qzdoom-gpl/src/zscript/zcc_parser.h

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struct ZCCParseState
{
ZCCParseState(FScanner &scanner) : sc(scanner)
{
}
FScanner ≻
FSharedStringArena Strings;
FMemArena SyntaxArena;
};
union ZCCToken
{
int Int;
double Float;
FString *String;
ENamedName Name() { return ENamedName(Int); }
};
// Syntax tree structures.
enum EZCCTreeNodeType
{
AST_Identifier,
AST_Class,
AST_Struct,
AST_Enum,
AST_EnumNode,
AST_States,
AST_StatePart,
AST_StateLabel,
AST_StateStop,
AST_StateWait,
AST_StateFail,
AST_StateLoop,
AST_StateGoto,
AST_StateLine,
AST_VarName,
AST_Type,
AST_BasicType,
AST_MapType,
AST_DynArrayType,
AST_ClassType,
AST_Expression,
AST_ExprID,
AST_ExprString,
AST_ExprInt,
AST_ExprFloat,
AST_ExprFuncCall,
AST_ExprMemberAccess,
AST_ExprUnary,
AST_ExprBinary,
AST_ExprTrinary,
AST_FuncParm,
AST_Statement,
AST_CompoundStmt,
AST_ContinueStmt,
AST_BreakStmt,
AST_ReturnStmt,
AST_ExpressionStmt,
AST_IterationStmt,
AST_IfStmt,
AST_SwitchStmt,
AST_CaseStmt,
AST_AssignStmt,
AST_LocalVarStmt,
};
enum EZCCIntType
{
ZCCINT_SInt8,
ZCCINT_UInt8,
ZCCINT_SInt16,
ZCCINT_UInt16,
ZCCINT_SInt32,
ZCCINT_UInt32,
ZCCINT_Auto, // for enums, autoselect appropriately sized int
};
enum EZCCExprType
{
PEX_ID,
PEX_Super,
PEX_Self,
PEX_StringConst,
PEX_IntConst,
PEX_UIntConst,
PEX_FloatConst,
PEX_FuncCall,
PEX_ArrayAccess,
PEX_MemberAccess,
PEX_PostInc,
PEX_PostDec,
PEX_PreInc,
PEX_PreDec,
PEX_Negate,
PEX_AntiNegate,
PEX_BitNot,
PEX_BoolNot,
PEX_SizeOf,
PEX_AlignOf,
PEX_Add,
PEX_Sub,
PEX_Mul,
PEX_Div,
PEX_Mod,
PEX_Pow,
PEX_CrossProduct,
PEX_DotProduct,
PEX_LeftShift,
PEX_RightShift,
PEX_Concat,
PEX_LT,
PEX_GT,
PEX_LTEQ,
PEX_GTEQ,
PEX_LTGTEQ,
PEX_Is,
PEX_EQEQ,
PEX_NEQ,
PEX_APREQ,
PEX_BitAnd,
PEX_BitOr,
PEX_BitXor,
PEX_BoolAnd,
PEX_BoolOr,
PEX_Scope,
PEX_Trinary
};
struct ZCC_TreeNode
{
// This tree node's siblings are stored in a circular linked list.
// When you get back to this node, you know you've been through
// the whole list.
ZCC_TreeNode *SiblingNext;
ZCC_TreeNode *SiblingPrev;
// Node type is one of the node types above, which corresponds with
// one of the structures below.
EZCCTreeNodeType NodeType;
// Appends a sibling to this node's sibling list.
void AppendSibling(ZCC_TreeNode *sibling)
{
if (sibling == NULL)
{
return;
}
// The new sibling node should only be in a list with itself.
assert(sibling->SiblingNext == sibling && sibling->SiblingNext == sibling);
// Check integrity of our sibling list.
assert(SiblingPrev->SiblingNext == this);
assert(SiblingNext->SiblingPrev == this);
SiblingPrev->SiblingNext = sibling;
sibling->SiblingPrev = SiblingPrev;
SiblingPrev = sibling;
sibling->SiblingNext = this;
}
};
struct ZCC_Identifier : ZCC_TreeNode
{
ENamedName Id;
};
struct ZCC_Class : ZCC_TreeNode
{
ZCC_Identifier *ClassName;
ZCC_Identifier *ParentName;
ZCC_Identifier *Replaces;
VM_UWORD Flags;
ZCC_TreeNode *Body;
};
struct ZCC_Struct : ZCC_TreeNode
{
ENamedName StructName;
ZCC_TreeNode *Body;
};
struct ZCC_Enum : ZCC_TreeNode
{
ENamedName EnumName;
EZCCIntType EnumType;
struct ZCC_EnumNode *Elements;
};
struct ZCC_EnumNode : ZCC_TreeNode
{
ENamedName ElemName;
ZCC_TreeNode *ElemValue;
};
struct ZCC_States : ZCC_TreeNode
{
struct ZCC_StatePart *Body;
};
struct ZCC_StatePart : ZCC_TreeNode
{
};
struct ZCC_StateLabel : ZCC_StatePart
{
ENamedName Label;
};
struct ZCC_StateStop : ZCC_StatePart
{
};
struct ZCC_StateWait : ZCC_StatePart
{
};
struct ZCC_StateFail : ZCC_StatePart
{
};
struct ZCC_StateLoop : ZCC_StatePart
{
};
struct ZCC_Expression : ZCC_TreeNode
{
EZCCExprType Operation;
};
struct ZCC_StateGoto : ZCC_StatePart
{
ZCC_Identifier *Label;
ZCC_Expression *Offset;
};
struct ZCC_StateLine : ZCC_StatePart
{
char Sprite[4];
BITFIELD bBright:1;
FString *Frames;
ZCC_Expression *Offset;
ZCC_TreeNode *Action;
};
struct ZCC_VarName : ZCC_TreeNode
{
bool bIsArray;
ZCC_Expression *ArraySize;
ENamedName Name;
};
struct ZCC_Type : ZCC_TreeNode
{
BITFIELD bIsArray:1;
ZCC_Expression *ArraySize;
};
struct ZCC_BasicType : ZCC_Type
{
PType *Type;
ENamedName TypeName;
};
struct ZCC_MapType : ZCC_Type
{
ZCC_Type *KeyType;
ZCC_Type *ValueType;
};
struct ZCC_DynArrayType : ZCC_Type
{
ZCC_Type *ElementType;
};
struct ZCC_ClassType : ZCC_Type
{
ENamedName Restriction;
};
struct ZCC_ExprID : ZCC_Expression
{
ENamedName Identifier;
};
struct ZCC_ExprString : ZCC_Expression
{
FString *Value;
};
struct ZCC_ExprInt : ZCC_Expression
{
int Value;
};
struct ZCC_ExprFloat : ZCC_Expression
{
double Value;
};
struct ZCC_FuncParm : ZCC_TreeNode
{
ZCC_Expression *Value;
ENamedName Label;
};
struct ZCC_ExprFuncCall : ZCC_Expression
{
ZCC_Expression *Function;
ZCC_FuncParm *Parameters;
};
struct ZCC_ExprMemberAccess : ZCC_Expression
{
ZCC_Expression *Left;
ENamedName Right;
};
struct ZCC_ExprUnary : ZCC_Expression
{
ZCC_Expression *Operand;
};
struct ZCC_ExprBinary : ZCC_Expression
{
ZCC_Expression *Left;
ZCC_Expression *Right;
};
struct ZCC_ExprTrinary : ZCC_Expression
{
ZCC_Expression *Test;
ZCC_Expression *Left;
ZCC_Expression *Right;
};
struct ZCC_Statement : ZCC_TreeNode
{
};
struct ZCC_CompoundStmt : ZCC_Statement
{
ZCC_Statement *Content;
};
struct ZCC_ContinueStmt : ZCC_Statement
{
};
struct ZCC_BreakStmt : ZCC_Statement
{
};
struct ZCC_ReturnStmt : ZCC_Statement
{
ZCC_Expression *Values;
};
struct ZCC_ExpressionStmt : ZCC_Statement
{
ZCC_Expression *Expression;
};
struct ZCC_IterationStmt : ZCC_Statement
{
ZCC_Expression *LoopCondition;
ZCC_Statement *LoopStatement;
ZCC_Statement *LoopBumper;
// Should the loop condition be checked at the
// start of the loop (before the LoopStatement)
// or at the end (after the LoopStatement)?
enum { Start, End } CheckAt;
};
struct ZCC_IfStmt : ZCC_Statement
{
ZCC_Expression *Condition;
ZCC_Statement *TruePath;
ZCC_Statement *FalsePath;
};
struct ZCC_SwitchStmt : ZCC_Statement
{
ZCC_Expression *Condition;
ZCC_Statement *Content;
};
struct ZCC_CaseStmt : ZCC_Statement
{
// A NULL Condition represents the default branch
ZCC_Expression *Condition;
};
struct ZCC_AssignStmt : ZCC_Statement
{
ZCC_Expression *Dests;
ZCC_Expression *Sources;
int AssignOp;
};
struct ZCC_LocalVarStmt : ZCC_Statement
{
ZCC_Type *Type;
ZCC_VarName *Vars;
ZCC_Expression *Inits;
};