mirror of
https://github.com/ZDoom/qzdoom-gpl.git
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145 lines
4.1 KiB
C++
145 lines
4.1 KiB
C++
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// HEADER FILES ------------------------------------------------------------
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#include "m_joy.h"
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#include "gameconfigfile.h"
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// MACROS ------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// M_SetJoystickConfigSection
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//
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// Sets up the config for reading or writing this controller's axis config.
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//
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//==========================================================================
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static bool M_SetJoystickConfigSection(IJoystickConfig *joy, bool create)
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{
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FString id = "Joy:";
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id += joy->GetIdentifier();
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return GameConfig->SetSection(id, create);
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}
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//==========================================================================
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//
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// M_LoadJoystickConfig
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//
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//==========================================================================
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bool M_LoadJoystickConfig(IJoystickConfig *joy)
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{
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char key[32];
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const char *value;
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int axislen;
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int numaxes;
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joy->SetDefaultConfig();
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if (!M_SetJoystickConfigSection(joy, false))
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{
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return false;
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}
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value = GameConfig->GetValueForKey("Sensitivity");
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if (value != NULL)
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{
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joy->SetSensitivity((float)atof(value));
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}
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numaxes = joy->GetNumAxes();
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for (int i = 0; i < numaxes; ++i)
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{
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axislen = mysnprintf(key, countof(key), "Axis%u", i);
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mysnprintf(key + axislen, countof(key) - axislen, "deadzone");
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value = GameConfig->GetValueForKey(key);
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if (value != NULL)
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{
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joy->SetAxisDeadZone(i, (float)atof(value));
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}
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mysnprintf(key + axislen, countof(key) - axislen, "scale");
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value = GameConfig->GetValueForKey(key);
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if (value != NULL)
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{
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joy->SetAxisScale(i, (float)atof(value));
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}
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mysnprintf(key + axislen, countof(key) - axislen, "map");
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value = GameConfig->GetValueForKey(key);
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if (value != NULL)
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{
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EJoyAxis gameaxis = (EJoyAxis)atoi(value);
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if (gameaxis < JOYAXIS_None || gameaxis >= NUM_JOYAXIS)
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{
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gameaxis = JOYAXIS_None;
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}
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joy->SetAxisMap(i, gameaxis);
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}
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}
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return true;
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}
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//==========================================================================
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//
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// M_SaveJoystickConfig
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//
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// Only saves settings that are not at their defaults.
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//
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//==========================================================================
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void M_SaveJoystickConfig(IJoystickConfig *joy)
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{
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char key[32], value[32];
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int axislen, numaxes;
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if (M_SetJoystickConfigSection(joy, true))
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{
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GameConfig->ClearCurrentSection();
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if (!joy->IsSensitivityDefault())
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{
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mysnprintf(value, countof(value), "%g", joy->GetSensitivity());
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GameConfig->SetValueForKey("Sensitivity", value);
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}
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numaxes = joy->GetNumAxes();
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for (int i = 0; i < numaxes; ++i)
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{
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axislen = mysnprintf(key, countof(key), "Axis%u", i);
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if (!joy->IsAxisDeadZoneDefault(i))
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{
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mysnprintf(key + axislen, countof(key) - axislen, "deadzone");
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mysnprintf(value, countof(value), "%g", joy->GetAxisDeadZone(i));
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GameConfig->SetValueForKey(key, value);
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}
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if (!joy->IsAxisScaleDefault(i))
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{
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mysnprintf(key + axislen, countof(key) - axislen, "scale");
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mysnprintf(value, countof(value), "%g", joy->GetAxisScale(i));
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GameConfig->SetValueForKey(key, value);
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}
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if (!joy->IsAxisMapDefault(i))
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{
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mysnprintf(key + axislen, countof(key) - axislen, "map");
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mysnprintf(value, countof(value), "%d", joy->GetAxisMap(i));
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GameConfig->SetValueForKey(key, value);
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}
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}
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// If the joystick is entirely at its defaults, delete this section
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// so that we don't write out a lone section header.
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if (GameConfig->SectionIsEmpty())
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{
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GameConfig->DeleteCurrentSection();
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}
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}
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}
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