qzdoom-gpl/wadsrc/static/actors/doom/revenant.txt

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//===========================================================================
//
// Revenant
//
//===========================================================================
ACTOR Revenant
{
Health 300
Radius 20
Height 56
Mass 500
Speed 10
PainChance 100
Monster
MeleeThreshold 196
+MISSILEMORE
+FLOORCLIP
SeeSound "skeleton/sight"
PainSound "skeleton/pain"
DeathSound "skeleton/death"
ActiveSound "skeleton/active"
MeleeSound "skeleton/melee"
HitObituary "$OB_UNDEADHIT"
Obituary "$OB_UNDEAD"
States
{
Spawn:
SKEL AB 10 A_Look
Loop
See:
SKEL AABBCCDDEEFF 2 A_Chase
Loop
Melee:
SKEL G 1 A_FaceTarget
SKEL G 6 A_SkelWhoosh
SKEL H 6 A_FaceTarget
SKEL I 6 A_SkelFist
Goto See
Missile:
SKEL J 0 BRIGHT A_FaceTarget
SKEL J 10 BRIGHT A_FaceTarget
SKEL K 10 A_SkelMissile
SKEL K 10 A_FaceTarget
Goto See
Pain:
SKEL L 5
SKEL L 5 A_Pain
Goto See
Death:
SKEL LM 7
SKEL N 7 A_Scream
SKEL O 7 A_NoBlocking
SKEL P 7
SKEL Q -1
Stop
Raise:
SKEL Q 5
SKEL PONML 5
Goto See
}
}
//===========================================================================
//
// Revenant Tracer
//
//===========================================================================
ACTOR RevenantTracer
{
Radius 11
Height 8
Speed 10
Damage 10
Projectile
+SEEKERMISSILE
+RANDOMIZE
SeeSound "skeleton/attack"
DeathSound "skeleton/tracex"
RenderStyle Add
States
{
Spawn:
FATB AB 2 BRIGHT A_Tracer
Loop
Death:
FBXP A 8 BRIGHT
FBXP B 6 BRIGHT
FBXP C 4 BRIGHT
Stop
}
}
//===========================================================================
//
// Revenant Tracer Smoke
//
//===========================================================================
ACTOR RevenantTracerSmoke
{
+NOBLOCKMAP
+NOGRAVITY
+NOTELEPORT
RenderStyle Translucent
Alpha 0.5
States
{
Spawn:
PUFF ABABC 4
Stop
}
}