TEXTCOLOR_BLUE"%zu"TEXTCOLOR_NORMAL" sources\n", Sources.size());
WasInWater = false;
if(*snd_efx && alcIsExtensionPresent(Device, "ALC_EXT_EFX"))
{
// EFX function pointers
#define LOAD_FUNC(x) (LoadALFunc(#x, &x))
LOAD_FUNC(alGenEffects);
LOAD_FUNC(alDeleteEffects);
LOAD_FUNC(alIsEffect);
LOAD_FUNC(alEffecti);
LOAD_FUNC(alEffectiv);
LOAD_FUNC(alEffectf);
LOAD_FUNC(alEffectfv);
LOAD_FUNC(alGetEffecti);
LOAD_FUNC(alGetEffectiv);
LOAD_FUNC(alGetEffectf);
LOAD_FUNC(alGetEffectfv);
LOAD_FUNC(alGenFilters);
LOAD_FUNC(alDeleteFilters);
LOAD_FUNC(alIsFilter);
LOAD_FUNC(alFilteri);
LOAD_FUNC(alFilteriv);
LOAD_FUNC(alFilterf);
LOAD_FUNC(alFilterfv);
LOAD_FUNC(alGetFilteri);
LOAD_FUNC(alGetFilteriv);
LOAD_FUNC(alGetFilterf);
LOAD_FUNC(alGetFilterfv);
LOAD_FUNC(alGenAuxiliaryEffectSlots);
LOAD_FUNC(alDeleteAuxiliaryEffectSlots);
LOAD_FUNC(alIsAuxiliaryEffectSlot);
LOAD_FUNC(alAuxiliaryEffectSloti);
LOAD_FUNC(alAuxiliaryEffectSlotiv);
LOAD_FUNC(alAuxiliaryEffectSlotf);
LOAD_FUNC(alAuxiliaryEffectSlotfv);
LOAD_FUNC(alGetAuxiliaryEffectSloti);
LOAD_FUNC(alGetAuxiliaryEffectSlotiv);
LOAD_FUNC(alGetAuxiliaryEffectSlotf);
LOAD_FUNC(alGetAuxiliaryEffectSlotfv);
#undef LOAD_FUNC
if(getALError() == AL_NO_ERROR)
{
ALuint envReverb;
alGenEffects(1, &envReverb);
if(getALError() == AL_NO_ERROR)
{
alEffecti(envReverb, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
if(alGetError() == AL_NO_ERROR)
DPrintf(" EAX Reverb found\n");
alEffecti(envReverb, AL_EFFECT_TYPE, AL_EFFECT_REVERB);
if(alGetError() == AL_NO_ERROR)
DPrintf(" Standard Reverb found\n");
alDeleteEffects(1, &envReverb);
getALError();
}
alGenAuxiliaryEffectSlots(1, &EnvSlot);
alGenFilters(2, EnvFilters);
if(getALError() == AL_NO_ERROR)
{
alFilteri(EnvFilters[0], AL_FILTER_TYPE, AL_FILTER_LOWPASS);
alFilteri(EnvFilters[1], AL_FILTER_TYPE, AL_FILTER_LOWPASS);
if(getALError() == AL_NO_ERROR)
DPrintf(" Lowpass found\n");
else
{
alDeleteFilters(2, EnvFilters);
EnvFilters[0] = EnvFilters[1] = 0;
alDeleteAuxiliaryEffectSlots(1, &EnvSlot);
EnvSlot = 0;
getALError();
}
}
else
{
alDeleteFilters(2, EnvFilters);
alDeleteAuxiliaryEffectSlots(1, &EnvSlot);
EnvFilters[0] = EnvFilters[1] = 0;
EnvSlot = 0;
getALError();
}
}
}
if(EnvSlot)
Printf(" EFX enabled\n");
}
OpenALSoundRenderer::~OpenALSoundRenderer()
{
if(!Device)
return;
while(Streams.size() > 0)
delete Streams[0];
alDeleteSources(Sources.size(), &Sources[0]);
Sources.clear();
FreeSfx.clear();
SfxGroup.clear();
PausableSfx.clear();
ReverbSfx.clear();
for(EffectMap::iterator i = EnvEffects.begin();i != EnvEffects.end();i++)
{
if(i->second)
alDeleteEffects(1, &(i->second));
}
EnvEffects.clear();
if(EnvSlot)
{
alDeleteAuxiliaryEffectSlots(1, &EnvSlot);
alDeleteFilters(2, EnvFilters);
}
EnvSlot = 0;
EnvFilters[0] = EnvFilters[1] = 0;
alcMakeContextCurrent(NULL);
alcDestroyContext(Context);
Context = NULL;
alcCloseDevice(Device);
Device = NULL;
}
void OpenALSoundRenderer::SetSfxVolume(float volume)
{
SfxVolume = volume;
FSoundChan *schan = Channels;
while(schan)
{
if(schan->SysChannel != NULL)
{
ALuint source = *((ALuint*)schan->SysChannel);
volume = SfxVolume;
alcSuspendContext(Context);
alSourcef(source, AL_MAX_GAIN, volume);
if(schan->ManualGain)
volume *= GetRolloff(&schan->Rolloff, sqrt(schan->DistanceSqr));
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alSourcef(source, AL_GAIN, volume * schan->Volume);
}
schan = schan->NextChan;
}
getALError();
}
void OpenALSoundRenderer::SetMusicVolume(float volume)
{
MusicVolume = volume;
foreach(SoundStream*, i, Streams)
(*i)->SetVolume(-1.f);
}
unsigned int OpenALSoundRenderer::GetMSLength(SoundHandle sfx)
{
if(sfx.data)
{
ALuint buffer = *((ALuint*)sfx.data);
if(alIsBuffer(buffer))
{
ALint bits, channels, freq, size;
alGetBufferi(buffer, AL_BITS, &bits);
alGetBufferi(buffer, AL_CHANNELS, &channels);
alGetBufferi(buffer, AL_FREQUENCY, &freq);
alGetBufferi(buffer, AL_SIZE, &size);
if(getALError() == AL_NO_ERROR)
return (unsigned int)(size / (channels*bits/8) * 1000. / freq);
}
}
return 0;
}
unsigned int OpenALSoundRenderer::GetSampleLength(SoundHandle sfx)
{
if(sfx.data)
{
ALuint buffer = *((ALuint*)sfx.data);
ALint bits, channels, size;
alGetBufferi(buffer, AL_BITS, &bits);
alGetBufferi(buffer, AL_CHANNELS, &channels);
alGetBufferi(buffer, AL_SIZE, &size);
if(getALError() == AL_NO_ERROR)
return (ALsizei)(size / (channels * bits / 8));
}
return 0;
}
float OpenALSoundRenderer::GetOutputRate()
{
ALCint rate = 44100; // Default, just in case
alcGetIntegerv(Device, ALC_FREQUENCY, 1, &rate);
return (float)rate;
}
SoundHandle OpenALSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend)
{
SoundHandle retval = { NULL };
if(length == 0) return retval;
if(bits == -8)
{
// Simple signed->unsigned conversion
for(int i = 0;i < length;i++)
sfxdata[i] ^= 0x80;
bits = -bits;
}
ALenum format = AL_NONE;
if(bits == 16)
{
if(channels == 1) format = AL_FORMAT_MONO16;
if(channels == 2) format = AL_FORMAT_STEREO16;
}
else if(bits == 8)
{
if(channels == 1) format = AL_FORMAT_MONO8;
if(channels == 2) format = AL_FORMAT_STEREO8;
}
if(format == AL_NONE || frequency <= 0)
{
Printf("Unhandled format: %d bit, %d channel, %d hz\n", bits, channels, frequency);
return retval;
}
length -= length%(channels*bits/8);
ALenum err;
ALuint buffer = 0;
alGenBuffers(1, &buffer);
alBufferData(buffer, format, sfxdata, length, frequency);
if((err=getALError()) != AL_NO_ERROR)
{
Printf("Failed to buffer data: %s\n", alGetString(err));
alDeleteBuffers(1, &buffer);
getALError();
return retval;
}
if((loopstart > 0 || loopend > 0) && LoopPoints)
{
if(loopstart < 0)
loopstart = 0;
if(loopend < loopstart)
loopend = length / (channels*bits/8);
ALint loops[2] = { loopstart, loopend };
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DPrintf("Setting loop points %d -> %d\n", loops[0], loops[1]);
alBufferiv(buffer, AL_LOOP_POINTS_SOFT, loops);
getALError();
}
else if(loopstart > 0 || loopend > 0)
{
static bool warned = false;
if(!warned)
Printf("Loop points not supported!\n");
warned = true;
}
retval.data = new ALuint(buffer);
return retval;
}
SoundHandle OpenALSoundRenderer::LoadSound(BYTE *sfxdata, int length)
{
SoundHandle retval = { NULL };
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ALenum format = AL_NONE;
ChannelConfig chans;
SampleType type;
int srate;
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std::auto_ptr<SoundDecoder> decoder(CreateDecoder(sfxdata, length));
if(!decoder.get()) return retval;
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decoder->getInfo(&srate, &chans, &type);
if(chans == ChannelConfig_Mono)
{
if(type == SampleType_UInt8) format = AL_FORMAT_MONO8;
if(type == SampleType_Int16) format = AL_FORMAT_MONO16;
}
if(chans == ChannelConfig_Stereo)
{
if(type == SampleType_UInt8) format = AL_FORMAT_STEREO8;
if(type == SampleType_Int16) format = AL_FORMAT_STEREO16;
}
if(format == AL_NONE)
{
Printf("Unsupported audio format (0x%x / 0x%x)\n", chans, type);
return retval;
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}
std::vector<char> data = decoder->readAll();
ALuint buffer = 0;
alGenBuffers(1, &buffer);
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alBufferData(buffer, format, &data[0], data.size(), srate);
ALenum err;
if((err=getALError()) != AL_NO_ERROR)
{
Printf("Failed to buffer data: %s\n", alGetString(err));
alDeleteBuffers(1, &buffer);
getALError();
return retval;
}
retval.data = new ALuint(buffer);
return retval;
}
void OpenALSoundRenderer::UnloadSound(SoundHandle sfx)
{
if(!sfx.data)
return;
FSoundChan *schan = Channels;
while(schan)
{
if(schan->SysChannel)
{
ALint bufID = 0;
alGetSourcei(*((ALuint*)schan->SysChannel), AL_BUFFER, &bufID);
if(bufID == *((ALint*)sfx.data))
{
FSoundChan *next = schan->NextChan;
StopChannel(schan);
schan = next;
continue;
}
}
schan = schan->NextChan;
}
alDeleteBuffers(1, ((ALuint*)sfx.data));
getALError();
delete ((ALuint*)sfx.data);
}
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short *OpenALSoundRenderer::DecodeSample(int outlen, const void *coded, int sizebytes, ECodecType ctype)
{
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char *samples = (char*)calloc(1, outlen);
ChannelConfig chans;
SampleType type;
int srate;
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std::auto_ptr<SoundDecoder> decoder(CreateDecoder((const BYTE*)coded, sizebytes));
if(!decoder.get()) return (short*)samples;
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decoder->getInfo(&srate, &chans, &type);
if(chans != ChannelConfig_Mono || type != SampleType_Int16)
{
DPrintf("Sample is not 16-bit mono\n");
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return (short*)samples;
}
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decoder->read(samples, outlen);
return (short*)samples;
}
SoundStream *OpenALSoundRenderer::CreateStream(SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata)
{
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std::auto_ptr<OpenALSoundStream> stream(new OpenALSoundStream(this));
if(!stream->Init(callback, buffbytes, flags, samplerate, userdata))
return NULL;
return stream.release();
}
SoundStream *OpenALSoundRenderer::OpenStream(const char *filename, int flags, int offset, int length)
{
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std::auto_ptr<OpenALSoundStream> stream(new OpenALSoundStream(this));
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bool loop = (flags&SoundStream::Loop);
bool ok = ((offset == -1) ? stream->Init((const BYTE*)filename, length, loop) :
stream->Init(filename, offset, length, loop));
if(ok == false)
return NULL;
return stream.release();
}
FISoundChannel *OpenALSoundRenderer::StartSound(SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan)
{
if(FreeSfx.size() == 0)
{
FSoundChan *lowest = FindLowestChannel();
if(lowest) StopChannel(lowest);
if(FreeSfx.size() == 0)
return NULL;
}
ALuint buffer = *((ALuint*)sfx.data);
ALuint &source = *std::find(Sources.begin(), Sources.end(), FreeSfx.back());
alSource3f(source, AL_POSITION, 0.f, 0.f, 0.f);
alSource3f(source, AL_VELOCITY, 0.f, 0.f, 0.f);
alSource3f(source, AL_DIRECTION, 0.f, 0.f, 0.f);
alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE);
alSourcei(source, AL_LOOPING, (chanflags&SNDF_LOOP) ? AL_TRUE : AL_FALSE);
alSourcef(source, AL_REFERENCE_DISTANCE, 1.f);
alSourcef(source, AL_MAX_DISTANCE, 1000.f);
alSourcef(source, AL_ROLLOFF_FACTOR, 0.f);
alSourcef(source, AL_MAX_GAIN, SfxVolume);
alSourcef(source, AL_GAIN, SfxVolume*vol);
if(EnvSlot)
{
if(!(chanflags&SNDF_NOREVERB))
{
alSourcei(source, AL_DIRECT_FILTER, EnvFilters[0]);
alSource3i(source, AL_AUXILIARY_SEND_FILTER, EnvSlot, 0, EnvFilters[1]);
}
else
{
alSourcei(source, AL_DIRECT_FILTER, AL_FILTER_NULL);
alSource3i(source, AL_AUXILIARY_SEND_FILTER, 0, 0, AL_FILTER_NULL);
}
alSourcef(source, AL_ROOM_ROLLOFF_FACTOR, 0.f);
alSourcef(source, AL_PITCH, PITCH(pitch));
}
else if(WasInWater && !(chanflags&SNDF_NOREVERB))
alSourcef(source, AL_PITCH, PITCH(pitch)*PITCH_MULT);
else
alSourcef(source, AL_PITCH, PITCH(pitch));
if(!reuse_chan)
alSourcef(source, AL_SEC_OFFSET, 0.f);
else
{
if((chanflags&SNDF_ABSTIME))
alSourcef(source, AL_SEC_OFFSET, reuse_chan->StartTime.Lo/1000.f);
else
{
// FIXME: set offset based on the current time and the StartTime
alSourcef(source, AL_SEC_OFFSET, 0.f);
}
}
if(getALError() != AL_NO_ERROR)
return NULL;
alSourcei(source, AL_BUFFER, buffer);
if((chanflags&SNDF_NOPAUSE) || !SFXPaused)
alSourcePlay(source);
if(getALError() != AL_NO_ERROR)
{
alSourcei(source, AL_BUFFER, 0);
getALError();
return NULL;
}
if(!(chanflags&SNDF_NOREVERB))
ReverbSfx.push_back(source);
if(!(chanflags&SNDF_NOPAUSE))
PausableSfx.push_back(source);
SfxGroup.push_back(source);
FreeSfx.pop_back();
FISoundChannel *chan = reuse_chan;
if(!chan) chan = S_GetChannel(&source);
else chan->SysChannel = &source;
chan->Rolloff.RolloffType = ROLLOFF_Linear;
chan->Rolloff.MaxDistance = 1000.f;
chan->Rolloff.MinDistance = 1.f;
chan->DistanceScale = 1.f;
chan->DistanceSqr = 1.f;
chan->ManualGain = false;
return chan;
}
FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener *listener, float vol,
FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel,
int channum, int chanflags, FISoundChannel *reuse_chan)
{
float dist_sqr = (pos - listener->position).LengthSquared() *
distscale*distscale;
if(FreeSfx.size() == 0)
{
FSoundChan *lowest = FindLowestChannel();
if(lowest)
{
if(lowest->Priority < priority || (lowest->Priority == priority &&
lowest->DistanceSqr > dist_sqr))
StopChannel(lowest);
}
if(FreeSfx.size() == 0)
return NULL;
}
float rolloffFactor, gain;
bool manualGain = true;
ALuint buffer = *((ALuint*)sfx.data);
ALint channels = 1;
alGetBufferi(buffer, AL_CHANNELS, &channels);
ALuint &source = *std::find(Sources.begin(), Sources.end(), FreeSfx.back());
alSource3f(source, AL_POSITION, pos[0], pos[1], -pos[2]);
alSource3f(source, AL_VELOCITY, vel[0], vel[1], -vel[2]);
alSource3f(source, AL_DIRECTION, 0.f, 0.f, 0.f);
alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
alSourcei(source, AL_LOOPING, (chanflags&SNDF_LOOP) ? AL_TRUE : AL_FALSE);
// Multi-channel sources won't attenuate in OpenAL, and "area sounds" have
// special rolloff properties (they have a panning radius of 32 units, but
// start attenuating at MinDistance).
if(channels == 1 && !(chanflags&SNDF_AREA))
{
if(rolloff->RolloffType == ROLLOFF_Log)
{
if(SrcDistanceModel)
alSourcei(source, AL_DISTANCE_MODEL, AL_INVERSE_DISTANCE);
alSourcef(source, AL_REFERENCE_DISTANCE, rolloff->MinDistance/distscale);
alSourcef(source, AL_MAX_DISTANCE, (1000.f+rolloff->MinDistance)/distscale);
rolloffFactor = rolloff->RolloffFactor;
manualGain = false;
gain = 1.f;
}
else if(rolloff->RolloffType == ROLLOFF_Linear && SrcDistanceModel)
{
alSourcei(source, AL_DISTANCE_MODEL, AL_LINEAR_DISTANCE);
alSourcef(source, AL_REFERENCE_DISTANCE, rolloff->MinDistance/distscale);
alSourcef(source, AL_MAX_DISTANCE, rolloff->MaxDistance/distscale);
rolloffFactor = 1.f;
manualGain = false;
gain = 1.f;
}
}
if(manualGain)
{
if(SrcDistanceModel)
alSourcei(source, AL_DISTANCE_MODEL, AL_NONE);
if((chanflags&SNDF_AREA) && rolloff->MinDistance < 32.f)
alSourcef(source, AL_REFERENCE_DISTANCE, 32.f/distscale);
else
alSourcef(source, AL_REFERENCE_DISTANCE, rolloff->MinDistance/distscale);
alSourcef(source, AL_MAX_DISTANCE, (1000.f+rolloff->MinDistance)/distscale);
rolloffFactor = 0.f;
gain = GetRolloff(rolloff, sqrt(dist_sqr));
}
alSourcef(source, AL_ROLLOFF_FACTOR, rolloffFactor);
alSourcef(source, AL_MAX_GAIN, SfxVolume);
alSourcef(source, AL_GAIN, SfxVolume * gain);
if(EnvSlot)
{
if(!(chanflags&SNDF_NOREVERB))
{
alSourcei(source, AL_DIRECT_FILTER, EnvFilters[0]);
alSource3i(source, AL_AUXILIARY_SEND_FILTER, EnvSlot, 0, EnvFilters[1]);
}
else
{
alSourcei(source, AL_DIRECT_FILTER, AL_FILTER_NULL);
alSource3i(source, AL_AUXILIARY_SEND_FILTER, 0, 0, AL_FILTER_NULL);
}
alSourcef(source, AL_ROOM_ROLLOFF_FACTOR, rolloffFactor);
alSourcef(source, AL_PITCH, PITCH(pitch));
}
else if(WasInWater && !(chanflags&SNDF_NOREVERB))
alSourcef(source, AL_PITCH, PITCH(pitch)*PITCH_MULT);
else
alSourcef(source, AL_PITCH, PITCH(pitch));
if(!reuse_chan)
alSourcef(source, AL_SEC_OFFSET, 0.f);
else
{
if((chanflags&SNDF_ABSTIME))
alSourcef(source, AL_SEC_OFFSET, reuse_chan->StartTime.Lo/1000.f);
else
{
// FIXME: set offset based on the current time and the StartTime
alSourcef(source, AL_SAMPLE_OFFSET, 0.f);
}
}
if(getALError() != AL_NO_ERROR)
return NULL;
alSourcei(source, AL_BUFFER, buffer);
if((chanflags&SNDF_NOPAUSE) || !SFXPaused)
alSourcePlay(source);
if(getALError() != AL_NO_ERROR)
{
alSourcei(source, AL_BUFFER, 0);
getALError();
return NULL;
}
if(!(chanflags&SNDF_NOREVERB))
ReverbSfx.push_back(source);
if(!(chanflags&SNDF_NOPAUSE))
PausableSfx.push_back(source);
SfxGroup.push_back(source);
FreeSfx.pop_back();
FISoundChannel *chan = reuse_chan;
if(!chan) chan = S_GetChannel(&source);
else chan->SysChannel = &source;
chan->Rolloff = *rolloff;
chan->DistanceScale = distscale;
chan->DistanceSqr = dist_sqr;
chan->ManualGain = manualGain;
return chan;
}
void OpenALSoundRenderer::ChannelVolume(FISoundChannel *chan, float volume)
{
if(chan == NULL || chan->SysChannel == NULL)
return;
alcSuspendContext(Context);
ALuint source = *((ALuint*)chan->SysChannel);
if(chan->ManualGain)
volume *= GetRolloff(&chan->Rolloff, sqrt(chan->DistanceSqr));
alSourcef(source, AL_GAIN, SfxVolume * volume);
}
void OpenALSoundRenderer::StopChannel(FISoundChannel *chan)
{
if(chan == NULL || chan->SysChannel == NULL)
return;
ALuint source = *((ALuint*)chan->SysChannel);
// Release first, so it can be properly marked as evicted if it's being
// forcefully killed
S_ChannelEnded(chan);
alSourceRewind(source);
alSourcei(source, AL_BUFFER, 0);
getALError();
std::vector<ALuint>::iterator i;
i = std::find(PausableSfx.begin(), PausableSfx.end(), source);
if(i != PausableSfx.end()) PausableSfx.erase(i);
i = std::find(ReverbSfx.begin(), ReverbSfx.end(), source);
if(i != ReverbSfx.end()) ReverbSfx.erase(i);
SfxGroup.erase(std::find(SfxGroup.begin(), SfxGroup.end(), source));
FreeSfx.push_back(source);
}
unsigned int OpenALSoundRenderer::GetPosition(FISoundChannel *chan)
{
if(chan == NULL || chan->SysChannel == NULL)
return 0;
ALint pos;
alGetSourcei(*((ALuint*)chan->SysChannel), AL_SAMPLE_OFFSET, &pos);
if(getALError() == AL_NO_ERROR)
return pos;
return 0;
}
void OpenALSoundRenderer::SetSfxPaused(bool paused, int slot)
{
int oldslots = SFXPaused;
if(paused)
{
SFXPaused |= 1 << slot;
if(oldslots == 0 && PausableSfx.size() > 0)
{
alSourcePausev(PausableSfx.size(), &PausableSfx[0]);
getALError();
PurgeStoppedSources();
}
}
else
{
SFXPaused &= ~(1 << slot);
if(SFXPaused == 0 && oldslots != 0 && PausableSfx.size() > 0)
{
alSourcePlayv(PausableSfx.size(), &PausableSfx[0]);
getALError();
}
}
}
void OpenALSoundRenderer::SetInactive(SoundRenderer::EInactiveState)
{
}
void OpenALSoundRenderer::Sync(bool sync)
{
if(sync)
{
if(SfxGroup.size() > 0)
{
alSourcePausev(SfxGroup.size(), &SfxGroup[0]);
getALError();
PurgeStoppedSources();
}
}
else
{
// Might already be something to handle this; basically, get a vector
// of all values in SfxGroup that are not also in PausableSfx (when
// SFXPaused is non-0).
std::vector<ALuint> toplay = SfxGroup;
if(SFXPaused)
{
std::vector<ALuint>::iterator i = toplay.begin();
while(i != toplay.end())
{
if(std::find(PausableSfx.begin(), PausableSfx.end(), *i) != PausableSfx.end())
i = toplay.erase(i);
else
i++;
}
}
if(toplay.size() > 0)
{
alSourcePlayv(toplay.size(), &toplay[0]);
getALError();
}
}
}
void OpenALSoundRenderer::UpdateSoundParams3D(SoundListener *listener, FISoundChannel *chan, bool areasound, const FVector3 &pos, const FVector3 &vel)
{
if(chan == NULL || chan->SysChannel == NULL)
return;
alcSuspendContext(Context);
ALuint source = *((ALuint*)chan->SysChannel);
alSource3f(source, AL_POSITION, pos[0], pos[1], -pos[2]);
alSource3f(source, AL_VELOCITY, vel[0], vel[1], -vel[2]);
chan->DistanceSqr = (pos - listener->position).LengthSquared() *
chan->DistanceScale*chan->DistanceScale;
// Not all sources can use the distance models provided by OpenAL.
// For the ones that can't, apply the calculated attenuation as the
// source gain. Positions still handle the panning,
if(chan->ManualGain)
{
float gain = GetRolloff(&chan->Rolloff, sqrt(chan->DistanceSqr));
alSourcef(source, AL_GAIN, SfxVolume*gain*((FSoundChan*)chan)->Volume);
}
getALError();
}
void OpenALSoundRenderer::UpdateListener(SoundListener *listener)
{
if(!listener->valid)
return;
alcSuspendContext(Context);
float angle = listener->angle;
ALfloat orient[6];
// forward
orient[0] = cos(angle);
orient[1] = 0.f;
orient[2] = -sin(angle);
// up
orient[3] = 0.f;
orient[4] = 1.f;
orient[5] = 0.f;
alListenerfv(AL_ORIENTATION, orient);
alListener3f(AL_POSITION, listener->position.X,
listener->position.Y,
-listener->position.Z);
alListener3f(AL_VELOCITY, listener->velocity.X,
listener->velocity.Y,
-listener->velocity.Z);
getALError();
const ReverbContainer *env = ForcedEnvironment;
if(!env)
{
env = listener->Environment;
if(!env)
env = DefaultEnvironments[0];
}
if(env != PrevEnvironment || env->Modified)
{
PrevEnvironment = env;
DPrintf("Reverb Environment %s\n", env->Name);
if(EnvSlot != 0)
LoadReverb(env);
const_cast<ReverbContainer*>(env)->Modified = false;
}
// NOTE: Moving into and out of water will undo pitch variations on sounds
// if either snd_waterreverb or EFX are disabled.
if(listener->underwater || env->SoftwareWater)
{
if(!WasInWater)
{
WasInWater = true;
if(EnvSlot != 0 && *snd_waterreverb)
{
// Find the "Underwater" reverb environment
env = Environments;
while(env && env->ID != 0x1600)
env = env->Next;
LoadReverb(env ? env : DefaultEnvironments[0]);
alFilterf(EnvFilters[0], AL_LOWPASS_GAIN, 0.1f);
alFilterf(EnvFilters[0], AL_LOWPASS_GAINHF, 1.f);
alFilterf(EnvFilters[1], AL_LOWPASS_GAIN, 1.f);
alFilterf(EnvFilters[1], AL_LOWPASS_GAINHF, 1.f);
// Apply the updated filters on the sources
foreach(ALuint, i, ReverbSfx)
{
alSourcei(*i, AL_DIRECT_FILTER, EnvFilters[0]);
alSource3i(*i, AL_AUXILIARY_SEND_FILTER, EnvSlot, 0, EnvFilters[1]);
}
}
else
{
foreach(ALuint, i, ReverbSfx)
alSourcef(*i, AL_PITCH, PITCH_MULT);
}
getALError();
}
}
else if(WasInWater)
{
WasInWater = false;
if(EnvSlot != 0)
{
LoadReverb(env);
alFilterf(EnvFilters[0], AL_LOWPASS_GAIN, 1.f);
alFilterf(EnvFilters[0], AL_LOWPASS_GAINHF, 1.f);
alFilterf(EnvFilters[1], AL_LOWPASS_GAIN, 1.f);
alFilterf(EnvFilters[1], AL_LOWPASS_GAINHF, 1.f);
foreach(ALuint, i, ReverbSfx)
{
alSourcei(*i, AL_DIRECT_FILTER, EnvFilters[0]);
alSource3i(*i, AL_AUXILIARY_SEND_FILTER, EnvSlot, 0, EnvFilters[1]);
}
}
else
{
foreach(ALuint, i, ReverbSfx)
alSourcef(*i, AL_PITCH, 1.f);
}
getALError();
}
}
void OpenALSoundRenderer::UpdateSounds()
{
alcProcessContext(Context);
2013-06-30 15:04:41 +00:00
// For some reason this isn't being called?
foreach(SoundStream*, stream, Streams)
(*stream)->IsEnded();
if(DisconnectNotify)
{
ALCint connected = ALC_TRUE;
alcGetIntegerv(Device, ALC_CONNECTED, 1, &connected);
if(connected == ALC_FALSE)
{
Printf("Sound device disconnected; restarting...\n");
static char snd_reset[] = "snd_reset";
AddCommandString(snd_reset);
return;
}
}
PurgeStoppedSources();
}
bool OpenALSoundRenderer::IsValid()
{
return Device != NULL;
}
void OpenALSoundRenderer::MarkStartTime(FISoundChannel *chan)
{
// FIXME: Get current time (preferably from the audio clock, but the system
// time will have to do)
chan->StartTime.AsOne = 0;
}
float OpenALSoundRenderer::GetAudibility(FISoundChannel *chan)
{
if(chan == NULL || chan->SysChannel == NULL)
return 0.f;
ALuint source = *((ALuint*)chan->SysChannel);
ALfloat volume = 0.f;
if(!chan->ManualGain)
volume = SfxVolume * ((FSoundChan*)chan)->Volume *
GetRolloff(&chan->Rolloff, sqrt(chan->DistanceSqr));
else
{
alGetSourcef(source, AL_GAIN, &volume);
getALError();
}
return volume;
}
void OpenALSoundRenderer::PrintStatus()
{
Printf("Output device: "TEXTCOLOR_ORANGE"%s\n", alcGetString(Device, ALC_DEVICE_SPECIFIER));
getALCError(Device);
ALCint frequency, major, minor, mono, stereo;
alcGetIntegerv(Device, ALC_FREQUENCY, 1, &frequency);
alcGetIntegerv(Device, ALC_MAJOR_VERSION, 1, &major);
alcGetIntegerv(Device, ALC_MINOR_VERSION, 1, &minor);
alcGetIntegerv(Device, ALC_MONO_SOURCES, 1, &mono);
alcGetIntegerv(Device, ALC_STEREO_SOURCES, 1, &stereo);
if(getALCError(Device) == AL_NO_ERROR)
{
Printf("Device sample rate: "TEXTCOLOR_BLUE"%d"TEXTCOLOR_NORMAL"hz\n", frequency);
Printf("ALC Version: "TEXTCOLOR_BLUE"%d.%d\n", major, minor);
Printf("ALC Extensions: "TEXTCOLOR_ORANGE"%s\n", alcGetString(Device, ALC_EXTENSIONS));
Printf("Available sources: "TEXTCOLOR_BLUE"%d"TEXTCOLOR_NORMAL" ("TEXTCOLOR_BLUE"%d"TEXTCOLOR_NORMAL" mono, "TEXTCOLOR_BLUE"%d"TEXTCOLOR_NORMAL" stereo)\n", mono+stereo, mono, stereo);
}
if(!alcIsExtensionPresent(Device, "ALC_EXT_EFX"))
Printf("EFX not found\n");
else
{
ALCint sends;
alcGetIntegerv(Device, ALC_EFX_MAJOR_VERSION, 1, &major);
alcGetIntegerv(Device, ALC_EFX_MINOR_VERSION, 1, &minor);
alcGetIntegerv(Device, ALC_MAX_AUXILIARY_SENDS, 1, &sends);
if(getALCError(Device) == AL_NO_ERROR)
{
Printf("EFX Version: "TEXTCOLOR_BLUE"%d.%d\n", major, minor);
Printf("Auxiliary sends: "TEXTCOLOR_BLUE"%d\n", sends);
}
}
Printf("Vendor: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VENDOR));
Printf("Renderer: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_RENDERER));
Printf("Version: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VERSION));
Printf("Extensions: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_EXTENSIONS));
getALError();
}
FString OpenALSoundRenderer::GatherStats()
{
ALCint updates = 1;
alcGetIntegerv(Device, ALC_REFRESH, 1, &updates);
getALCError(Device);
ALuint total = Sources.size();
ALuint used = SfxGroup.size()+Streams.size();
ALuint unused = FreeSfx.size();
FString out;
out.Format("%u sources ("TEXTCOLOR_YELLOW"%u"TEXTCOLOR_NORMAL" active, "TEXTCOLOR_YELLOW"%u"TEXTCOLOR_NORMAL" free), Update interval: "TEXTCOLOR_YELLOW"%d"TEXTCOLOR_NORMAL"ms",
total, used, unused, 1000/updates);
return out;
}
void OpenALSoundRenderer::PrintDriversList()
{
const ALCchar *drivers = (alcIsExtensionPresent(NULL, "ALC_ENUMERATE_ALL_EXT") ?
alcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER) :
alcGetString(NULL, ALC_DEVICE_SPECIFIER));
if(drivers == NULL)
{
Printf(TEXTCOLOR_YELLOW"Failed to retrieve device list: %s\n", alcGetString(NULL, alcGetError(NULL)));
return;
}
2014-06-15 16:27:00 +00:00
const ALCchar *current = NULL;
if(alcIsExtensionPresent(Device, "ALC_ENUMERATE_ALL_EXT"))
current = alcGetString(Device, ALC_ALL_DEVICES_SPECIFIER);
if(alcGetError(Device) != ALC_NO_ERROR || !current)
current = alcGetString(Device, ALC_DEVICE_SPECIFIER);
if(current == NULL)
{
Printf(TEXTCOLOR_YELLOW"Failed to retrieve device name: %s\n", alcGetString(Device, alcGetError(Device)));
return;
}
Printf("%c%s%2d. %s\n", ' ', ((strcmp(snd_aldevice, "Default") == 0) ? TEXTCOLOR_BOLD : ""), 0,
"Default");
for(int i = 1;*drivers;i++)
{
Printf("%c%s%2d. %s\n", ((strcmp(current, drivers)==0) ? '*' : ' '),
((strcmp(*snd_aldevice, drivers)==0) ? TEXTCOLOR_BOLD : ""), i,
drivers);
drivers += strlen(drivers)+1;
}
}
void OpenALSoundRenderer::PurgeStoppedSources()
{
// Release channels that are stopped
foreach(ALuint, i, SfxGroup)
{
ALint state = AL_PLAYING;
alGetSourcei(*i, AL_SOURCE_STATE, &state);
if(state == AL_PLAYING || state == AL_PAUSED)
continue;
FSoundChan *schan = Channels;
while(schan)
{
if(schan->SysChannel != NULL && *i == *((ALuint*)schan->SysChannel))
{
StopChannel(schan);
break;
}
schan = schan->NextChan;
}
}
getALError();
}
void OpenALSoundRenderer::LoadReverb(const ReverbContainer *env)
{
ALuint &envReverb = EnvEffects[env->ID];
bool doLoad = (env->Modified || !envReverb);
if(!envReverb)
{
bool ok = false;
alGenEffects(1, &envReverb);
if(getALError() == AL_NO_ERROR)
{
alEffecti(envReverb, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
ok = (alGetError() == AL_NO_ERROR);
if(!ok)
{
alEffecti(envReverb, AL_EFFECT_TYPE, AL_EFFECT_REVERB);
ok = (alGetError() == AL_NO_ERROR);
}
if(!ok)
{
alEffecti(envReverb, AL_EFFECT_TYPE, AL_EFFECT_NULL);
ok = (alGetError() == AL_NO_ERROR);
}
if(!ok)
{
alDeleteEffects(1, &envReverb);
getALError();
}
}
if(!ok)
{
envReverb = 0;
doLoad = false;
}
}
if(doLoad)
{
const REVERB_PROPERTIES &props = env->Properties;
ALint type = AL_EFFECT_NULL;
alGetEffecti(envReverb, AL_EFFECT_TYPE, &type);
#define mB2Gain(x) ((float)pow(10., (x)/2000.))
if(type == AL_EFFECT_EAXREVERB)
{
ALfloat reflectpan[3] = { props.ReflectionsPan0,
props.ReflectionsPan1,
props.ReflectionsPan2 };
ALfloat latepan[3] = { props.ReverbPan0, props.ReverbPan1,
props.ReverbPan2 };
#undef SETPARAM
#define SETPARAM(e,t,v) alEffectf((e), AL_EAXREVERB_##t, clamp((v), AL_EAXREVERB_MIN_##t, AL_EAXREVERB_MAX_##t))
SETPARAM(envReverb, DENSITY, props.Density/100.f);
SETPARAM(envReverb, DIFFUSION, props.Diffusion/100.f);
SETPARAM(envReverb, GAIN, mB2Gain(props.Room));
SETPARAM(envReverb, GAINHF, mB2Gain(props.RoomHF));
SETPARAM(envReverb, GAINLF, mB2Gain(props.RoomLF));
SETPARAM(envReverb, DECAY_TIME, props.DecayTime);
SETPARAM(envReverb, DECAY_HFRATIO, props.DecayHFRatio);
SETPARAM(envReverb, DECAY_LFRATIO, props.DecayLFRatio);
SETPARAM(envReverb, REFLECTIONS_GAIN, mB2Gain(props.Reflections));
SETPARAM(envReverb, REFLECTIONS_DELAY, props.ReflectionsDelay);
alEffectfv(envReverb, AL_EAXREVERB_REFLECTIONS_PAN, reflectpan);
SETPARAM(envReverb, LATE_REVERB_GAIN, mB2Gain(props.Reverb));
SETPARAM(envReverb, LATE_REVERB_DELAY, props.ReverbDelay);
alEffectfv(envReverb, AL_EAXREVERB_LATE_REVERB_PAN, latepan);
SETPARAM(envReverb, ECHO_TIME, props.EchoTime);
SETPARAM(envReverb, ECHO_DEPTH, props.EchoDepth);
SETPARAM(envReverb, MODULATION_TIME, props.ModulationTime);
SETPARAM(envReverb, MODULATION_DEPTH, props.ModulationDepth);
SETPARAM(envReverb, AIR_ABSORPTION_GAINHF, mB2Gain(props.AirAbsorptionHF));
SETPARAM(envReverb, HFREFERENCE, props.HFReference);
SETPARAM(envReverb, LFREFERENCE, props.LFReference);
SETPARAM(envReverb, ROOM_ROLLOFF_FACTOR, props.RoomRolloffFactor);
alEffecti(envReverb, AL_EAXREVERB_DECAY_HFLIMIT,
(props.Flags&REVERB_FLAGS_DECAYHFLIMIT)?AL_TRUE:AL_FALSE);
#undef SETPARAM
}
else if(type == AL_EFFECT_REVERB)
{
#define SETPARAM(e,t,v) alEffectf((e), AL_REVERB_##t, clamp((v), AL_REVERB_MIN_##t, AL_REVERB_MAX_##t))
SETPARAM(envReverb, DENSITY, props.Density/100.f);
SETPARAM(envReverb, DIFFUSION, props.Diffusion/100.f);
SETPARAM(envReverb, GAIN, mB2Gain(props.Room));
SETPARAM(envReverb, GAINHF, mB2Gain(props.RoomHF));
SETPARAM(envReverb, DECAY_TIME, props.DecayTime);
SETPARAM(envReverb, DECAY_HFRATIO, props.DecayHFRatio);
SETPARAM(envReverb, REFLECTIONS_GAIN, mB2Gain(props.Reflections));
SETPARAM(envReverb, REFLECTIONS_DELAY, props.ReflectionsDelay);
SETPARAM(envReverb, LATE_REVERB_GAIN, mB2Gain(props.Reverb));
SETPARAM(envReverb, LATE_REVERB_DELAY, props.ReverbDelay);
SETPARAM(envReverb, AIR_ABSORPTION_GAINHF, mB2Gain(props.AirAbsorptionHF));
SETPARAM(envReverb, ROOM_ROLLOFF_FACTOR, props.RoomRolloffFactor);
alEffecti(envReverb, AL_REVERB_DECAY_HFLIMIT,
(props.Flags&REVERB_FLAGS_DECAYHFLIMIT)?AL_TRUE:AL_FALSE);
#undef SETPARAM
}
#undef mB2Gain
}
alAuxiliaryEffectSloti(EnvSlot, AL_EFFECTSLOT_EFFECT, envReverb);
getALError();
}
FSoundChan *OpenALSoundRenderer::FindLowestChannel()
{
FSoundChan *schan = Channels;
FSoundChan *lowest = NULL;
while(schan)
{
if(schan->SysChannel != NULL)
{
if(!lowest || schan->Priority < lowest->Priority ||
(schan->Priority == lowest->Priority &&
schan->DistanceSqr > lowest->DistanceSqr))
lowest = schan;
}
schan = schan->NextChan;
}
return lowest;
}
#endif // NO_OPENAL