qzdoom-gpl/wadsrc/static/actors/hexen/hexendecorations.txt

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ACTOR ZWingedStatue
{
Radius 10
Height 62
+SOLID
States
{
Spawn:
STTW A -1
Stop
}
}
ACTOR ZRock1
{
Radius 20
Height 16
States
{
Spawn:
RCK1 A -1
Stop
}
}
ACTOR ZRock2
{
Radius 20
Height 16
States
{
Spawn:
RCK2 A -1
Stop
}
}
ACTOR ZRock3
{
Radius 20
Height 16
States
{
Spawn:
RCK3 A -1
Stop
}
}
ACTOR ZRock4
{
Radius 20
Height 16
States
{
Spawn:
RCK4 A -1
Stop
}
}
ACTOR ZChandelier
{
Radius 20
Height 60
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
CDLR ABC 4
Loop
}
}
ACTOR ZChandelierUnlit
{
Radius 20
Height 60
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
CDLR D -1
Stop
}
}
ACTOR ZTreeDead
{
Radius 10
Height 96
+SOLID
States
{
Spawn:
ZTRE A -1
Stop
}
}
ACTOR ZTree
{
Radius 15
Height 128
+SOLID
States
{
Spawn:
ZTRE A -1
Stop
}
}
ACTOR ZTreeSwamp150
{
Radius 10
Height 150
+SOLID
States
{
Spawn:
TRES A -1
Stop
}
}
ACTOR ZTreeSwamp120
{
Radius 10
Height 120
+SOLID
States
{
Spawn:
TRE3 A -1
Stop
}
}
ACTOR ZStumpBurned
{
Radius 12
Height 20
+SOLID
States
{
Spawn:
STM1 A -1
Stop
}
}
ACTOR ZStumpBare
{
Radius 12
Height 20
+SOLID
States
{
Spawn:
STM2 A -1
Stop
}
}
ACTOR ZStumpSwamp1
{
Radius 20
Height 16
States
{
Spawn:
STM3 A -1
Stop
}
}
ACTOR ZStumpSwamp2
{
Radius 20
Height 16
States
{
Spawn:
STM4 A -1
Stop
}
}
ACTOR ZShroomLarge1
{
Radius 20
Height 16
States
{
Spawn:
MSH1 A -1
Stop
}
}
ACTOR ZShroomLarge2
{
Radius 20
Height 16
States
{
Spawn:
MSH2 A -1
Stop
}
}
ACTOR ZShroomLarge3
{
Radius 20
Height 16
States
{
Spawn:
MSH3 A -1
Stop
}
}
ACTOR ZShroomSmall1
{
Radius 20
Height 16
States
{
Spawn:
MSH4 A -1
Stop
}
}
ACTOR ZShroomSmall2
{
Radius 20
Height 16
States
{
Spawn:
MSH5 A -1
Stop
}
}
ACTOR ZShroomSmall3
{
Radius 20
Height 16
States
{
Spawn:
MSH6 A -1
Stop
}
}
ACTOR ZShroomSmall4
{
Radius 20
Height 16
States
{
Spawn:
MSH7 A -1
Stop
}
}
ACTOR ZShroomSmall5
{
Radius 20
Height 16
States
{
Spawn:
MSH8 A -1
Stop
}
}
ACTOR ZStalagmitePillar
{
Radius 8
Height 138
+SOLID
States
{
Spawn:
SGMP A -1
Stop
}
}
ACTOR ZStalagmiteLarge
{
Radius 8
Height 48
+SOLID
States
{
Spawn:
SGM1 A -1
Stop
}
}
ACTOR ZStalagmiteMedium
{
Radius 6
Height 40
+SOLID
States
{
Spawn:
SGM2 A -1
Stop
}
}
ACTOR ZStalagmiteSmall
{
Radius 8
Height 36
+SOLID
States
{
Spawn:
SGM3 A -1
Stop
}
}
ACTOR ZStalactiteLarge
{
Radius 8
Height 66
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
SLC1 A -1
Stop
}
}
ACTOR ZStalactiteMedium
{
Radius 6
Height 50
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
SLC2 A -1
Stop
}
}
ACTOR ZStalactiteSmall
{
Radius 8
Height 40
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
SLC3 A -1
Stop
}
}
ACTOR ZMossCeiling1
{
Radius 20
Height 20
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
MSS1 A -1
Stop
}
}
ACTOR ZMossCeiling2
{
Radius 20
Height 24
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
MSS2 A -1
Stop
}
}
ACTOR ZSwampVine
{
Radius 8
Height 52
+SOLID
States
{
Spawn:
SWMV A -1
Stop
}
}
ACTOR ZCorpseKabob
{
Radius 10
Height 92
+SOLID
States
{
Spawn:
CPS1 A -1
Stop
}
}
ACTOR ZCorpseSleeping
{
Radius 20
Height 16
States
{
Spawn:
CPS2 A -1
Stop
}
}
ACTOR ZTombstoneRIP
{
Radius 10
Height 46
+SOLID
States
{
Spawn:
TMS1 A -1
Stop
}
}
ACTOR ZTombstoneShane
{
Radius 10
Height 46
+SOLID
States
{
Spawn:
TMS2 A -1
Stop
}
}
ACTOR ZTombstoneBigCross
{
Radius 10
Height 46
+SOLID
States
{
Spawn:
TMS3 A -1
Stop
}
}
ACTOR ZTombstoneBrianR
{
Radius 10
Height 52
+SOLID
States
{
Spawn:
TMS4 A -1
Stop
}
}
ACTOR ZTombstoneCrossCircle
{
Radius 10
Height 52
+SOLID
States
{
Spawn:
TMS5 A -1
Stop
}
}
ACTOR ZTombstoneSmallCross
{
Radius 8
Height 46
+SOLID
States
{
Spawn:
TMS6 A -1
Stop
}
}
ACTOR ZTombstoneBrianP
{
Radius 8
Height 46
+SOLID
States
{
Spawn:
TMS7 A -1
Stop
}
}
ACTOR ZCorpseHanging
{
Radius 6
Height 75
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
CPS3 A -1
Stop
}
}
ACTOR ZStatueGargoyleGreenTall
{
Radius 14
Height 108
+SOLID
States
{
Spawn:
STT2 A -1
Stop
}
}
ACTOR ZStatueGargoyleBlueTall
{
Radius 14
Height 108
+SOLID
States
{
Spawn:
STT3 A -1
Stop
}
}
ACTOR ZStatueGargoyleGreenShort
{
Radius 14
Height 62
+SOLID
States
{
Spawn:
STT4 A -1
Stop
}
}
ACTOR ZStatueGargoyleBlueShort
{
Radius 14
Height 62
+SOLID
States
{
Spawn:
STT5 A -1
Stop
}
}
ACTOR ZStatueGargoyleStripeTall
{
Radius 14
Height 108
+SOLID
States
{
Spawn:
GAR1 A -1
Stop
}
}
ACTOR ZStatueGargoyleDarkRedTall
{
Radius 14
Height 108
+SOLID
States
{
Spawn:
GAR2 A -1
Stop
}
}
ACTOR ZStatueGargoyleRedTall
{
Radius 14
Height 108
+SOLID
States
{
Spawn:
GAR3 A -1
Stop
}
}
ACTOR ZStatueGargoyleTanTall
{
Radius 14
Height 108
+SOLID
States
{
Spawn:
GAR4 A -1
Stop
}
}
ACTOR ZStatueGargoyleRustTall
{
Radius 14
Height 108
+SOLID
States
{
Spawn:
GAR5 A -1
Stop
}
}
ACTOR ZStatueGargoyleDarkRedShort
{
Radius 14
Height 62
+SOLID
States
{
Spawn:
GAR6 A -1
Stop
}
}
ACTOR ZStatueGargoyleRedShort
{
Radius 14
Height 62
+SOLID
States
{
Spawn:
GAR7 A -1
Stop
}
}
ACTOR ZStatueGargoyleTanShort
{
Radius 14
Height 62
+SOLID
States
{
Spawn:
GAR8 A -1
Stop
}
}
ACTOR ZStatueGargoyleRustShort
{
Radius 14
Height 62
+SOLID
States
{
Spawn:
GAR9 A -1
Stop
}
}
ACTOR ZBannerTattered
{
Radius 8
Height 120
+SOLID
States
{
Spawn:
BNR1 A -1
Stop
}
}
ACTOR ZTreeLarge1
{
Radius 15
Height 180
+SOLID
States
{
Spawn:
TRE4 A -1
Stop
}
}
ACTOR ZTreeLarge2
{
Radius 15
Height 180
+SOLID
States
{
Spawn:
TRE5 A -1
Stop
}
}
ACTOR ZTreeGnarled1
{
Radius 22
Height 100
+SOLID
States
{
Spawn:
TRE6 A -1
Stop
}
}
ACTOR ZTreeGnarled2
{
Radius 22
Height 100
+SOLID
States
{
Spawn:
TRE7 A -1
Stop
}
}
ACTOR ZLog
{
Radius 20
Height 25
+SOLID
States
{
Spawn:
LOGG A -1
Stop
}
}
ACTOR ZStalactiteIceLarge
{
Radius 8
Height 66
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
ICT1 A -1
Stop
}
}
ACTOR ZStalactiteIceMedium
{
Radius 5
Height 50
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
ICT2 A -1
Stop
}
}
ACTOR ZStalactiteIceSmall
{
Radius 4
Height 32
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
ICT3 A -1
Stop
}
}
ACTOR ZStalactiteIceTiny
{
Radius 4
Height 8
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
ICT4 A -1
Stop
}
}
ACTOR ZStalagmiteIceLarge
{
Radius 8
Height 66
+SOLID
States
{
Spawn:
ICM1 A -1
Stop
}
}
ACTOR ZStalagmiteIceMedium
{
Radius 5
Height 50
+SOLID
States
{
Spawn:
ICM2 A -1
Stop
}
}
ACTOR ZStalagmiteIceSmall
{
Radius 4
Height 32
+SOLID
States
{
Spawn:
ICM3 A -1
Stop
}
}
ACTOR ZStalagmiteIceTiny
{
Radius 4
Height 8
+SOLID
States
{
Spawn:
ICM4 A -1
Stop
}
}
ACTOR ZRockBrown1
{
Radius 17
Height 72
+SOLID
States
{
Spawn:
RKBL A -1
Stop
}
}
ACTOR ZRockBrown2
{
Radius 15
Height 50
+SOLID
States
{
Spawn:
RKBS A -1
Stop
}
}
ACTOR ZRockBlack
{
Radius 20
Height 40
+SOLID
States
{
Spawn:
RKBK A -1
Stop
}
}
ACTOR ZRubble1
{
Radius 20
Height 16
States
{
Spawn:
RBL1 A -1
Stop
}
}
ACTOR ZRubble2
{
Radius 20
Height 16
States
{
Spawn:
RBL2 A -1
Stop
}
}
ACTOR ZRubble3
{
Radius 20
Height 16
States
{
Spawn:
RBL3 A -1
Stop
}
}
ACTOR ZVasePillar
{
Radius 12
Height 54
+SOLID
States
{
Spawn:
VASE A -1
Stop
}
}
ACTOR ZCorpseLynched
{
Radius 11
Height 95
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
CPS4 A -1
Stop
}
}
ACTOR ZCandle
{
Radius 20
Height 16
+NOGRAVITY
+NOBLOCKMAP
States
{
Spawn:
CNDL ABC 4 Bright
Loop
}
}
ACTOR ZBarrel
{
Radius 15
Height 32
+SOLID
States
{
Spawn:
ZBAR A -1
Stop
}
}
ACTOR ZBucket
{
Radius 8
Height 72
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
BCKT A -1
Stop
}
}
ACTOR FireThing
{
Radius 5
Height 10
+SOLID
States
{
Spawn:
FSKL A 4 Bright
FSKL B 3 Bright
FSKL C 4 Bright
FSKL D 3 Bright
FSKL E 4 Bright
FSKL F 3 Bright
FSKL G 4 Bright
FSKL H 3 Bright
FSKL I 4 Bright
Loop
}
}
ACTOR BrassTorch
{
Radius 6
Height 35
+SOLID
States
{
Spawn:
BRTR ABCDEFGHIJKLM 4 Bright
Loop
}
}
ACTOR ZBlueCandle
{
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
BCAN ABCDE 5 Bright
Loop
}
}
ACTOR ZIronMaiden
{
Radius 12
Height 60
+SOLID
States
{
Spawn:
IRON A -1
Stop
}
}
ACTOR ZChainBit32
{
Radius 4
Height 32
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
States
{
Spawn:
CHNS A -1
Stop
}
}
ACTOR ZChainBit64
{
Radius 4
Height 64
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
States
{
Spawn:
CHNS B -1
Stop
}
}
ACTOR ZChainEndHeart
{
Radius 4
Height 32
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
States
{
Spawn:
CHNS C -1
Stop
}
}
ACTOR ZChainEndHook1
{
Radius 4
Height 32
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
States
{
Spawn:
CHNS D -1
Stop
}
}
ACTOR ZChainEndHook2
{
Radius 4
Height 32
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
States
{
Spawn:
CHNS E -1
Stop
}
}
ACTOR ZChainEndSpike
{
Radius 4
Height 32
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
States
{
Spawn:
CHNS F -1
Stop
}
}
ACTOR ZChainEndSkull
{
Radius 4
Height 32
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
States
{
Spawn:
CHNS G -1
Stop
}
}
ACTOR TableShit1
{
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
TST1 A -1
Stop
}
}
ACTOR TableShit2
{
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
TST2 A -1
Stop
}
}
ACTOR TableShit3
{
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
TST3 A -1
Stop
}
}
ACTOR TableShit4
{
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
TST4 A -1
Stop
}
}
ACTOR TableShit5
{
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
TST5 A -1
Stop
}
}
ACTOR TableShit6
{
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
TST6 A -1
Stop
}
}
ACTOR TableShit7
{
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
TST7 A -1
Stop
}
}
ACTOR TableShit8
{
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
TST8 A -1
Stop
}
}
ACTOR TableShit9
{
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
TST9 A -1
Stop
}
}
ACTOR TableShit10
{
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
TST0 A -1
Stop
}
}
ACTOR TeleSmoke
{
Radius 20
Height 16
+NOGRAVITY
+NOBLOCKMAP
RenderStyle Translucent
Alpha 0.6
States
{
Spawn:
TSMK A 4
TSMK B 3
TSMK C 4
TSMK D 3
TSMK E 4
TSMK F 3
TSMK G 4
TSMK H 3
TSMK I 4
TSMK J 3
TSMK K 4
TSMK L 3
TSMK M 4
TSMK N 3
TSMK O 4
TSMK P 3
TSMK Q 4
TSMK R 3
TSMK S 4
TSMK T 3
TSMK U 4
TSMK V 3
TSMK W 4
TSMK X 3
TSMK Y 4
TSMK Z 3
Loop
}
}